Video Game Creepypastas - gomotion

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so hey what up quick reminds of the gamer plushies are still available they'll only be around for a little while longer so grab a squeezy fluffy baby while you still can't before pre-orders clothes uh cool awesome enjoy the video so it's the middle of summer and you know what that means halloween is right around the corner and what better way to exercise my undying love for all things in and hello by talking about the things that make me scream and wallow that's right nothing catapults the out of me faster than reading up on some spectacularly spooky creepy bastards you know the scary stories the majority of which were written by 15 year olds with access to your thesaurus the common ms paint yeah i just got back from the doctor after a recent running with some hyper realistic blood and have now been officially diagnosed with the irrational fear of the color red yep the creepypasta derived from the term copybaster in itself a portmanteau of copy and paste is often associated with those spooky big blocks of text to go viral basically internet horror stories now the meaning behind the term creepypasta has evolved a bit over time after a what with the term believed to have been coined back in 007 these days with access to more powerful video and image editing software and game development tools becoming more readily available playing around with all sorts of mediums to tell a mildly and settling tale over the web is becoming far less of a commodity while the definition still technically defines a creepypasta as text on a page these days it's used more of a casual for all kinds of scary internet media that unravel a fictional story of some kind at least from what i've seen regardless what one might define as a creepypasta might differ from person to person some will die on the hill that a creepy pastor by law cannot exist outside the realm of a couple paragraphs on a png but i like to think the colloquial definition extends past how these days we're far more capable of delving into new and creative methods of telling a story whether that's through a webcomic a youtube video series a video game video game creepypastas are the bane of my existence video game creepy bastards that abide by the standard definition of what a creepy bastard is are they being in my existence yeah there's only so much spook you can squeeze out of a person through gushing about a regulator on ps1 before throwing the disc in to find the game glitch out to hell and back and anonymous message written on the back side of the disc and blood these things they sure are something bend around super mario 128 sonic.exe these are just a handful of some of the most famous examples of what one might call a more traditional video game creepypasta words and all and don't you worry your haunted n64 cartridges i'll get to those more in a bit but i do want to make one thing clear that there is a difference between a videogame creepypasta and a creepypasta video game the former chicken scratch accompanied by spray paint the latter a video game based on a pre-existing pasta now that isn't to say that sometimes a creepypasta video game won't be made to accompany the original text-based video again creepypasta to add to or sometimes act as an integral part of the experience and sure i may give him a mention but that's not what this here video is about slenderman the eight pages isn't a video game creepy bastard it's 2012 let's play a bait basically video games based on slash recreating video game group busters are allowed video games based on your good old standard run-of-the-mill groupie bastard they are not there may be some exceptions to this rule and with that being said i want to take a look at some of this garbage and i'll reiterate not everything i'll be talking about matches the definition of a creepypasta exactly yes i'll take a gander at some of the more traditional stuff but i also want to check out a whole lot of gaba that technically falls out of that circle but screw it makes a good video eh whatever just enjoy this these will either be so shitty it's entertaining or genuinely good happy days either way 2010 what a year right start of the decade someone writes a minecraft groupie bastard truly a significant error yep big o'brien gets junked into existence with an anonymous creepy bastard written and posted i'd imagine anywhere between august 13th and august 30th the former date gone by the release of the version number in the edited screenshot included in the story and the ladder mark in one of the first mentions of herobrine or him in reference to a livestream supposedly capturing the entity in-game that's i can only assume to have been inspired by the creepy faster and not vice versa the tale's fairly short and sweet but can be boiled down to minecraft's gonna make you bricks what is this 2010 okay sundu plays the game with the lowest possible render distance conveniently enough meaning that they never get a good look at the supposed second player in their single player survival world has their posts detailing findings taken down supposedly by the very same entity appearing in the game discovers they aren't alone when