Four Godot Developers Jam Off the Same Art Pack (w/ PlugWorld, Picster, and Artindi)

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Hey everyone!

I recently did a 48hr game jam with PlugWorld, Picster, and Artindi where we all challenged each other to make a game using the same art pack (inspired by Miziziziz - thanks man!)

I'm really excited about the games we made, and think they serve as a really cool example of what Godot can do. Plus, PlugWorld, Picster, and Artindi make some really great Godot content and tutorials, and you should definitely check them out - links to their channels are in the video.

Hope you enjoy the video!

Links to the games:

πŸ‘οΈŽ︎ 6 πŸ‘€οΈŽ︎ u/josephmbustamante πŸ“…οΈŽ︎ Feb 15 2021 πŸ—«︎ replies

Joining in to say it was a real pleasure and I am super happy to see the video! Thanks jmbiv for organizing and editing everything!

πŸ‘οΈŽ︎ 5 πŸ‘€οΈŽ︎ u/RPicster πŸ“…οΈŽ︎ Feb 15 2021 πŸ—«︎ replies

Amazing video, thanks for having me! Thanks for setting this all up, it was awesome.

πŸ‘οΈŽ︎ 3 πŸ‘€οΈŽ︎ u/[deleted] πŸ“…οΈŽ︎ Feb 15 2021 πŸ—«︎ replies

This format is really addicting to watch. Great work everyone!

πŸ‘οΈŽ︎ 3 πŸ‘€οΈŽ︎ u/golddotasksquestions πŸ“…οΈŽ︎ Feb 15 2021 πŸ—«︎ replies

I love watching these jams! Please do more.

