Turn Any 2D Image to 3D Model: A Quick & Easy Blender Tutorial for Beginners

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from 2D image to 3D model I'm going to show you how to turn this dragon logo into a 3D final object texture it set awesome light in and render your scene ready let's make it stand [Music] out so here we are in blender so the first step to do it's going to be to delete all these objects so I would like to press a x and let's delete everything after that i' like to drag and drop our dragon logo so we can simply drag it and drop it in the 3D view Port after that I like reset the location and the rotation so we can press n and we can go to item here and I'd like to select so you can left click and drag down so I'd like to reset all the locations to zero can type zero and let's press enter so now as you can see our logo is at at the center so we can do the same thing for the rotation so let's select them all and we can press zero press enter so now it's completely flat on the floor so I can press seven to go to the top and next I'd like to convert it into a g pencil so let me show you the way so with it selected we can press right click on the mouse and we can choose this Trace image to grease pencil so here for this resolution I'd like to reduce it a little bit down to something round three it's going to be enough so let's click on okay so now on this outliner we going to have both the empty and this G pencil so right now we don't need the empty anymore so I'm going to just select it here and I'm can press X and let's delete it so to hide this panel you can press n to hide it and the next step it's going to be to select this G pencil map and I'd like to switch to the edit mode after that I want you to press L on this corner here so that we can select the edge corner and we can press X and let's delete these points perfect so now we are left with only the center with our logo so the next step is going to be to clean up the geometry so you can see that we have some stuff some residue that we have to remove so the best way to remove it is to select the essential ele elements because we have too much of these elements here so I'm going to select only what is necessary so we can press L and let's grab the mole like this keep selecting only the essentials okay we got head I and all these elements like this so to check if you are selecting everything you can press G to wobble a little bit the logo and as you can see we're selecting everything so next I like you press CR I so we going to be revers into the selection so as you can see we're select in all those parts we don't want we can just press X and let's delete all these points so now the next step is going to be to convert this G pencil into curve map so let me just go back here to the object mode so with it selected we can go to object convert and it's converted into a path so now we do have two objects we have the G pencil and the trace I'd like to just delete this G pencil because we don't need it anymore can press X it let delete it so now we are left with this Trace so I like to optimize it a little bit so we can go to this object. of properties let me just expand it a little bit so for the resolution I like to keep reducing it down and I want you to keep an eye on your mesh so let's just reduce it down I think something round five is going to be enough so basically this is resolution is the number of points that you got here so the more that you increase that you can see the change here so I think something around five is going to be enough so the next step is going to be to convert our Trace into an act ual mesh so to do that we can go here to object and let's go all down to convert and we can convert it into a mesh all right so now it's mesh we can press tab to switch to the edit mode we can select all these points we can do some apply some optimization so we did select it we can go to Edge and we can click on UNS subdivide so as you can see we cut down the number of vertices to something manageable so next what we need to do you need to press F so that we can fill these spaces but you're going to see that we have this problem so we're only filling this part so I'm going to press contrl Z to revert back and what we need to do is to optimize our mesh so basically the problem with it is that we have some duplicates so we have to remove duplicates so I'm going to press a to select everything and we can press M and I want you to merge by distance so as you can see 21 vertices are removed so now if we press F we're going to be perfectly filling these faces but for the eye we have to work on it a little bit we have to cut this space so to cut it through I would like to use the buan so let me just select this object here you can press L to select it we can press g z to move it down and I'd like to extrude it up so you can press e and extrude it up like this so now it's going through this mesh next I'd like to press L to select the entire object can press P to separate selection after that we can switch back to the object mode and I want to just select only this object here our logo you can go to the modifiers and I want you to search for the Boolean modifier so you can click on search search for the Boolean so I'm going to keep these settings as default so for the object here we can use this ey dropper you can click and select this object so you can see that we we have this cut here so next what i' like to do is to apply this bullion so we can click here and apply the bullion modifier so now let's select this object and we can just press X and delete it and as you can see we got I cut here so the next going to be to give our mesh some depth so to do that we can select it and let's go to the modifier properties again can add a modifier it's going to be the solidify so let's search for solidify the first one so I'm going to increase the thickness for example to 0.25 so this is the right thickness but you're going to notice that we got a problem here so some parts are going the other side the other direction so to fix this problem you can select your object press edit press t to go to Edge mode you can select these parts that are facing the wrong side the WR Direction and so after selecting them we can press shift n to flip the normals so here you can click and check this inside so you going to you going to invert them so we're missing one here I'm going to press alt a to make sure that everything deselected let's select this part repeat the same thing shift n and we can check this inside side perfect so the next step is going to be to add the bevel I'd like to Bevel these edges here so they are completely sharp so let's add a new modifier it's going to be let's search for bevel bevel modifier you can select it so I'm going to press control and middle Mouse zoom in so you can see that it's beveled right now just a little bit so let me select my MH right click and shade Auto smooth so now it's perfectly smooth so we got our 2D Dragon image converted into a 3D mesh so the next step is going to be to work on the materials so here on the bottom i' like to expand this window a little bit up and i' would like to switch it from the timeline to this Shader editor so here we can press Z and let's switch the material preview so that we can see the material that we got so with this one selected with our object selected we can click on new so that we can add a new material and let's call it logo dragon dragon logo all right I'm going to scroll a little bit up to zoom in here and let's see what we got so we got these two nodes got the principal psdf connect to this material output so I'd like to press n to hide that panel and first I'd like to increase this metallic all the way to one so that you can have a metallic object so next for the roughness I like to reduce it down to something around 05 