they find an email directory of other users sharing the same experiences finding strange man-made structures and tunnels in their worlds too then uh goddamn herobrine is not just dead brother or something yeah okay sure it's easy enough to make fun of this stupid little creepy pasta these days but back in 2010 when hardly as much was known about the game as is known today uh yeah this has definitely ruffled a few feathers no doubt in part due to that infamous livestream people believed it and i can't imagine hux's like these were all too common back then at least something that started out as insignificant as this being drawn out to be bigger of a deal than it really was at the time so to successfully pull something off like this and for the masses is at least something to potentially consider considering a feat what is this but it's impossible to fool people on the internet for too long usually and sure enough people began mocking herobrine in a minecraft forum's thread after figuring out that the supposed herobrine sighting was likely just a retextured iron door which inspired a couple of uh tasteful texture edits haha whoa guys the minecraft sheep has been possessed by herobrine i mean that's that's that's not a thing that happens is it the legend was officially debunked by the creative minecraft himself in january 2011 but the damage was done the snuggle effect this thing spawned had an undeniable part to play in exploding the legend of herobrine yeah nothing gets the adrenaline pumping more than this so no wonder herobrine went on to become one of the biggest internet legends of all time to this day even appearing as an official easter egg of sorts hiding in several pieces of promotional artwork and by name via that infamous removed herobrine tag written into the minecraft java update logs yeah people have a bit of an attachment to this stupid yeah the pastor itself is definitely product of his time and not something anybody could really get away with today but hey if anything it's easy to appreciate the subtlety here it doesn't try to ever sell itself you know maybe the lack of an obnoxiously dumb reveal is what led more people to believe it if only for a moment but as far as decade old durbin legends go it's a neat little slice of internet history picture this you're playing sonic 3 and thinking where's the explicit gore sonic.exe was posted to the creepypasta wiki on august 9 2011 by user jc the hyena hands was removed by admins less than three years later on january 14 2014 yeah this is one of those it was deemed badly written and had too many cliches which might be in part due to it being badly written and having too many cliches this is what probably comes to mind when the taboo of video game creepypasta is uttered it's one of the most influential examples for a reason quick rundown some dude names tom gets sent to cd there's a warning attached telling him to destroy it ignores the warning because creepypasta and plays the game anyway calls the game hyperio let's take about four times and finds a piss stained sonic plush on his bed i don't know yeah that about sums up sonic.exe and hey what could possibly be spookier than a doddy xe file i don't know measles yeah this thing was full of garbage writing and the opposite of a spooky story unless by some astronomical giants you have a crippling fear of bad grammar in which case boy ever got some unfortunate news for you sonic.exe was stuck under the radar for about a year and didn't really pick up traction until a game based on the story was posted to gamejolt on august 13th 2012 created by mr crimson hey you know that joke critique the classic sonic games get all you do is hold right to win yeah yeah this is a jumpscare simulator it's 2012 let's play a bit yep this stupid little game rocketed awareness of sonic.exe putting it on display for the world to see and to say it was marked as an understatement sally.exe was released as the spookier edgiest sequel to that game not the sequel to the bastard stone of the exe rounds 2 which was just as if not more terribly written than its predecessor sally.exe is the sequels of the sonic.exe game both developed by miss crimson sonic zodiac see round 2 is the official sequel to the sonic wc creepypasta both written by jc the hyena we have the speed sick or sonic.exe round two never really gains any traction both the sonic.exe and sally's ready xc games both became brief viral hits and thus swam two games taking the absolute piss out of the duology sunkee.mpeg and silly.tiff deadass i love these two absolute shitposts oh you got the little sonage taking care of his friends teaching him to dance making him cereal he really do be out here teaching us the true values of how to make a five minute walking simulator actually interesting also these games are unironically kind of funny but they're also nice see i was going to break somebody's spine when tales began crying but then he learns to dance and sonic feeds himself so hey can't complain they made my boy tells his day these games also like work as actual criticism of how dumb and stupid sonic 3x and sally.exe are like the opening of silly.tiff uses the upbeat battle against a weak opponent track from earthbound because sally.exe