NEW Ammo types and Equipment System Improvements
Video Statistics and Information
Channel: Coffee Stain Studios
Views: 223,494
Rating: undefined out of 5
Keywords: satisfactory, satisfactorygame, game, games, videogame, videogames, indie, indie game, indie games, indiegames, factory, factories, windows, pc, openworld, singleplayer, multiplayer, coffeestain, coffeestainstudios, coffee stain, coffee stain studios, goatsimulator, goat simulator, sanctum, sanctum2, sanctum 2, fps, thq, thqnordic, thq nordic, epic, epic games, epic games store, embracer group, embracer, game dev, game development
Id: QYMHs1aTyOs
Channel Id: undefined
Length: 15min 38sec (938 seconds)
Published: Fri May 20 2022
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My main takeaway from this is that Snutt really needs to clean his mouse.
Hover Pack + Running Blades + Gas Mask + Hazmat Suit. No longer have to pick and choose, that feels like the power level boost I think you SHOULD get as the game progresses. Awesome.
The question all are thinking about: Is the time of nuking the effing stinky pillars to slag finally upon us?
I got emotional like it was the end of Titanic when he opened inventory to reveal the new body slots. Now we're Pioneering!
ALSO HOLSTERING!
Open hands mod is in shambles lol. Assuming things are equipping where I think they are. You could in theory use Blade runners, jet/hover pack, and the nuclear suit all at the same time. That's actually amazing!
My only thing is that with the introduction new ammo types, the multiple body slots and the radar tower spotting enemies; I really want to see some kind of epic boss to fight now.
The crab boss?
Sees the new Pulse Nobelisk type
WHAT MAKES ME A GOOD DEMOMAN?
With all these smaller QoL updates in Update 5 and this one, I have hope that we are getting closer to the full release. It really seems like they are tightening up everything so the game will be feature complete.