Unreal Engine 5.1Beginner Tutorial - UE5 Starter Course 2023 #unrealengine5 #megascans

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Hello friends welcome back this is Amit from magnet and today we are going to create this awesome abundant LS scene inside Unreal Engine 5.1 so first take a look what we are going to create today [Music] [Music] [Music] thank you [Music] foreign [Music] [Music] [Music] [Music] so before we start if you are new to this channel I recommend you to check my videos and if you find those videos useful please do subscribe this Channel and turn the notification on and here I'd like to shout out all those people who has already joined me as a member so if you really want to support me you can also join me as a member so let's get started so first we go to these file and create a new level here and we click on this empty level and just hit on this create and now we're going to create some lighting setup so in order to make it quick first you go to this windows and then go to this environment light mixer and we just click on this button that is the create Skylight and the create atmospheric light and the create atmosphere and this volumetric cloud and this height fog here and when you click all those things just go down and you will find this volumetric fog button just enable this one from here and then we just close this and then we go to this Skylight button here and we turn on this real-time capture so now we going to make a surface here so for this we have to make a surface model so in order to make any model first you go to this edit mode and then we go to this plugins and we enable this plugin called this model just type here this model and you will find this modeling tool editor mode just enable this one and just click on this register because you have to prompt to restart your engine and then we go back to our main level here then we go to the selection mode and we go to this modeling tool here okay and then we select this rectangle model here for now just click and you tap in here and we're going to change some settings so if you go to this lead mode and change this to wireframe you will see there is less vertices here so in order to increase the vertices we got this with subdivision and the depth subdivision and we change this to maybe 200 for now and also change this one to 200 for now okay and then we just hit on this accept button here and then we go to this wireframe and just change this to LIT mode then go back to our selection mode here and you will find this surface model here and now we're going to duplicate the surface model into server time to make a surface here so for this first we're going to select this one and just duplicate it here and then we're going to change this surface as a wall so we're going to duplicate this here and then you rotate these and in order to rotate just press e to make this rotation Gizmo and also you can change it from here and then we just rotate it into 90 degree angle here just like this and also place it here and also put it here just like this and also duplicate it again and do the same this side as well so we duplicate it here and you can see you can see it from this side so we're going to rotate this one so we just rotate it into 180 degree here just like this and then again we'll duplicate it okay so after that we going to put some material over here so for this I am going to use a blend material from the crystal Mega scan so in order to make a blend material first we going to create a folder for our blend material so we go to this new folder button here and we type the blend material blend material and we just hit OK so here is the folder so inside this folder first we right click here and then we go to this add quick cell content so you can get all the materials from these Collections and when you tap on this collection just go to the surfaces and you will find all the materials you want but I also downloaded some material so I am go to this local button here this is a local so I have already downloaded some shaders for this scene so first we're going to use this one and because it is already downloaded so I just click on this add button here and then also I'm going to use this one as well so you just click on this add button and also we going to use this one so just click on this add button here and just minimize this one so when you downloaded anything from the mega scan you will have this folder called this Mega scan folder and if you just double click on here and if you downloaded any materials you will find those materials into the surface folder here and in order to visualize all the material into a single place we're going to add a filter here so in order to add this filter that is the material instance first you go to this three lines option here and you go to this materials and you turn on this material instance on also this material okay and then if you just turn on this filter that is the material instance just turn this on you will find these materials that I downloaded from the mega scans okay so for the surface we're going to use these three materials so this one this one and also this one so it is very important that which order you select these materials so when you select this one that is the first one so if you just select this one as a first it will be your bottom layer and in order to select the second one it will be your middle layer and it will be our top layer so you just select this material into this order and then we go to our Mega scan again that is the bridge and then select any material from here and then you will find these three lines option here just click on here and we're going to create this blend material but we're going to change the name from here so because I have already I have a blend