Baldur's Gate 3 How to Allocate Ability Points | Combat Mechanics Manual

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hey guys welcome back to my Channel today we are dive into the integrate of character creation and combine mechanics in Boulders K3 in this video I will cover how to allocate the ability points at the character creation and things to consider in the future progression as well as understand how hit chunks and armor class are calculated in Boulders K3 so let's get started the foundation of a character's strength lies in their abilities when creating your hero you have 6 core abilities strength dexterity Constitution intelligence wisdom and charisma these abilities directly influence your character's effectness in combat and various skills before you distribute your ability points consider your character's role and play style while Barbarian for example strengths and constitutional battle while sneaky rope May prioritize dexterity and intelligence in Boulder Skate 3 you begin with a base score of 8 in each abilities and you have 27 additional points to distribute for every two score you have inability you gain plus 1 ability modifier keep in mind that you cannot increase any ability above 15 during character creation Now to know how to allocate the ability we need to first talk about how the chance to land attack and armor class are calculated in borders K3 Landing a successful Hilton combat is essential the chance to hit depends on several factors so let's break it down when you make a weapon attack using a spell that requires attack roll you roll a 20-sided dice commonly known as D20 to calculate the chance to hit you need to add a specific modifiers the formula to determine your chance to hit is this 1d20 plus weapon specific ability modifier plus proficiency bonuses plus feed related bonuses has to be larger or equals to opponent's Armor class your weapons and spell constability modifier depends on the class or Revenue building for example European with Finance property uses dexterity modifier in the attack rule a spell casting ability for cleric for example is wisdom and you can see all this information in the character's detail View each player character Begins the game without proficiency bonuses of plus 2 increasing by 1 every 4 levels to a maximum of plus 5 and fees and special abilities May Grant additional bonuses which can also be added in the total attack row if the total of your attack rule may talk seats your Target's Armor class congratulations you have hit the mark now let's talk about Armor class or EC it represents how difficult it is for enemies to hit you in combat the higher you AC the harder you are to hit an AC can be calculated based on the armor you're wearing for example with no armor AC equals 10 plus dexterity modifier light Hammer is armor rating plus dexterity modifier for medium armor armor routine plus dexterity modifier but is not exceeding Plus 2. for heavy armor it's just a hammer rating and shields can also provide additional static bonus to your EC typically of ass too and lastly being proficient in armor you're wearing is essential different classes have various armor proficiencies and a bearing honor without proficiency may lead to penalties like the inability to cast the Spells and disadvantage on certain rules now with all that out of the way let's take a look how to allocate your ability points at character creation you can basically follow the exact the same formula for all the classes first of all we want to remove all the pre-allocated ability points next up we want to increase Constitution to the highest this will maximize our health to increase availability in the battle now thirdly we want to look for the main ability for this class you can tell that by the star Mark next to the ability now in the case for barbarian it will be strength so we will be increasing strength to the maximum next up we want to look for this class armor proficiencies for barbarian we can see its light armor and media armor which means we will be using dexterity as armor class modifier so let's increase dexterity to the maximum as well now lastly is to choose our race and we can do this based on our main skills we already know strengths dexterity and Constitution are the abilities we want to focus on for preparing so we'll be looking for arrays that increase one or two of the three abilities in this case a dwarf looks to be a pretty good choice by allocating ability points this way you'll maximize your performance in battle however there are other abilities that may help in other activities in the game such as compositions and stills so you could consider lower one or two core abilities for other consideration now in this case I choose to be a more intelligent dwarf as mentioned before you only gain ability modifier at every even ability scores however some of those are at odd number which is okay because at level 4 we will be gaining additional ability points which we can allocate to strengths or dexterity to increase them to next level now let's use pod as another example unallocate all the abilities increase Constitution to highest increased main ability in this case Charisma to maximum check armor proficiency for bonds it's light armor so we will increase dexterity to maximum and look for a race that gave us Charisma in this case I choose half elf finally do some minor adjustments based on your playstyle in this case I want our bar to be able to jump further or carry more items so I lower down my dexterity and put down additional points into strength and there you have it understanding how to allocate ability points and the grass attack hits an armor class mechanic will give you a significant advantage in Border skate 3. if you found this guide helpful don't forget to like And subscribe for more border skate content and thanks for watching until next time happy gaming [Music]
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Channel: Nix Xin
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Length: 6min 3sec (363 seconds)
Published: Sun Jul 30 2023
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