Sometimes you work hard to beat a video game
only to see its ending and go... 'wait, what?' Only to find out there's apparently another
ending in the game that makes you go, 'NO!' This is why today we're diving in the 7 of
most unbelievable alternate endings in video games, brought to you by Privacy.com,
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$5 off your first purchase. Wanted: Weapons of Fate. Wanted: Weapons of Fate is a third-person
shooter based on the 2008 Angelina Jolie action film Wanted, with unfortunately no Angelina
as the protagonist Wesley lives a new life in a fraternity of bullet-curving assassins. The game pretty closely follows the movie's action tone with cover-based combat, though a certain ending makes quite a departure from
anything that's in the movie. In all console releases of Weapons of Fate,
the game ends rather expectedly with Wesley hunting down the game's antagonist, a man
with a deformed face known as The Immortal, and shoots him square in the face. Simple enough. However, for some reason, the PC version of
the game, which is nearly identical in every other way, features some unexpected changes
in the final scene. One change that kind of makes sense is the
final scene now features the signature bullet-curving gimmick that the movie was well-recognized
for as the bullet's trajectory curves right past the Immortal s face, barely missing him. And in a change that makes a lot less sense,
Wesley whips out a different kind of pistol and gives the Immortal a golden shower. Okay then... What a great reward for beating this game. Drawn to Life: The Next Chapter. Drawn to Life is a bright and cheery platformer
series that was fairly popular with children in the late 2000s, where the player could
draw their own hero or any object of their mind's desire that could be used throughout
the game to save the hero's village. After the player completes the final mission
of Drawn to Life: The Next Chapter, where the unnamed hero saves the village from being
destroyed, the game abruptly shifts focus to a random non-essential character named Mike who in a completely left field twist is revealed
to have fallen from a tree in our world and dreamed up all the events of the first two
games in the few minutes that he was knocked out on the ground before his parents come and check on their
uncoordinated son. And as if that twist already didn't feel entirely
unnecessary, other players were treated to a much more unfit and darker ending due to
the fact that the game was actually censored with a patch that removed it as in the original ending that could only
be found in the game's earliest copies, the completely ridiculous twist remained essentially
the same with the whole game being in Mike's head, but it was portrayed in a much more unsettling
and creepy realistic manner that really doesn't fit the tone of the game... ...where Mike is driving home with his family
from a carnival, and suddenly they get into a car accident. His parents then die from the collision, leaving
Mike in a coma with all of the events from the first two games again taking place in his head. I can only guess whoever was responsible for
this nightmare fuel of insanity must have really hated kids, 'cause many across the
internet have claimed the scene traumatized them for years. While the alternate ending does try to rectify
some of the nonsense with a cheerier execution, I still can't draw to life any conclusions
how the hell any of this was supposed to make any sense. Monster Rancher DS. Thanks to Klomonx8 for submitting this through
a comment in one of my previous videos. Monster Rancher is a popular RPG/life simulator
largely for younger audiences that's been primarily compared to Pokemon, although it's
typically closer to being a virtual pet simulator than an RPG. Normally Monster Rancher on the DS ends pretty
expectedly, with you defeating the final battle and your apprentice Cleo exclaiming that she
wants to get nonstop cake and cookies as a celebration. However, it was discovered this wasn't the
only ending in the game as another ending exists if the player where to defeat all the
Zodiac monsters in the game, a task so time-consumingly difficult to do
that this ending didn't really come to the attention of the Monster Rancher community
until TheLastTochikan found it years after the game's release on the Monster Rancher
discord. Because of the rarity of getting this ending,
I only have this footage of the ending from KingOfHart34. In the ending, two random non-player characters
show up unexpectedly, Colt and Holly, who were both characters in the Monster Rancher
anime for kids. Cleo is confused by their appearance, and
they say that they rounded everybody up to celebrate after hearing you defeated all of the Zodiac
monsters. The mood quickly changes and another character says, "I want to find out more about
you tonight, what makes you tick..." Cleo becomes confused by all of the girls
showing up and reasonably asks, "What do you mean tonight?" Another character chimes in "Whoa, a bunch
of girls!" Then another character shows up and says,