πŸ‘οΈŽ︎ 2 πŸ‘€οΈŽ︎ u/WesternShadow πŸ“…οΈŽ︎ Feb 15 2021 πŸ—«︎ replies
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i was inspired by mrs to ask a few other youtubers to participate in a game jam with me i wanted to find godot youtubers who were both making really cool projects yet giving back to the community by tutorials and other videos to that end i'm thrilled to welcome here with me today plug world rapha and artindi the rules for the jam are simple we got 48 hours to make a game and we were able to break up those 48 hours however we needed we were only able to use art from a single art pack the one bit pack from kenny any sounds or fonts or free game or any other assets but the graphics had to come from the rpac links to everyone's channels as well as all the games that were made for this jam will be in the description below so you can use them to play the games if you'd like i'm really really excited about the games that we all made and i think they're an excellent showcase for what godot can do as an engine and an excellent showcase of some really awesome people in the godot community let's get started so this art pack had a ton of variety there is a lot of things you can do with it but i ultimately wanted to take a risk and i wanted to do something different that i haven't done before and so i decided to build a 3d fps now i've never made a 3d game before so this was all going to be new to me and i thought it'd be fun to try it out in the game jam so i got first person controller set up it was actually a lot easier than i initially thought it would be alright now you can shoot you can click the mouse button and the gun goes puq and now i have a reticle in the game that like the minecraft reticle inverts the colors so you can actually see it in the dark places bravely yeah you know it you know how it works i put together my crappy procedural generation system it's not great it just literally moves with cubes that destroys the other cubes that makes a path that you walk yeah it's it's terrible and basically you're gonna be wasting a little bit of processing power but hey it's a game jam game i'm just gonna go with it it works right oh also there's this wizard enemy guy he he shoots fireballs at you super generic but you know he gets the job done he shoots fireballs they kind of home in on you for a little bit i'm starting to polish things up a little bit more i'm trying to get the game feeling good to kill enemies you know i have a skull thing that like crushes when you kill an enemy it's it's fun i'm starting to experiment more with enemies i've added ghosts that basically are like the wizard they follow the player except they go through walls and they hurt you at melee range so yeah it's pretty cool i also found an art style that actually freaking works i've basically unshaded everything i've taken out the textures for the walls and grounds it makes it so the enemies pop more and also makes it a lot easier to tell between the enemies and the floor and the walls and everything around you and i turned down a resolution so it looks cool now i wanted to give a little bit more purpose to playing this game because it's all randomly generated and it goes on forever so why would you play i don't know i i added scores and stuff and points so you know you can you can try to get the highest score there's a little bit of purpose to that now and that's basically everything i mean i i added other stuff like you know title screen all that other random junk but like that's basically all the core mechanics i don't know i'm pretty happy with the game i've only had like 20 hours out of the 48 hours to actually work on it but you know it's i took a risk and i i thought it came out okay so i think it's a win in my book gunner guy let's see what this is about sounds good i like guns oh sensitivity nice i like man the i love how simple this is i love how you use the tile set to just make this very simple but aesthetically pleasing um interface this is super cool so this is a fps which is impressive because the the um the tile set that we got was well intended for 2d gaming but you know you can do whatever you want that looks really cool oh wow i have such respect for 3d games oh no what so low the fact that there's no lines on the the walls makes it really you can only see where you are if you're moving but it's kind of hard to see um the projectiles when they're coming just with the way the perspective is like it's kind of hard to see where they are in world space i think i'm not sure again i just started playing but i wonder if there's a way to get the same look but just slightly less pixelated so sidestepping is a big thing i like how the camera tilts it's that's a nice touch so does the door just appear after a certain amount of time i'm really impressed with the generation of the maps and the different weapons oh god it's really cool i saw a spawning flick over here i really like the flags that you see where it's spawning next but it also creeps me out a bit um also i think some of the spawns are a bit yeah dang it i feel like there should definitely be a radius around the player that the enemies cannot spawn even if they're starting to spawn yeah that's why i'm oh oh let's go what is this oh yeah okay so we got a different weapon that's cool i love the little skull effect that appears when they die it looks really really really good yeah oh god it's always such a shocking moment those time ghosts i will say um this the sound effects are awesome and i love the even the small things like the polish and you know one that that like locate door pop-up came house like locate and then there's a little animation and then door like those small things really really add a lot so the game was really awesome the only thing that i feel like it needs improved is you don't want the difficulty to of the game to be in just the game is difficult but rather difficulty because of lack of skill so you want the players to feel like it's hard because i'm not skilled enough rather than it's hard because the game kind of cheeses me that way they'll be a little bit more vote motivated to