makes a serious attempt at trying to spook the player by playing the place also ripped straight from earthbound like come on if you want to genuinely schedule the player don't use like well-known pre-established music if you want to do that just dip it beloved character and cheetahs and boom homicide other than that sunky and silly are just dumb and stupid but hey dance moves and breakfast what's not to love also it's impossible to mention sonic.exe without mentioning the copious amounts of crappy.exe games that spawned mario.exe sonic2.exe undertale.exe gomo.exe what now just let that one fester for the rest of time i'll get back to it when i feel like i'll get possessed if i don't yeah it feels like sticking on the 2010s ain't doing us much good so let's travel back to this cup holder of a console nes godzilla creepy bastard the nes godzilla groupie faster groupie buster there's a groupie bastard based on nes godzilla where you play as nes on the godzilla and uh fighter moth or some the general premise here is nothing new some dude finds a game they played as a kid years later in a pisford alleyway or something and hey presto spooks however certain creepypastas become a deal for a reason and in this case i think it's fair to say it is due to this this um probably this also is incredibly long for an innocent horror story i sat down to read this one some say to this very day my detached conscious is still reading this thing somewhere and it's still at least mildly unsettled and that's just the thing i did sit down to read nes godzilla creepypasta some time ago and dropped off about my way through it was intriguing sure but for whatever reason it didn't captivate me too well this thing is split into eight chapters in an epilogue illustrated too littered with emulator quality screenshots supposedly straight from the haunted cartridge but the thing is half the pasta is essentially describing what we're looking at in the screenshots and i understand it to immersion but do i really need to be a let known about what i'm looking at and in caption this is like reading a youtube let's play i don't like it this is probably just a perfectionist in me too but i never like how people try to prove there's a ghost in the game by drawing spikes that make some attempt at following some kind of pixel art guidelines yet are still way too complex for a system like the nes to display leaving them in this weird middle ground of being too detailed to be nes tiles but not detailed enough to look like poltergeist brand imagery the visuals are definitely hit and miss like sometimes you'll be treated to some kick-ass pics like this is wicked other times this now there is some legitimate sprite glitching here and there with the game starting out almost immediately with it so this is probably very likely absolutely awesome ghosts doing but i've never played nes godzilla who might argue well the story here exists in the state i like to call non-existent for the majority of the pastor focusing more so on the perpetually strange and grotesque nature of the game itself for the most part and boy do things get wacky we got all kinds of fun the house want to go cat like this garbage super meat boy here acts as each world's final boss question mark and becomes progressively more aggressive the more you encounter him i.e chases you through an absolute barbecue of a stage until you eventually outrun him between these short segments though are the rest of the game crazy i'm not totally familiar with the actual godzilla on nes but i'm willing to bet there's a lot less you know this than in this here creepypasta it's just a whole lot of spooky grotesque imagery and other fun events organ donor gets the name red the game becomes self-aware and starts breaking the fourth wall responding to the protagonist's commentary music and sound effects far beyond what the nes chip was capable of producing at the time play at intervals some super disturbing real life events get talked about reddit some blue angel dude that's fun eventually this all culminates in a final boss battle with red the protagonist gets paralyzed to a seat and threatened with death if he loses then oop there anyone then alright so it turns out the blue angel dude is the protagonist's girlfriend and her killer is red who has been torturing her for years inside the cartridge so anyway she gives the player a new monster red dice real credits and the stupid sells the cartridge on ebay like a stupid why why would you do that yeah this ending is kind of garbage this story is gradually built up to have some genuine payoff all along this wasn't just some spooky game you were working towards putting a soul to rest freeing them from this torment then the epilogue comes along and reminds us this is a story written and posted on the internet why not destroy the cartridge or something to free the soul i'm a stickler for twist endings for selling your dead girlfriend crosses the line just a little that being said the epilogue is the only stinker here the rest is a decent read just ignore the final three paragraphs and you have yourself a legitimately quality creepy bastard here and hey if you're wishing to see this thing come to life a few iterations what the