In the last video, we covered all secret abilities
and stats behind the weapons in Breath of the Wild - so why not take this a step further
to talk about the materials and armor as well? Although it's not as broad of a category,
there are still several unique details that have mostly gone left in the dark about them
- such as hidden abilities or stats that could prove surprisingly useful and fun in your
playthroughs! So without further delay, let's get into all
of them!! The first thing...baiting!! Just about all creatures in this game have
a hidden knack for specific types of food, and knowing which type to use on each creature
either good or bad can help lure them wherever you find necessary! For fish, each type will always be drawn to
a food of like title or effect - so some Hylian Bass can be baited with a Hylian Shroom or
Hylian herb, Stealthfin Trout can be lured using Silent Shrooms or Silent Princess,
and so on - assuming the bait isn't just another type of dead fish. The only exceptions to this are the Sanke
carps that can be found exclusively in Kakariko village, which any type of fruit can be used to lure these guys. Next, are the animals, which can be baited
using food types that mostly match closely to the real world diets of these creatures. A buffalo which is a natural herbivore will
seek out and eat any loose plants, an omnivorous fox can be baited with fruit, fish, insects, and even
acorns and nuts, and a bear will scope out any Meat, Fish, Fruit, along with acorns and
nuts as well. Since each animal's diet is unique, I have
made a full chart of all huntable animals and their attractions, so you can use these
to your advantage when hunting, or even as a way to position animals to take cool pictures
for the compendium!! However, by far the most practical form of
baiting is for the enemies, specifically the bokos, moblins, and lizalfos - as a baitable
piece of food is able to distract them hard enough to lure, sneak, and kill these guys
far easier than any other method!! Bokos naturally eat any type of meat, mushroom,
or fruit, moblins will eat any meat or fish, and lizalfos will eat any meat, fish, or even
insects - which is super neat actually, but just know that baiting only works on the lower
tier enemies, as silvers and golds don't count. Unless we're talking about the gold bokos, which for some
reason are an acceptation. But baiting enemies is an especially helpful tactic,
as a monster who is pursuing and eating food is far less perceptible to outside surroundings
compared other distractions, but if you combine a large group of bait with a monster disguise
mask, you can easily pick off a group of these guys without even their friends knowing what
got them. And lastly but not least, its pretty well
known that bananas can be used to bait yiga members in the hideout - but bananas can also
be used to bait the only Sheikah enemy - Maz Koshia!! As throwing one of these down will disrupt
his attack cycle for an opportunity to get some good damage in - however this sadly only works
once per fight, but still a little funny detail nonetheless. Putting aside using these materials for baiting
purposes though, materials can also be fed to domesticated animals for player benefit - like how dogs
can be fed 3 pieces of food for them to lead you to a hidden nearby chest. The only other good application for this is
for feeding your fellow horse - which doesn’t actually increase its current health like
most people think - as that can only be done by boarding or reloading the save. Instead, if you feed one an apple it will
increase its bond stat by 10, which is the fastest way to max it out quick if you feed it 10 of them;
and if you feed it an endura carrot it will grant your horse 3 temporary spurs, which can all be used
in an emergency after all of your other spurs are used up - so its pretty great in a pinch!! While on the subject of feeding though, as
we know the master cycle takes in materials in order to give it fuel, but which ones actually work
the best for filling it up? Well, ironically all of the worst ones do,
such as apples, nightshade, flint, wood, low tier monster parts, and everything else listed
here fill up the tank by exactly 10% each - which is more than any other material that actually do less. This was likely done to only encourage a player
to use just the crappy loot to fill up the cycle, as using anything better would be a
waste for fuel. The only big exception to this being the Monster
Extract, which actually doubles the effect of all materials you have in your hand - so
having 2 of these along with 3 weak ingredients will multiply the effects exponentially so
one handful can fill an entire tank!! Monster extract can also be used to randomise
the effects of cooking a meal to potentially make it better or worse...but since there