play for longer than than they otherwise would otherwise really a very impressive game for just a 48-hour game jam so great job like i love how you how you use the effects i love the little particle splatter i love the muzzle flash that you added it's a really really creative way to use this tile set i mean super super cool it's just a lot of really small things that make this game super super cool really well done it's a fantastic game it has zero fed not really surprising gameplay or fancy mechanics but the things it does it does very well the gameplay feels very direct feels very smooth and going for 3d was quite a surprise and such a game jam with that kind of asset pack still props for that fantastic little project after looking at the sprite sheet for 5 minutes somehow i had the absolute idea and intention of making a car game something with post-apocalyptic stuff in it because somehow i saw some sprites in the sprite sheet that really just spoke to me hey make something positive apocalyptic so then after i finished the car i started thinking about the car physics the car controls yeah and after following some tutorials to be honest i had something basically working i made some tire tracks using line 2d and a small script that just spawns points where the tire is and i also added a little bit of particles yeah you could argue that it's too early to do this kind of polishing but in the end i think it's very important to get a feel about what the final thing will be and so i did some research and found a really good reddit post explaining racing car simulations for games and what i got from that was a very really very simple ear switching system if the gear is switched i could play an animation it felt much more alive and much more like a real car and not like some sprites floating around then i started working on some basic environment for the game i used some parts of the sprite sheet i combined them in essepride to create a road texture you can see here it's it's working all right it's not perfect but a good start i added the shader to a ground sprite in my case i wanted to make a little sandy stoney texture the next step i wanted to create some mountains and to do that i used a plug-in called smart shape 2d so the next most important thing in my game was explosions as you can see i created a sprite sheet of different textures from the asset pack that i liked i also added another layer to the explosion made up of emoji sprite i just wanted to make it a bit more funnier and break up the explosion with some elements that are not so usual and with all the elements enabled it kind of looked like an explosion i had the feeling that the explosion needed more glow so i used a very simple shader to create a gradient that somehow fitted the overall colors of the explosion at that point in the project i wanted to start adding enemies and my first thought was just taking the player car and basically changing the controller to a npc controlled controller it started to be fun to race around with the other guy that's exactly like you but i also noticed the problem while it was fun to race the other car it was very boring that crashing the other car having an impact made no difference at all because it was kinematic bodies so i thought it would be way cooler to make the player car a rigid body so it can react to physics but yeah when i had the basic ai car done and the guns done so they shoot when they see you and they don't shoot when they're in front of each other the game really started to become potentially fun so yeah after the cars i wanted to add some more enemy variation splitting up smaller regions of the sprite sheet combining them animating those single parts what also really helped there was to also animate the scale of the overall character i added that to all characters especially on the attack animations that are very quick and you can see how it really makes it much more interesting much more organic i used the same techniques on the animations for the soldiers so after having some enemies done i started working on some basic maps and you can see here again i'm using the smart shape 2d is a really cool way of making quick elements for your maps it made it much more interesting and creating those rocks was very simple as drawing a polygon yeah and slowly i was starting to create maps yeah i tested a little bit and there are quite some bugs left but overall it's a fun game and i'm really happy with the project how it turned out oh my gosh all right so this is franz fury oh dude rafa you have you have done it this uh wow the aesthetic is awesome i like that there's just a simple little controls thing over here arrow keys space shift okay i feel like i got things i need to do just this title too with all this uh particle effects that's really cool first of all very impressive artwork i'm sure everybody's gonna say that it's it's like you took the tile set that we were given and used that instead of as tiles as as a paintbrush to create your own art which is just very creative very ingenuitive am i just supposed to run them over dude that's awesome i love the blood effects too and how they're screaming like when they die dude that's so cool can i not kill him he's like up against the wall i can't kill him okay maybe now let's go the sound effects are really well done this kind of has that mad max feel that it gives a vibe to the controls are really hard to get used to but i think i i think he could probably get used to him dude the way you utilize the tile set so effectively that's awesome i love the explosion too that was such a cool particle effect it is just absolutely impressive how much stuff you're able to get in here all this like like four or five ai that acted intelligently car driving mechanic you are a fast working dude man the bullets have a really nice glow effect on them like you can tell that rappa is a professional artist that that's this thing because this game looks amazing oh that's so cool so the handbrake that is like i could do like a full 360. i gotta make you i actually gotta utilize that because that's really cool the car is a little