haunted game could have actually looks like are being actively developed and worked on it is genuinely interesting to see people's interpretations of how some of the wackass gameplay would have unfolded in motion but hey what's more haunted than a haunted haunted town lavender down syndrome this is a little squirt state of the story look it fits in the 16x9 aspect ratio rumor has it that the music that plays in the somber lavender town in the original japanese releases of pocket monsters red and green originally contained specific high frequency tones that gave young people reportedly between the ages of 7 and 12 nosebleeds irritability insomnia vomiting and even drove 70 percent of reported victims to suicide did you know tetris gives you rabies trust me i've visited the webpage before yep this was bogus and while this story peaked in relevancy for a good while with variations of it floating around for a bit there's never been any strong damning evidence that this ever occurred however the very first account of anything to do with lavender town syndrome was posted anonymously to payspin on july 5th 2010 packs tight with reports leaked by a rogue game freak employee supposedly the sum up lavender town tone as it's referred to here induced headaches bleeding mood swings unprovoked violence all from young children who'd reach lambda town wearing headphones supposedly game freak wanted to leave an impression on the player with them stating in an interview that upon listening to the first version of the lavender town song their manager told them to slightly change it because it would upset children what their manager was likely referring to was the experimental use of binaural beats taking two slightly different frequencies and playing them in each ear to create various psychological effects to be ingested upon the listener and in turn yeah this is supposedly what caused the adverse side effects so an admittedly stretched medical reason for the deaths of hundreds of japanese kids an experimental version of pocket monsters red and green and a fictional haunted town in said game for this all to stem from all the best ingredients to bake the perfect creepy pasta right we're missing a couple ghosts as out there as this sounds i mean it makes sense what better story to accelerate than getting people to believe that the town halted by dead pokemon was you know haunted the music is genuinely unsettling to some people and picking out the details that can't be easily fact-checked is enough to perpetuate an urban legend if the suicides took place in japan over 20 years ago well anyone in the west wanting to look any deeper into it would have to somehow uncover and translate the rewards said to have been silently covered up by game freak themselves if the frequencies are only high enough for a young kid to hear that's convenient enough that an adult or even a teenager wouldn't be able to dig much further on their own pocket monsters red and green featuring an exclusive early version of lavender town's theme or pokemon red and blue and yellow if you're an advocate for the word technically never seeing this again it's easy to fact check this stuff these days with a quick google search but when your only lead is a pastebin yeah things get wacky people have claims legitimacy of supposed evidence of messages hidden in the lavender town music through analyzing spectrogram outputs attempted to prove that the original japanese red and green versions of the game had specific binaural frequencies that would cause nausea even supposedly posted the original version of the song that caused all this come on what did lavender dan ever do to you well technically that last part is true apparently lavender town's theme did induce mild discomforts and was reportedly changed for ntsc and power regions but spooky contrived hidden messages on a piece of software that its respective hardware only ever allows for 8 bit 4 track chiptune composition no binaural tones on the other hand are a legitimate thing in credit where credit is due i can imagine one or two people getting a tad sick of the lavender town themes high octave melody after a while but vomiting illness suicides again rabies that isn't to say that there isn't no reason the fans used to the rumor couldn't imagine something like this happening probably due to something like this already happening the infamous japanese name of an episode of the original pokemon anime that induces reducing flashing colors that i'm not even going to attempt to announce episode of the original pokemon anime contained an infamous scene that included caesar inducing flashing colors and you bet that caused the weaster causing epileptic seizures and they reported 685 children so the idea of some prior infamous widespread pokemon related incident is somewhat believable if just a little physically impossible but hey lavender town syndrome made the rounds anyway and significantly so that it's still talked about to this very day and of course while it's nowhere near as big as it was it's still interesting to read up on a decade's worth of discussion and intrigue speaking of rare games and dead kids petscop petscop this is automatically my favorite pick of the bunch now you