Turning our Most Famous Videos Into Trippy CG Art!

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[Music] ten years ago we dropped the first viral video on corridor we wanted to take a moment here and create some pieces that reflect our most iconic moments for the quarter channel our most iconic moments of filmmaking let's jump in so today we're doing a render challenge that's going to reflect on the 10 years of videos we've been putting out on corridor and well i feel like this wouldn't be a render challenge without our great friend clinton jones so i think i'm going to call him to have him come back in for one last render challenge [Music] hey clint what's up hey um hey we're doing this 10-year render challenge and uh i i just don't think we could do it without you um would you be down yeah absolutely yeah of course man that sounds like fun okay i could drive down probably be there pretty pretty quick yeah you want to meet at the studio like like right now yeah sure i'll come down right now cool all right peace see ya get the old shoes on okay what's up guys hey yeah yeah so we're gonna do the renders over here yeah cool 10 years ago we dropped the first viral video on corridor minecraft the last minecart which has often been inaccurately referred to as minecraft last minecraft was the actual release date of the last minecart february 17th 2011. isn't that that's the day peter was born too that was yeah didn't nick shoot that i did we got to meet notch after making it it was it was wild we were like wow this is going somewhere so we wanted to take a moment here and reflect on this history that we've done and where we've come from and create some pieces that reflect upon our most iconic moments for the corridor channel our most iconic moments of filmmaking and there's five of us and we're going to make five pieces of art they're going to be a character and environment portrait so the general idea is that we're going to be looking at a character in a world around them and that's going to speak to a video or an experience or story that stuck with us what i'm really excited to see here is what it looks like when we reapproach it the minecraft video is 10 years old i was a baby basically what i've learned since then if i was to reapproach that video or that concept i would i don't know i'm really curious to see what that would look like dude i'm i'm deciding between two videos longest lightsaber but at the same time portal trick shots is pretty sweet i want to revisit those stakes because like that stake shot against the back wall it just wasn't enough to snuff so do you feel the quality of that shot is lacking out your hair standard missed stakes and that yeah absolutely dude tentatively i'm going to say dubstep guns but or frozen crossing we'll see i don't know there's lots of thoughts going around up here boss town robot and his dog standing at a mountain peak like a sequel more or less to boston dynamics to i would need the blessing of clint you know sam yeah do it that'd be sick i don't know i'm gonna save my judgment until after i see it 120 frames at 24 frames per second that gives us five seconds of footage to make perfect ideally ideally it loops no it has to loop oh of course it has to loop that's our restraint make it work let's jump in [Music] let's just jump let's just jump let's just jump in let's just jump on let's just jump in dude we've made a lot of projects over the last 10 years lots and lots of projects lots of videos we back up old projects on these hard drives it's a really janky storage solution thankfully there's a handy dandy google doc for my render i want to do a piece that has one of the newest photo scans of me one that was taken last week for peter's game and the oldest one i can possibly find because i think i want the contrast to be there i want like slim sam and then dad sam with a gut you know i want to see that like i want to see my body change to do that i gotta find the oldest skin i can think of and the first one that comes to mind is the one i did for footloose that was like the very first time i figured out how to do 3d scan we were using an xbox connect or is that project just too old sometimes these projects are just like they just disappear and no one really knows what happens to them what other videos one is the far cry 4 video far cry 4 e all right can i find a driver oh all right cool oh it's blinking oh oh that's very trippy not gonna lie this is really trippy that was me when i was freaking like 27 or 28. i'm almost 35 now i'm an old freaking fart but wow this would be really cool i think i've got a really cool render on my hands [Music] dubstep guns has a very special place in my heart because i saw dubstep guns when i was like 12 years old and i was like this is the coolest thing i've ever seen the one shot where mike shoots his laser and there's the shock wave and everything i thought that was so cool i've seen that thousands of times and we're going too hard too hard we went too hard you're breaking my heart here man if there's anything i learned from the beep it's that composition is everything i decided to go with a centered composition for this with sam holding the dubstep gun being the main subject of the shot and then kind of in a triangular formation behind him we got nico and mike so i decided to take a look at portal trick shots not