7 Fan Mods That Totally Transformed The Game

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fan made modifications or mods as us video game experts call them are a way for the more creative corner of the player base to tweak or add to the game usually mods are limited in their scope or ambition adding just a handful of levels characters or items that's because they're made by a few fans in their bedrooms rather than a fully staffed video game studio complete with standing desks colorfully decorated break rooms and casual fridays in a modder's bedroom every day is casual that day some mods though set their sights on something far more ambitious than just adding top hats and monocles to all the mud crabs if you can believe it these exceptional fan-made add-ons transform the titles they're based on so comprehensively that you'll probably need access to the original game's dental records to identify them consider these seven such fan mods that made the game they're based on totally unrecognizable [Music] the original castlevania released for the nes in 1986 sees you playing as simon belmont a vampire hunter whose goal is to break into dracula's home and whip him to death for vampire crimes it was great obviously and led to countless spin-offs sequels and along with metroid even half of a genre name but it wasn't until 2017 that it spawned a fan mod for id software's iconic shooter doom one which turned doom from a hell-based shoot-em-up into a full first-person conversion of the original castlevania [Applause] called castlevania simon's destiny this conversion made using the open source gz doom engine recreates the entirety of castlevania as a first person shooter letting you see exactly what it would look like if you were going around whipping bats to death interesting i see it's incredibly detailed and obviously a labor of love from the developers every environment enemy and weapon from the original game is in there right up to the final confrontation with your boy dracula himself so ends the great battle while it does regrettably now include the bane of most gamers existence first person platforming i think we can give it a pass on account of one it's castlevania and annoying platforming is kind of its thing and two this music [Music] hat's off to the developer though i mean what's next super mario doom oh fair enough long before fortnight was even a twinkle in the eye of industry giant epic games epic gave us the influential unreal tournament series like fortnite the unreal tournament games were multiplayer shooters unlike fortnite there were no funny dances unless let me try one now nope the overarching premise of unreal tournament was a future in which the new earth government legalized a gladiatorial-style death sport to distract humankind from its grim reality i guess no one told them they could just make a documentary series about a weird dude who has tigers [Music] but the setting mattered less than the fast and furious fragging or unreal tournament's abundant support for fan-made mods from that prolific modding scene came killing floor a total conversion mod for unreal tournament 2004 that transformed the fantasy multiplayer deathmatch arenas of that game into an urban wasteland peppered with zombies better yet that urban wasteland was specifically the grimy zombified wreckage of london furnished with london icons like double decker buses red phone boxes and rain [Music] the sound of home the initial version released by modding team shatterline productions had a short but atmospheric story mode in which you a disaster response force soldier fought to survive the outbreak however the main event of killing floor was the intense co-op survival mode in which you fought back wave after wave of enemies this 2005 mod arrived in a sweet spot for zombie demand a few years after the similarly london set 28 days later a few years before the superlative left for dead and at a point in human history where wave-based horde modes were still fresh and exciting so impressive was the mod that killing floor got a standalone retail release in 2009 with the help of development studio tripwire interactive which then spawned a sequel game killing floor 2 in 2016 where the zombies had made it all the way to paris better weather at least for our money tokyo remains the most futuristic city in the world but there have been plenty of pieces of science fiction that asked the earth shattering question what if tokyo was a little bit more futuristic let your imagination go wild people [Applause] neo tokyo a multiplayer mod for half-life 2 attempted to answer exactly that question swapping the sort of totalitarian prague vibe of the original game city 17 for the building-sized neon signs and high-tech weaponry of a tokyo 30 years in the future [Music] though given that the mod was released in 2009 that means it's only 18 years in the future now i'd better start stocking up on submachine guns the mod had a similar feel to counter-strike another famous half-life series mod with its round-based respawning and selectable classes but aesthetically this was even more starkly different from the game it was based on [Music] not that it's necessarily a particularly original aesthetic this neo tokyo mod is inspired by ghost in the shell in the same way that the movie transmorphers is inspired by transformers still in the absence of a decent ghost in the shell game since the ps2 era you could do much worse back in 2009 than to play a few frantic rounds of neo tokyo with its levels based on previously serene japanese gardens gleaming science labs and high-speed bullet trains neo tokyo was successful enough and changed half-life 2 comprehensively enough that it was even released as a free-to-play standalone mod on steam where it's still available to download today the bad news is that over a decade later the servers are about as lively as saturday night at the morgue oh well back to watching sci-fi movies i guess i've heard this atlantic rim is supposed to be really good despite all the alien nightmare creatures half-life one wasn't really what you'd call a horror game half-life 2's raven home level was when horror really arrived in the series and even then you could undercut the scares by using a gravity gun to kill zombies with a toilet clearly this lack of full-on scares bothered the creators of the half-life one mod cry of fear because they took the bones of the original half-life and re-imagined it as a cinematic survival horror game heavily inspired by resident evil silent hill and that one nightmare i'm always having where i'm walking down a long dark corridor and suddenly get jump scared by a screaming face yes that's the one cryofear is a substantial offering a full eight-hour experience for single-player or co-op in which you play as a young man who wakes up after being hit by a car in the middle of the night you then have to try and