All SECRET Weapon Uses and Stats REVEALED in Breath of the Wild!!

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Breath of the Wild features hundreds of unique looking weapons that all handle pretty similarly, with the main differences only being their damage output and how much durability they have. But surprisingly, a lot of these weapons have special hidden characteristics and attributes that can make them far more versatile, like special damage bonuses, secret moves, or even extended range stats, that usually aren’t all discovered in a single set playthrough. So today, I wanted to go over the secret attributes behind EVERY single weapon and bow in this game, whether tiny or very significant, so you can take advantage of these unique properties in your playthroughs - which should sure help spice things up a bit. So without wasting any more time: For starters, melee weapons! Although most of your tools don’t fare well against hard rocky surfaces, any of the mining type weapons including the hammers and the drillshaft have a hidden property where they can break any rock instantly - this goes for ore deposits, any type of cracked rock, or even the ability to one shot stone pebbits so you don’t have to resort to slower methods. These are all great, but what makes hammer type weapons more effective is that they have a hidden damage multiplier when facing non special talus enemies, where most hammer weapons will deal double damage against them, while the base Iron Sledgehammer specifically will deal 4 times damage. But sorry drillshaft, you’re excluded from this bonus :(( Speaking of damage bonuses though, another weapon class that gets them inherently are the boomerangs, which deal an extra 50% more damage against any target while thrown. This even counts for the lizal arms, as yes, they CAN indeed be used as a boomerang too - which is fitting for their lizal like nature. Although this damage is pretty weak, it can be boosted by 80% with the bone attack up set bonus on the radiant or phantom sets - which is also true for the more powerful dragonbone weapons you can obtain - so maybe these monster clubs aren't as bad as most people think. Alternatively, another 80% damage bonus can also be applied to the ancient sheikah type weapons when the ancient proficiency buff from the ancient set is equipt. And if you use these weapons against their intended targets, the guardians, any guardian type weapon will deal an additional 30% damage to them, while any ancient weapon will deal an additional 50% which makes it very very effective Back to the subject of throwing things though, as expected different items will have different throw distance depending on their weight, but the one weapon that has a distinctly different throw distance is the throwing spear - which holds true to its name by allowing the longest throws of all weapons. But if you really wanna get crazy with this, having the long throw set bonus on the weapon will massively increase the throw distance of this weapon by so much, that you can get this thing soaring over entire sections of the map - usually disappearing from plain sight very quickly...cause the game really can't keep up. However, throwing your weapons doesn’t serve for much utility apart from a few situational cases, but many of the weapons that don’t have a throwing capability actually use the throw button as a secondary feature - such as shooting the 20 damage point beams out of your master sword when at full hearts. This feature is mainly used for any weapons that shoot some sort of projectiles such as the elemental rods or the korok leafs wind gusts, as the throw button can be used to angle your attack in any direction rather then just right in front of you - which as a bonus also prevents your weapon from smacking into a frontal surface or enemy which tends to decrease weapon durability unintentionally a lot. These projectile based weapons are also really nice when used with the charge monover, as charging a korok leaf will allow for a more powerful gust, and charging an elemental rod will allow for a 360 degree elemental attack great for punishing large camps. Another type of weapon that has a unique charge attack are the Sheikah longblade weapons like the eightfold longblade, which compared to their spin to win two handed counterparts, these weapons can charge to deliver a powerful knockbacking blow that can send most enemies soaring - and even some of the big ones toppling - which is also true for the Yiga counterpart, the Windcleaver, with a wind blast attached to it that can deal between 10 and 40 damage depending on the tier of charge level. Oddly enough about the windcleaver though, this weapon has an aditional minor hidden attribute when it comes to throwing it - as instead of throwing in a standard arc like the other weapons, the wind like properties actually make it soar straight in the air for about a second before abiding by standard gravity and arcing down - which is super subtle but unique nonetheless. But speaking of physics, why throw your weapon longer when theres an even better way to throw the enemy further instead? As the spring loaded hammer can send an enemy soaring when struck by the fourth strike in a combo - which is funny, but not very practical considering its only one in 4 swings - which chews up a lot of durability. However, if this weapon is swung in spin attack form via charged or quick spin, you can INSTANTLY pull off this launch effect, which makes it quicker and MUCH more durability efficient. But enough of the wacky weapons for now, because the last few melee ones before we move on have to deal with more unique utility purposes. So just like there were mining type weapons we discussed earlier that can insta break rock, there are 2 weapons in the game that are naturally better at chopping