We've all been there before - you're
playing a video game, destroying hordes of enemies around you when suddenly a
creature appears that makes you want to quit the game. Even worse sometimes the
player finds an enemy in the game never intended to be found. Either because the
developer wanted to remove it or because it was never supposed to show up in the
first place. In the spirit of Halloween, today we're diving into the top 10
weirdest creepy and confusing enemies found in video games that were never
meant to be found. Perfect Dark. On the fourth level of
Perfect Dark you're held up by gunpoint by two guards that fortunately have the
slowest reflexes in the world. While they stand there dumbfounded you can quickly
go up behind this guard snag his weapon and quickly take out all the enemies in
sight - except we missed one. Little known to most playthroughers, if the player
were to use an exploit to hover upwards from the base of this wind turbine,
they'll find a rather unexpected enemy encounter. What the.. Now, being that perfect dark is a Rare game and you
may be seen a few of my videos, a reasonable thought would be that this is
yet another troll easter egg. However, there is a possible explanation to this
if you were to use the game's threat detector device. The threat detector reads an
auto gun. This leaves players to believe that the turbine is actually an in-game
auto gun that's been highly modified which for some
reason is still enabled if you get in its line of sight. Even though this enemy
is really just an incredible oversight, given Rare's history I would still think
twice if I saw another one in one of
their games. Halo 2. On the map High Charity, modders found an interesting enemy
still coded into the game data that could be spawned into this map if you
were to swap it in with one of the normal enemies in the level. Ew. This
enemy is known as the flood juggernaut. It was assumed for a long time in the
Halo community that was cut for being too intense.
However, concept artist Robert McLees explained it was actually removed in
order to better balance the perception of halo 2's AI system. McLee's
suggested the juggernaut as he put it was too intelligent of an enemy, killing
players so effectively with its long reaching, creepy one-hit-kill tentacles
that it was perceived as cheap and frustrating. Thus to make the game experience
feel more balanced for the player, the monstrosity was cut from the final game.
Even though you would have only had to face two in the entire adventure.
However the juggernaut finally got his time to shine in Halo Wars, this time
under the name abomination. I think that's a more appropriate name. Luigi's
Mansion. Similar to the last enemy, players managed to hack in this creature
into Luigi's Mansion only known in the files as elh.spz. Unfortunately, the model
is completely untextured, so it's a complete mystery what the hell this
thing is supposed to be. But it's strange shape and constant twisting leaves a lot
to the imagination. Honestly, I think this thing being untextured only makes this
thing that much creepier. Weird. Final Fantasy 8. In the last video I showed off how Final Fantasy 7 had a rather disturbing
debug room deep inside the data of the game. However, Final Fantasy 7 isn't the
only Final Fantasy with some unexpected debug content, as Final Fantasy 8 has an
interesting enemy that can only be found inside some of the games test battles. If
you were to dig deep enough with a GameShark. This ridiculous looking guy's
name is dummy. Dummy referring to the fact that it was intended as a
placeholder for testing purposes. Still, I like the fact that a smidgen of effort
was put into a character who has no significance whatsoever. He's funny
looking but yet almost creepy. In most all versions, Dummy's enemy
description is nearly completely empty. Strangely enough though, exclusively in
the Italian version of Final Fantasy 8 exists these words in the dummy's
description... and if you were to translate them: "This translation is killing me!
It's almost 2:00 in the morning, I'm tired! I'm tired!"
Looks like we almost had another Allen moment with one of the translators,
except in this case no player was truly gonna find that in a normal playthrough.
I think Allen still wins this one. Though perhaps that's more of a loss than a win. Fallout: New Vegas. Using the console command, player.placeleveledactoratme113248, this huge behemoth that can be found nowhere else in the game
plops into the environment. Oh but wait his head's in the ceiling. There we go.