metal in my previous project so I named this as blend material 2 and also we change this destination path so we just tap on here here is our blend meter folder that we just created earlier just click on here just select this one and we just click on this create material blend and it will create it so just close those and also close this bridge here and then we go to our content drawer again and just disable this filter here then we go to this blend material folder here just double click here and you will find this blend material okay and now we're going to apply this blend material to our surfaces but before we do that just open this blend material and now we have some interesting options here so first we going to maximize this window and then you will find this use puddle layers in order to make some reflective surfaces or if you want to make the surfaces that have some water is water material in your surface just turn this on and when you enable this option you have to turn this on from here as well so just turn this on from here and then we going to minimize this one from here okay and now we're going to apply this blend material over this surface so firstly select this one and we just click and drag and drop here so in order to apply this material over here but you can see that this material tiling is so big so we're going to change the tiling as well so just double click here again and now we have all the tiling options for each layer material so if you go here that is this base layer which is this one that is the base layer because we select this material first and when you go down you will find this base layer tiling options so just enable this one from here and expand this and now we're going to see this tiling X and Y and we change the number from here so maybe 10 by 10 and if you see if we change this 10 by 10 it's going to be very small so maybe we'll change this to maybe five by five so it's all depends on you that how much scale you want okay and then also we go down for the middle layer we also change the tiling here as well so you need to change this to five by five and also do the same for the top layer just go to The Styling and change to 5x5 okay so we all done here for now just minimize this one so in order to paint the material first you go to the selection mode and you go to this mesh painting okay just like this and also we go to this paint mode here and here from you can also change the brushes size so maybe we can increase or decrease the brush size and also increase or decrease the strength here and also we change this follow-up so in my case I set this the default value that is the one and then we also go down here and we also change the color to just Swap this color from here and then we go down so here is the interesting options here that is the red green and the blue so if you enable this puddle layer so if you just go to this material instance and then we go at the top and if you enable this puddle layer you can access this blue channel for the puddles okay and the red channel is for middle layer and the green channel is for the top layer okay so first we're going to disable this green and the blue and then if we go here so I go to this camera and we decrease the camera movement speed here so just go here and then we start painting here so just click and you will get some nice painting here so maybe we can go up and we're going to decrease the strength here from here and then if we paint you can see that it will create a nice blend material painting here okay so just like this and you can see that uh this surface is bending but if you go here it will not bending so first we're going to apply this same material here so just apply the same material over here as well and also do the same for here and the same for here as well okay just like this and now we're going to paint but you can see that it paints here but not in this surface so you have to select this surface press shift and just click over here and now you can also Paint This Plane as well and now you can see that you can just paint this surface as well and you can see that all the surfaces are linked together with this painting okay just like this and also do the same for here as well so just click and just paint here so maybe we're going to increase the strength here from here that's like this and just paint [Music] okay so now we're going to paint the other layer so we select the other layer that is the Green Layer and then disable this red layer and by the way if you want to delete some painting you just press shift and just click and it will delete your painting So if you mistakenly paint anything here you can just delete this by press and hold the shift key and just paint and it will delete it okay so now we're going to this green channel here and disable the red Channel and we do the painting here so as you can see that this is the top layer so it can erase all other painting because it is all over the top so do the same here as well just like this okay and we can go here we can also decrease the strength from here so you can get a nice blending here as well so maybe we disable the strength little bit more and we just paint over here [Music] okay so we roughly paint our surface here so now we're going to use some puddle layers so it is very interesting so if we just enable this one that is the blue Channel and just disable all other channels here and now if you just click you will make a nice puddles here just like this and you can see that it creates a very wet look surfaces here and because we disable or decrease the strength of the scale or brush we can also change the strength to maybe 0.5 and if you click here you will make a nice watery surfaces here so you can see that it really look amazing when you put