So, Arlecchino has finally arrived and after
playing with her for a while… I gotta say, this showcase video is going
to be full of twists because I’ve tested her with 5 different weapons and the results
shocked me but what surprised me even more was the way you need to play her in order
to maximize her damage because let’s face it – we have plenty of Pyro damage dealers,
like Hu Tao – so what does Arlecchino offer that others cannot do? Well, that’s what we are gonna find out
today, so you can see for yourself, just how good is constellation 0 Arlecchino. But first… Thanks to Zenmarket for sponsoring today’s
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merch from Japan. So, Arlecchino also known as Father or Daddy
is the new 5-star Pyro Polearm unit who specializes in dealing big on-field damage as long as
you can manage her Bond of Life correctly. There’s a lot of things I want to cover
today about her because while in reality you can just spam her Normal Attacks to see those
funny numbers pop up quickly, there is a certain mindset you first need to adapt, so let’s
first take a look at her personal damage potential. For now, she will be equipped with White Tassel,
a 3-star weapon but later on it will also be compared to Missive Windspear, Deathmatch,
Ballad of the Fjords and her Signature weapon, while her main artifact set for this showcase
is going to be the new Fragment of Harmonic Whimsy 4-set but Gladiator’s set also works
absolutely fine and it’s not that far behind in terms of best DPS potential. And when it comes to her talents, they are
all raised to level 10 and of course, she’s constellation 0. Now going straight into her personal potential
with buffs, in a Vaporize team comp, she can unleash some big damage with her Normal attacks
by just spamming them on the poor ASIMOV here, each hit ranges between 40,000 to 50,000 damage
while at the same time, she can vape from 89,000 all the way to almost 120k damage and
to me that’s a pretty insane output, considering she’s only using White Tassel. And in total, by just taking up 7 seconds
of field time, she dishes out nearly 660,000 DMG which is pretty huge but the first interesting
thing that I’ve noticed, when compared to someone like Hu Tao, was that her Vapes only
make up 36% of total damage, while the rest of damage is coming from Non-Vape attacks. What this means, is that not only she will
work great in Vaporize comps but also in other teams such as Mono Pyro and Overload, because
as we can see from this finding, her raw damage is really big. But let’s take a step back and let me explain
how she can actually deal this amount of damage. So normally, just like any melee user, Daddy
likes to deal white, physical damage. But to make those numbers go from white to
orange, she needs to obtain Bond of Life. And initially, I wrote like 3 pages how this
Bond of Life works but then I realized – we’re just here to watch a showcase, so all this
info will be provided in her guide video I’ll release soon and instead, here’s a very
basic explanation. Ok, so she needs to use her skill. It deals below average damage like 11,465
here and provides 5 energy particles which is nice. More importantly it will mark enemies with
Blood Debt Directive, which is this debuff that appears. When the enemies have this mark, you want
to use Arlecchino’s Charged Attack to absorb those marks and gain Bond of Life, which will
then in return provide Pyro Infusion and drastically improve her Normal Attack damage. However, each time her Normal Attacks hit
the enemy, you can see Bond of Life is getting reduced here and on top of that, her damage
also starts decreasing because the more Bond of Life she has, the better boost it provides
to Normal Attack damage. So, in other words, Father starts off with
really strong damage but it gradually decreases with every attack. Also, if you look at the skill’s cooldown
– it’s really long but with each powered up Normal Attack, you can decrease it by 0.8s,
so usually by the time you’re done with her combos, you can use the skill immediately
again. Now what you actually want to do is utilize
the 1st passive talent because it states that if the Blood Debt Directive remains on the
enemies for at least 5 seconds, it will visually change like you can see here and then when
Arlecchino absorbs it will provide a lot more Bond of Life. So, in a nutshell, for best damage potential,
you want to use Arlecchino’s skill and apply the marks, then switch out to other team mates,
do some buffing or some other stuff and then come back to finally absorb the marks and
then deal the best possible damage. For example, with the previous setup I’ve
shown while using White Tassel, Arlecchino gains 130% Bond of Life, which means she can
unleash a total of 19 Normal Attacks before she loses the buffing that’s coming from
Bond of Life. However, as you can see here, she still has
some of it leftover but now she’s dealing white damage, well that’s because 30% Bond
of Life needs to exceed her max HP in order for her to gain that sweet, sweet power up. Now there’s another crucial and unique thing
you need to keep in mind about Daddy-o. So because of her 3rd passive, while in combat,
she cannot be healed by anyone but in exchange, she gains 40% Pyro DMG Bonus is which pretty
huge. Still, the big question is – how to keep
her alive then? Well, that’s where the burst comes in – it
