How's it going guys, my name's Graeme, welcome
to 2 Left Thumbs. I’m carrying on from the Secrets, Easter Eggs, and References found in the Snowdin
Forest. Now instead here, we'll be looking within the actual town and a few other tangential things
to be found that I kind of skipped over before. Sans is kind of continuously teleporting all
over the world - this one is one of his most obvious where rather than suddenly being in front
of and then behind and then in front of us again, here he teleports within a singular screen. -What's up? And then just on the other side of
this very same screen - -Are you lost? I do not know what's up with all these weird
spooky eyes in the walls, but do you know what, it does remind me of these spooky holes in
the walls down in the dark world of Deltarune. There's this mysterious door off to the side
beyond Sans. If you hang out here for a little while looking out over the house, eventually
we see a little person way off in the distance leave the house and begin to walk around
before going back in and shutting the door. Down through this mysterious door, we do
find this weird dark otherworldly area with a "Deltarune" engraved on the door.
There is a secret boss outside this door. If the player moves the protagonist rapidly around
for two minutes, a fight with Glide will appear. It must be done before the fight with Papyrus
and without killing any monsters in Snowdin. This boss was designed by Mike
Reed, a kickstarter mega backer. It has been speculated that the inspiration for
this encounter requirement comes from earthbound where Nessmas must stand still outside
the belch factory for 3 minutes to enter. During the true pacifist ending credits, the names
of kickstarter backers start flying towards you. If you manage to dodge all the names,
it will unlock that mysterious door backtracking that and letting yourself
in. Inside is the developer room room. -It's a small white dog. It's fast asleep... Do you want to fight the dog? No, let sleeping
dogs lie. Which itself is a common phrase. -Let sleeping dogs lie instead of
fighting them. That's how the saying goes. If you select "yes" - can't fight the dog, seems
like the fabric it's sleeping on has too many holes in it. Seems like the dog needs to patch
the fabric then you can fight the dog.... Maybe. A simple meta joke about Undertale needing to be
patched and updated. The dog is a stand-in for Toby. You tried to pet the dog but it collapsed
into a pile of fluff. Seems like it was actually just a dog-shaped husk of dog residue. Looks
like this dog makes a lot of bad posts online. Text-to-speech is on. Seems like the dog
barks and it translates to these bad posts. -it really doesn't know what
it's saying seems like most bad posts online are actually this dog.
Thinking about this... Brings you relief. Just a bit of weird real life head canon at any time you see someone post something absurd,
ah, it's just some dog barking into a microphone. The rope was the one used to suspend the dog
during papyrus's bridge trap. It looks like this dog does all its own stunts. Finally the pieces of
the puzzle are coming together. The jigsaw puzzle. This is likely a joke about people attempting to
fit together the hidden details within this game represented by a literal physical jigsaw. Obviously there's limited pixels here, so it's
hard to really see. The box art appears to have an umbrella... I guess. But of more significance,
we can see the game logo is this plain white text with a little bit of red in the center,
presumably implying that the dog made Undertale. But now with the release of Deltarune,
who knows... Maybe this dog also made nude alert, it could be anything. It's just
more of a joke about the fact that the dog is Toby and the creator of this world and
Undertale and it's kind of assumed that this whole dog room developer concept is a reference
to the Silent Hill 2 secret dog developer ending. If you give me a quick 30 seconds, I
do have something pretty cool to share. This video is brought to you by the Fancy Pants
Adventures classic pack. This is a bundling together of the classic flash series with quality
of life updates and added steam features. It even includes a world one remastered. Hopefully with
more of those to come. This is something being published by 2 Left Thumbs. We're working very
closely with the community to make this the best most definitive version of these games. You can
wish list this on Steam now. All links down below, be sure to go check that out I’ll give you a
full sales pitch on it at the end of the video. A pun that I just generally love the idea that
it is "Snowed in" but taking that even a step further, something simple but effective is that
rather than being the "Snowdin in" it is simply the "Snowed in". I like how it takes it that
little step further, it's short to the point and just great. If you don't have enough gold, the
innkeeper charitably grants you the room for free and if you do spend the 80 gold you're refunded it