some uh surface like this and it will really creates a nice result to your scene so maybe we can put other surfaces like this but make sure that it look very nice so just control yourself to make a total surface weight because it look nice if you have a little bit areas to be wet like this so just like this okay so it all depends on you that how much a wet surfaces you want in your scene so just do it in your way but now we're going to change some settings to this puddles as well so for this we just turn on this blade Metal instance again just double click here and then we go down and you will find so much options for this puddle layers okay so here from if you enable all these options here so first we see this liquid opacity so you can see that this liquid looks something like this and if you increase this opacity and you can get a more opaque liquid here but maybe we can not make this much opaque so we may change the value to maybe 0.33 or just use the default value here and then also we going to use some liquid Wave Control here so if we turn this on and expand this one and you can also have some web speed option so if we increase this one you will get a nice wave to your puddle layers and also we can increase the web scale or maybe decrease it one so we can make this to maybe 1.3 and also you can change this normal strength so you'll get something like this so if we go here and you can see that this nice kind of watery movement here but I think it is too much so maybe we can decrease the wind speed here so now you can get a nice subtle animation to your puddle layers okay so when you satisfied with this settings just save this from here and we just minimize this one okay so now you can see that it look really really nice and now we going to go back to our main selection mode here okay and if you press G to hide all these lines and you can get a nice surface here okay just like this so now we do the same for the walls as well but we're going to use other material for the wall so again go back to the quick cell Bridge here so you go to the Crystal Bridge and I have already downloaded some material for the walls so I go to this local folder here and then if I just select the surfaces and I'm going to use this brick wall and also this one and also this one and I export this to my content drawer so here is the surfaces and if I turn these material instances and we will get this one so again selection is important so first we select this one this will be our base layer and then I select this one this will be our middle layer and this will be our top layer so in order to select this place and hold the control just like this and then go again to this beach and just click on these three lines here and again we change the name to maybe blend material 3 or the wall and also change the destination so here is the distance there is the blend material folder and just click on this create blend material and we go to this folder that is the blend material folder and we have this blend material 3 material okay so this is for the walls so just click and drag it and drop to this wall and you can see that it again looks very big so we just double click here and then we go down and do the same thing for here so go to the first the base layer and we change the tiling to maybe five by five and do the same for here as well for the middle layer change this to five by five and also do for this top layer change to five by five okay just like this and we save this from here and if I just minimize this one and you can see that this looks something like this and now we're going to do the same for the other walls as well so just drag and drop here okay so now we're going to paint so for this go to the selection mode and go to this mesh painting here and select this paint and just select this one and in order to select this press and hold the shift key and just select here just like this and now we going to go down and we change this to Red for the middle layer and also change the size of the brush from here just like this and we start painting here okay just like this okay so now we going to change the other layer of the material so we select this Green Layer which is the top layer and this will be very interesting because it creates some uh wall breakage like something like this so [Music] [Music] okay so we have some rough painting here so one thing I have noticed that our base layer big texture is little bit small so it just open this blend material and then we go to this base layer tiling so if we go over here that is the best layer and if we go down and base layer tiling maybe we change this to maybe three by three so maybe now it can blend okay so now we save this one from here okay so we have here so far so now if I move my sun so if I press Ctrl and L and then I move my mouse you can see that I can move the Sun but one problem is that that our walls is not creating any Shadows because those assets doesn't have a two-sided textures so first we select one of this wall here and then go to this details funnel and go to this material just double click and then go down here and you will find this under material property overrides you will find these two sided option just enable this and just stick this on here and then I save this one and minimize this and now you will see that those walls are now casting the Shadows so if I move my sun you can see that those are casting Shadows here okay so now we're going to put some assets from the mega scan after launching the epic game just go to this Marketplace here and then go to the free then go to this Mega scans and then we go down here go to their page number two and you will find this one that is the Mega scan R1 Ln so just click and it's free just add it to your project here okay so I have