"What can I say? You've outdone me. Maybe I'll have to make beating you my next
priority." Not sure if she means what I think she does. Cleo confesses jealousy for you receiving
all of the attention, even though she helped you through the whole adventure. The girls invite you to get going, but Cleo
makes a final attempt to convince you to go home instead. "You're not going to tag along
with them, are you?" One character tells Cleo to get some sleep
and then based on the sound effect, I think maybe she slaps Cleo or something? Or maybe Cleo just collapses. The game then fades to black, playing some clear
sleepytime music. When the game resumes Holly exclaims, "Last
night was so much fun!" "It sure was!" "That's the first time I've ever done that." This is actually happening. This character continues to exude jealousy. Cleo asks you exactly what you were doing
last night and the girls giggle. Cleo then tells you no supper for a month and Holly tells you no problem, she'll just
slip you hers. What in the hell were they thinking with this one? I can only assume whoever scripted this scene
figured no one was ever going to get this far to ever see this [bleep], unless the whole town losing their virginity
to a single rancher was supposed to be canon in a kids game. Fable. Before the Peter Molyneux Fable, there was
the 1996 Fable, strongly in the vein of King's Quest that follows the protagonist Quickthorpe
on a quest to save his village by finding and destroying magical gemstones guarded by demons. Unfortunately, despite its above-average visuals
for the time, Fable ended up being a directionless mess with seemingly no idea where to go after
its basic premise. Most notably after Quickthorpe defeats the
final demon in the game, he unlocks a door that randomly leads him to a completely out-of-place
room of unexplained future tech. An inexplicable machine comes down and does
something to Quickthorpe, making him appear powerful. When completely out of the blue,
the game suddenly switches to an eerily bad 3D animation with an equally creepy narration explaining
that Quickthorpe had actually been in jail the whole time for murdering his family, or
as the narrator puts it, "merged them with a mackerel." "I still can't figure out how you ever
managed to merge your entire family with a frozen mackerel, at the age of three." As apparently, the whole game was only in his
head while he was waiting to be put to death. Oh, and there's cake. "The rest of the prisoners have all chipped in for your
cake, triple layer chocolate, chocolate maggot." WIth maggots in it. Frankly, it's one of the most ludicrous endings
ever pulled out of someone's ass, which clearly explains why this ending only ever existed
in the early copies of the game as the ending received massive backlash that
had the publisher convince the developers to change it for new distribution. In the new ending, after being electrified
by the machine, energy flows through the technology and somehow kills the antagonist character
from earlier in the game. [Screaming] Instantly after that, Quickthorpe goes home and [bleeps] his girlfriend. Well, that's at least a better payoff than
finding out that your hero was a serial killer on death row the whole time. That's quite possibly up there as one of the
worst endings of all time. Moon: Remix: RPG Adventure. Moon: Remix: RPG Adventure is a 1997 PS1 title
that released in the U.S. for the first time in 2020 for the Nintendo Switch as Moon, finally bringing
to America the influential anti-RPG designed by ex-Squaresoft developers and inspired games
like Undertale. In the game, you play as a boy with a new RPG
called Moon, where he plays a stereotypical hero on a quest to slay a dragon. His mother tells him to stop playing and get
his ass in bed, only for his ass to end up pulled into the television into the world
of the game. An old woman named Gramby believes you to
be her lost grandson and provides you with his old clothes, shortly after leaving you
to find out that the hero of the game has become an unstoppable force ravaging destruction
on the environment. At the end of the game, you end up on the
moon with all of the world's creatures, where the hero comes to slay them all. The game presents a door on screen and states that when you see a door before
your eyes to open the door with your love itself. Unable to open the door, the hero kills the
boy. Your mother then asks you again to stop playing
the game and the game asks if you want to keep playing. If you say yes, the game's over. If you say no, the creatures are rescued and
brought into the real world, meaning you have to stop playing the game to win. The game is so anti-RPG, it literally wants
you to stop playing them. While this ending is cool in a lot of ways,
it ends up feeling painfully anti-climatic, ultimately leaving lots of unanswered questions
as to the fact that literally cut off the end of the hero's story. And we never even got to see the damn dragon
or find out what was going on with Gramby's grandson. All loose ends tie up in a strange unused
ending that can be found in the data of the game, accessible through the use of the GameShark
