9 DEVS Make a GAME without COMMUNICATING (Where did it go Wrong?)

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nine developers make a video game but no communication between them is allowed each Dev gets a handful of hours to work on the projects for passing on to the next Creator who can tweak twist and customize the project into whatever he likes we've made 10 episodes in this series but this is the largest collaboration yet and we were absolutely shocked by the end results you're about to witness some truly unique wild creative ideas come to life with that said introducing developer number one hi everybody I'm lemon and I'm the developer of patch Quest oh yeah and I figured I'd go with the bullet Heaven genre first thing I'm gonna do is make some Sprites and now we just gotta make the player shoot the bullet which is simple enough three different types of power up which meant I needed three different Sprites and set up the basic Collision code for them and also a particle effect for when they are collected the three different effects are that you can get faster rate of fire faster movement and also more bullets and these are all designed to stack and now we just need a few different enemy types I made these yellow ones which are meant to chase you around really fast these red ones which shoot shotgun attacks at you and these pink ones which are meant to be slower and bigger but they can also split into other smaller pink ones when you destroy them as a little touch here I made it possible to shoot down the enemy bullets when one of your shots touches one of theirs they both get canceled putting it all together I'm really happy with how this has turned out you can check out patch Quest on Steam or the patch Quest YouTube channel as well now before we continue with the next developer here's a quick word about our sponsor Milan so this is an incredible project management tool that enabled us to easily organize this new edition of the past the game challenge simple and effortless to use you can create to-do lists take notes Place arrows and comments and so much more to bring your project divisions to life there's lots of pre-made templates to get you started for example the game design mood board or brainstorming if you have a team you can share your ideas and Inspirations having a clean spot to keep track of which Dave had completed which test was a real game changer sign up for free using the link in the description hi Santiago here I work part-time for the unity asset store developer optiv as well as for the game Studio Zao that develops disco Elysium I'm currently working on a new steam game called potion blast a couch multiplayer versus game where you mix potions to create spells that you use to blast your opponents I decided I wanted a penguin dancing under a disco ball so I made this special power bar that fills up when you defeat some enemies and when you press the space bar it changes from the top down to the view to a 3D front view using timeline so at that point I'm thinking I'm making something similar to the game one finger death punch a game where enemies come from both sides and you need to click at the right time to defeat them and I proceed to waste one hour scrolling through mix ammo to select some animations not a good idea when you're time limited So the plan is I take all the enemies in the top down view take the distance there from the player and recreate them as enemy notes in the 3D dancing View when you hit the notes linked to that enemy they die and I end up with this mess you can barely tell that the penguin is dancing and I apologize to whoever comes next hey everybody my name is Julian from flash Studio the creators of lens Island and I'm gonna be a bit sneaky I'm actually going to get the whole Dev team here to work on this game with me so let's jump on a call the team and see what they say so uh what do you mean hell yeah I mean I'm in let's see what this game is like okay I'm a DOT I go special now oh oh my God what is happening this is really clearly made by like two separate developers and they're just like smash them together the team really liked the idea of having a mini game tied to a power-up so we thought about making a carousel where you can spin it select a random mini game and then get a power up link to that game so then the team split up and started work on their own mini games I did a full art pass over the whole game made a main menu and just overall glued everything together Max made a whole Guitar Hero mini game completely from scratch I even made an FPS Doom like mini game completely from scratch Justin was working on polishing the Penguin game and improving that and modern was working on the main FPS game and overall bringing the whole game together as well and then on to my favorite part of this project Lars actually did a full audio pass and custom soundtracks for all the mini games first edition of the new destroyer mini music [Music] we set up like a really basic framework of a first person shooter game we set up a basic framework of like a Guitar Hero game and then we kept the Penguin game but we just like changed it slightly just to improve it like a little bit Justin do the honors [Music] [Music] all right six hours are done that was pretty difficult to cram that all in uh good luck to the other developers this is a really interesting project now we want more people to experience the joy of creating games that's why we've made a free training that will teach you how to create your very first 2D game using Unison if ever you've wanted to take part in this sort of challenge sell your own games on Steam here's a great first step you