difficult to control i wish it was maybe a little bit more um easier to control or maybe there'll be some kind of upgrades or something i love the sound effects it's just so good this is how you make dialogue really entertaining this is awesome perhaps if the gun could be controlled and you could shoot in different directions i found it was very difficult to actually drive quickly and fight all the many enemies that were there also i like that these uh little scorpion things lose some of their color as they get hit it's a nice way to indicate health radioactive scorpions dude they're huge compared to the guys they're like massive i guess that's what you get when you have a radioactive scorpion it's gonna be massive i think the way to win this game is um to just kind of be cautious and take things slow like i just need to pre-fire into where these arrows are yeah controls are quite a bit difficult but i think that's part of the fun okay new plan new plan oh my gosh i'm getting destroyed the best strategy i found was actually just to sit really far away and just unload on with the machine gun on them from a distance and i i didn't feel motivated to play the intended way either because it was so uh difficult to actually aim at somebody holy crap there's so much going on this is awesome this reminds me of bro force it's just like constant action explosions it's awesome i think the control of the car makes this a little bit harder than it needs to be because when i see this many people the only thing that's happening is i'm just getting shot from everywhere and i can't really affect it those big encounters you know i'm already at 45 percent i'm not sure i'm gonna be able to make it through this level just because there's just so many people firing at me overall just very impressive that this was able to get done in 48 hours even even though like the 48 hours were consecutive that still just blows my mind the fact that you were able to give this level of polish in 48 hours is pretty incredible that's awkward great job an excellent game jam game if ever there was one okay that's one down that's one down no we're so freaking close all right so i've been playing for 40 minutes now i still haven't beaten then for the sake of editing i'm gonna end it here it is an amazing game phenomenal i think it'd be better or nicer if there was a way maybe you could repair mid level like maybe if there's a you know you could go to one of the people's houses and get your car repaired or something something to just kind of give you a checkpoint or a break without having to kill everyone in the level again the play is really amazing too i think just some tweaks to the difficulty maybe some tweaks to the steering and the controls and this would i mean i would play this game for a long time so i started by looking over the art set there was a lot of variety there but the first thing that really screamed out to me was dungeon crawler so i made a guy that could move with top-down controls i picked one of the most boring sprites for it but that way more people would be able to relate with it or something like that i then thought it would be cool if the player could just remove or add walls anywhere in the dungeon i can't remember now what inspired that idea but who cares so i created two assets one that is an empty space that can turn into a wall and the other that is a wall that can turn into an empty space there's only that difference because i wanted them to start as either one or the other for ease of level editing otherwise they had pretty much exactly the same functionality so i had my main mechanic something original that has definitely never been done before i then spent a few hours brainstorming the key to a good game is to make everything in the game fit with the main mechanic so i needed everything else in the game to play off that idea of adding and removing walls if the player could move the walls then what if they're trying to move the walls in such a way that they will allow something to get from point a to point b and then all of a sudden i was making a bouncy glowy thing it wasn't that hard to think up some enemies after that and i gave each of them mechanics that could also play off the main mechanic a bat that would fly at you and could eventually break through walls a ghost that could pass through walls but move much slower for balance and a skeleton that left bones behind that could block the wall but would eventually reassemble and chase you again all of these would die if they were hit by the glowy bouncy thing except for the red glowy bouncing thing which could also break walls but it would they like bounce off each other and i thought it was kind of cool i probably should have added more levels with that but yeah after that i started making levels i'm pretty sure that's what i did next it's a while ago i should have taken better notes i created some simple assets to make it easier to place down large groups of walls or blank areas at a time and i added a tile set that could not be broken through to be sort of a border in each level so there wasn't you know a finite space that you can play in then i got on bosca oil who named this i found a simple tune that i made up like a year ago but then i actually turned it into a song i feel like the song turned out really well and probably ate up a bit more of my time than i would have liked it to but you know you gotta have music i made a title screen with my name on it then i let a few people play it they told me it sucked and i fixed a few things to make it better i can't remember what those things are now sorry again should have taken better notes but short story shorter i was out of time and the game was done now i just had to wait and see what everybody else thought of it well this is a cool star screen i like that that was really cool i really like the kind of tutorial here okay so i can click to get rid of tiles and right click to i see okay cool this is really cool the tutorial this is a really awesome clear simple way to make this happen um i love how clean this game is i like how you did the wasd thing on the tiles that's