Yo vs. slam - Wandering Warriors Cup Ro32

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
hello everyone we are back and this is the last set of the round of 32 wandering warriors cup i'm gonna cast uh last one of the weekend thank you again to t90 and dave for for hosting the event last set is going to be between mr yo and slam very strong players i'm excited to see how these games come out for one of the most excited sets this one the other one i sat i was most excited for this weekend was licks viper so very strong players i'm excited to see how it plays out let's see we have persians lithuanians italians celts burgundians and huns for you i don't believe we've seen huns before and we have chinese mongols japanese berbers malay and indians for slam yo has picked compass and houseboat slammers picked boundary ball and brawl and grapple and without further ado let's get started i'm just really excited to see how these two play out on nomad i'm expecting persians i guess from mr yo seen as they are ever a favorite in nomad top tier sieve at least everyone's been playing the mass oh lithuanians made it into the pool usually little waiting has been banned a ton this tournament with the ladies into the pool mr yo spawning in the red is the red lithuanians over here in three o'clock position and over here in the nine o'clock position as the blue japanese we have slam so i guess without further ado this is a oh it's already been interesting uh this is the wandering warriors nomad where has potentially a big inside pond sometimes it connects to the edge sometimes it doesn't and slam has gone for the safe inside pond yo has gone for the outside pond and if you'll notice the snowmed doesn't go all the way around one side is always covered in a wall but three sides are open so these two are not gonna be able to touch each other at all with their docks there's gonna be an aggressive play it's gonna be with two uh second dock uh lithuanians let's talk about the sieves a little bit uh they're very popular with the starting food you can have everyone on wood and get out faster fishing ships essentially kind of like persians get that free fishing ship to start yeah and it looks like first fishing ship is already for lithuanians again they can just send everyone on where they don't need to have anyone harvesting food yet still building villagers get those extra fishing ships out and then start harvesting food japanese do have the better and cheaper uh return camps many camps lumber camps mills those are always very nice especially on nomad uh it's nice to know grab berries mill some deer and all that stuff being cheaper uh it's good you're never gonna get on nomad so being able to adapt to the situation is very strong for japanese they're also one of the more popular sims tournaments but i don't believe we've seen any of these sieves on nomad before i believe we've only seen these sieves on other maps i'm excited to see how to compare and nomad four fishing ships to two so yeah again lithuanian bonus matters a lot 15 bills to 13. so it looks like somehow yo placed his tc faster or his his uh bills were closer together loom no loom for mr yo loom for slam no loom for slam but still everyone's got tons and tons of food it's looking like fast castles having fish and chips maybe fast castle for lithuanians i mean do they know that they have opposite side docks okay slam knows about yow's doc yo who does not know about slams doc but he has scouted almost all of the edge of the map so maybe he knows he's going to fight out very soon okay so they're going to soon know that they're opposite side docks both have same up times it looks like minute 20 minute 40 so very close in terms of up times one more vel one more fishing ship for yo and here's the aggressive dock is that in line of sight let's go to one time speed things are picking up yo has no idea there's gonna be aggressive dock there slam does he know about joe's dock and slam does know so slime gets the heads up all right but you're gonna hit feudal first so i think he makes a fire ship in the middle oh two docks in the middle is that too much for this small area of water but double fire in the middle and yo thinks he's safe i almost guarantee he thinks he's safe yeah he's not gonna do anything on the outside slam also is going to build a second dock in the middle but can he catch up six fishing ships is kind of a lot to take out even if there's not ton of food in the middle fire galley up here fire gail over here is three dock fire galley especially two for the middle not worth it four docks in this middle pond it's only three more deep fish especially because these are japanese fish and they're harder to kill maybe maybe it's worth it for slam first fires come out and just pass just passing just past okay now he starts hunting but again these are japanese fishing ships japanese fishing ships are hard to kill and first fire comes out for slam two to one still and we got the repair vote though but two to one with repair veil i think should be good for slam their parallel will help to carry now two to two two fires against two fires zero needs to save one okay good job slam even with the later update we survive oh and the demo comes in right away demo comes in right away from yo and you can kill a villain as well as a ship it does phil and ship is gone okay fire ship trades one for one though but the killing of villa is nice how are we doing the outside dock outside dock yo is being chased everywhere from these fire ships but he's gonna start building fire ships of his own to hold so it looks like crazy water pressure on two sides even slam going to the north it looks like he's doing another dock just trying to get his own safe fish not trying to compete somebody yo has conquered the center pond not going up in the north even in this outside pond it looks like yo is still doing okay with lithuanians somehow he's competing against those tanky fire ships two more fire ships come out though in the middle there's crazy action all over the map it looks like joseph was a fire ship oh trying to get us around with the fishing chips and this is what i'm worried about for slam there's only three more deep fish and the deep fish are oh maybe there's four i didn't see that one but they're right behind joe's dock is that really safe is it worth it to build a third dock here looks like yo was stabilized on the outside fire ship is coming around but it's very low hp you must know that this thing's the north that's where they came from okay fire ship's still going toe in the middle new demo raft from yo i could hit two i could hit two sinks two ships three if you won fires in the middle slam's gonna run away but he has no repair fills to save it looks like that fire goes down slam is going demo rafts he's going demo rafts to try and save his fish outside just giving up i need to stop clicking on those stocks i just keep leaving those bells all these navy noise probably the worst parts about water maps in my opinion just the battle drives me insane but look there it goes there's a good connection on the demo hits two but not enough to save everything still in the north free fish yo doesn't know about them so that should be good for slam i think i'll be happy about that but all of his fishing ships are going to eventually go down in the middle no more production no more production fishing ships i think slams get up in the middle he's close to going up and so is yo yo has the buildings but slam doesn't it has tons of wood too 400 wood i don't know what he does with the wood slams can start producing fishing ships out the back maybe slams can compete for this side of the fish but there's still fish over here for mr yo you always the resources to go up slam still needs the buildings and 100 some food market coming blacksmith company okay slam's ready to click up to castle first for you and look at that idle tc time 16 seconds for yo 59 for slam slightly better for you 33 bills to 30. what's gonna be 31 before i click up maybe 32. no he tries to click up right away he uses the market okay 33 31 bills roughly 40 seconds faster for mr yo looks like sneak phil is running around but it is spotted your nose is about to sneak wherever it is going and now we found the fish in the north the fish in the north no longer safe look at these sheep scouting we see he doesn't want to waste villager time or our fishing ship time around but look at his sheep i haven't seen that before this is joey's vision he sees everything except exactly where the tc is but basically it was everything on the map and these the sheep are scouting for any attack along the shoreline kind of like that for mr fire ship trades it looks like they're paravila's in time it looks like slam trying to win water in the bottom but there is a demo let's see how the demo works it could kill some villes it could kill villes with a demo no no villes but he keeps them away and gets the ships in the end ducks in the middle they're gonna go down but slam has saved the north too far away for freya to get to not worth it i wonder if they still will compete in castle age and here's the sneakville for the sneak dock and does mr yo see it with his crazy sheep scouting no it is not one of the few places the sheep is not aware of and three tc's right away for you he's like all right i'm just gonna boom i've done enough in feudal age now we boom three tc's immediately yo and slam on his side war galleys gonna fight for water war galley as well for mr yo i guess they realize water is important still first to click up war galleys very huge for this fishing ship over here you're always gonna start losing a sheep but i think they did what they needed to do second sneak doc from slam this is how he wins water gets back on water second tc for slam as well he's gonna boom but three tc against two slam he's gonna be behind he needs to make something happen but maybe it's these sneaks sneaky ducks on the back of yours base oh if you send one he's gonna know he's gonna know exactly where it is because this sheep isn't turned yet now he sees that sheep turn yo has scouted now that these are coming and he's gonna know exactly where these docks are and where these boats are coming