already added so I just minimize this one and then I go to find the folder where it downloaded it is this folder here and in order to show all the static mesh here just select this filter here and if you not have the filter just add those filter from here that is the static mesh filter here just enable this and then first I am going to use some cement block to make some lint ons here so I'm going to use this one so maybe before I use this just make sure that it is nanite enabled so if you not enable your net for these assets just right click and just enable the net from here and then I just click and put it over here okay just like this and maybe I going to rotate this into this angle and rotate it into 90 degree angle here and then I put it over here just like this and I'm also duplicated several times to fill all the way there since I duplicate it and also I do the same thing to this side as well so I select all of this by pressing a Ctrl and hold the control and just select all this and then I press and hold the ALT key and duplicate it into this side but you can see that we have to rotate this so I press e to bring the rotation gizmos and I rotate it into 180 degree and then I put these things here okay and I'm also use this beam as a pillar so maybe you can use another one but okay so let's use this one and also I rotate it into this angle to perpendicular make this perpendicular and also I rotate it into this angle maybe 90 degree and then I am just dip it down here and put it here so it all depends on you that where you want your pillars so it doesn't matter that you put it the pillar exactly the same place where I place it and then I duplicate this and make another copy here okay just like this and now again I select all those static mesh and I duplicate it here maybe and maybe we see there is some Sims here so it may be just offset the position here to fill the gaps okay just like this so now you're getting some nice result here or maybe you can see that this is not attached with the walls so we just move it little bit to attach with the wall and do the same for this one as well and then we also use some concrete assets here so you can use the same pillars or we have other things from the mega scan so I have also downloaded some Mega scan assets from the quicksell bridge so if I go to the quick cell Bridge here and I go to the locals and here is the some assets that I have downloaded for this project and I'm also gave all the assets Link in the description down below so you can also download those assets and for this I'm going to use these assets so I just minimize this because I have already this assets if I go to the mega scan here and if I go here so here is this asset so I just put it here and I'm going to use it as a bottom uh position here just like this and then I'm also duplicate this okay and as you can see I also put those into this side as well okay so now we going to put a wooden door here so for this door I'm going to use a decal so I also download those decals from the mega scan so if I go to the mega scan here that is the beach and here is the decal that I am going to use and in order to get a highest quality decals you just change the settings here that is the high quality and it also downloaded and if you click here it will add it to your project so let's find where is the decal is so I just go to this decal folder here under this Mega scan and let's see where it is so here is the decal so if I just put this decal over here and you can see that it not look right so I have to rotate this so if I rotate it here to 90 degree and also I decrease the scale of the decal so I just decrease the scale and I also scale it down from this axis and now you can see that it look nice okay just like this so I place this decal here so because this is a door so we also have some pillars this side as well as this side so if we just select this pillars assemble and I just put it over here and also I duplicate those pillars and just duplicate into this side as well so now you can see that it look nice okay okay so now we're going to use another free assets from the epic game Marketplace so if I open epic game Multiplex here and this is called the soul City and it is absolutely free so just add it to your project just click on here and if you not see your project here just click on here that is just show all projects and here it's your project and this assets is not compatible with 5.1 but don't worry just go to this drop down list and select the highest available version here here is five and just add it to your project when you add this project you will find this folder under this content that is the soul City and if you want to visualize all the static mesh just click on the static mesh filter here and first we're going to use some some shade for this door here so if I go down here so here are some cool sunsets here so you just click on here and we put it over here and it is little big so we going to decrease the scale here just like this and also I rotate this to 180 degree okay and I put it over here and also I increase the scale little bit more like this and now maybe we're going to put some pillars over here to support this so it just duplicate it here and I also decrease the scale to make it little thin okay so now we going to put some assets to this side because it look little empty so we have some walls here so we're going to use those walls here so maybe first we're going to use this wall and I'm going to decrease the scale just like this and also it rotate this to 90 DT and then we place it over here and also I'm going to use those windows model also so I just put this one and it's not specific you can use anything you want just show you that how you can design [Music] okay just like this