the first but one of the first videos i directed for corridor digital the idea for the shot is i wanted to have sam and nico kind of just in the foreground with the pillar behind them with a portal on it because the iconic shot from portal trick shots in my opinion is basically the thumbnail with the blue portal on the side of the pillar with nico spinning a basketball on his finger so i wanted to have that basically be the main visual component of this video with the addition of an actual basketball falling through the portals over and over again that's the idea [Applause] the first primtech video has the first shot i ever did after picking up c4d again so these stakes here took me a week the first time i did this you can even still see some glitchiness some bugs in that export and i figured that i'm going to recreate the prim tech zombie meat harvester shot so my inspiration for this was the boss town dynamic series which i think is our current most iconic thing we've ever done i used to be the 3d guy i was the clint or the wren of the group but as times change solved my role in the company and my 3d skills have since disappeared perhaps so sitting down with this piece not only was it about making a tribute there's also a chance for me to sit down and be like all right just an old dog but i got any new tricks first thing i start with is block everything out to make sure that i have all the pieces in place once i get all my pieces laid out then i'm able to frame it up and see what looks aesthetically the best from here i'll just start populating the scene with assets and replacing the block with higher quality mega scans assets you always go to mega scans at some point in your process because they just have tons of photo real elements that you can slap into your scene and it just works the environment was the most fun part of this i downloaded some textures of heavy metal machines and i slapped those onto some cubes uh this is copying ian hubert's style thanks ian but yeah you basically slap an image texture onto a cube take that part and you extrude it out and then there's another part of the image texture that's like a circle so you're like oh i'll cut out a circle and extrude it out and basically you just let the image texture dictate how you model this object and so you end up with something that looks like it could actually be a factory machine or something like that because it's pulling from image references and it's kind of a natural way to model industrial things so i actually went back to where we originally shot this it's under the highway like one street over and i basically used this app on my phone called polycam if i pointed at stuff it starts scanning it it's using the lidar sensor of the phone you've seen peter talk about it before it's actually pretty amazing using the scanner you're getting two things you're getting the geometry of the actual like pillars but you're also getting that grungy texture that comes with it including the very real uh spray painting graffiti that's on the wall i've been playing around with this program called mine ways which basically can take minecraft worlds and convert them into 3d models i'm going to be using them for some stuff in unreal to basically create maps to have scenes take place in for future videos but in that process i discovered it's really fun to take some of this stuff and render it out real nice in octane so that's the core idea here i have this huge map this huge world you actually look at how much stuff is in here it's pretty nuts there's a lot of stuff going on in here i found this really great pack of mountain displacement textures which are basically just black and white pictures they look like noise maps but when you apply this and you raise something up if it's white or lower something down it's black you end up with mountains and it actually looks really really good so once i did this and i picked my little spot where the robot would be well i'd drop the robot in i'm actually in business here the thing is i need to do motion capture so fired up the suit sam recorded it for me i imported the fbx file from xsense there it is that was pretty dang cool so we also had the dog which was rigged up with uh inverse kinematics from clint inverse kinematics are really neat basically rather than having to rotate this part in this part and this part you can just move this part and everything else will follow accordingly for myself i was a photo scan cliff came over and he photo scanned me a bunch of pictures of me basically naked in my backyard from here i'm gonna export this out to mixamo auto rig it with mixamo choose some awesome mocap data for me to be doing bring that back into c4d and then i'm animated in my scene i actually got sam and nico in costume and i said please let me 3d scan you which i did and then i took those 3d scans i brought them into blender and i made some alterations to make them fit the original piece mike was a different story i texted mike asking him if he could scan his head and send it to me which he did thank you mike and i then took that and i just forced it onto sam's body as i've said many times before it's so far away that you're not gonna notice which is like the most important phrase you'll ever learn as a vfx artist so my original plan for the sam and nico film them on a green screen with the camera