3D Car Modeling 101

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hello everyone welcome and thank you very much i have just reached 10 000 subscribers thank you very much and for this video i want to make something special so this is a really highly requested tutorial car modeling tutorial i will model this front side of the car i will show you how to set up these blueprints also i will show you how to set up these splines after that finally i will create these let me see three meshes so let's start when you model a car one of the most important thing is the blueprint so first let's import that go to top view press shift and v go to back then select the image plane so since the top view i will use that part of the car so i need to rotate it so it will face in the z direction let's make it 19 minus 90 degrees after that i will offset my x so it's gonna be right in the center of that z axis you need to be very careful at this stage so you can watch the grids for that all right that looks good now i i'll copy that pad ctrl c then i'm gonna go to front wheel then paste it over right here this time i will center the front side of the car this time i am going to watch for the x axis all right now i am going to upset my y so that the wheels will sit on the floor or the y axis now let's go to right view there is that same which plane this time i will use that side of the car in reality it is the left side but i am using right side so let's make the wheels sit on the z-axis on the floor all right let's increase the transparency so you can see better now i will make the final adjustments for the image planes to do that i'm going to use a cube make it editable select these points move them to the end of the car same for these points too after that i will switch to right view and watch the points if they match the car or not and as you can see they don't match so what i'm gonna do i'm gonna go to viewport settings shift mv then change my x offset until they match let's see the backside and we get a perfect match let's do the same thing for the front view i will set these points here at the level of the wheels then these points to the very top then i'm going to check them in the right view to see and it looks like this time we get a perfect match no we can't move on and delete that cube by the way you can do these adjustments in photoshop but i prefer to do that in cinema 4d it's much more flexible and i can't change them network so anyway now the second most important thing is to create splines in car modeling you will get perfect smoothness let's start from the front view i will create a spline create select spline pen and make it linear start around the center then create that shape now i am going to select them all go to top view then move them based on the image plane and the last one got right view also let's set that points position to zero in the word coordinates because i will create a null since that the null will be in the zero in the word coordinates i can put that spline in that null also put that null into a symmetry object press alt and select symmetry i will use these splines for polygon snapping so it's very important to match them correctly let's check for that point also let's jump for that too then we can place them back let's also check the top view then let's create that spline go to the top view let's switch back to right view this time i want to exclude that point so the first thing i need to reverse this points order because i can extrude the right point just like that pressing by pressing ctrl to do that let's select this last point point order and reverse sequence now i am going to press ctrl and extrude that point now let's create another spline this time i'm going to select circle scale that i will make it editable also turn off close spline now i can rotate it after that i'm going to select that point place it here rotate then scale therefore that one too now i'm going to select all right click and create outline this is kind of extrude so now i will select them all go to top view move them here then i need to check them from the front view and i need to move these like that maybe we can do a little rotation but first i'm going to change my orientation to world also let's put these two splines into that null symmetry group now i want to show you very important thing with splines it is spline snapping so enable snapping also let's enable spline snap so this way it's gonna be really easy for example let's create a new spline select spline pen and click here it's gonna automatically snap but before that i was almost forgot enable 3d synaptic so let's click here then let's click right here so this way i don't need to go to every view and move them one by one now let's make a cut right click select line cut cut here then move after that let's go to top view and move it right here let's create a new one click here after here then let's switch to right view make any cuts then move that point to here and this one to here then let's make a chamfer also let's not forget to put them that's right another one right here i guess i have shown you everything about the spline placement now i will do that for the every sharp edge or the outline for the car then i will come back so i have finished these splines i got 32 of them so now i can switch to poly modeling to do that go to mesh select polygon pen don't change anything but make sure that you enable 3d snapping vertex snap and spline snap also i will turn off symmetry so i don't accidentally select the other side of the spline for center pink let's create our first polygon then i'm gonna press ctrl and exert that edge then snap dump let's continue the extrude press ctrl x root then snap the points to the spline another one i think i will need another loop cuts right here to get that curve to do that just click on the point of the mesh and make a cut then place these points right on the splines with the snapping tool let's continue the