okay maybe that alerts him to another doc there he didn't see a demo before demo gets four nice demo from slam really nice shot maybe yo not paying as much attention to the mini map as he should be demo suicide itself against the fishing ship but yo has the center upon us maybe he feels safe i think you want to notice this is lithuanians is relic control i already have the monastery for mischief that's what i was looking for hit those four extra rollouts and you will be in a strong spot with paladin's extra attack but slammed with the japanese they have the meat shredder helps those halves destroy cavalry with their fast attack speed and large bonus damage fire versus fire ship combat you always going to find the dock very soon if you don't know where it is with this villager it looks like two ships for yo one for slam assuming the second one goes down so one for one but very low hp i don't know if it can be saved i know fish for yo where's joe's fish four i think he lost him all he's been rebanking them i think he'll lost all of his fish with that demo raft that's nice to place them and here's the third tc for for slam he goes for the boom approach he sees nothing is happening on land might as well go on water okay what's both horse collar wheelbarrow only for yo 57 to 42 workers so again slight benefit on yo i don't know how much longer these fish the docks will be of importance there's some deep fish over here a little bit along the back i guess quite a long time for you to completely win and castle on the hill okay it just goes for the safe defensive castle and i try to go forward not trying to do any shenanigans just a safe castle in the back it'll protect his half of the map very nicely slam trying to steal the relic away from the lithuanian so that's smart but there is gold and stone still at stake okay phil's gonna see the castle no landing needs to deny this so i was gonna claim this half of the map so where do you place the second castle to claim the second half of the map mr yo it looks like he's trying to find out he's placing his outpost to do some scouting where are his monks mr yo one's pulling back a relic one is standing there enjoy enjoying the view tuck into a sheep his little goat herd over here okay but looks now the black docks have been scouted for slam 12 villager lead but i think it's relatively even i mean winning water is nice you'd rather win water than not but it looks like slam's still fighting for water these two docks three extra fire ships but i don't think there's that much benefit from winning water at this point i think it's gonna be about the land and you always gearing up for the long game with that castle i mean slam is on top of these relics this is two number number two coming in three and four mr yellow looks like he's going for this one's probably going for the far one over here yep one more for the close one so he'll got three relics that's not bad without missing blast furnace you need two to at least equal blast furnace three relax gives you an additional one attack which isn't bad now the water fight continues demo demo but perfectly split perfectly split yeah i can't do anything about that slam amazing split against the demo and now don't tell me tries to win water again in the center pond slam there's no more food in the middle oh my goodness you really think fish traps from yo are gonna be that important right here this is the last deep fish spot with 50 food slime even has fire ships or yo even has fire ships against this he's got tons of fire ships come on winning the middle pod is not that important slim i think giving up the mental pond you'll have plenty of chances to come back and that is three relics for slam he gets the far one first this one over the corner the monk was just there but missed it only two relics for yokes that's the equivalent of having blast furnace so now it's basically generic paladins for him but he doesn't get bonus attack in the lightest which is nice as well but again how can you compete against the crazy helps the super helps from slam slams already building second barracks he knows eventually once this boom is done he's gonna be dealing with lithuanian knights however lithuanian skirms with tower shields very strong very hard to deal with university slam's gonna be first imp slam is the resources for amp yo is already on the way two more minutes for yo three minutes for slam so only one minute here's the castle to build travis but i mean he's at the trip down in range of this castle walling his base in half preventing okay i like it he can always move back and forth but but you always gonna have a hard time switching sides i think as slam you need to castle one of the sides 600 i don't know if you do the left or the right and it looks like wall is coming in he's going to be worried about run bys with the paladins and this looks like a castle as well slam thinks better of it no light tastes gonna get converted gotta be careful they back off and these castles i think are too far to treb they'll be at least prone to pick-offs i think the trump would have to be like here kind of in no man's land so this is pushable pike upgrades also coming from slam 85 vel's against 96 very similar booms very very similar bill counts 34 food 34 food right on pretty much for each other second castle for yo goes up over here okay so he was tightening the noose i saw that game yesterday between licks and viper nose controlling the area is good let's control more of the map but this castle can get denied maybe with good monk micro peeling all of these all of these bills away but the pikes need to be attacking the bills they shouldn't be attacking the uh there we go it shouldn't be attacking the castle castle at 80. yo right-clicking right-clicking castle 87 pikes do pitiful damage against bills castle at 92 castle at 95. fourville's my chopping right now 99. okay 100. castle comes up light tests walk all the way around the map and now fishing chips are trying to bore a hole in here so you can connect his forces again and here we go cav archers for lithuanians suiciding them into a castle for now is good but i don't think slam was ready for a cav archer switch so we see all the archer rangers coming preparing for the skerm defense i'm assuming unless he's thinking arb which slam might want arb anyway let's see what the first upgrade is elite skirm or crossbow he's going arb okay crossbow actually reduces the amount of time it takes to produce archers so you always want to get that one first with your first archery range first tram is out second trap is coming this castle may not stand forever [Music] and slam ggs slam thinks he needs more time treb on this side where these lightests are going to pick off this trap slam ggs yo 1-0 well nicely played from yo slam had lots of things sneaking ducks here sneaking ducks here try and sneaking docks in the north a lot of sneak things but yo with great scouting sheep all along the edge of the map i've never seen that before but that is that is really nice from you really gets a huge vision you can see everything that's going on knows the opponent has no army just builds nice big castles on the hill controls part of the map and out boom slam so game one for yo all right sam's gonna pick between either boundary brawl or graupel as we load into the next game again these maps seem kind of like similar to me where everything has a ring around it they at least look very similar even if they don't play very similarly in my mind maybe just need to get a little bit more experience with these new maps all right here we go into groupel two times speed so in the blue as the berbers slam he's gonna build a tc over here pretty much at the the nine o'clock the three o'clock in the red as the italians it's yo okay i have to double check the map list really quick but italians here berber's here i'm assuming meyers is in the pool or maybe slam is berbers he's gonna use berbers from for mayard i'm sorry he's got mongols so you can use berbers here and stuff mongols for mired yo wants to play this like a heavy island one we know things like compass turn into more island maps than grapple grapple seems like there's not enough food in the middle it's really worth contesting about so i don't know about italians on this map oh look at the stock oh not enough room to build a dock but bill might be able to deep fish maybe that's a visual thing i don't know if you can walk in a little patch of ice let's see i know tried it but it looks it's too far i thought you could too it was a visual thing i thought i could right click on some deep fish that'd be kind of crazy for your villagers harvesting deep fish to a dock all right transporting him back transporting back yo with a little bit of idle time 30 seconds compared to 10 from slam no one has pulled in their bores yet still going for some sheep yo expanding over here he has the first bore he has bloom loom also for slam he pulls in his first bore okay board goes down again we have the transport ship pathing um i don't know how you call it i think when you mess with the pad thing with the fishing ships and it looks like slams just scouting making sure there's no hidden docks maybe he just wants a vision he doesn't care about messing with the pathing he just wants to see what's going on oh oh here it is oh nope nice scouts again okay here we go for the wild boar we do have cheaper fish ships for italians that is one thing to know there's not a lot of fish to fight for in the middle but there is enough that uh it is worth going for but faster uptime from slam so i'm going to click up first you guys are behind them yo what 40 seconds behind let's go down to one time speed all right gold mine sell him as a second doc he's gonna be fighting for water yo already has the gold mine where's his second dock but i'm assuming he's gonna go a second doc you don't go italian stick it to land right there's no mind game that's that good with italians unless you think general wheeze crossbow kills everything berbers can make no paladins no camels no cav uh camel archers if you get enough genomies crossbow man but that would be quite bold oh second back in the middle firm mysterio okay there it is so my studio does go