make your way home through a cold scandinavian city that is way more full of horrible twitching nightmare creatures than you were probably expecting or indeed hoping [Music] along the way you'll solve puzzles fight enemies and switch between normal levels and nightmare levels like in silent hill although to be fair the regular levels are more than nightmarish enough thanks cryofear was released as a mod in 2012 with its popularity along with updates to the actual half-life version available on steam making cryofear incompatible with the base game meant that it was released as a standalone game a year later standing alone ironically is what i'll be doing in this corridor because there's no way i'm going any further that's enough horrible monster babies with knives thanks [Music] in software's follow-up to doom quake was a lot of things a pioneering move into three dimensions a bold step forward in multiplayer gameplay brown very brown what it wasn't unfortunately was much of a laugh coming as it did during the grim dark latter half of the 90s when no one would take your game seriously unless you could kill a dog in it to counteract that we have the mod quake rally which reimagines quake as a fast-paced arcadey racing game in which instead of controlling a grimacing square-headed space marine you are instead in charge of a series of souped-up vehicles with flame decals painted down the side and you just zoom around various custom maps designed to provide racing thrills rather than life or death struggles against lovecraftian monstrosities those after more competition can also use weapons and this being quake we're not talking green shells and banana peels but nail guns and rocket launchers you can still take damage from crashing into walls and it's probably an idea to avoid driving into large pools of molten lava [Music] that's good advice for all driving games though and real world driving just good advice generally i go by many names in this city outlaw rogue thief the few people who know me call me corbin my job is to acquire valuable items for the rich sounds easy but these items are usually owned by someone already someone who doesn't want to part with them having played through the entirety of doom 3 we can categorically state that the last thing it needed to be was more dark look i know there's a demon invasion going on but is no one replacing these light bulbs you'd be forgiven then for thinking you could give the doom 3 fan add-on called the dark mod a miss given that it sounds an awful lot like six hours of staring at a black screen in fact the purpose of the dark mod was to recreate the classic thief series of stealth games as faithfully as possible by shamelessly borrowing the setting the visual style the gameplay mechanics many of the weapons and items the interface the hero character's voice acting the cutscene style the fonts you know there's an irony here somewhere the dark mod was a thief game in all but name and as such is totally unrecognizable from the sci-fi shooting of the game it's based on what it benefited from was the fact that the doom 3 engine id tech 4 was particularly good at rendering dynamic light and darkness which makes it perfect for thief's trademark shadow skulking gameplay mechanic besides you could definitely forgive the mod team for building it when the mod released it had been five years since thief deadly shadows and would be a further five years before 2014's thief reboot worse still when that finally did come out it was 2014's thief reboot you had to be nice to all the ladies that's right garrett let him get a really good look at your face the dark mod is arguably a far more faithful sequel to thief deadly shadows and with a huge selection of fan created maps to download and development that was active as recently as last year it's got a lot more longevity too if you're curious nowadays you can still grab the dark mod as a freely downloadable standalone release that's right the mod team has somehow avoided any lawsuits or cease and desist letters from thief series rights holder square enix for well over a decade ooh maybe they just hid in a dark corner or something a robust legal defense that was my job fossil finder bone digger paleontologist but while i was digging in the dirt hitler and his gang of gene scientists went all in they brought them back in the flesh as established earlier half-life 2 did indeed include horror elements but by the time it came out people had moved on granddad what was hot now was dinosaurs and do you see any of those in half-life 2 not even close luckily the ever vigilant modding community was ready to leap into action and the result was the totally bizarre mashup dino d-day a team-based multiplayer shooter whose historical thesis is that the axis powers resurrected dinosaurs and pressed them into service for the nazis which is ludicrous because dinosaurs hate fascism they'd never go for that they even weaponized the gentle herbivorous dismata sukis by mounting a 20 millimeter cannon on its back the poor thing the t-rex with guns in its mouth i'm less bothered about but only because it's awesome [Music] a straightforward military shooter in all but one crucial regard the wild card element introduced by the dinosaurs is what makes dino d-day so interesting and so totally different from the original game it was a mod for in fact dino d-day proved to be so intriguing that it too earned itself a standalone release in 2011 consisting of five maps and three game modes team deathmatch king of the hill and objective mode which gave players specific tasks such as trying to stop a styracosaurus with a panzer iv turret mounted on its back yeah good luck with that thank you so much for watching this video we had a lot of fun making it hopefully you had a lot of fun watching it as well and if you'd like to see more of this sort of thing it's easy just click the subscribe button and click the little bell icon to be notified every time we make a video it's that straightforward also if you'd like to see something right now we've got another couple of videos up here uh at the top is one from us and at the bottom is one from our sister channel outside extra thanks so much for watching we'll see you next time
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Channel: outsidexbox
Views: 587,559
Rating: undefined out of 5
Keywords: outsidexbox, andy farrant, jane douglas, mike channell, list, 7 things, countdown, top 10, top 5, best, worst, fan mod, fan mods, modifications, mods, castlevania, simon's destiny, killing floor, doom, half-life, wuake rally, dino d-day, half-life 2, cry of fear, unreal tournament, total conversion, neo tokyo, first person shooter, horror, game, mario, quake, the dark mod, doom 3, thief
Id: 3CrxWT7yqmc
Channel Id: undefined
Length: 15min 26sec (926 seconds)
Published: Thu Feb 11 2021
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