and just have them standing waving back and forth and i was like sweet but then when i went to drop them into the shot it wasn't really working very well because their feet don't line up so i was like i i have to call i have to call the clone hey peter is this sorry i don't have this number saved it's only your maker mom i had a question for you though what was the name of that 2d to 3d software use it's like from facebook oh yeah it's a sweet research paper from facebook called python and yeah it uses ai to take your 2d photo and turn it into a 3d model of a person it's pretty sweet and it's also free and accessible to everybody okay thanks peter wait sorry who is this so basically using pi foot it generated these 3d models but it doesn't generate the textures so peter actually additionally went above and beyond and reprojected these textures onto those models as you can see if i rotate to the back side of sam here you look the projection of the texture is duplicated on their backs there's no texture for the back of the model so it just kind of gets duplicated in the back you look at miko for the weapons we have the original dubstep gun in here which i grabbed it was just laying in a bucket downstairs i took it out and i put it on a c-stand and i got a quick 3d scan of it and we're good to go slap it in there it's ready it's done in the original video they used an after effects plug-in called trap code form the lasers aren't adding any light to the scene around them as they would if lasers were real and so in this i wanted to have the lasers be a 3d object casting light onto the scene so you can take this dimly lit scene and fill it up with beautiful blue green and red lasers the lasers lighting up the scene definitely helped and if dubstep guns 2 gets greenlit on corridordigital.com i will definitely be using this technique and the vfx for that video so head on over to corridordigital.com to greenlight that so there's two things that are being animated there's the axe and then there's the stake sam the axe is very straightforward very simple all i'm doing is pivoting the axe on the center point and i'm going into my keyframes and making sure that the keyframes look really nice as far as the stakes go what i'm doing is using this emitter and the emitter has instances of the stake model in them and i'm making this little shoot that you don't see it's kind of like a trough and that's going to keep the stakes in place on this slide so for animating the basketball i actually thought about going through and doing animation curves and getting it all set precisely but i was like you know what what if i just try to shoot some hoops digitally so i set a rigid body simulation on the basketball i gave it some initial velocity and spin and gave it a position and i got it so where it bounces off the backboard and goes into the net and falls in it's pretty aesthetically pleasing if i don't say so myself to bring this all together and make it feel alive i need to actually have some plants some foliage so i found this plugin for cinema 4d called forester it has really nice trees like really good-looking trees they blow in the wind just right and the leaves flutter just right i'm not just gonna stop at trees we got flowers and once you combine the grass and the flowers and the textures and the logs and the trees suddenly got yourselves a landscape so remember every portal you're looking through you have to see something on the other side which means i have five portals to put something behind i took some images from google street view for like the two blue portals on the ground up on the left actually that's a whole separate render it's the same scene i just made a new camera that's looking down from underneath the basketball hoop and of course the portal in the middle i wanted to have the whole scene shrunken down in there i couldn't just drop the same image into that i needed to render out a slightly further back slightly down perspective of the same shot so if you look carefully it's a whole different render there in the center and then i just did that several more times i was actually able to finish this whole render in about two and a half days three days tops whereas the original shot took me a full week just to do the stakes coming down the slides i am very happy with how this turned out and i'm excited to show everybody i can't wait to show the guys i i want to see what they do too today we're watching all the sweet 10-year renders that all of us did took us 10 years to make these well 10 years to get to this point to be able to make these yeah so these surrenders were technically 10 years in the making we are joined by griffin and jordan it's griffin's birthday and i would love to satisfy him [Laughter] never gets old all right everybody it's time to present the work that we've been working so hard upon so i put a lot of effort into this unfortunately due to time constraints i was working on this falcon video the the render settings were pretty bad [Music] you got the transition you got the balls fading through the floor it does technically loop so i did manage to find a little bit of time this morning so i just whip this together pretty quickly [Music] the way the light mount the edge light on niko's legs and sam's calves you got the freaking basketball hoop in the orange render to the left this is all