Sometimes we know for sure of an
easter egg in a game, but it can take days, months, or even years trying to find it... ...if it ever ends up solved at all! As a little bit of a changeup from the
regular format, today we're going to be diving into easter eggs that we still
haven't found and rating how likely we are to actually find them. And hey, if anyone manages to solve one of these... ...they may just be deserving of their own
special Oddie! Futurama. Hey, wait! That's not Oddheader! No, (laughing) actually it's me James, The
Easter Egg Hunter! Oddheader asked me to come on today to discuss a literal, giant,
unsolved easter egg I personally confirmed the existence of in Futurama for PS2 and
Xbox that we still don't know how to properly activate! And thanks to the help
of Odd and youtuber, Slippy Slides, the three of us have come together today to
discover even more involving this strange, unsolved easter egg. I first
became aware of this egg when I noticed there was a request on The Cutting Room
Floor to get a screenshot of a giant Easter Egg behind a wall between the
employee lounge and the conference room of the Planet Express level. Strangely,
this was the only reference I could find anywhere on the Internet and I spent so
much time trying to figure out where this thing was and how I could look at
it, that I was beginning to think someone maybe had put together a rather strange
and elaborate troll. Fortunately, I finally managed to get a look at this thing by
positioning myself in one of the corners of this spot and then getting the
camera as close to the wall as possible. By holding up on the analog stick,
I found the camera would eventually break through the ceiling where I was
able to find a strange pattern of moving dots sitting beyond the bounds of the
level. Underneath this moving texture is where I found a giant Easter Egg! At the
time I couldn't manage to get the camera in there for a really good look at the
egg, so Oddheader contacted youtuber Slippy Slides, known for his many cool
camera mods, one of which led him to the discovery of the out of bounds mystery
man in Resident Evil 4. Now, let's hand it off to Slippy, as he details us new finds
he's made on this still very much unsolved very confusing Easter Egg. Thank you, James, EGGcellent find! As soon as Odd contacted me about this mystery,
I was instantly compelled to mod the camera on Futurama
to try and get a better look at this egg! To my surprise I noticed there were a
few things that definitely confirmed to me something is going on here we still
haven't fully figured out. The first thing I noticed was the star animation
around the Easter Egg seems to be scripted to animate from any angle
whilst looking at it from the wall's side. From the back of the egg, it only
animates from certain angles. I believe this is telling us there's a designated
way that the player is supposed to find and view the egg. Strangely, now that I
can get a good view inside the Easter Egg we can see it has a hole in the
center of the texture that runs through it like it could be representing the
yolk of an egg! It almost appears as though you're able to shoot through it
but it doesn't appear as though we ever obtain a gun on this level... except I
did manage to find one just out of bounds of the map. You could say this is
pretty odd. "Hey, come on! I want to see what happens next!" Additional information that I found to back this case up, is that easter_egg is listed in the script very near to objects that we can find
throughout the level, such as the fan and shower buttons and the letters
PE can be found possibly standing for Planet Express.
This seems to confirm there is a sequence involving these objects that
we're supposed to trigger that will unveil this Easter Egg without modding or
glitching. Unfortunately, after spending sometime on it, I still can't seem to
figure out what this sequence would be! Perhaps most interestingly of all was
noticing that a value near the words easterdoor appears to change only when
our character is standing next to this wall with the camera looking at it,
perhaps suggesting there's something going on behind the scenes here that
we're not seeing. Who knows could there be a doorway or window to the egg when the
mystery is finally solved? Unfortunately, our efforts have been
pretty much exhausted from here and we're handing it off to the rest of the community
to hopefully get to the bottom of this very large, very much still unsolved
easter egg! I wish you luck egg hunters and hope one of you gets that highly
coveted Oddie. Thank you again guys I cannot wait to see this one solved. We are
so close with this one! Fallout 4. The existence of a still unfound easter egg
in Fallout 4 was confirmed when comedian Pete Holmes at the Dice Summit
in 2016 conducted one of the most awkward interviews I've ever seen in my
life with game director Todd Howard. "Feel I should take the ring to Mordor sitting next to you or something" (laughing) "Wait, are you calling yourself Gollum?" "No." "'Cause sauron's tall?"
