6 things we're NEVER adding to Satisfactory
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Channel: Coffee Stain Studios
Views: 1,078,265
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Keywords: satisfactory, satisfactorygame, game, games, videogame, videogames, indie, indie game, indie games, indiegames, factory, factories, windows, pc, openworld, singleplayer, multiplayer, coffeestain, coffeestainstudios, coffee stain, coffee stain studios, goatsimulator, goat simulator, sanctum, sanctum2, sanctum 2, fps, thq, thqnordic, thq nordic, epic, epic games, epic games store, embracer group, embracer
Id: J4LlorYbVV0
Channel Id: undefined
Length: 18min 54sec (1134 seconds)
Published: Fri Feb 04 2022
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TL;DR Satisfactory is about automation, not survival
Base Defense; building turrets, alien attack waves, too stressful, this isn't Factorio
Factory Maitenance; no buildings requiring manual interaction, or machine degradation, this adds tedium, this isn't Rimworld
Survival; no thirst, hunger, or cold, too stressful this isn't Subnautica
Green Energy; no passive wind or solar power, doesn't balance well with how game works, this isn't Dyson Space Program
Terraforming; too late to implement, and the world is too handcrafted, this isn't Minecraft
Golf; golf sucks, this isn't Golf
Today on, No we're not going to make it more like Factorio...
please donβt say blueprintsβ¦ phew
I 100% agree on the "no base defense". I don't like to play Factorio without the peaceful aliens settings to on. I have enjoyed Dyson Sphere Program, but I am scared when they mention they will add monsters and factory attacks in the game. I don't like being stressed while I am designing factories, I am already thinking hard into making my design work, don't add more work and more interruption because my factories are getting attacked in the other side of the solar system. And yes, this cost a lot in dev time and in game design complexity.
What about golf, but instead of hitting balls into holes, we throw discs into posts?
Asking for an engineer
Was pleased to not see weather on this list. That's the one thing I would really like added to the game.
I have a toddler and I almost exclusively play this game because it respects my time. I have almost all these other games and they are very good, but...
I will gather a ton of materials, go to the craft bench, press space bar, and walk away to do chores.
I will be laying out my new production line, hear "Dad!" From the other room, and walk away.
I will load my game just to saturate my belts, and walk away.
The worst thing that will happen is my factory will run inefficiently. I won't lose progress, I won't be punished. I return to my factory and behold all my new parts. This game respects me, and my time. It is the anti-MMO.
Thank you all for keeping this old dad in the gaming game!
Thanks Jace! The game dev monologue in the middle is great life advice too. There will always be more what it can be than what it is, so focus on making what it is great.
Cheers and keep up the great work!
In regards to the potential functions of little robots, maybe they could be set to go gather a specific resource that normally needs to be gathered manually (like wood, leaves, or mycelia) and return it to a base that could then output it to a conveyor belt.