for water two fires for slam sam gets town watch wants to start scouting let's see what happens when the fires come out all right yo hits feudal okay galius you're always going for the galley opening again galleys need numbers well enough numbers galleys are good but without the numbers galleys are poor fire strips are good one on one two one one stuff like that galleys really need four more anyone fletching ideally first fishing ship harass comes in first to get click up does get that privilege two galleys come out how good are the fishing ship blocks how good are the fishing ship blocks and it looks like slam's going for fishing ships he doesn't care about the galleys i don't know if that's the right call you know you want to keep the galley numbers low attacking one on two isn't that bad especially because you know you have faster reinforcements third dock already from slam somebody's producing three fire ships at a time and look at that fishing ship block blocking yo in you're gonna try and get a second fishing ship i don't know if you can it needs to run gally here maybe we can take off some of some slime's fishing ships another fire comes in fire's gonna be attacking the galleys as these galleys running away two fires again and let's get just a blood bath in the middle no one can fish no i can fish comfortably people are losing ships looks like all of you always fishing ships are gonna get down to these two fires you always just gonna try and get enough fishing ships off of slam to make it worth it in his eyes he knows he can't compete with the fights yo down to three fishing ship one is here doing nothing get onto one galley gives up water as italians gives up water berbers do get faster moving ships which is nice 10 faster like their villagers as well it looks like slam wins water however yo gets castle yo thinks i don't care i'm going castle age i can win late i don't need water as italians slam is not close to clicking up slam's getting worried he's walling going for the shore fish i know at least one of the players drafted indians i'm not sure why indians weren't used ungrouple we know how strong they are on this map with tons of shore fish and here we go stable scout's coming in this is how slam compensates for the later click up he's gonna have tempo it can deal damage however yo i don't know if he's gonna be that worried about this everything is in range of his tc he's probably gonna plop down another tc where he tries to go next so is yo even worried about scouts no barracks is going to be annoying though will not be able to to play spears one scout one in the queue two scouts how many do you wait for before you go i think you go as soon as castle is hit you know they're hunting for that uh tc spot that's the most you're gonna have that can potentially delay okay castle's coming in it looks like more docks from slam dunk so i'm just saying okay we're basically going to win water i just get the rest of the food there's not a ton but i'll get it yo goes with the three tc's right away both on stone so you can have a castle at any moment as i said about generally crossbowmen there's tons of stone on this map scout's gonna come through and they're gonna be very upset what they find let's see tc they can't touch and then i'm going to see this tc over here okay they're going to see this tc over here one scout might not be enough to deny this though yeah i think one half hp's guys enough to deny so you'll get three tc's right away and now slam size needs to click up immediately he does have water though it's plenty of food for now how many tiles of fish are there still only two tiles of deep fish no we have to count these ones too four only four tiles of deep fish left and it looks like here come the scouts couldn't kill a ville no tc is too strong all right three tc's for yo getting bowsaw has a horse collar now he's gonna start the farm has the barracks and i can start getting spears honestly i think the barracks are just for show how do you get the castle and you build general ease and everything berbers have are mounted everything burpers have is mounted watchtower trying to pick him off stone i like it but there is a stone that cannot be attacked you always get a counter tower with two bills against one i thought three rules against one sorry so i'm still trying to get damage really tower failed attempt tower for you i was just gonna go probably to deny that scouts can't do much all right you he's very happy to play this sim cd and here we see armor coming in armor one for nights nights on the way siege workshop second stable slam's going all in maybe he thinks he's too far behind and ville's already he's only behind five but it's gonna get worse he thinks all in this is the way to go this is the way to play maybe he's also worried about that generally his late game fireship is keeping an eye on everything on the front very nice and slam has complete map control so we always can decide to add tcs later if he wants all right monk's coming in that's gonna be very nice for you tower is up siege workshop coming up two nights here comes the siege i hope that the siege workshop can fully be denied because that tower is there see each workshop comes up now they're going to micro the strategies are set in now it's about execution two minganells yo almost has one gotta keep the ships away from the monk makes everything a little bit more scary now nights as well and making up popping out of yo's workshop can be scary from slam as well so i'm gonna try and attack a different point something can try attacking these guys from the gold with the scally if those are running away killing these villas would be really nice from slam yo doesn't have the food economy to support everything he has a huge idle times 50 veils to 41. slams it in this a lot more than he thinks probably yo using the markets hunting down these bills is huge for slam he's he's only behind six villes building a second tc yeah i think slam has done enough damage he knows he can try and boom this out he doesn't have to he's not gonna be too far behind in bills to the tc's now he's still very much in this tc from slam as well okay so maybe the game is even those fishing ships really helping out slam oh that was the mega nail behind that transport ship to even see it one for one though trade slamming you and now yo was the three tc's right away a bad play would it have been better to do something else first get some archers and then tc behind it knight's night in this gold this goal is this ranged by galley so that's difficult also for you i think you always gonna need to place this castle in the right spot monk's coming he needs to place his castle in a good spot to hold something something with this castle but monks shouldn't walk directly next to the knights this is too close okay deletes them okay they were sam wasn't paying attention he come to the castle texas texas gold pricks fro town center slam nose and monks are out of position but i can't really dive i think yo can use a small amount of gold and is a crazy amount of stone to keep building castles and this has got so much stone i do think castle's genoise is the way to go usually the problem with their noises don't have the production buildings but he's got a second castle already tc going down in the goal he just wants to make sure he has that amongst going down to ships is not what you want to see yo also needs fletching and bodkin to really keep things at bay but 62 bills to 54. all of the fish is gone sorry there's still some fish over here some shore fish so that must be the last tile of deep fish last tile of deep fish but worker count 6166 but these five villa fishing ships are gonna start having nothing to do but i mean slam is right there in the bills 58 against 68 seven so less than 10 bills behind this isn't bad you do have the mobility so even though jenna wiese might win in a fight straight up the crazy mobility that burpers have could be tough to deal with could be tough to deal with indeed second castle also controlling the water sorry about that i had to move myself to cough do you know he's coming around the knights are gonna be doing so well again but these have no fletching no bodkin so this generally is very little range very little damage and more than symbolic turret at this point ram already it looks like he's trying to ram down the siege workshop needs the monk cover though because these knights are in tow mates looks like defend i think you want the ram with you generally crossbow i think you start the slow push clear up one side then another scout kills the monk and slam tries to claim as much space as he can he tries to build the castle now fletching in no ballistics no bodkin making no for the ships making up for the ships generally used to kill the ville stop the castle from going up no desperate needs ballistics as well castle is gonna go up seventy percent these ships look like they're too much oh is that a demo ships look like they're too much for you to handle right now no ballistics means it's easy for slime to dodge but if the the knights get too close they can't get killed i think the ships are too hard to kill generally have to run away i think slam eventually gets this castle up it has some losses still builds castle right behind and on the way to imp is slam so slam first to click up to amp that could be huge in a trap ward knock down these castles then there's no production building for the general ways and then what do you do is yo yo on the way to imp right behind come yo maybe too ambitious pushing out without his upgrades he had no fledging no bodkin when he left out no ballistics still 80 fails against 83 but now there are five fishing ships that are doing nothing and uh yo thanks with the cheaper doc texts maybe you can win maybe wins water maybe gets cannon galleons maybe a surprise dock switches on the cards all right what i'm gonna tell em for slam two minutes for yo tribes are gonna start coming out you also get free um oh never mind castles work fast as a unique tech for slam sometimes i like picking that one up early if you know you're gonna be on trebor i can help second cast okay it's gonna be 21 castles on this side so the first cast is gonna be