really cool yeah i wish i could just hold the mouse button down and have it continuously delete rather than having to click each time okay so we just gotta clear this out that's some really cool feedback i like the screen shake there we go and it's gone slow-mo that's cool i like how he flies into the level too that's awesome i really like the light effects and the screen shake everything feels really juicy for i mean such a game where you only kick around the ball it's really cool i wonder if it wouldn't be better to have like a one-click system where if you click on a tile it will automatically either destroy it or add a new tile based on whether there's a tile that's there already you don't have to do right and left mouse button oh god enemies why why would you do that and it destroys the tiles what no they caught me they would kill me so we have to clear this out is he breaking them yo he's breaking the blocks oh but they could just break okay that's cool so they could break those just so you can't trap him and he's dead oh let's go oh i see okay so the ghost go through walls i suppose that makes sense oh geez yes oh i'm sure he will respond i'm sure he will respond god damn it this is cool i like how you did the particle effects when it hits and oh man i'm taking damage like the lighting effects you also use the subtle lighting that's really nice like it glows off the enemies and the ball like it keeps this contrast of yellow and red i think that's really cool oh man oh no oh no i can't oh man see this is kind of that's kind of a bummer you can get stuck in there like that oh wow i managed to do it but i think it was 90 percent black whoa there's a red ball now i really like how you keep introducing mechanics like it just makes it really interesting going through these levels i really like the sound effects oh it's a destructive one whoa cool oh this is a really cool idea oh i just missed dang oh i'm taking damage okay come on ball's gotta work with me is there anything up here oh the flag's up here oh okay so block that off there we go we won won that level let's go yeah another really cool game i'm really impressed by the creativity i really liked the juiciness of the game introducing different enemy types was really smart dude that was awesome i like the idea i like how you went with the just the bouncing the ball and just fully going with it that was awesome wow yeah i think overall really awesome game the simplicity of it is pretty incredible the sound music like it's just really simple but works really really well um i think it's a little hard to be precise by moving the ball so i wish that was a little bit better something but i mean overall like really awesome simple graphics really cool use of the tile set i thought that was a really good game i would love to have a bit more control about in which way the ball bounces away from the player i sometimes had to feel that it was a bit too random so overall a great package great job as i was looking at the art pack and trying to figure out what kind of a game i wanted to make i was reminded of bennett foddy's game kwop which i played a few times when i was back in high school and i thought wouldn't it be kind of weird with this tile set to make a racing game where you were a sprinter i started putting the tiles together and trying to make a grass tile and eventually i had to do a little bit of combining of the dirt tiles that were in the kenny set just to make a little bit more coherent of a path just by piecing some of the tiles together and before too long i had kind of a really basic level and track that looked alright for what the tile set was in the spirit of kwop i decided that i was gonna make the player jam and mash the arrow keys or wasd to run and that they would have to do the left and right alternating to get each leg running at a time and it actually was pretty fun when i tried it i was able to mash the arrow keys and my character moved and was pretty fun and so the thing i did next was try to actually create a race and i tried using a path follow to kind of create a race track but it didn't really work the way i wanted it to and so in order to give myself more flexibility i decided to actually just use position 2ds and create waypoints along the way and they'd just all be housed under one parent node that determined the racetrack so i added some other sounds and environments like footstep sounds and all of a sudden i thought i had this really cute kind of funny humorous medieval environment where you're a sprinter and the little cartoony footstep sounds i thought just added a nice vibe to the game i added some other sounds just for when you finish a race or when the race starts and i started working on some menus for the main menu as well as a ui just to be able to show the player what speed they were running at and things were coming together quite nicely i created a system where i made a bunch of preset determined runners and they would have a different color so because i was just using a white tile set them i was just able to modulate them as needed and it made it really easy to create unique humorous characters and so at this point i had enough polish that i thought i really needed to add just a little bit more to the core mechanics of the game and i thought what better way to do that than letting your runner pull or trip the people running around them and i really wanted to add this functionality to ai as well i just didn't get the time and couldn't really figure out the best way to do it so i just added it for the player and it let you press up or down on the arrow keys so you didn't have to actually move your hand from mashing the left and right buttons in order to pull or trip and you would generate threat that if you tried to do something bad in front of a wizard i added these wizard referees just to add a bit of a risk factor to it you'd get frozen and it'd be detrimental because you'd be stuck for a few seconds at this point now that i had a lot of core mechanics and they were fun to use and play and i thought it was a good experience i really just needed to focus on adding and