can take right now check it out with the link in the description Newt Newt Destroyer break dance your way to Victory other devs better make more mini-games so help me God I'm Gonna Leave the mini games and I'm gonna polish like crazy hey everybody my name is Steven we just finished our first steam game atrio let's get into it so my goal is to take this art style and translate it over to the rest of the game now I've never done pixel art before so I figured by changing this abomination of a special bar I had nowhere to go but up and after some playing around I got the special bar updated and I cleaned up the fonts at the top with the subtle gradient so I found this amazing GIF online they do this little like anime cut scene with a with a character's portrait like flashes across the screen I know this is probably not the best use of time and I could be actually working on gameplay but it want to add that but with Newt nude yeah let's do it I am stealing this so I started yoinking some other pieces from that amazing GIF and added a profile for new nude here's a comparison of before and after thievery at its finest insert okay now it's time to move on to the big stage the banner I'm feeling warmed up so I get to painting and put together this profile add a couple of extra details hook it into unity and this is where the juice really comes in a little bit of epilepsy for you scale him go like three foreign part of the code wasn't working and was pretty broken so I spent another hour fixing that instead of working on the penguin stuff I'm stuck but I got it working and moved on to the bullets so I found this guy who makes some really dope art I'm gonna open this bullet yeah I kind of like this bullet better yeah it's a little bit better right right so the other thing I want to do is these rewards I think this works a little bit nicer one hour left I think the Newt can be better bold or font fade in fast yellow and red okay I think I got it check it out oh and even got the sound effects baby 30 minutes left I want to do a death animation pause and shake or at least slow down and shake when you die nice I got 10 minutes left I have two animations here's the first one oh that's juicy that is clean this is it whatever happens happens so you know what not bad I like that hey if you liked what you saw come check us out on our YouTube channel over here and a link up here and a link down there and a link over here KBs all right so first I took some time to play through the game and figure out what was happening and well there is a lot happening and it's really fun I spent a while looking for things to add and eventually found this rather threatening message in the menu telling future devs to make more mini games and so I started work on a whack-a-mole mini game I made this model for the board thing that he hit moles on which took way too long because I'm not very good at that I then quickly tried to make a mole model as well which is of questionable quality I added animation to the models making them pop up and down randomly timer and also added a bunch more models around the board which move up and down using sine waves what I found extremely difficult though was incorporating this into the game with the rest of the mini games and with the Newt system I spent a very very long time doing this but eventually it worked along with this I also made a new cartridge Sprite in the minigame selector and a new tutorial page now that I had this mini game complete which took pretty much the majority of the time I had to utilize the little time I had left make a butcher's small changes and improvements these included adding a death screen which lets you play again or go to the menu fixing these rounding and overlap issues with the score text and adding an actual Crosshair with its own Sprite so yeah that was my time working on the game done I didn't really get to add as much as I'd hoped but at least I got to add my own Finnish minigame I guess yo yo I'm dual wielded I make the games I make the videos let's see what's up with this project though I set a timer took a deep breath and opened Unity I really like the whole concept of the ultra note however since all your nude skills also fill up the Note bar you could just spam it and completely ignore well the actual main game it's less fun to play this way but it's more optimal and players tend to prefer optimal over fun uh yeah Point proven so I made sure to have node kills not fill the nude bar and since it's such an ultra attack it should take longer in general to achieve it now of course I could just focus on adding some more power ups some more enemies polishing the minigames maybe add a new one no I had my own little idea that I just had to make you guys know Metal Gear Solid it had most of its narrative sold through these conversations on the Kodak Nice Shot looks like our little problem with him is over our little problem with him is watch over so as a bit of an intro cutscene slash dialogue moments I made the interior of the ship and a monitor that will display a call using the colors and elements of the existing HUD to keep continuity now all I have to do is record a bunch of lines or I explain to people [Music] but I don't want to insert myself into the game like that it needs to be an actual character so I went to this person does not exist to generate an appropriate face for the second character and I drew over the person and made a talking animation made a speech box and here we go narrative what do you think you're doing you're saying you found that weak spot if it's your second time playing the game or you're just not interested in a thing I just spent four of