will deal this cool AoE damage, it’s not much, around 32,000 unbuffed damage but on
the flipside, any Bond of Life Arlecchino has will be removed and converted to a big
heal, which also gets partially boosted by her ATK. Basically, treat her burst as emergency healing
since it sadly resets her Bond of Life and you definitely want to have as much of it
as possible, although on the other hand, the burst also resets the skill’s cooldown. Now normally, if you play her with a shielder,
the burst won’t be needed much for healing, however if she’s not shielded, boy it can
be rough sometimes… Since I don’t believe she has any resistance
to interruption unless you activate her 1st constellation, so she can easily get knocked
around by enemies but if you do dash with her, this also means losing precious time
that you could otherwise utilize to deal better damage while all the buffs are active from
other team mates. Still, there is a small silver lining and
that has to do with her 2nd passive, which provides All-Type Resistance for each 100
ATK she has above 1,000, so for example if she has 1,872 ATK from the stats shown here,
we can see she gains 8.7% RESistance for everything, which can help a lot by taking less damage
if she’s not shielded. But overall, Arlecchino works like a well-oiled
machine. Her main fuel is the skill that marks the
enemies, so she can then absorb those marks to gain Bond of Life, which in return provides
powerful damage boost and Pyro Infusion, however with each Normal Attack that hits, she also
loses Bond of Life and the lower her Bond of Life is, the less damage she deals. Finally, her Burst is there to provide emergency
healing but if you can avoid using it, her Bond of Life with each new rotation will be
slightly higher because some of it will always remain when doing the whole combo over again. So don’t be surprised when you see a bunch
of thumbnails from content creators showing off that first big huge hit Arlecchino can
unleash, where you fully utilize that maximum 200% Bond of Life. But yeah… with this out of the way, let’s
talk about her weapons and how good she is compared to other Pyro damage dealers. Ok, so here’s the plan. White Tassel’s baseline damage has already
been established, it’s a really good and cheap F2P option so I wanted to compare it
to a few other weapons. Keep in mind this is just some realtime data
I’ve obtained and the results will vary a lot if using different teams and even builds,
so for this showcase, I am comparing the weapons in a Vaporize team with Zhongli, Benny and
Yelan. Now starting off with Deathmatch, it immediately
has a strong advantage because I am testing this against single enemy which is this boss
ASIMOV, so that means it gains 48% ATK boost at refinement level 5. And on average, the damage compared to White
Tassel was about 7% better, which is pretty decent but what’s important here to understand
is that both White Tassel and Deathmatch are low base ATK weapons, so they perform best
with Bennett, since he can provide a big ATK boost by himself to help compensate the lack
of ATK that Arlecchino would have otherwise. Still, moving over, Missive Windspear ends
up almost evenly matched with White Tassel, however, keep in mind without Bennett this
would be a different story and on top of that, we can see that the first attack Missive Windspear
deals is lower than White Tassel’s… well, that’s because you first need to trigger
a reaction for this weapon to gain it’s passive and it’s pretty huge because it
starts catching up then. Now on the other hand – my Ballad of the
Fjords is only refined to level 2, so while it deals about 1% more DMG than White Tassel,
I imagine it could be better if there was no Benny in team or if the Vaporize team was
changed up and of course, if the weapon was refined to max level 5. However, the biggest winner, of course is
going to be the Signature weapon – Crimson Moon’s Semblance. On average, it provided a massive 25 to 35%
better damage increase compared to White Tassel. Now I know the gap is huge here but we’re
talking about a premium weapon compared to something you can obtain for free and it’s
a 3-star weapon that can go head-to-head with several 4-star weapons pretty well. If you think this is a flawed way to test,
let me know I just wanted to see some field data and check out how the weapons feel, seriously,
don’t use these calculations as gospel because there’s a ton of variables when it comes
to testing weapons. And honestly, overall I would say that she
performs really well with a lot of polearms, I haven’t tested some good stat sticks like
Jade Spear, Calamity Queller, Homa and Staff of Scarlet Sands but at least in my initial
calcs, they all seem to be good options, that I will explain later in my upcoming guide
video. But the point of this comparison was to highlight
the viability of White Tassel, since it’s a super cheap 3-star weapon that’s easy
to obtain and if you don’t have it, Missive Windspear also works great! Still, let’s talk about Arlecchino as Pyro
DPS. We have plenty of them, right, so why bother
getting her? Well to be frank, at this point, I would say
that it’s a matter of whom you prefer to use, although I do believe that her damage
so far is really good. For example, if we take the good old benchmark
that is Hu Tao, what is the difference between them? Well, Hu Tao’s playstyle revolves around