hard to save against two very hard to save this one i think you need to get as much gold as you can and defend somewhere else let me back here slam's already coming trumps thumbs up traps and he gets war galley anyways maybe he sees i think he sees the tuck switch yeah he sees the dock he's a tech switch he's going war galley i mean he doesn't have tons of water control anyways he's been building quite a lot of galleys yo we're trying to win back with tons of fire galleys trab almost out and we have the camel archer attack very nice unit very nice unit from slam tons of mobility kind of like a manga die you can raid and here comes the traps but now yo is a nymph yo he's going to war galileo's getting ballistics he's getting conscription he's getting shrubs is it enough though fast fire ship is trying to come in chemistry for slam is fast fire enough two docks with one demo only is that enough second trap is in third try coming this castle is all about time yo has enough stone to build a second castle right behind this front castle's all about time buy time yo really wants his water tax to come in i think he was this dry dock they'll test how well i know my water tax oh career name i never really play water maps i need to start testing my knowledge as well karina coming in castle gonna go down three trabs already up i think as you know yeah you fall back build a second castle back here but don't lose these castles sorry tribes they're expensive one goes down miguel tries to do damage but doesn't yo wins slight amount of space with water but what can't do with it now war galley and fire fast fire ships they both have fast fires okay siege workshop again yep build a second castle back here grab that stone but now castle's coming up on this side of the map the ocean eventually needs to slow push one side italians are very good at slow push they have the bomb bars the general weighs his head kill everything mobility is the key card for slams so even making this two sides of the fight is good plus he's the first one up and he gets heavy demo right now we could see some big explosions in the future bombard cannon is in for you i think he needs this to start sniping the trebs this castle going down one at the end of the world is he's gonna be rough 500 stone in the bank for you i think oh slam has his own bombard so he can start playing dodge ball as well i think you got to back up with the trebs when trump goes down tons of fast fires come in there was a demo there but i think it hit megiddo goes down cannons on cannons cannons and cans now there's fire ships now this fire ships don't want to get too close to the castle heated shot is probably one of the best skills uh best university attacks to get right now really control that water there's just one bombard but i think there's enough room that this trip has to back up i mean you can repair it and try and go to snipe the bombard but oh direct hit direct hit there from slam more bombards are coming push on the other side how does that look light calf not doing anything i guess killing a monk but not much you're always trying to come back on water he's getting galion upgrade after the fast fire besides galleon is the way to go you know he's still trying to stop these trebs with his bomb boards maybe the stronger navy faster moving navy from the berbers has really given giving you a run for his money even as italians all right castles up there someone's got plenty of stone to repair another trap is coming another bomb is coming to snipe them yo getting the galleons selling tons of food he doesn't need food he needs gold he's gonna be gold starves dude i think he is gold starved already okay never mind he pushed out this cast on the left that's on the left is gone gone to yo you'll get some more gold okay he's still in this kind of a lot of stables here but i think this is 17 generations it should be enough to hold on for now i wonder where you place the castles to draw this fighting line bombard's still having trouble against the trap trump goes down last chapter i think he has to run i think there's too much firepower right now last chapter needs to run bill's going down but you've saved the trap this is what you need the troubles are expensive villes are not at this stage okay so now yo can be the one pushing now yo can be the one to go a little aggressive and he builds the ford castle [Music] okay crazy amounts of fire galleries against fire ships y'all lost his entire navy just now now he's building more fast fires but i don't think that's enough five docks is not enough slam's still way stronger on water sorry i missed that i was watching how it was happening on land you know cancels his castle in the north i think it's too risky not in range of the tribes one camel archer scouting scouting with camel archer fast fire is now coming out again it looks like slam was missing the final armor upgraded plate barding but now he's getting it for his leg calf barracks trying to block but if they don't block okay never mind enough general weasel win are in the hustlers should go down the rage should stop no more stone though for you yeah one point had a ton of castles but now it does not a little bit more stone in the back and the front i guess he needs this front gold too he needs gold as badly as he can i kept going down like kev going down okay it needs to build that wall though can't be having that annoyance in the side the whole time and also don't lose generally to the castle okay bombards can you snipe the trebs that is the question bombards for the other player as well bomb bomb is for both here come the camel archers trying to snipe bombard cannons cam march was great at sniping the bombard cannons but the castle goes down daenerys crossbow are good they'll push back the camel archers but castle goes down yo is getting ground on the left he's losing a little bit of ground over on the right due to these light cave raids but yoshi cures his gold here and yo is still gathering gold even though it's not secure over here slam 150 villagers is that too many against 109 from yo i think slam should stop building villagers at this point i think he finally has enough you have 112 getting architecture for his castles very nice and maybe his walls as well and now the player with water seems to be able to push huge demo ships could be coming out heavy demo ship every demo ship oh i want to see a boom but is this not enough galliums that you don't care about fire ships maybe maybe there's still tons of fire ships eight fires two galleons against twelve gallons three fire ships we'll see he was just running away for now but he doesn't care both castles are gone he's getting a lot of ground stone is here too yo probably wants another castle as well and slam plays a castle castle on this side to hold everything you can wants to keep this open as long as possible it's not fully wallable into the ice keep it open as long as possible for the light cap let's keep raiding uses mobility looks like yo is losing his trebs to the fire ships and galleons that's not good for you needs to try and save those bombards trying to keep the ships away and this could be another very very long game i don't see this game ending in the next like 20 minutes i think these guys are dug in too much maybe in 20 minutes if slam like finally holds all the gold and no gives up without gold do we have elite we don't have elite genoese but skirms are in skirmish ran and now slam is no longer reliant on gold and yo kind of is you guys know trash units tucked into right now now he's going to try and start going into farms maybe try and hustle our transition drydock coming in mysterio you're slowly losing gold you need to start making a move eventually and is it just winning water so hard your opponent can't come back on water fast fire ships are doing a lot though to the galleons nowhere to kite in this map this map is so small fire ships have the galleons pushed against the wall tons of fire galleons going down fire ships doing their job five ships for you still two huge amounts of ships battling on the seas i think maybe all of your gold has to go to to water so you need trash units on land maybe that was slam's key to victory starting to get scale barting horse armor for for yo i think that's our transition's on the table to counter the skirms traps are knocking down at this castle slam needs to repair needs to get a bombard over here to start defending and you built his last castle covering his golds tons of galleons again against the fire ships fire ships need to back up i mean i think these castles are so hard to push once you get cannon galleons or more troubles around i don't see the water battle really swinging either way either same with the land battle incredible game for both players still oh and now there's a hole in the wall trap knocked in the hole now light camp can raid the back of yours base joe needs to now re-roll this very fast oh hussar is finally in is waiting for the hustle upgrade now we also get iron casting so these hustler raids are going to be very very annoying for you skirms even pushing off maybe i was wrong i said 20 minutes is too long maybe maybe slime could push enough but not into a castle not on water losing too many fire ships is dangerous here come the light cav they're gonna start picking off skirms they always cleared off the last raid but he needs to re-wall soon oh hustlers are going to go start knocking yeah as i say wall that up don't want any exposed traps i can't make another person new stone this game's gonna turn into who bleeds the less gold and stone who can be the most efficient with their armies still plenty of wood and gold and stone for slam i think yo is the one that's gonna be on the timer to make something happen he needs more of the map still tons and tons of ground or sea gains in the open ocean but again it's hard to tell who's winning now the demos are coming out i don't see these demos see demos there's one more up top oh that was a big deal like five or six fires by itself all right now it looks like slam is pushing forward more demos more demos okay okay so tons of demos still tons of demos too i'm saying it's a kite there's still a demo behind that fire okay all