might be asking yourself go emotion how could you possibly compare a 24 part video series to short internet horror stories and this isn't this technically not a creepy bastard just let me have this man best cop it's my freaking jam peskov exists almost purely on a youtube channel of the same name shown to us in a let's play format through paul leskowitz the serious protagonist on the surface the game presents itself as some cutesy obscure japanese puzzle game-esque experience bright pinks blues and white scat scatter the screen as you traverse even care a sanctuary holding what the game refers to as pets your job allocated to you by a series of signs you can interact with is to essentially capture each pets by solving a basic puzzle of some kind but that's just it the game will tell you that you're only rehoming these creatures all the while they seem to actively avoid your reach pokemon yes the obvious comparison can obviously be made obviously but i don't know man there's no competitive element here it's simply tricking helpless creatures into following your lead but hey maybe that's looking too deep into it look at the cute game yeah so the game portion of the game constitutes about two percent of it the rest of petscop exists in an underworld of sorts the new maker plane in parallel to the gift plane think silent hill or stranger things it's roughly that sort of concept except the new maker plane isn't a direct hellish mirror image more like a collection of symbols imagery and landmarks spread across correlating locations that can be put together to make familiar connections to the gif's plane and even care and the overarching story for example there seems to be a strong running motif throughout the series involving gifts and presents which are present both in the gift plane and the new maker plane now what a lot of the specific clues and references streaming about actually mean yeah dunno well there are definitely some real world events that can be traced back to references placed in the new maker plane as well as several story elements scattered about to help build the idea of some overarching petscop law involving paul leskowitz our protagonist reyna the creator of pezcop marvin some old creep and a few others best cop is more or less a vague enigma of ideas and theories that don't really have a fully furnished satisfying conclusion there's a lot to pick apart from this series of videos and there are 24 episodes here some reaching the half hour mark but ultimately the whole point of petscop seems to be to tell whatever story you can come up with with the pieces left out for you this was something directly implied by the creator of this web series i pressed yes on twitter and while some people might call that a cop out i think it's a really really interesting twist on the entire concept of world building yes it kind of sucks that there isn't one defining storyline or anything that will ever prove one theory correct over another but i think intentionally ending off your series by leaving up to the player to decide for themselves what a satisfying story could be is at least an interesting concept also uh hello visually and thematically the series kinda kicks ass on the surface this game looks almost exactly like some fifth gen era shovelware puzzle game though even as early on as before the new megaplan is even revealed to us some cracks do show namely the piss colored short man we play as officially this eraser number for character is referred to as guardian but fans of the liberty of naming the little dude no long before that i don't know i mean it works apparently it's a portmanteau of new maker and pool which i think is far more fitting to link them to the new maker plane rather than pretending the character design here even remotely fits in the fun and cutesy puzzle game yeah the glazed pinpoint eyes the vomit green skin and whatever weird beak-like facial disaster is going on here sort of kind of definitely paints them as the embodiment of how not to design your playstation entry mascot they fit far better down in this spooky dank dumpster fire of an atmosphere look a dead kid that's scary speaking of though peskov does horror incredibly well no not through jump scares or sodding cheetos peskov actually knows how to use its format to unsettle the viewer paul's just as confused as you are usually this is his first time experiencing all this too with some genuinely believable reactions when we get to hear him talk i could legitimately talk about this thing for hours petscop has brought something to the table that nobody's really executed in this way before it takes the age-old idea of making a kids game scary and does something with the concept i don't think i've ever seen not only is the game itself built entirely from scratch but it also does an incredible job at selling itself as a real ps1 game also the game was built entirely from scratch that's kind of insane the game unfortunately however isn't playable that much was made clear by pressed yes half a pet scope is purely scripted you couldn't throw the game at some rando and tell him get me to the sentient all and expect directions which is why not unlike nes godzilla there have been several projects dedicated