wooden trees, which usually take 40 damage to break when using sharp weaponry. The woodcutter's axe naturally deals 7 times the amount of damage when attacking one - meaning that it'll usually take 2 swings to chop a tree down, while the double axe commonly found around stables can insta smack one down - which is pretty great for the early/mid game, until actual 40+ damage weapons start becoming more common, or ya know...bombs still work too Breakable crates also have a similar venerability, as they can all be insta broken with any of the big two handed weapons, compared other weapon types which take 80 damage points to break a wooden one, and the metal ones which are otherwise invulnerable to them. The only exception to all of this is once again the Drillshaft, which really plays by its own rules as the only spear that can insta shatter them all - see its always been pretty op. But with weapons now out of the way, we can now focus on the bows, which tend to have even more hidden attributes - mostly in the hidden stats department. Although all of the bows operate nearly identically when comparing things like draw speed and range, some of them have slightly buffed quirks that can make them better - like for an example, the Rito bows! All of these bows boast a hidden range stat, which is the distance before major drop off occurs, of 40 - which is double that of most other bows which have a stat of 20. And the native draw speed for all of these are faster than most others, with the Swallow being 1.3 times faster, Falon being 1.5 times faster, and the Great Eagle bow being 1.8 times faster - and these even stack with the potential Quick Draw modifier which boosts the time it takes by another 50 - 100% - yeah it makes sense why these rito bows are pretty advanced given the race that wields them. Other bows that also boast an identical range stat to the Rito bows are the 2 sniper bows, Golden and Phrenic, which add a zoom in capability along with it, and the Duplex bow - which is the most commonly found of the enhanced ranged bows. However, the king of all of the range bows has got to be the nearly straight firing ancient bow - which also boasts an altered stat range of 40, but contains another type of stat modifier that gives it its unique firing quirk - altered arrow gravity. Unlike other arrows in the game that fall at a gravity rate of 9.8 - assumably m/s2, the ancient bows arrows drop at a signifitantly reduced rate of 2.8 - explaining why they hardly fall after a long shot. But this is also balanced by having a slightly reduced draw time of .7 - which fits the sniper nature. The only other bow that has altered arrow gravity is the Silver bow, but since it's only 7 instead of 9.8 and only has a standard range stat, it's not super noticeable. Another bow that also has a hidden quirk that isn't very noticeable is the Forest Dweller bow - which changes a new stat, arrow fly speed, from 4.5 to 4 - meaning that they are slightly slower than normal - but at least the bow also has an enhanced draw speed of 1.3 like the swallow to make up for it. Okay I know that was a lot of numbers and unique stats, but there are only 3 more bows in the game that are unique in any of these ways. 2 of these being the light arrow based bows, Bow of light and Twilight, which fire perfectly straight and long, at a very fast arrow speed rate of 7 instead of 4.5. But in terms of uniqueness, nothing quite compares to the final bow to discuss - The Royal Guards bow. The range of this bow is an odd 30, which is halfway in between the normal bows and the range boosted bows we discussed, the draw speed is 1.5 times quicker, equivalent to the falcon bow, but most uniquely, the arrow fire speed is the quickest in the game which boasts a hidden stat value of 8 - which is nearly double of all other bows. With how much varied and secret information was displayed about these bows, I'll provide a link to the spreadsheet that lists all these out along with their stats in the description! But basically with all that said, that is all for the hidden characteristics, stats, and attributes behind every single weapon in this game, and hopefully you’ll now be able to use them more effectively!! I didn’t cover the shields in this video because...well I already have 2 whole videos dedicated to just discussing their hidden mechanics that you should totally check out after this!! But anyways, I just want to thank you all so much for watching and also - it's been a long time coming, but at last we are now 100k subscribers strong - a milestone that I never thought I would hit coming into this, but all of your incredible support has truly led to the unthinkable - so thank you so much! <3 However, this is still only just the beginning of fun and informative Zelda content on this channel, so if you liked the video, then please feel free to hit like and subscribe for more to come!! Digging deep into this game to find its secrets is quite the hobby of mine, and I have plenty of other helpful videos already out if you are itching for even more knowledge - or even just other fun videos because...well this games just pretty awesome! But with that said, I just want to thank you all so much again for watching, and I hope to see you all soon - goodbye!! :)) drillshaft op!
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Channel: Croton
Views: 2,069,168
Rating: undefined out of 5
Keywords: Zelda, Breath of the Wild, Stats, Shield, Damage, Bow, Lynel, Tips, Tricks, Help, Botw, Botw 2, Sequel, Elemental, Level up, XP, Cooking, ancient, guardian, satori mountain, stasis, combat, run, special, amiibo, bokoblin, horse, gameplay, Drillshaft, Secret, Weapons, Best
Id: jeekN__IKxg
Channel Id: undefined
Length: 9min 34sec (574 seconds)
Published: Tue Apr 13 2021
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