Why The Longing Takes Four Hundred Days to Play
Video Statistics and Information
Views: 4,595,331
Rating: 4.9242134 out of 5
Keywords: Games, Video Games, Gaming, PC Gaming, Adam, Adam Millard, Architect, AoG, Architect of Games, Review, Analysis, Game Design, Longest Games, Shortest Games, Incremental Games, Time Travel, Time Loops, Spelunky, Adventure Capitalist, The Longing, Pikmin, Overwatch, Grinding, Ending, Outer Wilds, The Outer Wilds, Time Limit, Speedrunning, Speedrun
Id: yRkYJJtW-hI
Channel Id: undefined
Length: 20min 45sec (1245 seconds)
Published: Sat Aug 15 2020
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
Picked this game up during the summer sale and haven't had the chance to jump in yet. Does this video have any spoilers to speak of?
I actually just saw what happens after 400 days in my own copy of the game this week. This video helped me realize why a game like Elder Scrolls Online bothers me with its wait times where games like Old School Runescape and The Longing don't.
With the latter two, you can actively make an effort every day to lower the wait time along with becoming familiar with the game. In ESO, you have to wait 20 hours to upgrade your horse or pay real money. You have to wait over two months at least to research traits. The wait's just there to keep you coming back, and there's nothing you can do to shorten that time in-game (without paying real money, at least).
I guess I'd never really given it much thought before beyond general feelings, I'm glad to have seen this.
I like these kind of video game-based video essays. I've found I'm not always stellar at realizing WHY I feel certain ways about different mechanics or features, and a lot of these videos help me conceptualize those emotions surprisingly well.
My personal favorite is Game Makers Toolkit. Here's a video of his on keeping players engaged during games.
I just love this nonsense. Thanks OP for sharing this one!
A streamer named Tomato used this game as his outro for the last year, he JUST finished the game. The game is definitely interesting.
I really like this video and how he explains the different ways how time is used in games. I just realized that a lot of games that I’m not interested in, abandoned mid-way, or where I either hated part of the mechanics or completely ignored part of them, are in fact using time-based mechanics.
Just a heads up if you aren't aware or if it wasn't clear that this game can be finished in a lot shorter than 400 days. The timer you get is more or less a maximum and there are other endings you can get. With that said some pathways (as well as other things) will become available as time passes. I picked up the game the 10th of July and have completed it.
I don't know, I'm all for experimentation with creative uses of things like time mechanics, time limits, and/or having the world of the game change over time, but things like artificially padding out the run-time by making your character move at a snail's pace for the entire game just sounds frustrating.
Just plugging a little freeware game called VESPER.5 from a few years back that takes about 100 days to finish. It only takes a minute per day. I won't say more and just recommend that you go in blind.
I wish there were more games like The Outer Wilds and Majora's Mask, where you play in a Time Loop and are expected to learn schedules and observe how things change over time to progress.