to recreating the thing from the ground up where the gif scope being the most significant one i can find this is eerily faithful to the source material even going as far to break down and emulate the various screen filters used for that vintage analog scanline look and this thing ain't just recreating the cool game itself no no no it's also already implemented multiplayer and commands god damn anyways freaking go check it out it's a super neat little experience i'd recommend anyone familiar with petscop um to say petscop's influential would be underestimating the amount of video series that attempt to do the same thing by building a game from the ground up and giving it the old one-two supernatural twang but if you had to come across any that hold a light to the production value and storytelling of petscop also just the absolute amount of petscope parodies most of them are total shippers dunking or petscop take sheriff domestic for example ah your name is yes one for the ages yeah petscop it's good man sticking with the fifth generation of gaming you ever accidentally buy a ghost ben drowned created by alex hall with the first of many posts appearing on december 2010 really puts the emphasis on haunted when it comes to this bread slice of a game cartridge this is the infamous cream of the crop when it comes to home to 1064 games it's definitely an interesting little pot of wonder centering around a college student known only as jeducible who meets some old yacht cell grabs a copy of majora's mask with the label tone off and bada bing bada boom spooky hours now one thing i want to preface all this with is that ben drowned is technically the first arc of a much larger arg and you know what that means yep even a full summary of everything that went on here woody's up a lot of time and hey i'm pretty sure that gamer.exe thing's starting to kick up a little i keep hearing the kefka in the background so i'm just gonna stick with the original creepypasta here if you want an in-depth summary of this whole thing go read the wiki or watch that 40 minute night minds video apparently the guy makes good stuff then drowned commonly known as the haunted majora's mask cartridge and jedusable and you shouldn't have done that is a multimeter creepypasta that incorporates both text based logs and youtube videos into the mix axing as a full-on preservation documenting our protagonist's experience with the game and oh boy what an experience we got missing avatars music playing in reverse a ghost in the game ah yeah i'm not accusing ben duran to spawning the ghost in the game trip but i'm accusing benjamin this morning the ghost in the game trip i mean it's whatever right it's about how that element is handled rather than being purely about the fact that it is an element of the story at all and it can work on a lot of creepypastas if it's done right and most of the time it's not this thing at the very least doesn't shoehorn the concept in it works well enough and doesn't try to treat the fact that the game is haunted as the big reveal at the end or nothing rather shows over the course of judo civil's posts directly and indirectly how badly the ghost has been messing with him now the ghost of course being ben now how ben died you ask plays tetris and contracted rabies poor guy some people praise ben drowned for this others aren't too fond of it but hey it's at least easy to appreciate the commitment that went into and technically still is going into this thing tons of scriptured events and specific assets and set pieces needed to be worked into whatever rom hack was cooked up for the video portion of ben drowned for example i've never roamed a hack before but i imagine some people might overlook the fact that this is essentially a reprogrammed majora's mask whether you like it or not and hey sure in theory these things are super easy to make here watch hey guys it's the sony playstation but it's safe to say that there was a suitable amount of effort into all this and of course what scares you is subjective but there's no doubt that you know there is actual reasoning for everything that plays out in the series and while it might not be my cup of tea i can definitely see the appeal here i think this just works a lot better if you're already familiar with majora's mask oh but gomo you said petscop was good and that that that's not based on anything anybody's familiar with you stupid first off ow secondly i feel like petscop's a bit of a different scenario where ben drowned spends far more time focused on the innocent game itself going on woozy and glitching out on that periscope takes the viewer into the darker premise immediately using the incredibly unfinished work in progress of a ps1 game purely as a basis for the much more expensive quote-unquote dark portion of the game basically i kind of just ended up skimming through a lot of this thing on my first time i'm not familiar enough with majora's mask that just the game acting in a way that it shouldn't doesn't really bother me all too much now put me in front of sonic rush and shove a ghost and that little great crouton of a cartridge yeah now the saying start appearing but if i don't have any investment in the stores material i'm not gonna