- [Narrator] 23 "Minecraft" glitches that are actually helpful. With a game as open as "Minecraft,"
glitches are inevitable, and while most get patched
out in between updates, some become a staple of gameplay. So if you're looking to get ahead, these glitches might just do the trick. And hey, the YouTube wizard bets me that you can't subscribe to the channel before this arrow hits me. So to prove them wrong, launch to that red sub button down below. It's free, and it helps out a ton. Number one, seeing through
walls would be a super power that most of us would love to have, but Steve isn't exactly Superman, so the idea is a pipe dream. Or it would be if we stayed at this FOV. See, the way that field of
vision works in "Minecraft," if you drink a Speed II potion, and then turn your slider up to Quake Pro, then you can get some really wide vision, and then all it takes
is lining yourself up next to a wall, and the job is done. So if you suspect that your friend might be hiding things around your base, this might be the perfect shot to find it. And it'll make Grian's job of
hiding his even tougher to do. Number two, with the 1.17 update, spectators are finally
able to see under lava, which is great. It allows for some new fun angles, and it doesn't mess with the balancing. But while that's nice for them, us in survival don't have the pleasure. As it is, even if we drink
a Fire Resistance potion, we still can't see
through the burning magma, but that all changes when
we add a slab to the mix. Now, with this half block, we can simply swim underneath
and hold the jump button to see through the lava layer. And while this seems like a
natural fit for the Nether, it even works in the Overworld, making diamond hunts even simpler. Number three, since the 1.16 update, the Nether has been a lot
more dangerous to traverse, but while we do have new hostile mobs in the way of piglins and hoglins, there is a glitch that
might help ease the pain. Now, to pull this off, hold up your shield the second that you go through a portal. Then, after the dimension loads in, you'll find yourself on the
other side, virtually unchanged. However, the game keeps
your shield held up even while you're attacking or sprinting, meaning you can fight mobs as usual while still blocking their attacks. Now, the glitch doesn't allow you to eat or place blocks while you're doing this, but the other payoff is pretty worthwhile. Number four, "Minecraft"
has a surprising amount of flying mobs, but while we're all familiar
with blazes, phantoms, and bats on that list, there are two unlikely
candidates that also fit. Even though a strider doesn't seem much for aviation by itself, these things can actually
be persuaded to the skies. Through the help of a fishing
rod and a scroll wheel, all it takes to do this
glitch is switching on and off of the item rapidly in your hot bar, and bam, just like that, you can fly, or at the very least, fall with style on the back of your strider. And hey, the same even
goes for pigs and carrots in the Overworld, though they'll have a rougher
landing than the Strider does. Number five, in a lot of ways, single-player can be a much
riskier operation than a server. At the very least, you've
got no one else to blame if something goes wrong. So say you're playing by
yourself late one night and happen to stumble into a Nether river. Now, the situation does look pretty dire, but not unsalvageable. You see, one major exploit
in the single-player system is the ability to pause whenever you like, and that's where the
saving grace comes in. By quitting and rejoining constantly, you can use the brief seconds
of spawn protection each time to maneuver yourself out of the situation. Is it cheating? Sure. But hey, who said
exploits have to be fair? Number six, hidden doors
are a very slick system to show off in your base, but at the standard levers and buttons make for pretty bland input to use. So that's where we need to get creative and resort to this
classic bit of knowledge, Arrows and Enderman don't mix, meaning you can't even land a shot on it if the mob is stuck in place. So if we were to tuck the
Enderman in a mine cart like such, you notice how any arrow shot at him will physically bounce off,
and even go through walls. And if we happen to tuck a target block behind that very wall, then this becomes our brand new button, and
quite the spectacle too. Number seven, x-ray vision
sounds like a dream come true, or at the very least, an illegal hack. But that's a shame, because
this feature could be essential for torching up all the caves
around a base or a farm. So to solve that problem through
a glitch instead of a mod, we'll just need a composter and a piston, simply tuck yourself in the
composter, flip the switch, and you'll be pushed down, now with the ability to
see new bright caves, which is cool, but if you're early game and don't have any redstone to your name, then don't sweat it. You can also do this with
falling gravel blocks like so. So if you're looking for caves nearby, maybe try this instead. Number eight, one of the
often unseen limitations to "Minecraft" is the idea
of the entity cramming limit. And while most of us don't