so now it's glossy so it's a perfect combination between the metallic and the roughness so the next step is going to be to add some variation in our material so I'd like to add the gradient effect so let's press shift a i' like to search for gradient texture the first node and i' like to connect the color to the base color so to control this node we're going to need two additional nodes so shift a let's add the tuer coordinate let's put it here going just expand this a little bit up and next we need to add the mapping so shift a let's search for mapping node let's is right here next to it so I'd like to connect the object to the vector and here for the mapping we can connect the vector to the vector all right so this is the effect that we got the gradient at the middle I don't want that instead I'd like to switch it from linear to this quadric sphere all right so we got that so to control this effect I'd like to go to the scale of the mapping note so let me just scroll a little bit up and we can reduce this value down so for example let's set it to five same thing for the Y let's reduce it down to 0. five perfect you can press seven to see that effect so to make the animation I'd like to add the background image so we can press shift a and let's search for MH plane like to scale it a little bit up so also for the scaling I'd like to press n let's go to item so to keep the scale of our plane aligned with our camera I'd like to set it to the following so 1920 it's going to be just 1 920 and for the Y you can set it for example to just 1.08 so this is the right resolution so all we have to do right now is to scale it up so we going to remain or going to keep that same so we can keep those same proportions perfect so I'm going to just move it down so let's go to the move tool can move it below our logo okay we can scale it even up something like that seems reasonable so next I to add a new material to this background so let's call it so let's call this material background all right here we can select we can press a and period so that we can reset the zoom here and let me just focus on this principal psf so first what actually do actually we can bring that same material that we created for this logo so we can click on this icon and let's bring this logo Dragon so to duplicate we can click on this icon right here and let's call it let's add here the background all right so we can tweak it right now it's going to be different from the the other logo here so let me just press seven to go to the top so first I like to do I'd like to reduce or to increase the roughness all the way to one and also I'd like to give it some different color so we can press shift a and let's search for color ramp and I'd like to put it between the gradient texture and the principal pstf right here so next we can select for example this white color and let's give it some bluish let's make it blue something like this can make it a little bit dark okay you can also try to bring this one a little bit to the right side so that we can have those nice dark Corners so to render our scene we need to add a camera so let me just bring this panel down and we can press shift a and let's go down to camera so now we need the camera to be looking at our dragon logo so to do that I'd like to press seven to go to the top we can press contrl alt and zero so that we can lock the camera to this view right here you can select the camera and we can press G to move it a little bit to the center we can press gz and let's s it up let's move it up like this okay a little bit down gz I think that's perfect all right so now we can press Z and switch to render it so that we can see what we got so this is the kind of lighting that we got it's really bad so we have to work a little bit on the lighting so first I'd like to switch from the object to the word here in the Shader editor and here we have the background image I would like to press shift a and let's search for Sky texture so let's search for Sky texture the first note and we can connect the color to the color here so now we going to have some skylighting in our scene next I'd like to add some laps so we can press shift and right click so that we can put the cursor right here and let's do shift a and we can search for light Point okay we can take it a little bit up like that let's press seven to go to the top and here for the properties we can increase the power to 1,000 Watts there we go we got that nice effect here the shadow effect so we can press alt D to duplicate our light and we can move it up like this so basically the difference between the alt D and the shift d when duplication let me show you the difference so if I do here if I change this power so for example if I reduce it down to just 10 watts so it's going to be changing on both lamps so that's really useful if you have multiple duplicates so let me just bring it back to 1,000 so for the color we can make it a little bit bluish something like this it's going to be fine next to make our logo looks really nice I would like to add a new layer of light so let's select our logo we can press shift d to duplicate it let me just move it up we can press SZ and let's Cate real down like this and we can drag it down here can also take the background drag it a little bit down after that I like to select that object and we can go back here from the word to the object and I'm going to just delete that material also here in the material properties we can just delete this dragon logo Dragon we can just remove it from here and add a new material it's going to be the a mission you can just call it a mission and here in the principal psdf I'm going to just delete this node can select this we can press X to delete it and we can press shift a and let's search for emission this Shader node so I'm going to just connect emission to the surface and for the strength i' like to increase it up to 100 that's nice so control space to maximize our window and check this out we going to have that nice brilliant effect here can press zero to face our logo so now we can go ahead and give our scene a render but before we can do that I'd like to optimize it a little bit so control space let's go back into our settings and I'd like to go to the render properties so first i' like to check this ambient inclusion so that we can have that these ambient ligh in here so I'd like to increase this distance so for example 1 M that's nice after that I'd like to check the blue and I like to reduce its effect a little bit down so the intensity let's set it to just 0.02 and to have some surface reflection we can check this screen space Reflections can check that so now we got some nice Reflections going on here all right so let's press zero to go back to the camera view and can go ahead and give our SC render so let's go to render and let's render an image and there you have it we rendered our logo so we can add for example some lights here let me show you I'm going to select this light shift d to duplicate it because we need to change it I'm going to put it inside the eye and I'd like to change its color can go to the color here color and let's make it completely red can also increase the power to 2,000 can press enter that's nice all right so with that's been done let's go ahead and give our scene a new render and there you have it we transformed a 2D image into a stunning 3D model in blender so if you find this tutorial helpful I appreciate a like and a subscribe and also consider checking my website real cal.net for more amazing content
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Channel: Reality Fakers
Views: 16,029
Rating: undefined out of 5
Keywords: 2d to 3d, blender 3d, tutorial
Id: kDQ47Gft044
Channel Id: undefined
Length: 16min 2sec (962 seconds)
Published: Wed Dec 20 2023
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