extrude press ctrl extrude i'm gonna move that point right here then make a new x route also let's make a new cut here after that i will exert that edge also i will need new cuts so make these then snap down on the spline let's continue the extrudes press ctrl snap this another one another one here let's close that polygon also here now i am going to create these edge cuts i need to add these points which i have three right click select welds if i can find yes here also that's fine now let's switch here click on the splines create a new polygon after that execute that edge any other one one more time then i'm gonna close here so i will need a new cut i'm gonna make it right here now i'm gonna press ctrl then click on that edge which is gonna dissolve that let's continue the extrude one more time so i will need another cuts right here to connect these edges let's make that then connect these also don't forget to snap these points i will make another extrude here after that i'm gonna make that cut so that i can move that point i'm gonna switch back to polygon pen tool and your extrude and i'm gonna move that point here so i can easily breach these edges also let's make these bevels all right let's close here another extrude after that one more time so sometimes you may need to turn off snap also let's go back to polygon pen and move that point here turn on snap and let's move these ones so now i'm going to turn off symmetry object it will symmetry of the splines put that polygon into a symmetrical object before doing that i'm going to select this center point set here x position and size 0 so i can use symmetry but for that let's check the center axis if it is in the zero in the world go to model mode check to x y and z yes so i can easily use symmetry press alt select symmetry also let's put that up division surface over the symmetry press alt select subdivision subdivision surface also let's enable these options which are gonna delete center polygons when i extrude let me show you quickly that select all the polygons right click select extrude turn on caps then extrude after the extrusion i'm going to delete the polygons so symmetry automatically deleted polygons in the center if i turn off symmetry you can see that so let's first move these points all right now let's start adding our sporting edges let's turn on subdivision surface right click select loop pad cut and put that right over here another one here also these ones and here so now i will need these edges to make this shape sharper but that made all these edges very closer so i need to move them away from each other so let's select that edge press ctrl shift then select the last one right click select slides same for these ones too that should fix that also i need a hole right here so let's select them press ctrl x root delete let's select the loop cut one more time enable subdivision surface and add these cuts so let's cut here too also i'm gonna make a cut right in between these edges and another one here then i'm going to switch to slide tool press ctrl and merge these points slide them to each other after that i won't need these edges so double click on them right click dissolve also let's add another look at to the insides another one here also here and here let's check the mesh press q i think i will need another look at here according to the shape of the car but i will slide these ones slightly maybe we can move them on the x or z so after these new loops i need to move these edges because they are too close which will make the shape sharper so let's move these also let's not forget these cuts i will make the subdivision surfaces subdivision to 3 because this is what we are going to render which will give us a better result so let's check the mesh i'm going to switch my display to normal shading you can press nna or you can select from here let's move some of the points to match the image first one these ones i think other than that we are good to go now let's turn on the splines so first thing i see that we need to move these points so now i will select these edges go to top view press ctrl extrude but i need to split these new polygons so select them right click split go back to original one delete new polygons oh also i'm gonna make these one group so the symmetry would work let's go back to polygon pen tool enable snap and move these points now i'm going to select all the polygons right click select extrude make sure that to create caps is on make a slight extrude then move these new polygons down and scale them to zero also let's create these loop cuts all right now we can pull these inner parts [Music] [Applause] [Music] [Music] [Applause] [Music] so [Music] [Applause] [Music] [Applause] [Music] [Applause] [Music] [Music] [Music] [Music] so [Music] [Music] [Music] [Music] [Music] [Applause] [Music] [Applause] [Music] so [Music] so [Music] [Applause] hmm [Music] so [Music] [Music] big [Music] so [Music] [Music] [Music] [Music] [Music] so [Music] [Music] [Music] [Music] so [Music] [Music] so [Music] [Applause] [Applause] [Applause] so [Music] so [Music] i have finished the inside part with the same techniques let's check their models turn off the splines yeah we got a really good result but i will stop here if you want to continue you can add these splines for every part of the car then you can continue to modeling so thank you very much for watching and i'll see you in the next series bye
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Channel: polygonpen
Views: 31,006
Rating: undefined out of 5
Keywords: modeling, 3d, cinema 4d, maya, blender, 3ds max, zbrush, procedural, hardsurface, organic tutorial, lesson, grid, curved surface, surface modifier, advanced, tutorial, vfx, pivot, axis, basic, production, industrial design, product, industrial product, car, nissan, blueprint
Id: blWQ3GXPkHc
Channel Id: undefined
Length: 37min 32sec (2252 seconds)
Published: Wed Apr 28 2021
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