and also we do one thing that in here we also put some beams over here so I'm going to select all these beams [Music] and now you can see that what I'm going to make this here so just make an extended section here okay okay so now you can see that it look little bit better here and now we're going to make a corridor like side here so we're going to duplicate or just rotate this and we rotate these two here and at the same time I also duplicate this so make a corridor like scene here and also I duplicate it one more time to this side just like this okay and now you can see that it make a little Corridor here and also I choose this one and also duplicate it here okay just like this and you can see that and there is some little Gap so I have to duplicate this wall again and fill the gaps here and also I duplicate this one it's like this and we duplicate this window here so it just duplicate this and place this window over here okay and also we have some other assets here so maybe we can just use those models here and also we decrease the scale and then we rotate this to 90 degree and also we'll duplicate to fill the gap to the ground and also we go to this surface and we also extend it here just like this and we also place it over here maybe we increase the scale little bit also do the same to this as well okay and now we're going to put some uh roof over here so let's see what else we have here so maybe we going to use some this kind of structure here or maybe those Sunset will work so we use this one and then we decrease the scale so it's all depends on you that how you want to design just showing you the idea okay and also we have some beams here so it would be look really nice if we put some beams here and there so you can see that it really look nice and maybe I decrease the scale here and I can see the little reflection is looks so nice so maybe we just rotate it to this angle here okay and then also we have those Watchtower like structures so we're going to use those one as well so maybe I put this one here and it little big so I decrease the scale and we place this over here [Music] now so I put this over here or maybe you can just leave it there and also we have other assets so let's see and then we also have those single window assets so we're going to put those over here and it decrease the scale rotate this and we place it over here [Music] okay and also we do one thing that we go and we're going to use those things here as well so maybe this one and also decrease the scale this thing look nice and now we're going to use the same assets over here as well so maybe we duplicate this one and place it over here okay and now you're going to see that it look really nice here on this point and also if we move our sun here just like this and you can get a nice result here okay so now let's see what else we have so maybe we also get some piping system here so we're going to use those pipes here [Music] and we just put those pipes over here and there so when you use pipes it really gives a nice organic result because we see pipes everywhere in the slum areas here and we're going to use some tints from here so we just use those teens and also it decrease the scale just like this and we place those over here maybe we rotate this to this angle and put this over here just like this okay now we going to put some piping system over here so for the piping system I am going to download some assets from the mega scan so inside the mega scan folder I have some pipes so here is the pipe so just put those pipes over here and I'm going to rotate this and also I place this here and first I'm going to decrease the pipe scale foreign and I put it over here just like this and also we have some Junctions here so we are going to use this also here and I'm also going to decrease the scale to fit here and then also rotate this and also to this angle and then I put it over here [Music] just like this and when you have something here we're going to duplicate these pipes or maybe we just duplicate here and then I rotate this to this angle make a random piping system here and also we have some valves so we're going to use this pulse here as well and we decrease the scale and then we again duplicate this one this Junction pipe here and in this time we're going to rotate it to the upward 180 degree here and also we duplicate this pipe and we can extend this pipe here and also if we just select all these things here just like this and then if you right click here you will find this option that is the group just click on here and then if you duplicate this you can duplicate these all together as a group here so just duplicate it here and there to make a another nice design here for the pipeline and also we can duplicate it here and we just rotate this to 180 degree here and then just put it over here and also over here just like this okay so enough for the pipelines and if you want you put other pipes you can also do the same here so now maybe we're going to put those some height and here so maybe we put a hidden here and we also decrease the scale of this ident here and also put this over here just like this and also you can see that some of this piping module here so maybe we can also use those two as a endpoint of the piping system okay and now we going to use some other assets from this so maybe we going to use those railings here so let's see select all these railings and also this one and just put it over here and then also we're going to decrease the scale and and now let's see what we have here so we have so many props here so you can use those props but first i'm going to design the basics so let's see what we have so there is another pack from the mega scan which is designed for those areas so first you download those assets so