- [Skip the Tutorial]
"37 'Minecraft' Updates That You Might Not Have Noticed." "Minecraft's" been around
for well over a decade, meaning that there's
been plenty of updates and features added in. But while some of those get the spotlight, other changes fall to the patch notes. So, to get you caught up, here are some of the tweaks
that you might've just missed. And, hey, the YouTube Yogi bets me that you can't subscribe to the channel using just your knuckles, so, to prove them wrong, fist bump that red sub button down below. It's free, and it helps out a ton. Number one. While the Buzzy Bees update brought along plenty of game-changing features, this honey update sweetened
the deal in more ways than one. Namely, as of 1.15, rails now always place facing the player instead of their usual
north-to-south orientation, which makes a lot more sense. I mean, why would every rail
on the Earth face this way? It was just confusing. Number two. Most of the time, we see
vines as the inferior ladder. I mean, have you tried
climbing in jungle trees in one of these? It's not always the easiest. But in recent times, vines have gotten a lot
more interesting to use. As you can see, we can now climb these
without supporting blocks, letting us ditch the mobs and
bail right up to the treetops. Number three. Fire doesn't always make
sense in "Minecraft." If you want proof, just
look to Fire Aspect. In Java, it's only for mobs,
but on Bedrock Edition, you can even light TNT using
just a Fire Aspect book. And while that's strange,
luckily for us on PC, Flame bows make a lot
more sense, since here, they're now able to reignite
campfires using Flame arrows, earning a point for logic
and another for style. Number four. Clearly "Minecraft" is a great game, which is why it's always nice to see more accessibility
options added in. So, for one example, if you don't want to be left
out of the text conversation, then 1.12 has you covered. Simply hit Control + B, and that chat will be
narrated for easy listening. Simple as that. Number five. When you're killing a
bunch of mobs for XP, it's easy to lose focus, which is a shame, because when you take the time
to actually get a breather, then you might just notice that these experience orbs have
recently changed their look. As of recent versions, these
bubbles are now transparent, which doesn't make too
much of a difference, since we still pick them
up the same way, but, hey. Now you know. Number six. Steve and Alex have
pretty basic animations, to say the least. But that's not to discount the subtle ones that Mojang's added in. As you'll see, there are now several hand animations for things like placing a boat, feeding pandas, and even breeding animals, which I think is worth noticing just to give props for the subtle changes, because otherwise, they'd
go underappreciated. Number seven. Now, of the many things that
Mojang could fix in the game, it's nice to see them
work on the big things, like, for example, how bamboo saplings were
renamed to bamboo shoots, because trust me, the game
was unplayable until that fix. But jokes aside, if they're gonna make
the name more accurate, then why can't we compost
these like real life, too? It just seems unbalanced. Number eight. A handful of "Minecraft"
textures tend to go unnoticed, but some of that is intentional. For instance, how would you ever notice that the Nether Update gave
redstone a bottom texture if 99% of the time, you can't even place
this item unsupported? So if you didn't notice
this, I don't blame you. I didn't either. But now we both know where to find it. Number nine. Proper capitalization
clearly means a lot to me. I mean, it's the reason
why I'm Skip the Tutorial and not Skip THE Tutorial. So, fortunately, 1.16 proved Mojang's
also on that same page. Now, when you're editing a sign, it says Edit Sign Message with
consistent capitalization, which, I've gotta say,
looks quite a bit nicer. Number 10. With the changes in the
Caves & Cliffs update, "Minecraft's" build height
has needed to expand, and while that means that
we can now place blocks much higher than we used to, one feature actually got even taller. Now, beacon beams are visible up to 1,343 blocks away from the source, as opposed to the 256 of the past. Number 11. When you're building, sometimes it can be frustrating when blocks don't behave how you'd expect, which is why it's nice that
recent versions have glass panes and iron bars lining up
properly with the walls. Before, if you looked
at something like this, it's just not what you would
want for the structure. So, a subtle change, but a
treat to the eyes nonetheless. Number 12. Sometimes, the different item names can