care so much when you throw a spanner in the works i'm sure any die hard majora fan would get a kick out of this at the very least and even still for those who want a good spooky story to go cat for an hour or two there's a ton of arg content in addition to sift through if you just want a solid ghost story all in all ben drowned is decent just not my thing speaking of haunted n64 cartridge related segways the super mario 64 conspiracy theories oh boy since late 2019 certain theories surrounding super mario 64 have been making the rounds but things didn't really start getting wacky until early to mid 2020 where things got so bananas that the infamous super mario 64 iceberg an image detailing all the most commonly talked about super mario 64 conspiracies began to weasel its way into the work split into several different tiers categorizing each conspiracy by how absolutely batshit crazy it is some of these are kind of sort of more reasonable like the assumption that bowser's sub traveled to dia diadox through a hole in the wolf from the body of water outside the castle somehow or that king bomb turns into a rolling ball when you defeat him or that the remains of the womp king are turned into the tower of warmth's fortress or fairly reasonable stuff and uh then there's the theory that the entrance to hazy maze cave is a sewer and that mario enters wet dry world early in a got milk commercial and that yoshi commits suicide then there's treating lavender sound syndrome as a cover-up for all of that okay now it's easy to dismiss most of these after all the game is over 25 years old so how do you get people to believe in something they've never experienced simple get them to believe that it happened to everybody except them yeah the root of a lot of the conspiracies lies in a 4chan text post in the form of a mini creepy bastard claiming that every copy of super mario 64 is personalized it goes on to claim that the game has experimental ai that adapts and subtly creates a slightly altered version of the game tailored specifically towards the player you ever play through super mario 64 on the game doesn't trigger a paranormal infestation yeah it just decided not to chat now again but there are definitely one or two notable ones to pick from the bunch with one in particular that can be officially noted as the coolest one possibly one of the most infamous conspiracies is the super mario 64 wario apparition yeah what began as some anonymous creepy bastard post on 4chan based on this e3 1996 video turned image by james blast past plaza turned video by outside of plane zone evolved into an absolute unit with trends recreated and interpreted in a myriad of different ways by tons of artists modelers video editors for such a basic concept people clearly had a blast pulling what they could at other legends crafting some pretty decent stuff well i don't think the appeal of this game from anybody's legitimate belief in the concept i imagine most people have seen this kind of thing come and go over the years and to get as close as possible to recreating what could have been is in itself such an intriguing and fun concept people like emulating genuinely creepy stuff and with clever audio and video editing 3d modeling skills and rom hacking it all culminates into the result of talented people just making stuff for the sake of it and it's difficult to tell for sure fan content based on the apparition might have grown in popularity in conjunction with or possibly inspired people just generally wanting to turn the development of super mario 64 into a legend in and of itself dude there are like tons of channels that exist purely to document these fabricated old recordings and beta footage of the game encouraging legend and rumor purely for kicks and it's actually really cool to see yeah i don't know people just enjoy taking beloved ips and doing whatever it is they do to them when they're not enjoying them for what they actually are one that sticks out to me personally is the super mario 64 beta archive this is a format closer to the ben drowned series of videos or pets called taking something cute and friendly and twisting it just enough to draw something spooky from it vader archive is a pretty legitimate feeling youtube age though featuring a collection of fabricated renders music and beta footage that honestly fooled me when i first found out about the project this thing never goes too far keeping spooks at a minimum and utilizing the idea that maybe an incredibly popular n64 game did have some dark secrets sometime during its development worth making a fuss over yeah it definitely feels like there's been a collective ambition to twist super mario 64 into some elegant entity as of later especially with that absolute dumb track of beta content and source code that was leaked to say this game is suddenly back in the public eye would be underselling it and it's surreal to see enormous modernization of those early 2000s nintendo game hoaxes you know waluigi and super mario 64 ds uh super mario galaxy ds uh l israel 2 401 wait it's super charming in a way and it's awesome to see how creative people got with us clearly ghostly did somebody nintendo characters enough to turn heads right of course