managing her HP and doing proper cancelling with her charged attacks. On the other hand, you also want to manage
Bond of Life on Arlecchino, although I would say it’s a bit easier since you just spam
Normal Attacks without needing to do any special techs, at least not that I’ve found any
so far and you can repeat the combo over and over again by just re-applying the Blood Debt
marks. Both of them also kinda depend on shielding
although at this point, I would say Arlecchino definitely relies on shielding a bit more,
since she cannot be healed by anyone, whereas Hu Tao can at least gain some HP from things
like Xingqiu’s Hydro Swords. I think the most important thing right now
to admit is that Arlecchino’s damage is very formidable, even in the early days and
it can be unleashed pretty easily, especially with the right team mates. So, let’s talk about this now. So far, I’ve been showcasing Arlecchino
in Vaporize teams but what about other comps? Well, if we look at something like Mono Pyro
– she feels great and since as I’ve already mentioned this, her raw damage even without
relying on Vaporize reactions is quite big and you can clearly see here the amount of
damage she can dish out in this Kazuha, Benny and Xiangling team. Now, the big problem here is lack of shielding,
although if you go up against multiple enemies, usually Kazuha can still stagger them, which
can be useful but one other thing I really like about this team is that Arlecchino’s
skill provides 5 Pyro Particles, which can help reduce Xiangling’s energy requirements
and you can even funnel those particles to her when setting up the Blood Debt marks. Still, in this comp, I found myself using
Arlecchino’s burst often, compared to a team with a shielder. However, nobody said you couldn’t use Archaic
Petra Zhongli instead of Kazuha here to get that shielding if you need it. Now there’s also Overload team with Chevy. Unfortunately, I don’t have a C6 Chevreuse,
in fact she’s C0, so the team’s potential definitely takes a slight nosedive compared
to other comps, however, it still feels really good, especially if this team does not include
Bennett because the thing about his circle is that it often feels really restrictive,
considering Arlecchino needs to stay inside it to deal great damage. Obviously, if you go with a Chevreuse Overload
team without Bennett, be prepared to accept the fact White Tassel won’t perform well
in this team and you’re better off using another weapon with higher Base ATK, like
a 5-star stat stick or I dunno, something like Blackcliff Pole. But overall, from my estimations so far, C6
Chevy with Bennett is the best version of Overload, while the last slot could be either
Fischl, Yae Miko or Beidou if you can somehow manage to get a lot of Energy Recharge with
a couple of Favonius weapons, because Beidou’s burst does provide some shielding at C1 and
resistance to interruption as well as damage reduction. But going back to good old Vape teams – a
lot of them work super well. To name a few – VV Shred teams are a bit
hard to execute but yield big damage potential, like this one here with Kazuha, Benny and
Xingqiu or you could easily go with Double Hydro Bennett, although keep in mind both
these teams lack shielding so you’ll need to play around that. However, the most comfortable option that
I’ve found so far is Arlecchino, Bennett, a shielder and Hydro applicator. For example, a team of Benny, Zhongli and
Yelan is super easy to play, Yelan with no problems can maintain Hydro aura on enemies,
so Father can vape her Normal Attacks with ease. All in all, the 4th Harbinger feels great
and plays great. The best things to highlight would be that
you don’t need to rely on her burst, which means I barely have to think about Energy
Recharge when I am building her and on top of that, she also provides 5 Pyro particles
that can be either caught by her or funneled to somebody else who needs energy. On top of that, her playstyle is pretty easy,
just apply some marks, switch out, setup the rest of the rotation and come back to wreak
some havoc with big damage, especially if you’re Vaping it. Now on the other hand – I do feel a lot
worse when I need to play her without a shielder. The fact that nobody can heal her besides
the burst can be annoying sometimes, especially considering that she also loses any Bond of
life she had when the burst is used, resulting in weaker rotations going forward. And of course, Hoyo just had to put that first
constellation as a bait, since it provides resistance to interruption when her Normal
attacks are powered up, although I would say getting interrupted is just one part of the
problem, since you also need to keep her alive, which is why you usually trigger the burst. But overall, I would say that she has exceeded
my expectations, at least right now. It’s possible that when playing with a new
character, I am going to make some technical mistakes and once I get used to it, it will
be easier to evaluate her potential compared to other Pyro DPS units but at the end of
the day – at least right now, she definitely can deliver really good damage at constellation
0. Anyway, thanks for watching this video, hope
you found it useful and I would really appreciate if you could press the subscribe button and
hit that like button on this video. Thanks again for watching and I’ll see you
very soon.