my six hours on you can skip the entire conversation by just hanging up now that's cool and all but the gameplay of the asteroids part of the game is is very basic as of now I felt like it really needed a new ability for the player to use so let's say it together what this game needs is a is a boost it's a boost it needs a boost the player can use their boost once per wave using it in a gnarly situation to get out of it but also being able to use it as an offensive move time slows down the player speeds up movement becomes very Snappy and the player is Invincible at this point I didn't have a lot of time left so I could only Implement one thing that was on my list still see there's still the problem of the ultra nudes being a little too random I already explained what happens in the intro fun little big game on your Retro Gaming comes along that the more of those monsters you can destroy your rage but I figured some extra visualization wouldn't only explain what's happening but also makes the game in its entirety more cohesive it connects one and two together which is very necessary in my opinion so I just made a quick animation that we tied the zoom into the spaceship and the minigame starting together with that that's it for my additions to this game you can check out my YouTube channel there will be linked in the description over there I do what you just saw me do but the videos are longer and I work on different games that's basically it check it out let's see what the next dev has got for us hey I'm Kyle Banks I'm developing a 3D Adventure game called feral North but today is all about the past the game challenge so I'm going to try focusing on making the base game a little bit more interesting the main issue I see is with the power ups I really don't care which ones I get these games work best when you're really hoping for a certain power-up or two so I'm gonna try creating some different strategies based on a couple of them to start most people will probably go for more Firepower so I want the player to feel really powerful when they start experimenting with the others I think the dash ability is a good candidate to start with I changed it so everything moves slow-mo but the player in the bullets move in real time I added a new power up that increases your dash duration but I suck at pixel art so junk I also tweaked the bass movements you move a bit quicker overall but have some acceleration and deceleration time to really give that sense of being in space tidying up some of the code and effects and I think we have a viable Dash build now you end up feeling really powerful yet fragile so it's a nice high damage strategy I want the second build to be the opposite it's something more tanky so we're going to touch up the shield I couldn't actually tell if the shield is working so I made it turn red as it loses charge I also removed the recharge so it's single use per round same as a dash ability this way you need to be conscious of how you're using your abilities and still need to use the mini games when things get really intense speaking of the mini game was charging way too fast to the point where I just spammed it so I drastically increased the cost so you really need to save it for when you're in a pickle I played for a while fixing bugs and it feels better with these two strategies but we're still missing something the game's too predictable there's no Variety in the rounds I decided to add some asteroids or meters or comets or whatever they are they're here to wreck your day because they're indestructible and Destroy anything in their path so they can be helpful or harmful depending on your luck I added a warning indicator to show where they're coming but I ended up removing it because I actually really like how the fear of asteroids pushes you to the center of the screen rather than playing along the edges it just adds some much needed intensity and Chaos this asteroid spray resorting the project so big thanks to the devil out of that the shield and dash strategies get even more benefit as a solid defense against asteroids and that's a nice bonus I think the asteroids might be a bit too appear right now but hey it's my turn of the game and I like it so I went to the next day I have to decide okay everyone I'm Saturn from the India Court a small Game Dev Channel working on Monster path a monster collecting RPG when I got the game I was blown away at how polished everything was I also realized that I'm definitely out of touch with the kids or something and I have no idea what Newt is anyway after playing the game I realized that some of these gun power ups were a little op and the game's difficulty curve actually got easier the further you got in it's okay to get really powerful but I didn't want it to be easy to ascend to godhood like that the first thing I did was I changed the bullet so that there was different types of guns I took some inspiration from Super Crate Box I made it so that every time a certain event happened your gun would change we already had this Newt bar here so I took that and I made it so that when it's fully charged it automatically puts you into a mini game and then after the mini game you get a random weapon I made just the regular one a shotgun and then like a sniper one by making the guns randomized after every Mini-Game it felt like something that was more part of the real game Loop and not just tacked on top this also had the bonus benefit of making the power ups more useful depending on which gun you have so there's not a useless power up anymore very example the bullet speed on the shotgun is super important but on the sniper it's not as important another