this is hardly the first time anybody's attempted any kind of mario spooky creepy busta the infamous superman 128 comes to mind yeah nothing screams i'm uh lee panics more than mario real this bastard claims that to capitalize on the sudden influx of mature games that came to elijah in the sixth generation of gaming prior to giving super mario sunshine the green light nintendo began development of a game code named super mario 128. allegedly this thing was an extension of the space world 2000 tech demo of the same name which was built to demonstrate the power of the gamecube except that tech demo was nothing more than a tech demo and while elements of it were taken and implemented into some of nintendo's later releases it was never planned for release of any kind also the creepypasta makes out the game to implement heavy elements of realism for example toads tells mario to die yep or hey mario's essentially under travel ban in sunshine so hey wouldn't put it past nintendo to include death threats too oh and although i definitely think super mario 64 is choice when it comes to hyping up a game to have some unsettling hidden motives the game's insane awareness means that most people are already familiar with the base source material so twisting the knob even slightly is a fantastic way to unsettle people old n64 era games seems to be some of the most common picks for creepy bastards anyway they're old enough that implementing new assets and scenery isn't too difficult due to the low poly counts and the game apparently creeps people out anyway uh yeah for some people murray 64 invokes feelings of anxiety and loneliness and while i can't say i've ever experienced those feelings playing this it's definitely understandable the game is barely populated with anybody other than enemies it's not difficult to imagine that feeling of emptiness at least in the main hub world messing with people a little but hey regardless people are going to find ways to shove a bag of ectoplasm into their nearest collection of 5th gen games and you know what i applaud them for their sacrifice so hey video game creepy bastards these things are possibly some of the most hit and miss portions of the internet i've ever come across and it all comes down to just how dedicated somebody is to selling a believable spooky story you could go down the route of farting out to sonic fan fiction where sonic is evil and kills his friends or you can make petscop your move most of these video game creepypastas tend to focus on taking something kid friendly but but oh it's spooky now thankfully i already seem to be some wackas mofo with endlessly stretchy limbs and a worrying lack of facial features i'm already a terrifying piece of work i'll never fall victim to this practice i'm just your friendly neighborhood bud whatever but it's definitely the most popular sub genre of vgcs take the fun and innocent game and make it scary it's a concept that works well clearly but a lot of the time it's not handled the best taking a pre-existing game that's already built to have an element of spook to it or straight up building something more original from the ground up that's not only a more refreshing take but a way of tackling video game creepypastas that i feel works really effectively if done right and from some of the better examples i've discussed it's definitely possible to do so now i know not everyone has access to the resources to put together anything more diverse than a simple text-based tale and even at that some of the best spooky material to come out of the internet has been through pure storytelling via the most basic mediums but those who can't go the extra mile and push out fabricated photos screenshots and videos playable content a lot of the time this stuff can go unappreciated now in the case of something like peskov or ben drowned yeah those who have followings that are nothing to scoff at but with how oversaturated creepy bastards are in general let alone the video games sub-genre of them it's easy to imagine a lot more of the creative stuff gets bogged down by i don't know exe games oh hey that reminds me my electromagnetic field detects has been going off for about 10 minutes half my home has been torn from its foundation too but it's probably unrelated it's time to check out gomo.exe i'm sure i'll be fine [Music] well gonna be honest that was oh what [Music] ah well turns out in my guzz filled rage i managed to squeeze the flash with such force i freed the ghost that was trapped inside we draw back ghost infestation but hey poor thing probably would have died in there oh when i got back from another visit to the doctor turns out i've been formally diagnosed with partial paranormal possession in the vids they call that the incorporeal triple p for shorts i'm told not to worry though it'll subside naturally within a couple days with exposure to the color red [Music] you
Info
Channel: gomotion
Views: 446,168
Rating: 4.9486084 out of 5
Keywords: gomotion, go motion, vgc, video game creepypastas, creepypasta, petscop, ben drowned, petscop creepypasta, piss
Id: ootRbMo2E5w
Channel Id: undefined
Length: 34min 19sec (2059 seconds)
Published: Tue Oct 13 2020
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