go to this APK Marketplace then go to the library and I have already downloaded so let's see so this is the construction sites assets Volume 2 and also I have the volume one so those are also free so you can also download those so just add it to your project here also I have other one this one that is the volume one so this is also have so many assets so we can use those there so just add it to your project so when you put all those assets there so let's see where it is so this is the construction volume 1 and volume two so first I'm going to use the volume 2 asset so let's see what we have here so we have this wooden bench here so we're going to use this one for now and also we have so many assets here so maybe we can use this hand roller here [Music] so now just put this here and it's all depends that how much time you spend for this because there are so many assets and if you put those assets uh very nicely you will get a nice result so it's a tutorial so I'm just going through very fast but if you see my actual video you will find that how much time I spend to design those scenes so just spend your time experimenting uh different assets into different positions and you will really get a nice result to your scene and you can see that only by those few assets it already look nice here so now let's see what we have here so maybe we go to this volume one and we get other assets so just like those barrels [Music] okay so this look already looking amazing so now we have some important things to put that is the ACs so unfortunately I didn't find any AC unit from the mega scan so I have downloaded uh some models from the sketch scrap so here is the model so you can see this is the model that I have downloaded from the sketch web so I'm also showing you that how you can import the sketchfab model so when you put other ABX model from the outside first we going to make a folder here so we're going to create a new folder here and we maybe name this as ABX and in my case I've named this as 2 because I have already a folder named the fbx and I double click here and here I put the fbx model that we downloaded from the sketch web so here is the AC outdoor model so just drag and drop here just like this and do not touch anything here and maybe you can just click on this build now right if you want to the model to be nanite import all and when you import this fbx file you can see that all the textures are ready made for this object so it is very easy to just put this over here and we're going to decrease the scale and if we rotate this to 90 degree here you can just use those ACS here and if you have some AC so maybe you also have some roof to protect those ACS so maybe we're going to use this one or you can also have others Shades from the soul City packs so you can use those as well so just put this over here and also we can use those assets here as well so maybe we okay and now in the soul City pack we have some nice animated clothes so if we go to this whole city pack then go to the static mesh and use this one here and also we decrease the scale and also rotate this to this angle and then we place it over here and then if I go to this material and I change this to maybe this one and you can get a nice cloth animations here and you can also use this cloth animation here as well so if we just decrease the scale just like this and you can get a nice organic result to your scene here and now we going to put some trashes over here so for this I also downloaded some assets from the sketch fab here so let's use those here so just put those trash bins over here so here is the bin here and I put it over here [Music] just like this and also I can duplicate it over here and then also we have some painting buckets here so maybe we put this here and also I have some rubbles so I just put those rubbers over here and then I decrease the scale of this rubbles just like this and we'll put this here so this all depends on you you can also get some rubbles from the mega scan you can also use those here as well so just going to show you that how it look if you put something like this over here and there okay and then we going to use some Mega scan assets again so go to this Mega scan folder and we have some uh this fuse box here so maybe we use this fuse box over here and I'm going to decrease the scale and we put this fuse box here and also we have some buckets so let's use those okay and then also we have some this kind of rubbers so we're going to use here and there so first you put it little down also we have some cardboard so we just so I'm also giving all those assets Link in the description so you can also get all those assets here and some of those plants here so if you put some plants it's really going to give it to this next level look so maybe we can put those plants over here and maybe we decrease the scale and if you don't want uh this kind of weird wind here so just go to this material here and then go down and if you see this wind options here just disable all the winds from here and here as well so you'll not getting any wind here but if you want the wind you can also turn the wind here as well so maybe in this case I am not going to enable the wind here so just put those plants here and there [Music] okay so now you can see that it really gives a nice touch to our scene okay so now let's see what else we have here so we have some IV plants here as well so if you want to put some IVs over this walls you can also do this so maybe we use this one and also I rotate this and then I place it over here [Music] so you have to find any corner of those beams and put those IVs over there so maybe here [Music] just like this okay and also use those IV strands here as well so first we decrease the scale and put those over here okay