"No, I look like Frodo.." "Oooohhhh..." "Why did I go to gollum?" "I don't know.." "I feel like that's an insult. I feel bad,
we've started on a bad foot, I called you a Smeagol type character." Anyway to the easter egg part... "Have you run into anything yet where you're like 'God, I
really wanted someone to do this, but nobody's found this or this or this, or
nobody's - " "There's a couple things but I don't want to say them now. They eventually will find them." -"You guys" -"There's one, really good one, that no one has really talked about." -"Is that right?" -"Yeah." -"Give us a hint, you have a pool going? Is there
money involved or people gambling?" "It's in a terminal somewhere but.. yeah"
- (laughing) "That must be so fun!" After this implication of an easter egg hidden in one of the game's 1,364 terminals, players scoured the game for the supposed hidden easter egg,
including Fallout avid documenter Lavonicus, who ripped all the terminal
data out of the game but even then through the thousands and thousands of
pages of information no one had any clue what the terminal easter egg was, as
really it could be anything at this point. In fact, we could have already
found it and it just went totally unnoticed. Eventually, a secret terminal
WAS found in the search by performing a jet boost through this window
in the ceiling of the Boston Library. By crawling over to the edge of the library, the player could see a terminal floating just out of bounds of the environment. By activating the
terminal at just the right time, the console provides you with the single
command to 'Compress Data to Holotape'... ...Even giving it to you as an object that
can't be acquired anywhere else in the game. Unfortunately, the data doesn't
appear to do anything and when the player boots back out of the computer..
Well... can't say this isn't the first time Todd Howard led players into
disappointment. Halo 2. This one begins with an easter egg we've known since release,
where players found if they zoomed into this exact spot on the bridge of
Metropolis IOHBOY would suddenly appear in the distance. Although to date we
still have no idea what IOHBOY means or what its purpose is, a reference to IOHBOY can be found in the credits of the game, and a number of players have
claimed that when dying randomly on the bridge on extremely rare occasion they
would see the IOHBOY message as well. Last month, prominent Halo 2 glitcher
DrBizz found a way to recreate the hidden IOHBOY camera every time, by
putting so many dead bodies into the map that the game starts to load incorrectly,
which eventually causes one of the players death cameras to do this! Of
course the mystery only further unraveled from there, as Spowl on my
discord server decided to dive into the game code and see if there was a proper
way to activate this camera and while he certainly began to find some very
unusual things, spowl wasn't able to find anything coded in the game that related
to the IOHBOY of any kind at all; but here's where things get especially odd:
spowl was able to source every IOHBOY in Halo 2 and found that one other IOHBOY
was referenced on the level Regret, but was baked into the environment and not
spawned as a separate object or attached to any script, giving us no way to pinpoint
its exact location. Initially we thought maybe the IOHBOY on this level could
have been the already known HI BEN that shows up in this spot, however, when Spowl replaced the IOHBOY asset with something else, HI BEN still remained,
confirming another IOHBOY that still remains somewhere on Regret that hasn't
been found since release 15 years ago! Spowl was only able to pinpoint that the
IOHBOY is somewhere in the very first load zone before boarding the elevator,
but... where? Given we have confirmation that the IOHBOY definitely exists in the level and we have a small idea of what area to look in, we have to find this! As
to whether or not we're gonna know what IOHBOY means and what's actual purpose
is, only Bungie themselves could probably be able to tell us, who despite my
efforts so far have been unable to be reached for comment.
Bungie, you're killing me here. Super Mario Brothers. A couple years ago, Faygo soda sent out
an Instagram post that said what would you say if we told you
there's a Faygo easter egg in the game that no one has
found to this day. I think I would say 'I didn't know any Juggalos worked on Super
Mario Brothers.' That said, DillyDylan on my Discord server had an interview with Super Mario programmer Brian Greenstone, who told him there's an
undiscovered easter egg in the US version of Mario's Early Years: Fun With
Numbers. According to Greenstone, clicking on an exact pixel on this
screen would trigger 'pictures of each of our heads popping up behind a bed, with
the added audio of 'Hello! Hello! Hello!'' Despite anyone's efforts so far we've
been completely unable to uncover this thing, Greenstone said the cursor has got
to be pixel perfect, which considering it's a Super Nintendo there's only got
to be a couple or a few hundred pixels to possibly go through on screen, right?