While his editor ID is Gojira, his name simply reads as Gecko in the game
world. Gorjia is by far the strongest enemy in the game with a base damage of
400 and an unheard-of 8,000 HP. This means Gojira would win against every
single creature in the game. The speculation was Gojira was too strong
for normal gameplay balance but it turns out they were never intended to be in
the game at all. According to interviews with Bethesda, it turns out animator Seth
McCarthery put it in the game files simply to have something terrorizing exist in the
world of New Vegas. Mission accomplished, buddy. Super
Mario Sunshine. You may remember the out-of-bounds enemy from my video
craziest out-of-bounds discoveries part two, in which a 2D Goomba-like enemy can
be found underneath the level. I also found out the same exact enemy exists
inside the game files of Pikmin, which doesn't even feature Mario enemies so
that just makes it even more confusing. However, not all is sunshine in Super
Mario Sunshine as players managed to hack in an enemy that's a little
unexpected. Ugh, can you imagine running into this thing during a normal
playthrough? If you were to spray the top of this dudes head though, you won't
believe what it reveals. AW! I guess he's not that horrifying after all. Half Life. While the half-life series has some of the most terrifying enemies to ever
grace one's screen. There may be no enemy more terrifying than the deleted Mr.
Friendly. Even weirder though may just be his backstory. The senior software
developer engineer on the original Half Life, Ken Birdwell, noticed his
friend's twelve-year-old brother really liked to draw. He asked the young boy if
he had any drawings that he could potentially used to pitch half-life
monsters to game director Gabe Newell. The boy handed him drawings that were
much more twisted and gruesome than he was expecting and figured Gabe Newell
was never gonna go for that sort of content. However, it turned out quite the
opposite was true as it turned out Gabe Newell said that the drawings were
exactly what he was looking for. Gabe took a particular liking to Mr. Friendly,
which Birdman had explained to him the boy had designed the monster, as a
creature that would try to mate the player to death. Gabe Newell thought the
enemy would work great as a Freudian metaphor for the innate adolescent fear
of adult reproduction. Wha? What was that supposed to be a theme in Half Life? What
the hell was Gabe smoking? Mother Mother 3. Mother 3 was the long-anticipated
sequel to Mother 2 - aka earthbound in the US - that spanned a 12-year development
across four different consoles, including the N64 before eventually landing on the
Game Boy Advance in 2006. Modders found that by hacking the game
through a visual boy emulator they could mod it so that when they encountered a
random battle in the game they would instead be teleported to this completely
unique battle never seen anywhere else in the game. An enemy appears called dung
beetle, who clearly is not a dung beetle. It's actually a deformed version of Klaus,
the twin brother of the main character Lukas, slowly fading away while this
creepy music plays. The enemy has about 12 other forms, all of which are titled
in ways that don't match up to the enemy at all, including tent person, clay man,
sign? Towards the end of the animation cycle the whole thing gets flat-out
insane. These intense faces fill the screen while the music manages to get
even more horrifying and twisted. Although this whole mystery is basically
a rabbit hole in endless fan theories, the most common theory is that these
animations belong to an alternate, darker ending, assumably a removed bad ending.
In fact, this player even hacked together what the final battle may have looked
like if these images were superimposed behind them. This is further backed by
the theory that the original N64 version was confirmed to have a much darker
ending before it was scrapped. Yeah, did you guys forget who your publisher was? Legend of Zelda: Ocarina of Time. In Ocarina of Time with the use of a
gameshark device, the player could load in a rather unexpected yet familiar enemy
hidden inside of the game data. "Do a barrel roll!" Wait a second, that's the arwing, Star Fox's ship
from the Star Fox games. What the hell is it doing here? Observant players figured
out that the movement patterns of the arwing are actually the same as the
Volvagia of boss later in the game, which leads many to believe that the
arwing was simply a placeholder model for testing the flight animations of said
boss battle. Still, it's kind of freaky it has fully animated laser attacks that
actually damage, Link. Pretty sure Volvagia didn't have any behavior like
that that needed testing. Bloodborne. In Bloodborne, dataminer
Zullie the Witch found in the game data by entering sikgc3SM on this glyph object,
it will teleport you to this unfinished, normally-inaccessible dungeon. Coming
through the door you can already see this horrible monstrosity clipping
through the geometry. Holy hell, do I even want to open this thing? Holy [bleep]. This is a
deleted final form of the final game's boss battle. Of all the out-of-bounds and
areas and games I've seen this is definitely one of the most horrifying. If
you manage to defeat this deleted atrocity you're taken to this mysterious
dungeon called ?placename? Yeah, that seems normal.
Inside is this door leading outside and oh - well. There's got to be something out
here right? Oh great. Killed by the Guardians. If you enjoyed
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Oddheader's videos cover some really interesting easter eggs and hidden stuff in video games.
Finally! An actual creepygaming post
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