and also this one so let's decrease the scale and put this over here okay so you can do this to the every walls here so maybe just duplicate here and then we duplicate to this side as well so this is how you can put those assets CRM there and let's see what else we have we have some other assets here so maybe we can use [Music] those trash cans here as well so put this here [Music] so just like this and also we have uh some shades to this side if you want or maybe we can use those things over here just like this so make it little design over here as well here so now you can get a nice result also here so now we're going to put some rocks to these sides and this side as well so in order to put those rocks maybe we're going to use the foliage system here so first you go to these foli edges and then I'm going to use those rocks so all I select all these rocks here and just drag and drop here first and let's see that how it look if we put those rocks over here so if I just click and you will see that those rocks are size very big so first we go and select all these rocks here and then I go down and go to this scaling system so maybe I change this to minimum scale to 0.2 and the maximum scale to 0.5 here and then I decrease the scale of this maybe I set it to 20 just like this or maybe 10 okay and then I go here and we increase the density to maybe 800 or so so let's see if I put some rocks or those rocks are still very big so I'm going to change the settings to maybe point zero two two point one and let's see okay this size is very nice and maybe we can increase the density to maybe 1000 here and let's put some rocks over here in there okay just like this [Music] so now you can see that it look nice and now we're going to use some grasses as well so we're going to use those grasses so maybe select all the stresses here and we put those glasses over here as well and then we only have to select those grasses so first we select all these things and deselect the stick Mark here and then we only select those crashes and just take those classes here first we see the density here so the density is not that good and also the size is very high so we're going to decrease the skill so maybe point to 2.5 let's see and also we change the density to maybe 800 so let's put those grasses so still those grasses are very big in size so we're going to change the skill to same as The Rock so maybe point 0 to 2.1 okay and let's put and also we increase the density to maybe in thousand so let's put some grasses here and there and if you accidentally put some grasses to this static mesh just select the static mesh and press shift and just click and it will corn here so let's put or maybe we can increase the density little bit more first we delete those and just we paint it over here just like this [Music] and also we put some other trashes here so let's see what we have so we have some of these barrels so maybe we put those barrels over here so first we go to our main mode here and select these barrels and then we increase the scale here and just rotate it here just like this okay and now you can see that it looks really amazing here and you can see that if you put more objects there it will look nicer so I'm just showing you that how you can integrate all the assets and there are so many assets so if you put it into a right way or a meaningful way it will really gives you a nice result so feel free to experiment and maybe you not see to watch this tutorial all that time when you design your just see that what assets I use and just put those assets according to your need okay so now we're going to use some varying system from here and there so those wirings also give this scenes to Little live so I am going to use this Soul City pack for this one as well so if I select the static mesh and he will go if you go down here you will find some of these wiring system here those things are so maybe you just put this here and we put it over here and we going to bring this here and first we're going to decrease the scale and we put this here then we rotate this and we just put these things here and there so you can see that if you put some this kind of wearing it will gives a nice touch to your scene so maybe we use this one here and also I decrease the scale of this okay and maybe we can use this one here as well and also we have some other so we just bring those here again we decrease the scale put these things here just like this and you can get a nice result here so maybe what else we have here let's see so there are so many assets so maybe you can use this one as well so if I put it here and maybe we decrease the skill foreign this I can also place these things here okay so we have this so far and now we're going to put some environment effect so I'm also use some assets from this Soul City pack so you go to this whole city pack and then we go to this effect mobile option here and then we also get some steams so just double click here and we have some particle systems here so those are inbuilt so don't worry to set up just drag and drop to your scene and it will work nicely and you will get in this kind of a nice particle system here and those really creates uh some nice volumetric effect here and also you can get some of this here and also if we just rotate it into this angle that is the 90 degree angle here and maybe we can just put it here maybe here and you can get a nice result here okay so let's make a camera for this scene so for this we go to this box and go to the cinematics and create a cine camera actor here and then we go to this camera and just right click and just click on this snap objective view here okay and then we go to this perspective and select our camera here and then we just select this camera and go to this details