be easy to lose track of, and it seems that even Mojang knows this. That's why, as of the Nether Update, the clay block and the clay item that
you get from breaking it now have a distinction. Since then, these have
been called clay balls, which is probably what
you called them anyway, so the change makes sense. Number 13. Some information you've
gotta take to the grave, and coordinates fall
comfortably in that category. So while the new lodestone
compatibility with compasses definitely seems cool, it could go south quick if someone happened to
steal your compass on death. If you're worried about
handing over your secret stash, then just add Curse of Vanish
into the thing, and bam! No secrets left behind. Number 14. I imagine it's hard to code features that not only make sense for survival, but also the all-powerful creative mode, which is probably why milking
was never implemented properly until recently. In fairness, when you're able to grab
infinite milk buckets out of your inventory, why would you even bother with the cow? But if you really want to, then this change has got you covered. Number 15. There are plenty of hidden gems to see just by messing around with
"Minecraft's" NBT data, but with the Caves & Cliffs update, there's even a new fun sight to see. Now, slimes can be summoned
with a maximum size of 128, allowing for some disturbingly huge mobs to roam your world. And all I can say is this: thank God they don't spawn in survival. Number 16. Along with the changes to the Nether, soul sand also got a much
cooler, more laid-back cousin, because whether you're using it for a basalt generator or soul campfires, soul soil just generally
seems like less of a burden. But the question is, can it spawn withers? And, as you can see,
it works just the same, making this an even better replacement for the sand of the past. Number 17. It's a well-established rule: you can't sleep when monsters are nearby. But while that's not
changing any time soon, Mojang has added one small
bit to lighten the load. You see, even though you can't advance to morning when a zombie is next door, you're still able to set
your spawn point the same, which is nice, because if I'm stuck here, I'd at least want a safety
net to keep on hand. Number 18. Totems of undying are an
invaluable item to have. But apparently, a good
thing can get even better, since, as of 1.16.2, these idols now give off 40 seconds of Fire Resistance as well. So if you have to use one, then at least it pulls
out all the stops for you. Number 19. Sometimes, Mojang seems a bit indecisive on a certain change. Take netherite leggings, for example. Originally added in Snapshot 20w6a, their other texture just
changed four weeks later, only to change again in
the post-release in 1.16.4. And I imagine there are other, more important things to worry
about than a pair of pants. Number 20. To the right person, texture inconsistencies
can be very frustrating, because after you notice it, it's gonna be tough to unsee. And while the jungle door
originally fell in this category, we can rest easy with the new 1.17 update. Here, the item sprite and the door texture finally line up again, meaning we'll just have to find some other texture to complain about. Number 21. Dispensers continue to get
more and more characteristics of the right-click button, whether that's placing pumpkins, emptying water buckets,
or, in recent cases, being able to add chests to tamed llamas, donkeys, and mules. Now, why would you want to automate this? I'm not exactly sure. But for what it's worth, now you can. Number 22. The building community is always looking for new ways to decorate, and since 1.16, campfires have gotten a lot
more functionality there. Now, it's possible to place
food on an unlit campfire, allowing for some kind of shelf
design to use in your base. It seems pretty situational,
but I guess it's nice to have. Number 23. After hours of digging, it can get pretty boring to
break all the blocks yourself, but with the help of TNT
duplication, we don't even need to. And while that's been a nice option, it became an even better alternative when the Village & Pillage
update rolled around, now giving TNT explosions
a 100% drop rate, meaning that every block
you break with these should now drop as an item. Number 24. Let's be honest, dispensers
are an annoying block to craft. Since there's no good
way to quick craft items with a non-stackable in the recipe, it takes a long time to make a lot. But, would you believe it, these used to be even worse to craft. Pre-1.13, we needed full
health bows to craft them, and it's a pain that I'm