breed enough cows, sheep, or villagers to see this,
there might be a practical use if you come close to that number. As you'll see, there's a
certain amount of force given to the player when
another entity pushes them, and this can get really obvious on a one by one crammed hole. So if you were to take
a chunk of these mobs, fill up a space, and then start
jumping in with an elytra, and their small pushes might
be just able to give you enough momentum to rocket out of there, making this both the weirdest and the most effective
elytra launcher I've seen. Number nine, roller
coasters are a great thing, but powering a mine cart is not an easy or cheap task to fulfill. So instead of wasting
hours away in the caves, hunting for gold and redstone, why don't we find a cheaper
motor up here on the surface? And for that, it might be time to fire up the villager breeder. Now, I've talked about the
benefits of mixing boats and mine carts plenty of times, but we can actually take it up
a notch by adding a villager to that very boat. At that point, the car keeps moving along at great speed on that track, allowing you to hitch a ride without ever running up
the cost to go with it. Number 10, Bedrock Edition is known to have more than a
few quirks in its code, and while some of those
can be infuriating, others are just hilarious, like how you can make a
fully functioning zipline in your "Minecraft" world. No joke, if you start
swimming in a water column and then step out, you'll still be swimming, even in midair. From there, give yourself
some chains as a ceiling, and you can sail along this
without a care in the world. Granted, you'll need to
make sure to have blocks above your head to stay in that state, but that's a simple
trade off for the chance to break the game's physics engine. Number 11, end portal
frames, much like bedrock, are supposed to be unbreakable. Though, just like bedrock, that unbreakable tag is
really just a suggestion, not much of a rule. And sure, while we could
in theory break these the same way that we blow a
bedrock in the Nether roof, a much simpler option
is finding some fungus and some bone meal to do the job. If you sprout up a big
red mushroom like such next to the portal, you can wipe out three frames at a time, all while keeping the
actual portal intact. No joke, it even works if you get all of the
portal frames busted, letting you design your own
portal frame and then some. Number 12, and after breaking
your end portal frames through one way or another, now you've got the perfect
opportunity to make yourself a sand and gravity block farm. Through the help of slime
blocks in the end portal, we can bounce these blocks
into the next dimension, and let's not mince words, duplicate them. And you might ask, "Why
even bother doing this?" But since sand isn't renewable
through intended methods, then many technical
communities have decided it's fair to duplicate sand
blocks through this method, though I'm honestly not
looking to pick a side in that argument. If you want to use it in
your world, then here's how, but if not, don't sweat it. Number 13, starting a
farm is a slow process, and while bone meal
might help you cut down on the growth cycle, can still be a pain to break the crop and get a measly return. Though, if you look over to
"Minecraft's" loot tables, we might be able to tip the scales. You see, the way the Fortune
III enchantment works, we can even see the benefit when we break our carrots and potatoes. So sure enough, the next
time that you go to harvest, maybe bust out the Fortune III pickaxe instead of your fist, just that simple change
could net you an extra item for each crop planted,
which trust me, adds up. Number 14, finding a reliable
fuel source in "Minecraft" is a tough concept. Whether it's charcoal or blaze rods, these farms take a lot
to get up and running, and all the 1.17 updates should have made the choice obvious, unfortunately, we still aren't
able to take lava buckets out of the lava cauldrons, making renewable lava farms
a far cry from automatic. So if you're fed up with
all that set up too, then these carpet machines
might be the easy way out. Make no mistake, this is item duplication, but if you're cool with that, then this new found carpet is sure to keep your
furnaces up and burning for the foreseeable future. Number 15, elytras are great for flying, but hovering, not so much, which unfortunately makes
these really impractical for any kind of precise action
like building or mining. But if you're looking to keep
the precision of pillaring or bridging without
leaving anything behind, then scaffolding could do the trick, and no, not like this,
but rather like this. You see if you spam right-click enough on the top of a scaffolding stack, you'll eventually see a floating
bit off in the distance. Now, this isn't a real block, and it's only visible on the client side, but you can walk on it just the same. So if the server has flying enabled, this can clearly help out for
manhunts or master building. Number 16, Looting III is
an amazing enchantment, which makes it a real shame that Mojang only intended it for swords. Though, even if Mojang
intended it one way, that doesn't mean we have