thing that I realized is that the ship and the enemy pixel density didn't really match but I didn't want to destroy the soul of the previous devs art so I took that art and put it on a higher res image of like a spaceship so it still has the old art but the pixel density matches now it also looked kind of like the aliens fused with the spaceship and we're now controlling them since the game was still a little too easy I decided to also Implement a boss at this point I had like two hours left but I decided to try anyway I also did some Newt research and I made this the bus ended up looking like this which I really liked from a mechanics point of view but obviously the art was not finalized so hopefully the next person can improve on it hello I go by icodex on the unity asset store being the last developer I was astonished after seeing an amazing top-down space shooter ready to sell like hotcakes on Steam it felt as if the game was already pretty much complete except bengu sometimes hallucinated in the form of many games it only makes sense when you think of space Shooters you think of penguins operating Intergalactic heavy machinery and tripping on jet fuel before diving in I wanted to complete the game the game was hard and I kept losing so when I couldn't handle the wave of enemies I did what any cell perspecting player would do rage glitches getting I use cheats yes I'm a proud cheetah with a 24 7 indestructible shield with this I could test out a lot of different functionality in the game without dying so next up I changed a few things to enhance the look and feel of the game first off the game felt a little bit stagnant so I started off by moving the stars in the backdrop giving this game a sense of speed I also attached the flame to the jet because that's how Jets move even though I like the concept of having a shooting star effect I removed it because at times I saw myself dodging it unintentionally further I made a few quality of life improvements like changing the keys so it was easier to play the guitar without having to switch to a different set of keys I added a Pingu themed pointer to the main menu screen so I was not left guessing where the pointer could be on the screen after any mini game finished the game showed a simple note graphic uh yeah hilarious but not very informative I accidentally discovered that these mini games determined which gun Bingo got I had no clue this was the purpose of the minigame so I added the gun Pingu God after the minigame to The Graphic now players actually have a reason to do better in these hallucinations score high and get the gun simple and effective then just hoping when going and then game the balls oh boy did it look special like I think I need to go back to the drawing board kind of special so I dug in fired up this fancy tool called IFI in unity and within minutes I had a new boss fight just fed in some keywords like pixel art spacecraft and top-down shooter and there we go a shiny new boss that bit the theme game devs you gotta check this one out after generating the Sprite I then dug into the code changed firing mechanisms added explosions and created a new boss for a penguin battle Bingo it was a labor of love I tell you I wrote a Shader to increase the sense of impact because nowadays Gamers need a sensory overload to even come close to feeling something so here we are the game is far from perfect but you know what I kinda like it it's nice it's enjoyable and it has a penguin with a gun what more could you ask for oh all right okay all right I'm back I love how the options just nothing I appreciate the effort oh a story I feel like I know this voice but I don't know who this is I bet this is me I made this and the story is just so amazing absolutely blown away I'm ready to game Gamers oh they added new enemies more bullets more bullets more bullets finally finally oh this is so awesome this is like literally the same game that we designed they just kept building oh the Sprites are so much cooler they literally just got the designs I made and just made them way better oh the bosses [Applause] I'm too fast I'm Too Furious oh okay there's a mini game oh crap right whack-a-mole whack-a-mole how do I how do I whack them all yes they kept it my work is still in uh oh wait I can crush up oh I didn't even know you could kill stuff oh I love that they kept all the music and the minigames and stuff oh they're still going oh no okay we're good oh okay that's a high score Oh no I got too aggressive to everybody good job all right let's destroy the boss everything did it finally I had the missing penguin and you got the Newt notes is it the final boss or does it keep going I wonder and why is it not a centipede the most wholesome part of this whole experience is that they've actually kept the whole penguin thing and like kept the game idea and just like built upon it in like a really meaningful way that's awesome let us know what you think of Destroyer like And subscribe if you enjoyed the video guys and see you real soon for some incredible Game Dev collaborations The Best Is Yet To Come cheers [Music]
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Channel: Blackthornprod
Views: 1,160,188
Rating: undefined out of 5
Keywords: blackthornprod, 9 DEVS Make a GAME without COMMUNICATING (Where did it go Wrong?), make a game without talking, pass the game challenge, game design, flow studio, isto inc, devbanana, patch quest, making a game, unity game dev, game dev challenge, game dev rocket, comunicating
Id: Qv5u-hKFzhA
Channel Id: undefined
Length: 21min 32sec (1292 seconds)
Published: Thu Jun 22 2023
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