possible just due to modern tech that's this wasn't possible like 10 years ago and trick shots yeah exactly that's crazy but it's got the same vibe i love thank you i'm pretty pleased with it all right so dumpster guns came out 10 years ago this summer and i was man i was 11 no i was 13 when dubstep guns came out tell me that it was so inspiring when i saw it the first time and so i wanted to do that as my art piece to kind of pay homage to it you're the sweetest holy [ __ ] oh sweet i love those particle effects yeah the lighting fits really nicely off of it especially when it goes when it goes green from sam's blast yeah you see the rubble in the foreground the color pellet this is so nice it's not just orange it's not just warm tones it's like it's got the violets and the magentas and the blue and like i i find myself just like constantly waiting for that to happen again and when he like rears up i'm like oh here we go is that my favorite part of the loop is they're going down super cool that's super sweet let's go [Applause] clancy jones if this doesn't impress me where you can't be friends god dude your animation is so good you rebuilt the whole environment yeah the whole thing dude this just looks photo real this is so good detail it looks like it's a photo on the left there yeah my favorite is the fire like it's so therapeutic i guess that's satisfying [Applause] all right we got a 10-year render 10 years that environment turned on is minecraft i've never played minecraft but is it this tranquil and like majestic minecraft is one of the most approachable games i mean yeah i want to just like dive into this do the old camera that you have right beside you also the old hvac there's an hvx in there it's like a little little nod you know one of the first cameras we used [Applause] i'm legitimately a little nervous yeah that's for me it's all about that steam [Music] whoa dude it's very painterly it is holy crap i've definitely got some horizon zero dawn vibes from this the whole post-apocalyptic thing i love how you even timed up the scratch so it's like he loses the tension there for the stick he's like oh i'm itchy the lighting with your foliage is killing really does feel like a painting that has come to life when it comes to art especially like traditional art where you're painting or drawing once you're finished you put your signature on the piece and every artist has their way of doing a signature i was nervous starting this render because dubstep guns is very important to me and i wanted to do it justice i didn't want to have a lackluster render commemorating 10 years of this video i'm happy with myself i was able to recreate that snake shot i think in two years i've made some progress i honestly think this is one of the best renders i've ever made what's funny about this is that when we shot the original video i had very very little 3d experience so everything you see in the original portal trick shots video is done just using after effects but now a hundred percent of this was made in 3d space and rendered it's been cool it's been really liberating to like make a really robust piece of digital art and it's really nice to actually have this work and to know that i can still make it happen i think this piece does a really good job of kind of putting bookmarks on two ends of this period of time everything from when we started to the present we never thought this would be something that would carry us this far into the future it was like a all right well here's the thing we're doing this is fun but hey we're trying to make movies or tv shows or things like that it's like turns out what you're watching right now this video this is the career that has cemented and created a foundation for all of our lives anyone who's a fan of the channel here would instantly see like wow like i remember that other version of that sam that's not sam now this is like this other version of him and that's all summed up in a janky photo scan done with the kinect from 2014. so i'm happy to announce we're going to be doing our first corridor nft drop that's right you can own the very first viral video that we've made on the corridor channel minecraft the last minecart plus these five renders they will be for sale on maker's place starting right now there's an auction now i know a fair amount of you are critical of nfts in particular their impact on the environment is something that does need to be addressed which we are going to address we're going to take the amount of carbon that is created by an nft we're gonna multiply that by a hundred and we're going to offset that i will link to the description below to the website that we're using for our calculation so if you're a collector and you would like to own a little bit of corridor history head on over to maker's place the auction is starting right now thank you for watching everybody we'll see you in the next video
Info
Channel: Corridor Crew
Views: 1,534,284
Rating: undefined out of 5
Keywords: vfx, cgi, art challenge, competition, react, digital art, satisfying, loop, looping, blender, octane, c4d, cinema4d, after effects, boston dynamics, robot, portal trickshots, dubstep guns, minecraft, the last minecart
Id: aBEhZDkwGkU
Channel Id: undefined
Length: 21min 47sec (1307 seconds)
Published: Sun Apr 18 2021
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