the demos are gone but no more grout grounds getting on the land only on the water and now slams trying to push yo off this last gold maybe this is how slab wins he has enough hussars did it always cost gold to replace house or not losing hot stars is okay yo his 900 stone he needs to either castle behind or repair castle behind okay he's in repair he thinks he can hold maybe with this massive navy you can no castle goes down i saw's are going to be raiding all of the base houses even ready in the north side i think slam has this one incredible incredible play in game two heavy camel rider against the light cav and blast furnace for the berbers joe needs to recastle this yo is out of gold now hustler streaming to his base i don't know if he can stop it i think finally slam has done it i think finally he's done it you know he's been on the back foot all game but if you stream hustlers into their base long enough you will eventually win you can't keep dealing with raids the entire game the more mobile army of the berbers even as a wall map that you'd say it's kind of easy to wall yeah we try to take out a trap buy some more time very good for him okay there's still back and forth to be getting that water but i think the south is where slam is winning there's three fronts in this but i think okay maybe not maybe there's enough like cav gotta watch out that bombard maybe this castle is far enough back that you're still in it for a little bit he has the to one patch of wood over here in the north and and maybe half a patch of wood in the south and that's it combined 300 gold you got to stop being really efficient with his army hustlers and light calf galleons against trebs then you always need to snipe the siege joe snipes the seat he can live longer trebuchet is going to live one of them is the water from slam comes to save the day but now the north is broken again batards batards from slam to break through the stone walls some comes in with more hussars from the top yeah i think you're starting to see the cracks i mean you're still got quite a big bank maybe keeps going but yeah it's so hard to end italians are very good turtley sieve they said they're generally kill basically anything slam throws at him gotta rewall that south okay you gotta protect your last 21 gold i'm guessing this is your last goal you do need to protect it how's it gonna stream into the back of the farm and eco and this thing's gonna get messy now i started in the back you need scaris and everything 88 bills against 120 it's a slam really pulling away in that department i started killing all all of yo i think slam's gonna do it i think the berbers great pick and not the pick i was expecting great pick against the italians the slams are listening to make it work more fire ships in front they can push these these guys might be trapped i think the galleons are trapped for mr yo mister i think he's dead out of water i'm sure i think he's dead in the water right now okay maybe they weren't trapped maybe they could still run he could run a little bit but no it taps out hustlers all over his base all over the top i thought it was going to be chopped out but he's almost chopped out he's his mind out but great gate claim from slam was slower to castle age but that early scout pressure really let him place forward lines and it really did starve out yo in that game great play great play from slam give you the point now we go to game three i really like that game very back and forth lots of action all over the map hard to follow three fronts crazy crazy game too and this tournament is really delivering italians for mr yo berbers for slam and slam will win grumple great great uh game uh game one nomad yo with lithuanians game two slam fighting back on his whole map with the berbers this has been a close set so far and i really hope i hope against these more close games so you guys gonna pick either compass or houseboat i'm surprised italians weren't used on compass which i think is more of a water map than graupel but it also has houseboat i don't know what he chooses there jeff these have already been used which have been the number one sieve i think let's see let's see what goes on in game two as i load into the replay okay here we have it game three in the wandering warriors cup round of 32 hosted by dave and slam sorry dave nt90 we have yo and slam playing off the third game in the best of five and that's really why i cannot read at the same time as i'm talking i just read slam and i totally thought you know dave and slam would be it but it's really dave nt90 sorry about that it looks like we have i'm gonna go two times speed for the moment and looks like huns for misty i like that none of this having to build houses you still get that free house for uh the map jen but building houses is kind of difficult on this main island so not having to build houses is pretty nice for mr yo as the red huns in the south over maybe the two o'clock position as the blue chinese we have slam again very a lot of these maps have been really solid for chinese i mean china is just a really solid sieve overall but the extra house means you don't need to build house squares early even though you aren't super housed shore fish gather faster than sheep and you also know that you don't have to get a weird sheep spawn and very far away that you bring in you can start harvesting right away from the fish so very low idle time only 13 seconds from slam as the chinese very good from him now let's see which type of kind of a standard house boat so far with that lumber cap expect to see some home docks first slam builds a dock at home yo builds a dock at home again very good very good nomad starts even though this one was a full nomad map you just start with the house but very similar builds water buffalo company i do like when people wat uh transport ship their their sheep back to their their main tsc give yourself some extra food walling himself into a corner i don't know what that's for because he sees the scout now both players have a scouts i don't know what that is for i guess a little extra safety from yo so i'm doing well three fishing ships three fishing ships for yo transporting more villagers off to the mainland there's wood savings whenever you build houses can be used to build more drop-off points very similar i guess to the japanese you want to think about that way so maybe it's worth it to take this elephant right here in the corner that's ton of food for mr yo and that's i don't think it's possible but it would be cool if you could put a rhino somehow in your transport ship the neutral rhino and transport it onto your home dc but alas that's not possible in hospital okay and then we go one time speed as we're almost in feudal age slam with the forward dock this villager has to be scouted though by you yo has no idea he's been forward docked yo a minute 50 almost behind in feudal age time and a tower oh my goodness slam i love this play literally one tile out of range all of a sudden this gold is gonna be lost slam must know this right that's why he did it yeah he saw that the money cam go up okay it just spotted at least the dock is by you nope and the tower tower's also been spotted but as you're only in dark age you cannot build your own calendar tower i think these bills need to fight mr yo oh mystery still know about the tower he doesn't open the tower not enough vision now he sees the tower and now mr joe isn't a bad spot second doc comes up he can try and defend his home the second doc is coming up for slams to slam two offensive docks monsieur has also placed on offensive dock galley tried to deny it but not in time we still have no eco kd yet no one has died no one has lost a ville town watch coming from seo he doesn't want any more surprise towers he wants to be able to see them coming that's scotty if yeah okay mr yo now he would have seen the hey a town watch but he was still in dark age couldn't get it yet fire ship is coming out we're still trying to defend with his own fighter ships both players have bit axe we could see the first blood first killed fishing ship first there it is first blood all right first fishing ship down remember to ring around the rosie maybe good enough damage from the tc to keep these away you also repair these fire ships it's very hard to completely win water but i mean i think joey's transport is dead too yeah yo his transport is dead yo's center tc bills do nothing i think it's almost time to delete your tc and build on the outside because you cannot keep producing bills like they can't do anything you're not going to get them to the mainland excellent excellent start to the game by slam great pressure early with the faster age up and the docks let's go see i wanna see the demo that was gonna go down demo is gonna go slam into the two actually could demo at the end i know he's giving up on his aggressive duck because i see that that's not the map supposed to be played you're supposed to be able to get this transport to get your guys off of your main island but when you have absolutely no water control that's not possible all these bills can do is repair as many flyer ships as you can maybe he gets to transport after this to start firing things against a wheelbarrow even tons of iotc time for yo he doesn't even want to build more villes maybe he gets transport i think and these bills don't have to hold on with all the repairs and the tc fire maybe not to win but enough to not lose any further looks like slam i'm gonna lose one no villarreal pair of failure pairing you're always gonna lose one over extending it's gonna be a two for one slime gets two demo demo kills three fishing ships and slam is gonna win his opponent's pawn again yo we still can't do anything with this tc still building villagers just because you need to eventually second demo comes in kills more fishing chips i think yo you need that second tc somewhere demo trying to be aggressive i really can't find anything 38 workers against 33. yo actually kind of getting on his whole map getting kind of outplayed by slam it seems not having the scouting vision of the forward dock and tower really really put some uh holes in yo's plan so yo what happens when you have a complete tc