glad we no longer have. Number 25. For so long in "Minecraft" history, water and rails have not mixed, which is why it's hard to believe that this rule finally changed in 1.17. Going forward, we're able to place our rails and carts right next to flowing water just fine. And while it's gonna take
some getting used to, I can already see this opening up a bunch of new possibilities. Number 26. Skeleton horses are a weird
feature in "Minecraft." Sure, they look awesome, but they're so slow and hard to get that they often work better
as a trophy than a utility. That is, until Mojang started
working on the aquatic side. No joke, what these lack on land, they actually make up for by being able to ride a skeleton horse underwater, which is just great. Number 27. I feel like "Minecraft" sound design often goes underappreciated. Really, if a sound effect works, then it shouldn't be noticeable, but rather just fitting background noise. So while you might not have noticed that vines now play a
sound when you climb them, well, let's get a listen next
time that you're in a jungle, at least once just to hear it. Number 28. I've never been entirely sure of why certain bits of redstone work. However, the Update Aquatic
gave a bit more of a reasoning. You see, when the lever is switched on, we now see tiny redstone
particles around the thing, which I suppose makes it more fitting? But there's no redstone in the thing. I guess I still don't get it. Number 29. Parrots are some of the most
adorable mobs in "Minecraft," but even though they seem
sweet on the outside, these birds actually used
to be quite a bit meaner. Prior to 1.16, it was possible that parrots would imitate hostile mobs on peaceful mode. So now, they just keep their beaks
shut and let us relax in peace, and thankfully so. Number 30. Look, I don't blame you if you
don't walk backwards a lot. All in all, it's substantially slower, and just about as awkward
as it is in real life. But if you hop into third
person point of view, you'll notice that this
motion now has a new animation since its past. Now, instead of walking
backwards in a rotated fashion, you just walk straight backwards. Number 31. With all the new Nether
blocks that were added in, we've got ourselves
something of a counterpart to cobblestone. With blackstone, we can
craft ourselves furnaces, as well as our stone tools. But strangely, one
Nether-centric item was missing. Well, 1.16.2 rectified that, now letting us to make a brewing stand using the darker stone. Number 32. Eating a pufferfish isn't a great idea. Not only is the poison gonna leave you with a damaged life bar, but the nausea isn't that fun, either. But that latter effect has
actually gotten some changes. Instead of giving off nausea 2, pufferfish only give off nausea
1 when consumed in 1.16.2. That doesn't make any difference, so it's just a pointless change. Number 33. Gilded blackstone stands
as one of the rarest blocks to find in "Minecraft." But if you're really looking
for this block for your builds, then the recent versions
might have you covered. In current generations
of bastion remnants, you're even more likely to find the block hiding underneath bastion chests, so look out for those if
you want to strike gold. Number 34. "Minecraft" is known to struggle when there are too many
entities in one space. So thankfully, 1.17's got a change that's
set to help where it can. In that update, experience orbs will merge
into larger quantities to help with performance. So, to everyone with
insane XP farms, rejoice! Number 35. Have you ever heard the classic adage, "dead men tell no tales"? While that might be true, they
don't forget them, either. Even after you zombify a villager, it still manages to remember
the gossip from its life, and don't ask me how
getting your brains eaten still allows you to
remember things like this, because I've got no earthly clue. Number 36. Endermen and water don't mix. Then it makes sense that since 1.11, they'll take one hit point of damage when they're hit by a
splash bottle of water, although, don't feel bad if
you never noticed this before, because if you hit them directly with it, they're just likely to teleport away, meaning this change
likely stayed underground. Number 37. Lava's not the best for visibility, but when you're in spectator mode, it's just frustrating to be blinded. Well, thankfully, with
1.17's slew of changes, that restriction also got lifted. So going forward, be prepared to properly spectate
the Nether Fortress battle. Nothing's gonna hold you back. And with that, folks, discover that red sub button down below, and have a good one, all right?