since you only stay in there for like two minutes. As you're lying in bed, the monsters
in the adjacent room snore out a tune listed in the game's files as "snore
symphony" which shares a melody with the track determination during a game over screen. [Snoring] [Music] once you book a room at the end, you're still able to move and interact with
things before transitioning to that scene. If you quickly talk to the innkeeper again
- what? No you can't have a second key. It's often been wondered if this rabbit is
actually purple or if that's just a product of the shop's lighting. In the official Undertale tarot
cards, in monster kids, we can see the shopkeeper outside fully purple. If you try to sell items
- just very broadly making fun of the idea that you can commonly sell things at shops at RPGs and
that really shouldn't be how it works. If you try to do it a second time - making fun of the fact,
a little bit self-referential and self-deprecating there that Undertale was crowdfunded. The shop
also has its own delta rune in the background. - A long time ago monsters lived in
the ruins back there in the forest. Long story short we all decided to leave the
ruins and head for the end of the caverns. Along the way some fuzzy folk decided they
liked the cold and set up camp at Snowdin. Oh, and don't think about trying to explore the
ruins. The door has been locked for ages. So, unless you're a ghost or can burrow
under the door, forget about it. So, that doesn't quite explain every
monster, maybe some of them never actually left the ruins but there is an idea there and an
explanation that if Napstablook and Flowey had left, they would have a way of getting back in.
If you talk to the shopkeeper about their life, she talks about how the innkeeper is actually
her sister. It's weird that the shopkeeper gets this very elaborate storefront, whereas at
the end you just kind of interact in world, it just makes me sad for this cute little
innkeeper who's so nice to us but I guess the elaborate storefront is just kind of playing into
some RPG tropes and a little further dialogue, something I addressed in my Sans theory video -
-If you're bored, you can sit outside and watch those wacky skeletons do their thing. There's two
of them, brothers I think. They just showed up one day and asserted themselves. The town's
gotten a lot more interesting since then. I just think it's such an interesting
question of where are these two actually from. It might be as simple as the capital
but hey, that's what theorizing is for. If you killed everything in the forest leading
up to Snowdin, the shopkeeper will be absent, allowing you to take all their
wares and 758 gold from the till. She actually leaves this heartbreaking
note "Please don't hurt my family". If you ask about the town history, not
particularly secret but the library's sign is "Libraaby", just easy to miss
if you're not looking for it. And I don't want to include too many
Deltarune tie-ins in this series since I already made a lengthy series on
Deltarune where I drew attention to the tie-ins backwards to Undertale, I don't need to
do it in both directions. It just feels redundant. I’ve just always found it interesting
that specifically Grillby's and Sans's house are largely unchanged in
design across those two worlds while the library is completely different.
If you talk to the actual librarian, they are aware of the misspelling. I try to keep most
the facts surface level, but there's certain things in these games that are just that much more
interesting if you go digging in the game files. The sprite for this character is labeled as Mike
Wazowski, an obvious monster's ink reference even though that's never relevant in game.
This character listed in the game files as Lady Garf - -But look at me now, I’m the number
one word search creator in the entire underground! It's a pretty bold claim. I think we know another
monster who might want to contest that position. All the different books provide a few
pieces of lore and some great jokes, so I’ll fly through a few of those right now. -It's a school report about monster funerals,
technically speaking, are cool as heck. When monsters get old and kick the bucket, they
turn into dust. At funerals, we take that dust and spread it on that person's favorite thing,
then their essence will live on in that thing. Uhhh, am I at the page minimum yet? I’m kind of
sick of writing this. While monsters are mostly made of magic, human beings are mostly made of
water. Humans, with their physical forms are far stronger than us, but they will never know
the joy of expressing themselves through magic. They'll never get a bullet-pattern birthday
card... Here I am writing this book. A person comes in and picks up the book. They start
reading it. Oh, sorry I’m still writing that one. It claims that this yellow book is only
available during the genocide route but I seemed to be able to interact with it anyways.
