- [Narrator] 19 unlikely places to build your "Minecraft" base. "Minecraft" is a sandbox game, meaning you can technically
build anything you want wherever you want, but even then there are
still some locations that remain an endangered species. So today let's talk
about these oddball bases and give them some time in the spotlight. And hey, the YouTube gods bet me that it's impossible to
subscribe to the channel before this house burns down. So, to prove them wrong, light up that red sub button down below. It's free and it helps out a ton. Number one, when you're first
starting out in a world, there's always some excitement
to find in a ravine. For one, it obviously makes
different ores easier to find, but it also gives you
something to explore. That said, even though these
are great for mining around, I really see next to
no ravine bases pop up. But building in a ravine
can have its perks, and you can definitely see that in the different underground cities that people build under here. But let's be honest, folks, finding a ravine already
is kind of a surprise, but when you realize that someone's house is actually in there, that might take me off my feet. And luckily for all of us, it'd be a lot less scary
to fall into accidentally. Number two, for those of you
who like to live on the edge, I'm calling your bluff, because while sure, putting a lava moat around your base is pretty metal, nothing's gonna top putting your house inside of a lava lake. This is next level, and sure, while you do have to worry
about that pesky fireproofing, if you just use things like
pressure plates, signs, warped trap doors and the like, you're actually able to
fireproof the flammable blocks. Meaning that surprisingly, we can get a pretty diverse
block palette down here, and while seeing your impending doom might be scary, even if you
know it's technically safe, I will say there's a certain novelty to sleeping this close to certain doom. Number three, while sandbox
games are supposed to be a no-limits way of playing around in a different world, as anyone who's ever gone
up to Y level 256 knows, there definitely are some
restrictions in "Minecraft." Or so you'd think, because even though there
is technically a build limit along this way, it doesn't
mean we're aren't able to put something different
things up in the sky. Look, you're not gonna be able
to build the fanciest base up among the clouds, but something about that prime real estate still makes it cool even if you don't have many
options to build up there, and you can totally make
yourself at home in the heavens. Only thing is, now you've gotta find a way to get back down to the surface level. Let's sure hope you packed a water bucket. Number four, the End dimension isn't exactly a place
to find new beginnings. I mean, for one, the neighbors
aren't particularly nice. And while a bit of water
can solve that problem, you're still not gonna be able to respawn in the end under any circumstances. But folks, those two
problems pale in comparison to this big thing. Yeah, if you build a base in the End, you better not respawn that Ender dragon. Because even though there are some blocks that you can build with that
the dragon can't destroy, it's still not very fun
to hang around there. So yeah, maybe a base
on the End main island isn't a good idea, but you definitely can't beat
that view off into space, so maybe there are one
or two redeeming factors. Number five, if building on the End island isn't dangerous enough for your base, we're able to take it even further, and by that, I mean
below the ground floor. Building a base in the void is risky for a whole bunch of reasons. For one, just building
the thing might be enough to get rid of all your items with no hope of getting them back. But even let's say you
get through that process and build the thing, it's still not exactly peaceful. At any moment, you could
sail off into the abyss and that would be it. So, yeah, even though it
might look like you have your own little space station
out in the middle of nowhere, the risks of this definitely
outweigh the novelty. Number six, with the 1.16 update, Nether bases have gotten
a lot more viable. But even with that said, I still haven't seen many people try to build up their new establishment on top of the Nether roof. I mean, I get it, it's not the prettiest
site that you're gonna see. It's a lot of bedrock, and
that can get old pretty fast. Sure, it can be a pain
to initially get on top or break into the ceiling, but after you do that,
it's a straight shot to build your base there. Really, of all the options on this list, this might be the most
viable for pretty good base, and if I'm looking to give
myself some Nether real estate, I'm definitely choosing my options up here as opposed to any hideous
underworld down below. Number seven, while ocean monuments have recently become a staple for making different guardian
farms right at your base, I very rarely see people who
actually build their base inside of the ocean monument, and maybe for good reason, it's a pretty awkward
structure to navigate, but one selling point that I don't think many people consider is that if you get rid of all the water, no other hostile mobs can actually spawn in an ocean monument. So while living around an ocean monument might be something other people do, I think you should stick to your guns, drain out the thing, and just take out your unearthed Atlantis. Just make sure you're
ready for all the cleanup you gotta do to actually
make one of these usable. Number eight, Nether fortresses
are a staple of "Minecraft." I mean, it's hard to go around your world without interacting with
one of these once or twice. But even though it's got the
word fortress in the name, I don't see many Nether fortresses actually become your fortresses. And maybe that's in part due
to how many horrendous mobs you have to deal with to actually
make one of these livable. But for anyone bold enough
to actually take the leap of faith and clear out
one of these things, you'll be treated with
a nice piece of land, and hey, for what it's worth,
it already comes filled with a fully operational Netherwort farm. For anyone willing to do it, you are gonna get somewhat
of a reward going on here. Number nine, villagers
make for great neighbors, and plenty of people set
up bases around villages. But their pillager
cousins, on the other hand, not so much. That said, it's hard to
look at a pillager outpost not wonder what it's like to actually live in one of those things. I mean, after you evict
all the tenants, of course. After you make it so that
no illager mobs can spawn, you do get a pretty sweet
watchtower to walk around in, and compared to all the
other naturally generating structures in "Minecraft," this definitely doesn't look the worst. So even though doing
this is sure to make you a voluntary exile, there's a certain amount of joy that comes from raiding the raiders. Number 10, when someone
