What legendary move in a campaign will live on forever in infamy (good or bad)? #1 (r/askreddit)
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Channel: MrRipper
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Id: vN5-LTYtjEs
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Length: 15min 43sec (943 seconds)
Published: Mon Jun 29 2020
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It was part of a Star Wars Saga Edition campaign. The party was essentially a special forces unit put together to deal with high-value targets; planet defenses, information, Sith, etc. Anyway, this one time we are sent to investigate a missing battleship and end up running into our GM's deus ex machina pirates. It's our one ship and a few fighters against two (or was it three?) other battleships and a squad of min-maxed space superiority fighters... and the party is all ground crew with the exception of our captain who is on the coms bantering with their leader. From my GM's bragging, it became pretty clear that if we won we were going to be spending a few weeks in space dock and most of our requisition allowance to get the ship fixed.
And through all of this... I'm bored.
My character was the tank focused not-a-jedi that couldn't fly squat and could only talk to people because charisma was her core stat for using the Force. So, I basically had less than nothing to do but sit on the bridge and roll skill assists and let my mind wander...
Brain: "You know, privateering is a thing."
Me: "Wait, what's that again?"
Brain: "State-sanctioned piracy."
So, in a moment of pure lack of filter, I turn to my GM and drawl out: "Hey, you guys want a job?"
The guy playing the captain gives me this, "Are you high, drunk, or stupid?" look that becomes slowly more and more deadpan...
GM: "Uh... was that in or out of character?"
Captain: "I roll diplomacy to hire the pirates."
He succeeded while everyone in the room dissolved into hysterical laughter. Our GM almost fell out of his chair he was laughing so hard.
TLDR: I derail an entire encounter by hiring the baddies to work for us.
We had a Barbarian with a greatsword. Who would not stop messing with stuff. Each time something strange showed up there was our barbarian getting us into trouble. For example: "A giant fire burns in the center of the room. In the center there is a great sword stabbed into the floor standing straight up." The party "this seems like a trap" "I'm gonna poke it with my sword!" Says the barbarian "You have not spoken the password!" Echoes a voice through the room. We all look at the barbarian "really?" From then on someone had to babysit the barbarian as the rest scouted the next room.
Not necessarily legendary, but certainly worthy of MVP for the session.
So during 3rd watch of the night, we get attacked by 5 Shadows. Our party consisted of a Blood Hunter, a Ranger, a Monk, a Bard, a Sorcerer, and a Healer (Me).Healers don't have any combat capabilities, but many support spells. So since the Bard can damage them without having to roll to hit via Vicious Mockery, I decided to cast Bless on the Blood Hunter, Ranger, and Sorcerer.
And dear God, did they need it.
Almost every attack roll and saving throw against them nearly failed, but the d4 Bless would turn to success as even the DM was at a loss on how much it was foiling this encounter. A couple did get hit by the shadows in the end, but it was nothing a couple Lesser Restorations couldn't fix.
Afterwards my healer went back to sleep and they even allowed her to finish a long rest and rewarded her the next morning.
This was the final encounter of our campaign that had run over many weeks. Our party consisted of a barbarian, cleric, ranger and my GOO warlock who has an Imp familiar, all level 8. Also with us was an NPC daemon. We have just fought our way thru a fort filled with Minotaur and end up in the final room only to be looking at what can best be described as a massive Minotaur crossed with a Devil (BBEG).
We go in and attack the BBEG. It does not go well.
NPC is vaporised in a single charge after the BBEG did triple figure damage. (We suddenly realised we done goofed up)
We manage to chip its health down. After a few more turns, the cleric is killed out right from another charge, (Not the first time this campaign). Barbarian is knocked unconscious and so is my warlock not long after.
We are left with the ranger doing a fighting retreat and my imp. At this point in the game, my imp has never attacked using his claws directly,(I had been loading him up with bombs and using him as a stealth bomber). BBEG has just busted into a hallway and can charge the ranger on his next turn. Ranger unleashes a solid amount of damage and can see the BBEG is hurting badly.
My Imp throws caution to the wind and attacks. Needs a 19 or above to hit, rolls a 22. Rolls a 7 for damage and kills the BBEG (Turns out BBEG had 1hp left). The ranger looks on in disbelief as the Imp steals the glory and wins victory.
As it was the end of the campaign, we concluded that killing such a high level monster caused the imp to become a higher level devil in his own right and became my warlocks new patron. They now travel the land causing mischief and mayhem on those who deserve it. The ranger still sulks about the kill he almost had, and the barbarian now runs a loot emporium happily trading gold for potentially dangerous magical items to anyone with deep enough pockets.