7 Advanced Tips for Every Arlecchino Main

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to continue the seven Advance tip series it's time to talk about arly Kino in this video I will cover some Bond of Life tricks a few rotations and combos plus some interactions that she has with certain healing talents or artifacts if you're looking for more general information I made a full guide you can find it in the description otherwise let's start firstly I want to highlight how much of a practical use her burst is since skipping it completely can often be an actual damage gain look at this two just as an example we have the same team with Sly Bennet and kazua and the same exact combo without any crit RNG here the burst either used at the start or at the end of the rotation is likely used when the least amount of Buffs are active so at that point it can be a better strategy to keep the pond of life from not casting the burst allowing your rotation to shorten and make your second one start with some Bond of life already this extra Bond will then turn into higher damage for your normals obviously it's possible to go a field to reapply some of the Buffs and come back for the burst but that's not always the best idea and comes down to the team and of course this does not apply when the enem is about to be defeated anyway or you need the cast simply to survive and that's in my opinion the real use of dispersed at low constellations this trick can be pushed forward I will present you with a problem for many with Bri thems since your bond of Life increases the damage over normals and the more attacks you do the less damage you do then you really want to vaporize your first hits the thing is many setups will not allow that as to get a bond of life or Lino will require a charger attack which applies Spyro and if the hydro Aura is not strong enough or not dead already it will result in the first few attacks establishing a pyro Ora usually it's not that bad because yelen or zinu will quickly get the hydro back on the enemy and we can also adjust our setup so that a full Hydra Aura is there when going to our Lino but there is also another trick here which is using your internal cool down to our advantage aino has a standard internal cooldown which means that our normal attacks trigger reactions every three hits or 2.5 seconds for charger attacks have no ICD meaning if there is an nro aura they will always Vape now the thing is even if you don't have a Pyon Fusion or not one from the bond so even if you're doing physical damage ICD is still getting counted for so the idea behind this is what if we use a few attacks before the charger attack just to coordinate our ICD to be in our favor and at the same time establish a Hydra Aura before our strongest hits basically instead of switching to our Lino to do a charger attack and then proceed to do normals and maybe losing a vapor to what I'm doing here is three normals which will trigger her ICD rules and then proceed to do the charger attack which will vape and get me the bond of life now it's time for AR leino's two highest damaging hits her first and second normal attack these are the attacks that get the most Buffs and since we coordinated our ICD now this D will trigger both rules together the three hit Rule and the 2.5 seconds rule meaning we're getting vaporized on our two biggest hits that would also coordinate to skip vapid on our fourth mul hit by the way which has low damage overall this trick does not work every single time as it depends on your timing but at worse you will Vape your first and third hit which is still pretty good okay I know this might sound very confusing for some but basically if you do three normals before collecting your mark you get an easy time getting a hydro Aura and you also vaporize your strongest hits but this is just one out of a thousand ways you can set up your team and it's absolutely not a must to perform but I wanted to show you cuz it really pushes the limits of ICD rules and that's just really fun to do but a useful thing to know at this point when playing or Lino is that Bond of Life resets between Chambers but you can at a glance tell how much Bond of life you have the red bar goes up to 200% which is a cap for any bond of Life status in the game so when full it's 200% at half it's a bond of 100% and our Lino will stop having a py infusion at 30% which looks like this here's a chart of how many attacks are possible on the most common Bond of Life values each one consumes 7.5% of the current Bond resulting in the last attacks decreasing the bond by much less but also being the ones that have the smallest damage buff which recalls the incentive I was talking about earlier to have shorter rotations her damage is very FR loaded however a great plus that Rino has it's her flexibility which I want to highlight yes you can find the rotation especially for reaction setups it's important but it's worth mentioning that alino is able to switch during her own field time for any reason and just come back without losing any other Bond of life this is a key difference between her and characters like utau and joia in multiple wave content they have to choose between restarting a rotation or continuing without certain Buffs and I think this is one of her biggest strengths when pushing her limits as a damage dealer of course together with her insane damage like forina and AR teams are being played do they make sense together absolutely not but at high investment they can perform very well and allow characters like kazwa to really shine our Lino has a lot of combos you can explore and I want to put a great emphasis on the fact that staying alive is way more important than actually hitting a Perfect combo optimizing your attacks with Lino is not as necessary for your damage output as it would be for a character like H how it's more similar to doing a perfect a light some combo the three attack strings that I have seen being used the most and explored myself are all interrupted at a point by dashing we have n3d three normals into a dash the most intensive stamina wise but easy to do and providing a great damage output as it skips the multi- hit over fourth attack which has lower multipliers and for d a bit awkward to cancel as your fourth normal is divided into two hits and it's easy to cancel twoo early resulting into only one of the coming out but it's still high damage and less stamina consumption this combo should be your best in a perfect VPR scenario and when using primordial Jade wi spear for faster stacks and finally n5d easy cancel and even less stamina used but it's lower damage often I would avoid m2d as it's too stamina consuming and if you really push it hard you might have your dash on cool down yes Dash has a cool down if you do it too fast and I would avoid getting all the way to to her sixth normal as it's really slow but has okay damage and no sta being consumed so if you want to just spend attacks it's honestly pretty fine again I don't want you to stress too much on your combo especially when you don't have a shield if you know the enemy attack pattern and know that you can get away with it by any means go for it otherwise just Spam and Dodge when you need to your combo is also technically changing literally every team and listing and testing all of them is simply not worth it for what you're gaining we know that Rino cannot be be healed in combat so what about song of days past does it work shiver C6 requires healing to activate does that work okay first of all there is a technical way to heal AR Lino during combat and I think this is the only way or at least the only one I found cix Barbara and cix chii are technically healing and they do work with arino combat I guess because being dead equals being out of combat question mark But on something more important song of days past does indeed work on our Lino it still records the healing even if it doesn't actually happen just like for overflowing healing same applies to Ocean hu clam and C6 chevos and on a sign note the healing card at the start of a chamber does works so don't be afraid to pick it up if you need it the heal happens before actually getting into combat lastly I want to talk about animal units for a second here's the deal if you bring an Animo unit in your arino team it's basically a m that you get a py swirl to activate the veneer set and even a double swirl if using characters like Yellen or zinu but since I don't want to borrow you to that and make this video 2 hours long I will just leave two rotations here one for yelen and one for zinu plus my Kaz tips video in the description for you to check we talk plenty of what happens exactly with him and similar animal units when trying to set up their teams and understanding the key difference between absorbing an element and swirling it now let's fire off a few quick tips that I found playing her or just hanging out in various Discord groups she does not need a normal like every other polar muser to use her charger attack and you probably know she can hold it for faster movement but all of this also means that you can just Spam it and it works almost as well and even on water alino is actually briefly Invincible just like Ching when she disappears in her mental skill she has quite the range when absorbing her Mark you don't actually have to hit the enemy with your charger attack but it needs to be not too far away way of course and regarding the general setups by now you probably know that waiting 5 seconds before her onfield time is a good way to have a higher Bond but also remember that it's not necessary naoe content you can still do it of course and it makes sense for your Buffs but if you ever mess up just Mark enemies and your charger attack will have a higher Bond anyway because you're doing it on more than one enemy I want to give a big shout out to a few friends in my Discord that helped me translate the video on Billy Billy which is where we found the ICD trick which is also linked in the description sub and like if you enjoyed the video and thank you so much for watching if there is anything I didn't cover or you want me to cover please let me know in the comment section I will see you in the next one
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Channel: SevenPls
Views: 41,856
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Length: 10min 13sec (613 seconds)
Published: Wed May 01 2024
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