are just a TON of hidden stats about the cooking system in this game with a lot of the materials,
all of that info can be found in my BotW cooking stats video linked above and below. When it comes to the rest of the materials
though, a lot of these have their own miscellaneous uses that are somewhat mostly known, but I
thought I would run them all down quickly with a more proper statistical evaluation. The chu chu jellies can be broken by any external
force to dispurte an effect, and the variations are as follows - a regular one can make something
wet for exactly the next 30 seconds, which when sprayed on the player can give them temporary
heat resistance, And when used on an enemy they can make them conductive
to make your electricity more effective. A fire jelly will ignite everything around for 10 points of damage,
along with burning the surroundings for even more potential environmental damage, A freeze jelly will freeze them for 10 points of damage,
and a shock jelly can shock stuff for 20 points of damage - which are the same base damages
for other like elemental attacks. And of course, these can be transformed at
will by striking them with a different element. Next, both spicy peppers and sunshrooms can
create an updraft for 8 seconds when lit on fire - or alternatively a quadruple campfire can
be lit for an everlasting one too. But about campfires... another really neat thing about them
is that they are really heavy - about 5 times heavier than even the heaviest of materials
- which can be used single handedly to weigh down any switch, contraption, and even a mere
5 of these can be used to weigh something big like the giant switch in the corresponding
shrine to completely cheese it - so definitely keep these in mind when dealing with anything weight
related!! Moving on though, a bird egg will shatter when dropped
unless its water, and dropping it in hot water will hard boil it. Other ingredients can shatter when struck
with enough force - most specifically any glass jar one like monster extract, spices,
or milk - which can indeed be milked out to create the worlds most shotty archery target
practice...that is...if you so desire. But lastly and definitely not least, attaching
an octo balloon to an object will make it float for a total of 15 seconds - 1 of them
will keep an item at a slight hover, and 2 is enough to pull just about any item up at
a consistent speed and height regardless of its weight - so using more than 2 actually barely has an
effect in most cases so try not to waste them. But last, and definitely not least, although
most of the armors in this game are pretty straight forward with what they affect, a
few of these sets and pieces have hidden buffs that aren’t displayed on the gear itself,
despite being rather helpful!! For starters, any of the circlets, the topaz
earrings, and midnas helmet grant a hidden minor ancient proficiency buff of 20%, meaning
that all of your ancient weapons do that much more damage when equipped. The Island lobster shirt has a hidden buff on it
titled “WakeWind'' - which at a quick glance, makes traviling via raft and leaf much faster, but how its actually doing this is by constantly changing the natural direction of the wind after each swing - very similarly to the swift sail in Wind Waker HD - so pretty nifty! Next, the set bonus on the Royal Guards gear not
only reduces charge attack stamina drain like it says, but it also reduces the stamina costs
for climb hops and swim dashes in half as well - making it as, if not more versatile than other
movement related gear. And the final piece of gear - the Ravios
hood, which actually has 2 hidden bonuses attached to it!! One being that it increases sideways climb
speed by 60% - which can even stack with a lvl 3 speed buff to create a horizontal climbing
speed that is 125% faster than normal. And its other hidden buff being MasterSwordBeamup,
which increases the damage of master sword beams from 20 to 30 just like the Wild gear set bonus - which was all done in
reference to the game ravio comes from, A Link Between Worlds - so pretty clever!! But hopefully all these hidden armor buffs can be
effectively in your playthroughs, along with all of the other details we mentioned to help
spruce things up a bit!! But with all of this said, thank you all so
much for watching!! :) I wanted to keep this one kind of brief, but If you would
like to check out more erudite informational content on this game, feel free to check out my stats
of the wild playlist in the description or in the cards for more!! But thank you all so much for watching though,
feel free to like and sub if you haven't already to support the channel, and I'll see you guys
in the next one - goodbye!! :)
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