Not really sure what the deal is with that. -Because they are made of magic, monsters bodies
are attuned to their soul. If a monster doesn't want to fight, its defenses will weaken and
the crueller the intentions of our enemies, the more their attacks will hurt
us. Therefore, if a being with a powerful soul struck with the desire to
kill... Ah, let's end the chapter here... -Monster History Part 4 - Fearing the humans
no longer, we moved out of our old city, HOME. We braved harsh cold, damp swampland and
searing heat until we've reached what we now call our capital. NEW HOME. Again, our king is
really bad at names. Love, hope, compassion... This is what people say monsters souls are made
of but the absolute nature of "soul" is unknown. After all, humans have proven their
souls don't need these things to exist. The ice wolf is tossing giant ice cubes into the
river that are then carried downstream through the waterfall and are meant to help cool the core.
They can be spoken to after a true pacifist rept. -Ice wolf no longer has to throw
ice. Ice Wolf can take a break to buy some pants now. Ice Wolf thinking of
changing their name to Jimmy Hotpants. I found this claim from Reddit user
thatcoolguy3451. If you've looked at Toby's Twitter during the development of this game,
Jimmy Hotpants is a joke about a time he went to a laser tag game and the top scoring person's
name was "Jimmy Hoppants", because it was so absurd the name stuck with him as a personal gag
and made it into the game as a tribute to that. The More You Know. Unfortunately, this would have been on
Toby's old account, fwuGradiation that has since been deleted. It does not appear that this
particular tweet was ever archived in any way. So, we're kind of taking that story on good faith.
When walking up to this area by the river, if you have a fun value that ended
up between 2 and 39, the phone rings. -Hello! Can I speak to G... It's unclear if they're saying "G" or if they cut themselves off like
they were about to say a full name. -Wait a second, is this the wrong number! Oh,
it's the wrong number! The wrong number song! We're very sorry that we got it
wrong! Oh, it's the wrong number, the wrong number song. We're very
very sorry that we got it wrong. Then they hang up. Fun little jingle to go along
with. It has largely been assumed that they were trying to call Gaster as their name starts with G
and it's closely linked to a few other odd moments with the phone in both Undertale and Deltarune
that in their own way are tied to Gaster. Back in the Snowdin forest when traveling
north from the box road intersection, if there's a fun value of 65, there is a
chance for the sound test room to appear. Apparently if you've already fought Papyrus, there's an extra chance of you finding this
room. I haven't seen that fully confirmed. There are four different tracks to select. The first three are only about two
seconds long each. I’ll repeat them so that you get a better sense of what they
actually sound like. Happy Town - [Music]. Meat Factory - [Music] and
Trouble Dingle - [Music], the last of which is listed in the game's files
as "Him". If you want a very detailed breakdown of how exactly that ties into Gaster
- oh boy, do I have a video for you... Once you select this track, you
cannot select any other. Once the track is complete we get a screen that reads
"Thanks for the feedback! Be seeing you soon" teasing the fact that we may eventually get
to meet Gaster but also tying into some themes that become really important in Deltarune that
this may in fact be some sort of simulation? There's a lot to unpack there.
It's a little unsettling really. Do you know what's even more
unsettling? Poker playing dogs. Obviously that's where
I was going with that setup, perfect segue achieved! The existence of
a table where a bunch of dogs are playing poker is a reference to the famous series of
paintings on that very subject by C.M. Coolidge. There are all sorts of mishmashing combinations
of dialogue branches depending on if you spare or kill specific dogs. If the dog eye
couple were killed and greater dog is alive, Doggo will say - "Where's the other two?