panel first we change some settings from here so firstly go to this film back change this to 16 is to 9 DSLR before we do the settings first we create a a sequence for this level so we go to this and then we click on this add level sequence here and then maybe we name this as tutorial and we delete this space here and we save and then we select the camera from here so just type camera and here is the camera just drag and drop here okay and now we go to this uh Focus manual focus distance we decrease it and also we increase the aperture here and just like this Okay so so this is how you can set up this kind of scene here okay and now we're going to make a simple camera animation here so for this maybe firstly go over here so maybe we go over here and make a wide angle sit here like this go over here maybe and then we make a keyframe here and go to the very end here and then we okay and then if I play it you can see that it really makes a nice little camera animation here and if you want to put some camera shake so we're going to use a blueprint for this and then we right click here and create a blueprint class and then come over here and search for Shake and then you use these default camera Shake base and just select it here and we name this as Shake too because I have already uh this blueprint here so I named this as Shake two just double click here and then we change this root check pattern to parallel noise check pattern here and when you make this parallel and check pattern you will unlock those settings so first you go to this timing and change the duration to zero here and then if we go to this rotation we change this value to maybe 2 here so let's see if we apply this blueprint to this camera so for this we go to this camera then go to this track and go to this camera Shake I have to use this one that is the shake too and if we extend this shape over here and also extend it here so let's see so you can see that it makes a little bit of camera shake or maybe if you want to increase the frequency of the shake so you can see that you can also do these things here but maybe we use 0.5 here and also increase the amplitude to 5. and it will make a nice subtle camera Shake here okay and when you satisfied just compile this and minimize this here so when you satisfied with the design now we are going to render this out so in order to render it into very high quality first we go to these windows and then go to the cinematics and we will find this movie render queue but if in your case you will not find this make sure that you enable the plugin from this plugin section here so just go to this plugin and type movie and you will find this movie render queue and also this movie render to additional render passes just select those and you will prompt to restart the engine so just restart and open your level here then we go to this windows then go to the cinematics and also go to this movie render queue and then we go to this first to this plus render button here and we select our sequence in this case this is the tutorial sequence here and then we go to this unsafe config and I will show you that what setting I am use for my videos so firstly go to the settings and then you go to this ntlac and we change the sample count to maybe 32 and also we click on this override anti-lacing and also select this anti-lasing method to msaa okay and also I select this warmer frame surrendering and then go to the settings again go to this camera and you select these two frame close and then again go to the settings and go to the high resolution and also check this surface scattering and then again go to the settings and I choose two extra sequence so just select this ex sequence but you can also choose the PNG or JPEG but I find that the extra sequence is very nice and then finally you go to this output and here you can select the output directory and the resolution here and then just click on this accept button and you just click on this render local and your file will be rendered as a exert sequence okay so many of my uh subscriber also ask me that how can we put those extra sequence into a single video it's very easy just push and put those extra files into Premiere Pro or after effect and also we can render it into as a video so it is very simple and you can also do some color correction there as well so this is it and this is how you can create this kind of simple abundant LS scene and if you want to put some other assets you also get all the assets Link in the description and if you put more assets it will look more nicely and I will show you how I put all together those assets there so feel free to experiment yourself and I hope you really enjoy this tutorial and if you like this video I recommend you to check my other videos and if you find those videos useful please do subscribe this Channel and turn the notification on so I am Amit and we will see in my next video so till then take care and bye bye thank you [Music] [Music] [Music] [Music] [Music] foreign [Music] [Music] [Music] [Music] [Music] [Applause] [Music] [Applause] [Music]
Info
Channel: Magnet VFX
Views: 204,559
Rating: undefined out of 5
Keywords: Unreal Engine 5.1, UE5.1, Game development, Game engine, Real-time rendering, 3D modeling, Level design, Computer graphics, Game design, Cinematic production, Animation, Blueprint programming, unreal engine 5, unreal engine 5 sequencer, unreal engine tutorial, unreal engine cinematics, unreal engine 5 cinematics, game developer, tutorial, ue5 sequencer, lumen, nanite, unreal engine 5 beginner, unreal engine 5 tutorial film, unreal engine 5 tutorial landscape, magnetvfx
Id: OCgn40aWVuU
Channel Id: undefined
Length: 69min 11sec (4151 seconds)
Published: Sun Apr 02 2023
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