- "One..." I mean, let's hope.
- "Two.. Three..." "Four... Five..." Destiny. During a live Bungie Bounty stream in
2016, Bungie developer Derek Mantis casually out of nowhere said this: "Have
they broken the code in Last Exit, yet?" "Uhhh... What?" -
"What!? Nothing, never mind, I've said too much." "Anyway." "Is this really a thing?" - "What? Of course."
- "There's a code in Last Exit?" -"Sure." Now, that's subtlety! Players immediately started
combing the environment of The Last Exit for a possible code, including a sequence
of lights inside this train with strange letter encryptions, messages on a
suspicious LCD screen, possibly on the train maps with more symbols and curious
numbers, and perhaps most convincing, a string of
gibberish text on the train terminal above the subway. Redditor ginogunn for
the last year has spent every few months posting updates of his attempts to
decipher the terminal code, with every plausible cipher technique that he can
think of, but he's never gotten anywhere close to a solution. With so many people
quick to solve the cipher in the last video, I'm rating this one a high
probability it will be solved one day, but given people have already
dedicated a few years of effort into the discovery, this may be another Bungie
mystery that takes us another 15 years of us trying to solve. Advent Rising.
As discussed on this channel before Advent Rising was an ambitious
third-person action game now infamous for its canceled easter egg contest,
where players had a chance at a million dollars for finding all of the game
secrets, and though, obviously the chance at that money is long gone, it still
would be cool to find this still unsolved Easter egg developer Mike Rice
once described in a forum post. Rice first described a miniature enemy
soldier room which CAN be found in Advent Rising by sequence-breaking and
getting into a room where enemies spawn from that the player isn't supposed to
get into. Once again I got a hold of Slippy Slides who used his mods to warp
into the room that Rice described which was there without question... well, actually
with a lot of questions, but it was definitely there nevertheless. However,
Rice went on to describe another unusual detail here that anyone's yet to find:
"There is a HUGE soldier down there! There may be other scripting. It's been so long!
I might be wrong with that description to get in there. A few triggers are
placed high in the hallway for the secret, jumping into them maybe the only
way to trigger them. The exact locations in order here however have been lost to
time. Sad face. The huge soldier might have
been removed, he would have been in the other room here. I don't remember if I
removed the secret from the last part of the outside seeker ship. We hid a LOT of
places for the contest." Hmm... well, once again thanks to Slippy's amazing work, he
unlocked the camera so we can get a better look around the environment to
see if we can find this room anywhere in sight, but unfortunately we found nothing,
nor could we figure out what the sequence was with the triggers. While we
didn't find the enemy room anywhere in this area, Rice seemed faded
on where and how exactly to trigger the easter egg, though definitely remembers
making it and doesn't recall removing it. It is possible that the Easter Egg does
still exist but under a completely different set of triggers and maybe in a
completely different area altogether. I give this one a rating of: maybe? It could
be there, but unfortunately, nothing at this point seems to confirm or disprove
it, so, who knows on this one! It would be really cool to find but, unfortunately, I
can't promise a million dollars to whoever finds it. If you enjoyed this
video and want to see more content like this, please subscribe! And if you know of
any other easter eggs that we still haven't found, which I certainly know
there's still a lot more of, let me know in the comments down below,
come join the discord, hit me up on Twitter or even submit to oddheader.com!
Thanks again to James and Slippy Slides for taking the time out to guest on this
video I know the three of us all have busy schedules so it was much
appreciated can't wait to do it again [patrons] Stay tuned!
Would love to see a followup in the series covering Woody's Workshop from TS2. A video looking into it in the "psn version" is here, but I think the PC version could use the oddheader touch :) https://www.youtube.com/watch?v=BGr-HIHxv3I