I can't play with this big dumb guy alone, he'll just win!!!" if both the Dog Eye are dead,
Greater Dog has a sad face and a sad bark. If Dog Eye and Greater Dog are dead - -Sometimes the
others like to prank me. They sit still so I can't see them. They must be here playing a joke on
me. I’ll just wait until one of them admits it... If Doggo is dead - -Where's Doggo?
I hope he didn't get lost again. If Doggo and Greater Dog are dead
- -It's lonely in here today. If our friends don't show up, would you
like to play? Smells kinda... Quiet. If only the Greater Dog is gone - -Where's
that big lug? We can't start until he shows up. If the entire Snowdin canine unit is killed,
this drunk bunny comments on it - -It's so quiet in here. Lighten up everybody!
This is why I hate th-this place. The red bird will also react
to the canine unit's death. -Those dogs are part of the royal guard. Huh?
Where are they? Something feels really off. And this cool horse guy by himself -
-The capital's getting pretty crowded, so I’ve heard they're gonna start moving
here. Who knows. Maybe we'll have room. There's a few less violent ways of switching
up the Grillby's dialogue - the dog's initial dialogue is simply - -You better watch
where you sit down in here, kid because that big guy will jump into your lap and give
you lots of love and attention. We're sentries, but we never get any respect. I wish those
skeletons would throw us a bone. We love bones. Kind of getting a little uh
Rodney Dangerfield there. -I’m thinking of getting a spiked collar to show
off my personality. It makes a statement like "attach a leash to me and take me for a walk
please." as opposed to the usual kind of punk rock statement that would be for a human. After
our hangout with Sans - -I was hoping Sans came in to give me a pat on the head. Interloper...! I
like . Sometimes he feeds the scraps of food from under the table then his brother gets mad...
But why!? We're adults! We can handle it! Huh? Since when did you and Sans become friends...? I
don't like him. He loves to appear without moving. This is a joke based on the fact
that Sans both has no idle animation and randomly pops up all over the game
world without us ever seeing him move. If you actually lose the battle
against Papyrus, it'll cut you off at one health - -You're too weak!! I was
easily able to capture you!!! I will now send you to the capture zone or as Sans calls
it, our garage. You're in the doghouse now... Which is kind of funny with the many
dog houses that exist in Snowdin. We then wake up in their uh, garage. Got a little
dog bed? Too small to sleep on. Unfortunately, it's just dry food and it's a note from
Papyrus. Sorry, I have to lock you in the guest room until Undyne arrives. Feel free
to make yourself at home. Refreshments and accommodations have been provided. Nyehfully
yours. Papyrus. It's a squeaky chew toy. So it literally isn't a dog house, it's you
know, the dog's room. I’m not sure what dog ever stays with them though. And once again, it's
locked from the outside, you can't go back in. -Oh, where could that human have gone? Wait, it's right in front of me. Hello! I was worried
that you had gotten lost! It sure is a relief to know that you're right here. Wait a second,
you're not supposed to escape. Get back there. At this point, you have a blue heart
and Papyrus starts trying to give you hints. Again, you can knock
yourself down to one... -Well, you may have cleverly escaped
from jail before but this time, I’ve upgraded the facilities. Not only will you
be trapped, but you won't even want to leave. Nyeh heh heh heh heh heh heh. Kind of avoided doing
the Papyrus slap throughout this entire video. -There's a hot dog cut up into the kibble. Delicious. Too small to sleep
on, still. Still a squeaky toy. A note from papyrus - -Please
ask before you escape. When you went missing, I got worried
sick. Slightly bonetrouseled. Papyrus... Which I love that bone troussel is
used somewhere in the dialogue of the game. It is the name of Papyrus's
tune. You leave, it's locked... -Back again, eh? I suppose it's my fault. I
told you before that I would make you spaghetti. It's only natural that you would want to see
me in the dire hope that I would make you some. Well... I understand, Papyrus
is hungry too ! Hungry for justice! In the second battle, you immediately skip to
the segment where you have the blue heart. And on the third time you knock yourself down to one -
-You are persistent, but it just won't work on me, I am the persistentest and if you