with the original PlayStation version. In the original ending, the player finds a
dragon in an unfinished environment who tells the player he'll be slain by the hero shortly
thereafter, which happens pretty promptly. After this, the player finds themselves in
a void where they find a naked boy. Taking the boy back to Gramby, she recognizes
the naked lad as her missing grandson. The boy explains that he had a dream where
he killed endless monsters and Gramby tells him that was no dream and he must atone for
his actions and die. Holy [bleep], Grandma! The boy is taken to where the dragon was slain and
begins healing wounded and bleeding characters that were cut from the game. Through the healing
process this somehow transforms the boy into the dragon. The dragon then says that the loop will never
end, with the hero coming to slay him, who will then become the boy again and then again
become the dragon, repeating the same cycle over and over, and
then says, "It's time for you to open your door." Despite it being an insanely darker ending
and the most depressing moment in the whole game, it's a bit more of a meaningful ending, leaving
the game in a fruitless, endless state that can only be broken by literally turning off the game... ...a more subtle take on the final ending, except
the whole what the [bleep] of escorting a naked boy to get sentenced to death by his own grandmother. I can only guess why they didn't use this ending. Custom Robo. Custom Robo is the first game in the popular
Japanese series that was released outside of Japan on the Nintendo GameCube in 2004, where players in an RPG adventure could build
and send highly customizable robots into battle. However, instead of entering the battlefield,
you can profusely refuse to partake at all. In the last chapter of the game, the police
chief informs the police squad that they'll need to break into the Z syndicate. The group all agrees to go and asks the player
if they'd like to join and if they agree, the game proceeds as normal. But by saying no a total of 19 times when
Harry asks the players to join the mission "Well, we're not going to force you, are you
sure you're not coming?" "I'm not going." "The human race is in danger and you're too
scared to help?" "I'm not going." "You're a coward, is that what you're saying? You're really not coming?" "I'm not going." "I'll introduce you to a cute girl. Come on, let's go." "I'm not going." "Come on, give us a break. Pick that other option. It's real easy." "I'm not going." "The human race is in danger, man." "I'm not going." The rest of the police squad will take off
without them, before the game cuts to an empty screen with a message informing the player
that the town was reduced to rubble, that the police squad died in the mission,
the human race was exterminated, and that all of this could have been avoided if the
player character had just gone on the mission. "See?! I told you should have come with us!" "Thanks to you, the whole human race was wiped
out and I died." "Next time think a little more carefully before
you go picking the wrong answer!" "Got it?!!" The Walking Dead. Many times we've covered something on the
channel that was found in the game that can only be assumed to be created by a developer
who was slowly losing their mind. Well players who were disappointed by the
depressing ending of 2012's The Walking Dead season one may be surprised to find out there was actually
an alternate ending that appears to have been created for the same reason, which developer Jake Rodkin shared on Twitter
in 2018, six years after the game's release. Rodkin explained that during the final days
of the games development, only he and developer Sean Ainsworth were left in the office to
fix any last-minute bugs. And that's when Ainsworth decided to
create this much more satisfying ending for season one where Lee Everett after being bitten, busts his off
this structure and fully goes to town in a bad-ass recreation
of The Matrix Revolution's final epic fight. Everett then punches a zombie's head straight
off and manages to get it to land on his head. As you likely predicted, Everett begins frolicking
happily through the zombie hoard as Gorillaz' 5/4 plays in the background. ♫ Make my heart beat no sound, beat no sound, beat no ooh ♫ Everett does another Matrix-inspired move
as he flips through the air and lands on the hood of this car, as it flips epically in
slow motion behind him. At this point, the scene slowly builds towards
Everett doing the most logical thing in this moment that anybody could possibly think of
doing. [Nonsense noise] Now that's how you end a game... ...and end this video. And if you're looking for a great way to end
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1 cracked me up
Oh man, Custom Robo was one of my favorite games back then.
I recall thinking back then that if I used Ilegal Parts the police would arrest me IRL lmao
Excellent video!
re: Drawn To Life... "the main character's in a coma and it was all in their head" is the most played-out ending/fan theory. i never want to see it again!