We pick apart our Community Wiki and talk about unreleased content
Video Statistics and Information
Channel: Coffee Stain Studios
Views: 153,954
Rating: undefined out of 5
Keywords: satisfactory, satisfactorygame, game, games, videogame, videogames, indie, indie game, indie games, indiegames, factory, factories, windows, pc, openworld, singleplayer, multiplayer, coffeestain, coffeestainstudios, coffee stain, coffee stain studios, goatsimulator, goat simulator, sanctum, sanctum2, sanctum 2, fps, epic, epic games, epic games store, embracer group, embracer, steam
Id: VBGakEZilwk
Channel Id: undefined
Length: 24min 5sec (1445 seconds)
Published: Fri Mar 18 2022
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
Okay which smartass reported this for:
"Discussing spoilers or modifications to obtain hidden information"
:9160:
Oh man, I'm curious of what are the undiscovered easter eggs, come on guys, let's get working!
This video goes against rule 6 of the rules of this Reddit. I think we should ban the poster of this video, right?
Right then lads, let's start theory crafting where this easter egg is in the 'really obvious place'
Great Video Discussing The Satisfactory Wiki and Unreleased Content!
βThe Satisfactory Wiki is a valuable tool for all Pioneers and is continually being updated as each Game Patch is released.
β A good portion of the Video discussed the Unreleased Content Wiki Page (Link) and is only mentioned in this Comment because it was mentioned in the Post Video by Official Sources.
What Is Discussed In Video:
Thanks Snutt and Jace, it helps a lot! π
Bummed about not having MK2 versions of the Smelter and Constructor. For mega bases, these two buildings tend to be spammed even with over clocks maxed.
I totally understand why they don't want to make two brand new buildings just for rate increases. However I really hope Coffee Stain, looks into it down the road and maybe provide us with some type of building addon that would increase the rates to help out in the late game.
Recipes help a lot, But not always. And now I'm starting to wonder if the current belts will be the fastest we get. :( I always thought 1200PPM belts would be top tier, as the extractors could do that fully overclocked.
I see the wiki page for the stingers has already been updated.
While I agree with the idea of not having multiple buildings that do the same thing, there is a need for better mass processing.
To have a 1 UPM for an end game item like a turbo motor(Regardless of which recipe you use), it takes about 1k of raw resources per minute.
And 1 UPM is running a singular manufacture at about 60% speed for the base Turbo Motor recipe.
Power shards allow us to fill the gap some but the additional power increase in a non-linear fashion means that it isn't really a solution for this as much as a well built but misused bandaid.
It change...