to play by those rules. Through the help of the offhand function, it's possible to throw a ranged
weapon in our second hand and still have the looting enabled. From there, whether it's instant health on a bunch of zombies, a bow for creepers, or
even snowballs on a blaze, the Looting enchantment is
applied just like the sword, and better yet, no damage is actually done to the looting weapon, letting you get away
scot-free and still benefit from the tool's power. Number 17, if you don't
have an ender chest, then hiding your valuables
is a tricky business. And while we've talked plenty
about the creative ways to stash your loot, this might just be a new favorite. While playing in Bedrock Edition, if you push a block
into a chest mine cart, then even though it's still there, you can't see the entity. And here's the best part, we
can open it up just the same. Just make sure your
crosshair lines up like such where you can't see the
outline of the block, and then you'll be safe to
tuck something in the bookcase and know it's safe and sound. And hey, as an added bonus, finally bookshelves have an actual use. Number 18, beacons basically
define the later stages of the game in "Minecraft." But what these are good for in
Haste, Jump Boost, and Speed, apparently they lack in regeneration. Now that's not to say that
they don't give regen, clearly they do, but a glitch in the code
prevents these beacons from giving the full
regen after activated. So to change that, we can fix this glitch with another exploit and use this system to deactivate and reactivate
the beacon for a fast regen. Going from a full region of 72
seconds with the normal one, it's roughly 51 seconds with our modified. So if you're looking to save some seconds next time you're in danger, then this workaround's what you need. Number 19, if you're not prepared, the wither can be a tough boss to fight, but one of the biggest pain
points of fighting this thing is just how destructive it is. So if you're looking
to score a Nether star without leaving behind a giant crater, and I suggest we take this
dilemma to the end dimension. Here, we can dig
ourselves the perfect spot to fight the thing, and that's of course right
underneath the Dragon's fountain. Down there, if you summon a
wither like such in the ground, then it'll spawn inside
of the bedrock barrier. And from there, you could
choose to let it suffocate or attack to your heart's content, both for an easy win. Number 20, let's face it, there are a lot of
benefits to going on top of the Nether roof. You can build gold farms, Nether hubs, and all without burning in lava. But even though it's nice
to be on top of the world, some things only exist in dimension below. So to fix that and bridge
the gap between the two, a classic solution is to
break bedrock like so. So if we manage to pull
together some TNT, pistons, and plenty of trial and error, we can break through the unbreakable block and reach the underworld below. Though, just remember where in the roof you came in in the first place. Otherwise you'll be
breakin' a lot of bedrock only to find more bedrock underneath. Number 21, keeping mobs out of your base is not a small problem by any means, especially on harder difficulties, but if a massive wall isn't
exactly matching your aesthetic, then we'll need to find some other avenue for stopping these foes. And luckily, there's an
exploit in their pathfinding that allows just for that. By digging a big trench like such, filling it up with string, and
then placing carpet on top, we can walk across just fine,
but the mobs will be left on the other side, completely clueless, allowing us to use a lot
more color inside of the base and perhaps building one
of the prettiest moats that you're gonna see anytime soon. Number 22, finding buried
treasure in "Minecraft" is easier said than done. Now, sure, it's easy to find the buried treasure maps themselves, since they stick out in big sunken ships, but actually finding the
place where X marks the spot, it's not as simple, and while there are plenty of little tips to help you pinpoint it,
if you're on Bedrock, the solution is as simple
as a Riptide trident. By launching yourself into
nearby walls and the sand bed, you can glitch through the
blocks and find the chest just like that. Is it the most practical method? I'm not entirely sure, but when it's this ridiculous, I'll gladly take another
excuse to use my trident. Number 23, while
"Minecraft" might not have the most accurate physics
engine on the market, there's one thing that's true in game and in real life. You can't walk through
solid matter. Or can you? Now, surely you can't do it like this. But with the help of shulker boxes, the line gets a lot more blurry. Since these containers
expand their hit boxes when you open them up, we can use that to push
ourselves through solid walls. Place it facing this way, open it up, and find yourself squeezed
out on the other end. And you can even use this for hidden floor entrances like such, just leave a gap underneath
and a block over top, and you'll disappear in
a pretty sneaky fashion. And with that, folks, glitch
that red sub button down below and have a good one, all right?