full of villagers what happens what do you do then okay transport is built demo demo it's trying to see the transport transport chip is up repair repair okay no that's transport okay they've got the transport he's getting his guys off okay finally they're sitting on the tc for so long can finally stretch their legs right isn't archery arranged blacksmith is over here yo is going to build the outpost to see if it's safe answer not safe so yo even have to fall for the back gonna build this tower i don't know if it's gonna be in time march is already here slam decides who wants to end this in feudal who needs castle age castle age is too long to wait i wanna end the game now with early pressure okay tower just barely in time but still yo you have this this is your whole economy though this wood line and this gold have no fish you can barely pull your guys to this fish and even if archers sit right here then you're really screwed as mr yo so i just sit right here in the back oh mr yo needs to run again now he's off gold only has wood or even the wood it can be arranged i think you have to fight it you have to fight it and then build a back house or something stop stop him coming forward castle this yo with a second building even if you make it to castle yo what are you gonna do castle on the way from slam i know ggs yo knows it's it's over two one four slam great play by slam i mean this ville with the dock with the watchtower amazing play kicks yo off water and gold that all yo has is this deer an elephant this wood and it has to start going to the skull and start going into this ear and then right here thinks he's about to stabilize finally gets control over his own pond builds those extra transport ships to get his guys back he builds the outpost it was he see he's already a blacksmith and archer is coming his way too much for mr yo slam excellent game on yo's home map two one two one and now yo who i would say was the favor going into this he's not risk for elimination yo he's now on to compass this is his last map i know yo loves specific indians he loves booming celts also very good at booming also amazing lumber upgrade very good at pushing also on the map i wonder if they're better for boundary brawl though is more pushing compass is more water i wonder what yo goes for ah maybe he can persian again but i thought the extra wood isn't as important since you already have those free fishing chips this is a tough one for you all right let me get a quick quick drink of water as we head into game four game number four the wandering warriors cup round of 32 hosted by slam sorry hosted by t90 and dave i said that again i don't know why round of 32. miss ceo against slam slam up 2-1 against mr yo can you come back this is a second home map mr yo goes to the west end of the compass as the red persians and slam in the east part of the compass as the blue malay lay with a very fast uptimes malay also with the harbors attack so their ducks can shoot if you ever get that late many towers and actually you can build them all across the map and get many towers all across the map and that might be a great idea if you win water laying with the very fast up times you need to go fast get castle get that war galley upgrade or fast feudal and get that very nice timing attack with your fire ships or galleys both very very good uh choices for a map like this malay and i've got the two times speed as it is i know mad start but this one's a little bit faster since you get two free fishing ships it does speed up the game a ton now we're gonna see a little bit of transport ship pathing attack no just got the map see what you can see see what's going on i think golds are equally far away it's a pretty nice stone for mr yo if he wants otherwise your gold you're going to kind of work for them no one has pulled in their bore yet people are still trying to pump out fishing ships persians though no joke on water themselves super tanky docks more hp than a tc very hard to kill so can you survive as persians can you survive the timings from malay because you might be good later here we go we have four fishing ships six fishing ships i'm sure you're going yo going very hard on the fishing ships twelve villas to eleven very similar tc times again mr i think must have done the transport that villager from the doc islands to help build to see a little bit faster i'd assume that's why he's up that that partial ville because i might also see slamsville still here chilling out on the shore fish wonder if my round of 16 of players will realize that that's a slight optimization they can do get some roughly a villa head missio decides he wants to go up 16 bills seven fishing ships pretty insane and slam yes what's how is for a second let's see it flash sixteen fails going to nine fishing ships i think it's a fast castle from slam um maybe not i don't know if he has quite enough food i think i think he's still gonna play for water i think he just goes super greedy with how many units he produces and then he goes can click up later and still come in at the same time look at that still comes in at the same time but with a way better economy two more fishing ships one more villager even with the slower tc melee are actually crazy crazy timings like these are some really good timings so slime had the extra economy the entire time so should have a little bit more resources now they clicked up two docs yo second doc is slow oh here's the second doc he's building his third dock two knocks against two fire against fire no one going for normal galleys this third doc already in for slam and here we go the battle for water has begun here come the fire galleys fire galleries look very strong two against two let's see how the micro goes no one really should lose anything yet unless the transport ship block is good you're trying to switch up block not good it's worth a shot though worth the shot very difficult to pull off young needs to retreat there was the first demo he's gonna pair up a little bit and then he's gonna go back on the attack four fires against two but two galleys are coming out so slam is making a switch into galleys he's just now getting loom didn't click up with it no fletching yet is what you really want to see also maybe those guys are just the snipe demos nope it's gonna be four gallons so we are going for a dedicated galley opening after this first two fire ships to bluff maybe and the demo demo great hit against us fires and now the fires are on top of the galleys now the galley switch looks premature this is why i usually fire ships all the way safest great fishing ship block or maybe that was accidental and now yo might be winning the high seas seven fires against three galleys demo rafts coming in from slam trying to stop the bleeding galley's all low hp galleys cannot escape galleys are all gonna go down now the fish are running from slam what's that economy worth if you throw it away you gotta keep that economy lead as malay it's not good enough to have it once okay demo trades one for one with the fire looks like yo is confident that he's won water for now he's halting fire production and looks like the production has been halted only one galley in the queue and what if that's just to leave one flag up just to pretend something is going on leave one flag yeah i respect it you know it could be anything in there fishing ships are going down and yo is gonna be a good spot slam is closer to castle age in terms of resources another team another civ a player has their buildings yet maybe a sneak on land can work i've seen tons of sneaks on land on this map and they always seem to get cleaned up it always seems to get cleaned up but maybe maybe slam's the one that can make it work maybe we can make it work tons and tons of gold coming in market coming in i'm gonna guess the blacksmith is to follow buy some food click castle age and here come the sneak pills so that's what happens you lose water you've gotta sneak okay that's how it works transport chip is going to scout it will yo react when he comes so he's going to see them there's no way the fields can avoid this it's a huge time to watch you always move the transport ship it's gotta know it's a huge time to watch no reaction okay here come the villes it already has an outpost okay you're just coming i was i was too good of a player for that walls in some villes here builds a barracks maybe joe can wall around this there's really not that much room for these bills maybe he'll build a tower as well no walls around is it i don't care you do that you don't have enough room to build any more buildings you build one more building that's it you get a barracks plus one building and then how do you get out market wall build the big wall market's gonna come in thinking oh second market wall okay my first target's already in if we keep building these walls from the ceo i think i'll have a good time i'll lead right up to the tfc siege workshop coming in so this is how slam gets in very fast uptime again with the malay i must have missed it yo gonna try and catch up monk siege malaya monk siege push the fast with up times this is gonna have to be good because slam can't get these villagers out so he needs to delete like this or start destroying this wall delete some some palisades come out because these bills they cannot build anymore fire is trying to damage the siege workshop but the mega knight will clear that up yo pretty confident one water doesn't see the docks and this is why all the villagers are in gold 15 gold miners need the gold for siege monks actually day one i think dark winchester who saw maybe this work the stage magic monk push i maybe there's the other side cast i can't remember them all now they blend together i've watched so many sets this week i didn't see one siege monk push work on this map yo he's gonna be cast in 50 seconds it's going for scouts and that's why there's pikes move forward what is their plan no stone for a slam he's all in he's not gonna build the second tc he's not gonna drop the castle he's just gonna go kill here come okay self kill self kill slam on that villager got time to this once your last one scouts are big masked only two spears right now we will eventually be able to