think you are persistent_ster, that is wrong, grammatically wrong because the
correct form would be - not as persistentest as Papyrus, the persistentestest. I hope you enjoyed
this lesson, nyeh heh heh heh heh heh heh!!! Two small hot dog cut up. Squeaky toy -
it's a note - -If you're just looking for a place to stay, just ask. You don't
need to fight me, your host, Papyrus. And at this point, you can entirely skip that
battle. When you walk through the fog or whatever it is still sets in, you're back again - -I
finally realized the true reason why, you just miss seeing my face so much. I’m not sure I can
fight someone who feels this way, but mostly, I’m getting really tired of capturing you. Fight
Papyrus? No. Okay, I guess I’ll accept my failure. And we can just totally bypass us. -Nyoo hoo ho. I can't even stop someone as weak
as you. Undyne's going to be disappointed in me. I’ll never join the royal guard and my
friend quantity will remain stagnant. What should you say? What a loser... Huh, why
would you berate yourself so loudly? Is it because you don't think you're good enough to be
my friend? No, you're great. I’ll be your friend. Wow!! I have friends!!! And who knew that all
I needed to make them was to give people awful puzzles and then fight them. You taught me
a lot, human. I hereby grant you permission to pass through, and I’ll give you directions
to the surface. Continue forward until you've reached the end of the cavern then when you reach
the capitol, cross the barrier that's the magical seal trapping us all underground. Anything
can enter through it but nothing can exit, except someone with a powerful soul like you.
That's why the king wants to acquire a human. He wants to open the barrier with soul power,
then us monsters can return to the surface. Oh, I almost forgot to tell you - to reach
the exit, you will have to pass through the king's castle, the king of all monsters...
He is... Well... He's a big fuzzy pushover. Everybody loves that guy. I am certain
if you just say "excuse me Mr. Dreamer, can I please go home?" he'll guide you right
to the barrier himself. Anyway, that's enough talking, I’ll be at home being a cool friend. Feel
free to come by and hang out. Nyeh heh heh heh... At which point he just kind of
like half flies half jumps away, or if instead "let's be friends" -
-Really!? You want to be friends with me? Well then, I guess I - I guess
I can make an allowance for you. If you had flirted with Papyrus, it switched
up the tiniest bit more - -Wowie! We haven't even had our first date and I’ve already
managed to hit the friend zone!!! Who knew that all I needed to make pals was to give
people awful puzzles and then fight them??? If not flirted with, he asks to come by
and hang out. If you had flirted with him, he asked you to come by and have that
date. If you fight and kill Papyrus, then load your save or reset. Sans will have a
unique bit of dialogue - -Here, I’ll give you some advice about fighting my brother... Don't capiche?
When sparing Papyrus in a neutral or pacifist run, Sans asks you to join him at Grilby's
for one of his legally required breaks, at which point he takes an unseen shortcut.
When sitting us down at Grillby's, Sans first asks if we'd like some fries or
a burger. No matter which one you order, he asks for two of them. With the
burger, he asks specifically for a berg, which maybe that's meant to be a bit of a pun
you know, like an iceberg - we are in Snowdin. He then asks if you think Papyrus is cool...
-Yes, of course he's cool, you'd be cool too if you wore that outfit every day. He'd only
take that thing off if he absolutely had to. Oh well, at least he washes it. And by
that I mean he wears it in the shower. If we say "no, he's not cool"... -Hey, pal. Sarcasm isn't funny, okay? My
brother's a real star. He's the person who pushed me to get this sentry job. Maybe it's
a little strange but sometimes it's nice to have someone call you out on being lazy, even
though nothing could be further from the truth. Upon receiving your food, Sans asks if
you are going to need ketchup. If you say "No" Sans states "more for me" and chugs
down the ketchup before scratching his butt. If you say "Yes", he throws out the pun
"Bon appetit". You tip the ketchup. The cap falls off and all the ketchup in the
bottle pours onto your food. Whoops... Eh, forget about it, you can have mine. I’m not
hungry anyway. Between things like capiche, brewskis, forgetaboutit - is Sans supposed
to be kind of like Italian-American? Maybe a little bit of like a Boston accent?