asks if you want to stay in the dungeon, it's normally
not in your free will. And there's a lot of reasons why, it's a pretty uncomfortable
place to convert. But if for some reason, moss
goes great for your aesthetic, you're not gonna find a
much better place than here, and if you ever need a few roommates, then just let the spawner run and bam, a whole bunch of new friends
for you to hang out with. To be Frank, this is pretty
low on my list of places where I'd want to move, but to the homeowner's credit, they do leave out some
chests for you to use. But as soon as you refurbish
one of these things, then you can definitely see why people would much rather use these for a spawner farm than
anything else you can do. Number 11, while soul sand
valleys have made fossils a much easier thing to find, if you're in the overworld, they're still a tough pick. Truly, coming across one
of these in your world is a definite rare treasure. Meaning if you're gal one
of them in your sights, then obviously you'd be
in pretty rarefied air if you were to make your
base in around a fossil. Few people even get the chance
to see one of these things, so building your base around
them is a definite huge flex. And while living in a giant skeleton might sound like pretty weird territory, most of us live in
skeletons from day to day. And more importantly, if you
build one of these things, you may be the first ever
person to put your bed right next to a rib cage. Number 12, "Minecraft" is home
to some famously rare biomes, and while many of us are plenty familiar with the iconic mushroom fields biome, folks, that's barely even
scratching the surface. You see, while the mushroom fields biome will cover 0.056% of the overworld, what we've got here, a
modified jungle edge biome, covers 0.00027%. So if you were to say, build your base in one of these biomes,
you'd definitely be one of the few people in
history to ever do that, making you the Kings
and Queens of the jungle and then some. Number 13, as any
interdimensional travelers know, 1.16 added in a whole bunch
of new biomes to the Nether. And while some of them
lend pretty beautifully to new base options, a soul sand valley is
a pretty awkward pick. You see, sure, you have a
lot of open area to build on, but folks, the different ghast fireballs that you'd have to deal with while being on one of these
things is annoying enough to make most people not even touch it. And while the only redeeming
factor might just be that you can get soul speed
to work wherever you run, just take some of that soul soil and move it over to your actual base. It works so much nicer over there. Number 14, I think at some point, many of us have dreamed of
living on a pirate ship. And while that sounds cool, most of us don't really
like the option of staying at the bottom of a shipwreck. Look, there's obvious
problems here, like drowning, but you really can't argue with the kind of waterfront
property we've got going on. Plenty of people already use conduits to live in ocean Atlantis-style bases, so why not try to save this salvaged ship? Unlike a real pirate ship,
you don't have to worry about any accidental explosions down here, and better yet, when you take the time to actually flip one of
these different Titanics, I think that actually
makes you the captain. Number 15, zombies are all too common of a problem for villages. I mean, with a 10% chance that every midnight in a
village, a zombie siege starts and wipes out the population, I'm sure most of us have seen this happen one too many times. But a place for you to
turn that undead negative into a positive is by
living in a zombie village. These abandoned ghost town
villages only have a 2% chance of spawning in your overworld. And while it's gonna
take some time to find, here, having untied roommates is a feature and not so much a downside. Just make sure to keep all of
them out of direct sunlight. Otherwise you're gonna have more than one ghost town on your hands. Number 16, while having your base in a rare location's tough enough, having it on the move is even tougher. You see these bases, unlike
humans, don't adapt too well to the nomadic lifestyle, but if you're willing to
set up a mumbo jumbo style flying machine, then you can
sure have a house on the move ready to go. But definitely the coolest part about it is that it is actually functional. That is pretty fun to see, and it definitely makes moving
a lot easier of a concept. But just make sure that
when it's time to stop, you actually have plenty
of obsidian ready to do it. Otherwise you'll just
have to cut your losses and move on, because Lord
knows your house will. Number 17, desert wells
do not seem to do much, but for the technically minded, you can actually build a pretty sweet base inside one of these things. All you need is a hidden entrance right at the base of the water, and just like that, you'll be able to go into a new founded base right
there underneath the desert. For one thing, like we said,
it is pretty inconspicuous. So unless the outlookers are in the know, they're not really gonna
be paying any attention, meaning that your little
safe haven gets to stay that little bit of oasis this right in the middle
of that sea of sand. And while what we have goin'
on here's a lot of work to put into, well, a well, that feeling of dropping
into a hidden base just like this is pretty hard to top. Number 18, while "Minecraft"
doesn't have anything like zoning laws and the like, there's somewhat of an
unspoken rule in an SMP that because there's so
much land to build on, everyone should get their own space. But that little guideline just makes it all the more unlikely that we live underneath your friends base. Folks, if you hide it right,
then you can make sure that they'll never catch
on to what you're doing. And just like that, you'll be able to get a
pretty sweet piece of property without having to pay any of
the rent that comes with it. Just make sure that if you do this, you can't get stingy on the way you build your hidden entrance. Take your time, find the shadows, and make sure to stay hidden. It'll definitely pay off. Number 19, while living in the End definitely has its drawbacks, I think even less people want to live in an End city stronghold. We already reach problem number one, which is of course the shulkers. Now, in fairness, these don't respawn, so if you kill all of them off, you're not gonna have as
many unwanted neighbors. However, that doesn't actually do much to make the actual city
all that more livable. And again, you can't respawn in the End, so if you really go all of
these thousands of blocks out to find an End city, you better make sure you're
not getting too risky, otherwise you might die and
never get back there again. I think it's why most of us
just get the Elytra and bail. There's really not much reason
to stay around these places. And with that, folks, put a roof on that
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