cut off reinforcements he'll build the tc defend his back he's gonna like have upgrades starting to get knights as well i think you take out the mega nell you stop reinforcements too juicy at target to let go mr yo mr yo two juicy targets let go i'm now please thank you trades one scout for but i think he's very happy with that i know you are in castle so knights seem a good idea but yeah i almost think like have is better until there's a lot of spearmen you might be able to snipe the monks bring in the villagers monk's gone now it's just knights not just knights against a small amount of spearmen kill the villager kill the extra manganese i think you know he's going to clear this up build his 13 c he's not going to worry he's blowing this third tc gg slam kicked off water that was his attempt it looked like a little uncomfortable in this corner of this the sneak ville but yo great job scouting here just in time with that fishing ship wins waters persians and we go to a deciding game five win for persians lost from lathe the lace chat looks good though that fast up time extra villager same up time really really looks smooth for slam then that galley transition left a little bit to be desired no one's compass boundary brawl is next calzbergandians mongols indians again no indians on grapple but but away nevertheless with berbers again these these picks from slam they're good at more than just that one map as we can tell all right boundary bro everything is on the edge of the map it seems maybe yo likes his burgundians get the fast eco upgrades mongols have been seen to be good because a lot of hunt indians are good for cheap for the shore fish but there's not a shore fish so i'm gonna guess mongols celts just seem out of place here unless you really think the faster wood chopping is worth it i think yo likes his burgundians let's see what happens in game five all right game five let's see if we get it right this time wandering warriors cup route of 32 t90 and dave finally there we go today and dave sponsoring this event thanks for these great maps you too great game has been played it's nice to watch some of these games the only reason i'm doing this is because the main casters can't cast every map and i was gonna watch some of them anyway so i might as well try and get some of the less watched ones as well as some of the ones i saw i thought were fairly interesting it's been great to watch some games this weekend okay yo is the celts sorry is the red kells yo in the south and the north blue mongols slam mangas as we said very good for that uh fast time to get hunt everywhere i'm surprised you guys are not gonna try and like kill some of these deer right away prevent the mongols from getting them faster wood shopping for yo and he has this villager go all the way around get the water buffalo so yo just oh and he gets and he's gonna steal he's gonna steal an elephant um okay he doesn't name the elephant he tried to lay an elephant good attempt from yo he's gonna start leaving some of these dear i don't know why it's called layman i feel like it's a very valid strategy you know especially on this type of map like come on don't tell me not gonna be competing for these resources they're trying to kill as many as you can delay the mongol bonus so there was no mired which i see mongols amazing admired as well okay there's all the hunts dead it's gonna start to rot not gonna be as many resources here comes the very fast dock so celts fast wood shopping gets the talk out first can get the fishing ships out first does that matter when the mongols get the crazy hunt is the zebra kill ostrich kill little extermination of all the animals on the map at least in the center is it ketchupable from is that enough to slow the mongols down no mongols are insane on any maps with hunt they're going to click feudal age first 18 fills no fishing ships 18 villas two fishing ships for you still building more and more villes is that weirdly gonna be a fast castle from you weirdly enough that might work one time speed two docks two docks for slam he's gonna go for the fires maybe the fast castle for you if he does choose to go for it build that second tc on the rim and start living on the edge sieve match-up mega die amazing against siege celts i think you're gonna struggle but it's still a lot to be decided one mistake has the mangadai player he loses everything to a sea janitor okay yeah here we go you're always gonna be up in one minute two gallons coming in galley opener i think allies are a little bit stronger on this map because you can prevent you uh you prevent people from crossing a little bit easier with the galleys in the fire galleys two guys are out immediately move towards mr yo immediate to mr yo does he not know where the dock is no idea where the dock is i don't know what the fishing ship says he's scouting the map he's gonna get away with it for a little while town watch coming in for you i want to see what's coming not going to be enough for a fast cast i don't think not enough food but here's a blacksmith is it going to be a market no ships for yo two galleys only sam's gotta see on the way back slam slam doesn't see the dock incredible hiding from mr yo slam was worried where is it to not go doc that seems insane great placement of this dock has been mr yellen i guess maybe should be splitting up these galleys if you don't think he's on here scout twice as much slam archers oh this is what mr yo was doing double range archer is with celts do you expect it already have this up maybe slime sees the back doesn't know about the back but he also has his own archery range gonna lose gold for a minute though and do you expect celt archers surely you do not right has to be the man game slam doesn't or maybe it's because slam doesn't see the dock that he expects kel'th archers that's why already has a tower okay tom watches in and he sees it tyler watches in he sees the house he's an outpost coming something is on their way archers come in we have like no no fletching but still archers i think you can get one maybe not maybe not maybe it's running no fletching hard to kill one down but now you go to the tower so i gotta watch out yo i have to watch out for the tower but towel working this side of the wood line could be incredibly annoying force the villagers out slam still doesn't know about that dock does he dude and even yo is building fires now you could somehow win water just because it's not being expected here's what i expected you build that tower kind of out of sight town watches and you see it never mind but still kind of an annoying tower to go for gold over here for slam slam needs some amount of gold no chance anyone can go to fast castle all right skirmisher defense from the mongol slam but once this tower comes in i wonder if there's a hole i think there's a hole in no fully fully connected wood line okay the diagonals look kind of weird it almost looks like there's a path but no way around except the long way the long way is galleys and skirms that's gonna be difficult now someone's going to be thinking what's happening where did these fire galleys come from demo raft trying to defend his own fish i think jung can retreat under his tower at least let's deny the woodline for now woodlawn has already been rebuilt those need to transfer skirmish should do okay galley should do okay three fish against three fish pretty even there not a ton of fish left and now three archers from slam he's a blacksmith i don't know maybe maybe a buffalo or something do you go in now i think waiting for crossbow and bodkin is too too intense right i don't know he knows this gold is there yet can you go right away yo trying to be knowing the fires let's see his reaction at the bottom slam great loop oh instant reaction from yo even before the attack comes in but you're still going down it's not good enough one down two down fletching was in that was the difference between one villain two fletching now yo you maybe want a second tower over here oh he's got tons of water buffalo yo he's not worried about food oh he's going to tower this mill yo tower in the center marquette and black people are from slam so i'm going to click up same with yo yo has no uh market skirms over here defending these archers i'm gonna be pushed away screams on the other side though i still can't help but think that mongols have to be favored here oh banana slam loose villages in the middle one villager down into the tower one villager down only to a tower okay 38 against 38 workers both with three fishing ships it's a slight lead there from yo this is a messy messy game i don't think either player can say they expected things to be going this way yo feels perfectly fine over here stable coming up skirmishers over here gonna kill a few archers market coming up and yo i think oh slam's already clicked up i think you always right behind mark get sell the wood you click up yup oh sorry i sold food same thing yeah i got kicked off gold too long you need to sell but eyes back on gold they should be doing okay but the question is late game celts versus mongols i mean celts are known for being a late game powerhouse sieve but so are mongols you know faster moving siege against all of the siege that kel wants to build skirms you feel like you're also lacking against ming and dice you kind of have to do the siege defense you know this game is pushing forward it's going to pull the back mongols trying to take any hunts they can see this is how i used to play the game like back before you know anything you take the ten villagers you killed the board you bring it all back at once you know it's kind of how i imagined the game i never imagined it's bore loring until i was shown by like other players second stable coming up from yo i think he's gonna go knights skirms are getting pushed back from yo stable as well so but these are celt stables their knights aren't going to be that strong especially against mongols who get camels i can't help but thinking this is good for slam first one up is slam two nights in the queue first armor in he's got the resources for second armor second armor follows immediately yo clicks up what does he go for he goes for knights of himself first armor is in