finishing out the levels early on i decided that no more than eight was gonna be a realistic number but i felt like i did need at least six or so to give enough variety to make the game stand out and not just be kind of a similar level and so i started working on levels and that took up most of my time near the end of the game once i had the ui and i was actually able to get eight and i kind of just did some simple modulation and changing to add a desert level to get some bridges i just modified the sprites a little bit recolored them in a sprite that were in the tile set and it was really easy to get these different levels i wanted to make a really cool castle at the end but i just didn't have enough time to work on and kind of move around all the different castle tiles and tile sets so i just kind of left it as is but it was cool because i was able to add a castle level to really round out the game at this point pretty much everything in the game was done i just needed to add some final tweaks to the upgrade system and make it work and after i had that i just had to test it a few times and make sure that the money scale i was using um was actually attainable and that the difficulty scaled correctly and it was pretty fun i thought it definitely wasn't perfect and there were some bugs but overall i was really really happy with how it turned out and thankful that i was able to pull in some code and some ideas i'd done for previous games to really add in everything i wanted to to finish out the game jam all right that thou shalt sprint the the 11th commandment so now let's look at the next game looks really funny runner name whoo tindy render color let's do blue heck yeah really good music that really fits that's awesome i like how you did this tile sarah here too just scrolling across well there's a lot of these holy crap there's a lot of courses let's go use the up arrow key to trip an eye runner which will knock them out for a few seconds oh that's cool okay i gotta say the sound design in this game is amazing like just the little footsteps and the music oh it's awesome race results second place basically i suck nice little music tune that's that's good at the same time i think it's good and bad that you keep showing the tutorial every time people might just get it all down they're just like yeah i'm just trying to beat the tutorial level they don't need to see all of the information acceleration absolutely let's go for that more acceleration of course let's go i love those animations i love the map design too it's really that's awesome this is cool so this is a lap system now because we're on one big circle so i can actually overlap people my hands are gonna get tired i'm at full speed i love the animation it's very very nice i like the the concept it is just a really simple concept and it uses the art in a very creative way this guy is too fast what the hell i'm totally gonna trip him ah this guy's a lightning let's do one more acceleration and now let's try let's try this one now i think i might stand a chance acceleration max speed black river i'm not gonna make it i need more max speed i'm catching up to you it seems like that happens quite a bit though you like reach your max speed and you're running to like you're basically you know you're not gonna win maybe if there's like some way of of catching a boost or something hey and it's a new environment too it's a desert that's cool no it was so close ralph son of rose ah false royals okay this would be really cool if it was multiplayer that that would be really cool my threat level's like still really high because i haven't upgraded that at all so this is really cool that you actually have to push buttons so it makes you actually feel like like you're racing more max speed it's all about max speed yes pull ahead by cheating it's always good to just pick them off right at the start that's how we roll oh we barely made it first oh that was awesome made a whole castle i like it you're using the two bridges idea again but you're making it part like it's so much more different this time it's like castle bridges oh congratulations to victory you are now recognized as the best sprinter in the entire kingdom that's so cool cool game a lot of fun i like the theme it was unusual but very creative the background and the tile sets were very cool very creative a lot of variation the movement of the characters and the path they took look really organic it was funny to see that combination i guess if i had to pick one thing that could be done better definitely could be done better is the tutorial i think the tutorial could have been an invisible tutorial or i don't think you really needed it but besides that it's all really great there could have been some more interaction from the npc side maybe they could also trip you some kind of rubber banding so the npcs that are more in the back catch up to create a bit more tension in the field but overall really cool game very creative use of the asset and yeah funny that was awesome you win no this was a really good game like even just here like the ui is so intuitive and easy to handle like oh it was awesome everything about it sound design everything is great thanks so much for watching everyone i hope you really enjoyed this video and got to see some awesome godot creators at work make sure to go subscribe and follow all of their channels and i'll see you in the next video [Music] you
Info
Channel: jmbiv
Views: 127,303
Rating: undefined out of 5
Keywords: godot, godot engine, godot 3.2, godot 2d, game development, game dev, indie game dev, indie game development, hobby game development, gamedev, godot game engine, artindi, picster, jmbiv, plugworld, franz fury, volatile, godot youtube, game jam, four game developers jam off the same art kit, miziziziz, godot games, godot game jam, godot 3d, godot 3d game, four producers one sample, indie games, 4 producers 1 sample, 4 producers flip the same sample, indie game devlog, gunner guy
Id: M7ZF7SCfdUQ
Channel Id: undefined
Length: 30min 26sec (1826 seconds)
Published: Mon Feb 15 2021
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