10 Creepiest Enemies in Games Never Meant to Be Found

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Oddheader's videos cover some really interesting easter eggs and hidden stuff in video games.

👍︎︎ 20 👤︎︎ u/beantrouser 📅︎︎ Feb 21 2019 🗫︎ replies

Finally! An actual creepygaming post

👍︎︎ 4 👤︎︎ u/Binch101 📅︎︎ Feb 22 2019 🗫︎ replies

wind turnbine

👍︎︎ 6 👤︎︎ u/123123sora 📅︎︎ Feb 21 2019 🗫︎ replies
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We've all been there before - you're playing a video game, destroying hordes of enemies around you when suddenly a creature appears that makes you want to quit the game. Even worse sometimes the player finds an enemy in the game never intended to be found. Either because the developer wanted to remove it or because it was never supposed to show up in the first place. In the spirit of Halloween, today we're diving into the top 10 weirdest creepy and confusing enemies found in video games that were never meant to be found. Perfect Dark. On the fourth level of Perfect Dark you're held up by gunpoint by two guards that fortunately have the slowest reflexes in the world. While they stand there dumbfounded you can quickly go up behind this guard snag his weapon and quickly take out all the enemies in sight - except we missed one. Little known to most playthroughers, if the player were to use an exploit to hover upwards from the base of this wind turbine, they'll find a rather unexpected enemy encounter. What the.. Now, being that perfect dark is a Rare game and you may be seen a few of my videos, a reasonable thought would be that this is yet another troll easter egg. However, there is a possible explanation to this if you were to use the game's threat detector device. The threat detector reads an auto gun. This leaves players to believe that the turbine is actually an in-game auto gun that's been highly modified which for some reason is still enabled if you get in its line of sight. Even though this enemy is really just an incredible oversight, given Rare's history I would still think twice if I saw another one in one of their games. Halo 2. On the map High Charity, modders found an interesting enemy still coded into the game data that could be spawned into this map if you were to swap it in with one of the normal enemies in the level. Ew. This enemy is known as the flood juggernaut. It was assumed for a long time in the Halo community that was cut for being too intense. However, concept artist Robert McLees explained it was actually removed in order to better balance the perception of halo 2's AI system. McLee's suggested the juggernaut as he put it was too intelligent of an enemy, killing players so effectively with its long reaching, creepy one-hit-kill tentacles that it was perceived as cheap and frustrating. Thus to make the game experience feel more balanced for the player, the monstrosity was cut from the final game. Even though you would have only had to face two in the entire adventure. However the juggernaut finally got his time to shine in Halo Wars, this time under the name abomination. I think that's a more appropriate name. Luigi's Mansion. Similar to the last enemy, players managed to hack in this creature into Luigi's Mansion only known in the files as elh.spz. Unfortunately, the model is completely untextured, so it's a complete mystery what the hell this thing is supposed to be. But it's strange shape and constant twisting leaves a lot to the imagination. Honestly, I think this thing being untextured only makes this thing that much creepier. Weird. Final Fantasy 8. In the last video I showed off how Final Fantasy 7 had a rather disturbing debug room deep inside the data of the game. However, Final Fantasy 7 isn't the only Final Fantasy with some unexpected debug content, as Final Fantasy 8 has an interesting enemy that can only be found inside some of the games test battles. If you were to dig deep enough with a GameShark. This ridiculous looking guy's name is dummy. Dummy referring to the fact that it was intended as a placeholder for testing purposes. Still, I like the fact that a smidgen of effort was put into a character who has no significance whatsoever. He's funny looking but yet almost creepy. In most all versions, Dummy's enemy description is nearly completely empty. Strangely enough though, exclusively in the Italian version of Final Fantasy 8 exists these words in the dummy's description... and if you were to translate them: "This translation is killing me! It's almost 2:00 in the morning, I'm tired! I'm tired!" Looks like we almost had another Allen moment with one of the translators, except in this case no player was truly gonna find that in a normal playthrough. I think Allen still wins this one. Though perhaps that's more of a loss than a win. Fallout: New Vegas. Using the console command, player.placeleveledactoratme113248, this huge behemoth that can be found nowhere else in the game plops into the environment. Oh but wait his head's in the ceiling. There we go. While his editor ID is Gojira, his name simply reads as Gecko in the game world. Gorjia is by far the strongest enemy in the game with a base damage of 400 and an unheard-of 8,000 HP. This means Gojira would win against every single creature in the game. The speculation was Gojira was too strong for normal gameplay balance but it turns out they were never intended to be in the game at all. According to interviews with Bethesda, it turns out animator Seth McCarthery put it in the game files simply to have something terrorizing exist in the world of New Vegas. Mission accomplished, buddy. Super Mario Sunshine. You may remember the out-of-bounds enemy from my video craziest out-of-bounds discoveries part two, in which a 