That's now very much what I hear in my head. If you instead had killed Papyrus, Sans will never
take you to Grillby's. The different patrons will complain about having not seen Sans around - where
are those skeletons? I wanted to get a bone from them. Where's Sans... He's supposed to give me
a pat on the head. Grillby is getting nervous, Sans is his best customer and he hasn't shown
up at all today. H-hey, isn't Sansy s'posed to come swinging in right about now??? Come
on Sansy! You're the life of the party.... Papyrus, is that you? Come on... Hmm, this
is around the time that Sans comes in, then a little bit later, his
brother comes in irritated. -Yes, his brother, Papyrus. He's an interesting
fellow. He always orders a glass of milk. He says it's full of strong bones. Hope he shows up today.
Where the heck is Sans? He told me he had some bait I could use though, it was probably some sort
of prank but I wanted to know what the prank was. Many other residents around Snowdin also react to
this, despite the shopkeeper indicating they may not have been around for very long. Usually one of
those skeletons chases my little cinnamon around. -That's strange. There was a present
here for Papyrus, now it's gone. Did someone steal it? Just now, I
felt my smile falter for a moment. What's wrong? It just feels like... Like
everything is getting worse and worse. Hmm. Usually that skeleton goes to meet with
Undyne about now. Where is he. I can feel our political system crumbling apart. I’ve sent
the kids inside. It feels unsafe here today. It's also true that any random patron you've
killed on a neutral path will be absent here. If you're on a genocide route, the entire bar will be
cleared out. If Lesser Dog specifically is killed regardless of the others, this frees up a path to
a door in the back. You can't go through the fire exit because you're not made of fire - implying
that the door is specifically made for Grillby. Snowdin is abandoned during a
genocide route except for monster kid, confident that Undyne will protect them. -Yo, everyone ran away and hid somewhere.
Man, adults can be so dumb sometimes. Don't they know we've got Undyne to protect us?
The player is confronted by Papyrus. -First, you're a freaking weirdo!
Not only do you not like puzzles, but the way you shamble about from place
to place, the way your hands are always covered in dusty powder, it feels like
your life is going down a dangerous path. You know, the dust being that
of slain monsters. In battle, Papyrus will instantly spare the protagonist
and allow them a chance to redeem themselves. If Papyrus is killed, he states
that he still believes in you. -You can do a little better! Even if
you don't think so. I... I promise. If they are instead spared... -Wowie!! You did it!!! You didn't
do a violence!!! To be honest, I was a little afraid but you're already becoming
a great person. I’m so proud I could cry!!! He forgives you - let by bones be by bones. From
that point on, you can backtrack and hang out with Papyrus. He offers to take you somewhere
special where he spends a lot of his time. He walks you on a loop through town back
to his house where you started. From there, interacting with things around the house
plays out the same as if you had spared and or flirted with Papyrus in any other route. There are several fun things stashed around
the house - you can snag an easy 20 gold from interacting with the jingling couch.
The TV is playing one of Mettaton's shows. There is a joke book on the table.
Inside the joke book was a quantum physics book. You look inside - inside the
quantum physics book is another joke book, you look inside, there's another quantum
physics book - you decide to stop. This ties into some larger theories that Sans is much more
knowledgeable than his jokey demeanor let's on. I have a pretty in-depth video on that, but while
we're here, this joke book is layering together a joke about quantum physics - a principle of
quantum mechanics of which quantum physics is a part of, is quantum superposition. It's
the idea that something can exist in multiple states at once - with atoms and subatomic
particles layered together simultaneously. The classic thought experiment for
explaining quantum superposition is Schrödinger's cat. The
idea that something can exist in two possible states or an infinite number until
observed. This is something rather conceptual and could theoretically continue on infinitely.