almost for him but you're oh and then he goes for monks monks are needed monks are needed for mr yo i don't think he wins a pure night at night or not in the camel fight that's not going to see the night soon and wednesday tonight she's gonna know what's up yo slight taking control of water for now i'm preventing villagers from crossing could be strong if someone ever gets decisive lead on water yo with a one tile plug gap great villager just in time great awareness knights had knights two armor against one armor when attack attack is slightly cheaper no bloodlines no husbandry but now there's a camel this camelo's gonna have to be thinking about monks tc coming up going for monks second tc coming up for slam top looks too dangerous gonna start competing on this side so if this goes ultra late like that third game did maybe controlling this early pressure just like house live headed with the berbers and graupel is where the pressure will control more of the map and the crazy outlast the resources you can do it nate's also incredibly strong on ships yep more villagers coming this way for yo is it a third tc knights and cam camo still streaming in from the left yeah we're still pumping out monks though so we should feel okay from the confidence where's the stone for yo it kicked off stone i guess bill's the third tse okay here comes the monk can you start converting a camel second mark is gonna come out a second though you gotta watch that mr yo first conversion comes in second conversion oh my goodness okay one conversion finally that monk but two monks down which isn't from slam but now yo shine is best to counter raid with knights the counter raids aren't working slam is running everywhere he always bases a little bit more tidy right now 45 workers against 51 so yo has the lead again killing more villes on the way out and there's still more to raid yours not done raining ah the monk will end it though unless joe snipes the monk but the camels are here there's not much work you can do maybe one or two villes 46 against 55 villagers so yo up by almost 10. not too bad of advantage not too bad but still playable for a blue villager goes down oh that's kind of a sneaky sneaky pathway yeah he's going to start wanting his second armor if he continues to make nights long term maybe he realizes he needs to stop making knights and eventually he'll have to right siege down the center tc says yo he's gonna need monks though you can't deal with all of these camels and nights without it pure siege i think will ever work let me snipe too easily but we start coming in horse collar in only double bit and horse collar for you but still 60 villages against 53 up by seven now yo snow is that three fishing ship and they guess there i mean and working on these box turtles kind of far away i don't think they're gonna matter really much anymore at this point in the game tower will eventually shoot down the barracks but otherwise it's gonna be a boom three tc against three tc yo let's see how good you're making all microwaves you did pick celts one okay good save nice like one hp but now now the push has begun there's a timer on one tc come to megan l is returned i mean with the fastest moving sieve against the tanky faster flowering sieve for siege this is probably two best siege sieves maybe if you can't eat the opens in there in the game yo sniping a few more bills now he's widening the lead to 13. he used to be seven and then he can dive the megadel don't lose mysterio you make her no there we go and he builds a ram yeah okay if that's not confidence i don't know what is yeah we decided to screw megadels he just wants a ram this tc is going down he's gonna be three tc against two very defensible still for slam builds a castle in the middle he's golden mongols still have a very strong late game so he shouldn't be too worried but if it becomes an ultralight game thing who has more of the map it's going to start to matter yellow feels confident enough to build a fourth tc it'll be a counter attack from slam decides that the center is lost gonna counter attack you always supply stuck but 79 bill is against 58 he is doing much better in terms of supply 90 supply against 70. but he is still supply sucks he needs to work on that demo kills a monk boom goodbye holy man he's gone all right knights regrouping here's the castle it connects to gold i like that position a lot prevents any water play prince with all the front so you have plenty of stone for a second castle if you want to expand some more okay so i'm stabilized i think he's a good spot builds his third tc realizes he's going to need the eco that's quite a bit yo is on his way to imp though and kelly's got scary at him i mean he doesn't have his castle yet but if you could do get that super tanky siege it fires faster get that pike siege death ball even wood raiders are pretty nice for raiding as well defensive castle yo side he's in the lead he doesn't take any risks just make sure his eye is in the whole map relax situation one for yo and then from slam even though they both have monks some posturing in the left flank camels are coming in same with the monks he's gonna see the castle i think he's gonna turn around he sees the castle i think he's gonna turn around yeah turns around even builds that wall so there's no even chance of a run by no i seem bulletproof so far i thought kels is gonna kel's is gonna be a weird pick but mr yo shouting me wrong who am i to question the dominance of celts imp almost in a minute and a half behind for slam but both pretty similar 97 village against 67. he's a little behind but if you start getting the men you die which are training with good micro you can dance around enough siege and then how does kelt win without siege that your unique unit does counter them almost in a way so being an ultra late game team could work for slim this is to make sure it doesn't get starved out before that happens you can afford to be a little inefficient with his far superior economy load raiders are coming in they're nice they're going to be a nice meat shield not a ton of food or right now it's gonna be hard to get those expensive upgrades maybe you can get something to see some improved siege anatomy upgrade for the fans i wonder how much it costs the energy upgrade just some knights kill that tower energy upgrade 800 food 500 gold so yeah a little difficult to afford knights attacking some monks over here in the north but slams to get castle is gonna be he's gonna be feeling good about raids after that it's cleaned up by slam behind the forty villes but you can't really push with tribes across this open area especially with mangadai you can't push the rams across this open area either so this is the part of the game where i think celts are going to struggle a little bit it's going to need this castle this castle pressure i think these worlds have to suicide themselves to keep the manga die away racers coming in but no ballistics i'm assuming no thumb ring no parthenon tactics yet and this character goes down and this is what slammed me to do he needs to prolong the game he can't end right away but i think i think he'll win he'll win he's not a position to fight right now but he doesn't need a position to delay but as the elite magnetic start coming in then it becomes tougher and tougher for yo maybe it was the right move for woads the only thing fast enough that kel tab but can they slowly keep up with the manga die and like force good micro you know otherwise you're kind of hoping not going to go up more bills have to be pulled to complete that castle but i think it might eventually go up five bills is maybe not enough to bring it up but it is if the ming and i back off finally enough woe is closed at the gap elite woad is almost in so you always had an incredible economy elite load full armor getting blast furnace these guys are very fast and very strong you can always play these guys like hussars or knights i mean good micro will still get them but megan has 140 move speed these guys have 138. the elite load with all upgrades is almost as fast as a manga die but no husbandry so husband is going to make it a little bit easier now we have the trebuchet knocking on the castle and this is where you can't lose trebuchet to die i think you want almost strongholds fire faster you want ballistics don't want to lose a trap vodka is in but men can die they outrange everything one trap is down one trap is still firing slam doesn't have the resources to counter trump the second track is back his first job just seemed like he's out of position the rest of them look way safer elite loads but slams so little snipe in the traps buying himself so much time he needs these castles for mango dying he's only got three he's gonna be out of stone though and yo is relentless loses celts are good at slow pushes we're gonna slow push you to death it doesn't matter how inefficient my world waiters are against your manga die and slam taps out lose the castle says it's good no more he can't handle it anymore yo 3-2 over slam great series great series good games all around excellent job from both of our players [Music] excellent job yo we will see you in the round of 16. unfortunately slam going home yo with the victory all right that is wandering warriors cup round of 32 hosted by t90 and dave thanks again i'm going to check the standings now that the round of 32 is fully completed i'll just see what goes on and then i will see everyone next time it looks like veles valezza over overtaken doubt over miguel jordan over dragon star larry over song song isis m over baba rum finches over dark cat poach over hallis backed over max sato over say my name bad boy over classic pro phallus over ruben stock tattoo over belgium viper over licks daniel borrows over danielle herro over drakken and yo over slam if i refresh this someone will have updated that yeah and that's been updated okay great gaming great games all around thanks for watching everyone have a great rest of your day
Info
Channel: Steffa-NO
Views: 1,272
Rating: undefined out of 5
Keywords:
Id: hlToc_0IoNU
Channel Id: undefined
Length: 109min 54sec (6594 seconds)
Published: Sun Jan 23 2022
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.