2D Goomba-like enemy can be found underneath the level. I also found out the same exact enemy exists inside the game files of Pikmin, which doesn't even feature Mario enemies so that just makes it even more confusing. However, not all is sunshine in Super Mario Sunshine as players managed to hack in an enemy that's a little unexpected. Ugh, can you imagine running into this thing during a normal playthrough? If you were to spray the top of this dudes head though, you won't believe what it reveals. AW! I guess he's not that horrifying after all. Half Life. While the half-life series has some of the most terrifying enemies to ever grace one's screen. There may be no enemy more terrifying than the deleted Mr. Friendly. Even weirder though may just be his backstory. The senior software developer engineer on the original Half Life, Ken Birdwell, noticed his friend's twelve-year-old brother really liked to draw. He asked the young boy if he had any drawings that he could potentially used to pitch half-life monsters to game director Gabe Newell. The boy handed him drawings that were much more twisted and gruesome than he was expecting and figured Gabe Newell was never gonna go for that sort of content. However, it turned out quite the opposite was true as it turned out Gabe Newell said that the drawings were exactly what he was looking for. Gabe took a particular liking to Mr. Friendly, which Birdman had explained to him the boy had designed the monster, as a creature that would try to mate the player to death. Gabe Newell thought the enemy would work great as a Freudian metaphor for the innate adolescent fear of adult reproduction. Wha? What was that supposed to be a theme in Half Life? What the hell was Gabe smoking? Mother Mother 3. Mother 3 was the long-anticipated sequel to Mother 2 - aka earthbound in the US - that spanned a 12-year development across four different consoles, including the N64 before eventually landing on the Game Boy Advance in 2006. Modders found that by hacking the game through a visual boy emulator they could mod it so that when they encountered a random battle in the game they would instead be teleported to this completely unique battle never seen anywhere else in the game. An enemy appears called dung beetle, who clearly is not a dung beetle. It's actually a deformed version of Klaus, the twin brother of the main character Lukas, slowly fading away while this creepy music plays. The enemy has about 12 other forms, all of which are titled in ways that don't match up to the enemy at all, including tent person, clay man, sign? Towards the end of the animation cycle the whole thing gets flat-out insane. These intense faces fill the screen while the music manages to get even more horrifying and twisted. Although this whole mystery is basically a rabbit hole in endless fan theories, the most common theory is that these animations belong to an alternate, darker ending, assumably a removed bad ending. In fact, this player even hacked together what the final battle may have looked like if these images were superimposed behind them. This is further backed by the theory that the original N64 version was confirmed to have a much darker ending before it was scrapped. Yeah, did you guys forget who your publisher was? Legend of Zelda: Ocarina of Time. In Ocarina of Time with the use of a gameshark device, the player could load in a rather unexpected yet familiar enemy hidden inside of the game data. "Do a barrel roll!" Wait a second, that's the arwing, Star Fox's ship from the Star Fox games. What the hell is it doing here? Observant players figured out that the movement patterns of the arwing are actually the same as the Volvagia of boss later in the game, which leads many to believe that the arwing was simply a placeholder model for testing the flight animations of said boss battle. Still, it's kind of freaky it has fully animated laser attacks that actually damage, Link. Pretty sure Volvagia didn't have any behavior like that that needed testing. Bloodborne. In Bloodborne, dataminer Zullie the Witch found in the game data by entering sikgc3SM on this glyph object, it will teleport you to this unfinished, normally-inaccessible dungeon. Coming through the door you can already see this horrible monstrosity clipping through the geometry. Holy hell, do I even want to open this thing? Holy [bleep]. This is a deleted final form of the final game's boss battle. Of all the out-of-bounds and areas and games I've seen this is definitely one of the most horrifying. If you manage to defeat this deleted atrocity you're taken to this mysterious dungeon called ?placename? Yeah, that seems normal. Inside is this door leading outside and oh - well. There's got to be something out here right? Oh great. Killed by the Guardians. If you enjoyed this video and want to see more content like this, please subscribe. And thanks again everyone as I hit these milestones I just couldn't be more thankful, I truly have the best audience I could ever ask for. And here's some spooky oddheader Halloween-themed fan art created by just a few of the crazy talented people over at the discord server. [patrons]
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Channel: oddheader
Views: 3,898,563
Rating: 4.7545428 out of 5
Keywords: enemies, cut, removed, deleted, games, easter eggs, glitches, secrets, out of bounds, oddheader, creepy, halloween, weird, strange, shocking, best easter eggs, 2018, trivia, perfect dark, halo 2, luigi's mansion, final fantasy, fallout, mario, half life, mother 3, earthbound, zelda, ocarina of time, bloodborne
Id: rLp5P6Gng08
Channel Id: undefined
Length: 10min 58sec (658 seconds)
Published: Fri Oct 26 2018
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