So in this way, it's probably a good thing you stopped searching deeper through the layers
of these super positioned books when you did. The kitchen has an empty pie tin - we
learn in the pacifist route that Toriel and Sans know each other's voices through
conversations they had across the barrier. It's implied that she took an interest
in joke books and he began to bake after these conversations. The kitchen has the
tall sink in console versions of the game. This allows access to a secret area
containing a shrine to the annoying dog. It was my intention at this stage to include the
entirety of the dog shrine and the casino and the Xbox version - there's a ton there - there's so
much, more than I think anyone actually realized. Toby tweeted this out over a month ago. In the
Xbox version, the characters at the poker table have three different dialogues depending
on how many HD particles are in the room. -I don't have an Xbox, I can't experiment
with this and the only footage I can find is of people getting one dialogue
from each of the two characters. So, we're potentially missing like two-thirds
of the available dialogue with this weird new edition. Until I can figure that out, I
kind of have to cut it out of the video, set it aside - I’ll probably have to make
an extra video for the definitive footage of all interactions with these
shrines, casinos, poker tables. This could be shockingly long considering it's
just this dumb bonus content in the game. That'll have to come a little bit later. If anyone
is able to record this footage and upload it to YouTube and give me permission to use it,
then - oh my god, that would be so helpful. But here's something goofy
from the Xbox version I can share - there are different messages that
pop up upon your controller disconnecting. The default would just be "Please connect a
controller" but if you disconnect more than four times, "That seems to be your thing". It
also has the random chance as appearing - "No controlly is cannoli". If it disconnects while
you're on a date with Papyrus - "You were excited about dating a very handsome skeleton and pulled
the controller out by accident. I understand". If it disconnects during your fight with Photoshop
Flowey - which obviously much later in the game, reconnect in 10 or your data will be erased,
then counting down to zero at which point it blanks out the screen. I’m sure that
gave some random player a heart attack. It does not delete or change your
save data - you're still fine, just kind of a prank and if it disconnects
in the true lab, "No head is connected. No body is connected. No arms are connected.
No legs are connected. No skin is connected. No ears are connected. No face is connected"
- continuing on off the bottom of the screen. One last time before rounding out the video, this is very important to me - here's your
reminder about the Fancy Pants Adventures classic pack - you may think - "But these
games are already available for free online" and that's kind of true. With the death of Flash,
they're certainly becoming more difficult to play. We don't intend to remove or block any
free versions - that's how they were first released and they deserve to remain
playable in that form as long as players are able to make it happen. But both for the
convenience of having them all in one place, guaranteeing a version that will persist and
enhancing the games in whatever way we can to make sure it's the best possible
experience for both newcomers to the series and ultimate Fancy Pants fans, we are
bundling them together for sale over on Steam. It'll have everything you know, love and remember
- playing at a quality you've probably never seen before with these games. Plus with an added
treasure trove of features, Steam achievements, localization, controller support and more, we
think it makes these games well worth paying for. You can wishlist that on Steam now.
And there is an art contest being run over on Newgrounds that lasts until August 8th.
If you pop over to Newgrounds on the front page, here you can see in the calendar - if
you follow that link, you'll have the full details of this contest. Be sure to
take part, there's cool prizes to be won. Thanks for hearing me out on that. I think you guys are really gonna like it. I’m
very excited to put that out there. I can't believe I at one point thought that all
of Snowdin forest and Snowdin town were going to exist within one video, let alone now requiring
three... It just quickly inflates. This game just has so much to it. We all knew that but
when you actually sit down and try and put it all together - oh, it's big. It's gonna be a while
before I get around to other sections of the game. I have a lot of stuff planned for the near
future and these videos take a long time to put together. Thank you all so much for
watching. Thank you to patrons of the channel - you see their names - scrolling off
to the side and I’ll see you all again soon.