Top 5 Worst Decisions in Cyberpunk 2077

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what are the five absolute worst decisions you  can make in cyberpunk 2077. this massive open   world role-playing game is pretty good when it  comes to giving players multiple options five   different attributes 84 guns and 40 melee weapons  provide an almost Limitless number of builds you   can create and story choices regularly allow for  quests to have multiple outcomes although these   are often quite minor with many having little to  no reverberating consequences throughout the rest   of the game it leans more into action adventure  than a role-playing game in that regard but once   in a blue moon a choice will come along it's  sometimes very obvious sometimes extremely   obscure which can actually have massively  reverberating and far-reaching consequences   on the rest of your playthrough that's kind of  the angle I'm taking today when looking at the   five worst decisions that you as a player could  possibly make events which if handled wrong can   lock you out of a ton of potential content  and or story as always massive thank you to   the supporters over on patreon for going the  extra mile to keep the channel alive more on   at the end but for now let's get to it at number  five not saving takemura during the parade where   we kidnap hanako one of the grandest quests in the  game involves infiltrating arasaka security during   a float parade in Japan Town at its culmination  takimura will kidnap hanako arasaka so that we   can explain ourselves to her whilst hidden  away in a building but we get discovered by   an arasaka Assault Squad who literally sends  us cascading to the bottom of the building   by blowing it up when we come to Johnny says  this last chance to get the [ __ ] out of here Takemura! Can't leave him back there! Forget him. Guy's toast! Unless you want to wind up like him and to those  unaware myself included on my first run it's   fair to assume at this point that takemura was  killed in the blast with our only option being   to Now Delta the hell out of there. Don't  worry that's not the only option and if we run   through this little hole here and start making  our way back up the stairs pretty soon we'll get   an added objective to try and save takemura he'll  be holed up behind this counter and we'll now be   able to fight our way out together escaping  we'll go our separate ways again for a while   but not long after we can give him a call now  this call may be the main thing to miss out on   for a lot of players but for those who chose the  devil ending or just want to play all the endings   at least once because that's perfectly doable in  one playthrough having takemura die here makes   the entire devil ending feel a lot more Hollow  in my opinion takemura has a huge part to play   through most of this showing up again mere minutes  after we make the decision on the rooftop he'll be   there not only to Aid Us in storming the arasaka  residence but also later arasaka tower the fight   with Adam Smasher especially is a lot easier with  takemura by our side especially for glass Cannon   builds which go down in one or two hits as he  can be our bullet sponge I can testify a glass   Cannon build without him is not the easiest thing  in the world playing through the ending twice   with without takemura there's definitely moments  where it's straight up clear that the dialogue   was written with the intention of him being there  as well does anyone else have trembling hands so   Hellman's already taken the champagne then I'm  the only other one here so this wording feels   a little bit strange without takemura beside us  I don't know it's not really an issue it's just   something I found interesting come the epilogue of  this particular ending that is also in my opinion   a hell of a lot better with takemura present to  start with we get a much more extensive range of   dialogue options to pursue before deciding whether  to sell our soul and takemura feels like much more   of a friend to talk to than the likes of ander's  hellman sure he's not exactly a scratch on many of   The Other Side characters we befriend in the game  and it's clear his loyal he's ultimately lie with   the corporation but we do have some banterous  back and forths throughout our time together and   I feel like we and takemura do ultimately form a  lot of respect for one another interesting thing   I noted though whether it's takemura or Hellman  at the end this contract still reads that we're   signing our engram into Hellman's possession and  it does create two wildly different dynamics of   either signing a contract presented by a friend of  sorts or signing one from the guy who essentially   intends to claim ownership of us though whichever  it's still presented as one of the worst decisions   in the game that you can make even though it's  technically one of the only ways to kind of   survive on the whole though I'd say knowingly  letting takamura die is a terrible idea he's   an honorable man and the devil ending feels very  empty and lonely without him he's our main contact   throughout the arasaka questline and in my eyes  it's like playing the star ending without Panam   Don't Fear the Reaper without Johnny or the sun  ending without Rogue we just miss a ton of stuff   now River Ward may be the least interesting  love interest as voted for by you but he's still   a decent cop with a good heart that's why when  his nephew Randy is kidnapped by one of the most   despicable human beings in the game I think the  majority of us would have jumped to Rivers aid   but there are in fact multiple options to make  some very bad choices during the on the hunt Quest   some are uncharacteristically downright evil others  fairly Innocent but also not very good first up   after we explore Randy's trailer and then head  in for dinner River questions whether we'll stay   on to help him with the rest of the case now I  always took this to be more of an affirmation than   a choice but actually if we so choose here for  absolutely no reason at all we can just decide to   walk away now we'll have to pick the option twice  to confirm we can't help after which V giving no   definitive explanation as to why will simply  get up and leave I'll uh I'll see you around   River will send us an angry and disappointed text  and sever ties with us it's a very bad decision   that brings a pointless and premature end to  River's questline but it can get way worse if   we stay on as any good human would the next  bad decision opportunity comes when scanning   Anthony Harris's comatosed dreams admittedly I  found this option harder to attain than just   playing the brain dance right but if you scan  these in the wrong order I suppose you scan the   night City skyline out here before anything else  and possibly the sound queue for the landfill and   then immediately quit out of the editor without  scanning anything else we won't then know for   certain to head to Edgewood farm with poppy  Farm nearer to the dam also coming up in a   50 50 chance option again I struggle to get this  and three times out of four I just wound up going   to Edgewood Farm automatically anyway if you do  somehow wind up with this and go to Poppy Farm it   turns out we really did get to Randy in the nick  of time by playing normally as the 20 minutes or   so spent at the wrong Farm first means we're too  late to save River's nephew River blames himself   for trusting us and I guess that's fair enough  a real investigator would likely have been a lot   more thorough on the braindance River then goes  to kill comatosed Anthony Harris for himself and   despite offering to help I'd imagine Rivers had  quite enough of us screwing things up for him by   that point hang on you trying to blame me for the  [ __ ] it was my mistake thought you could help   me that we'd fare better together you're grieving  so I'll forget you said that yeah forget it forget   everything hell in this timeline perhaps leaving  him to do things for himself would have been for   the best you know what's not for the best though  leaving him to try and Traverse Edgewood Farm   alone after we travel there with him that's right  we literally have the stupid option to just walk   away here if we do river will send a text saying  he really needs us and where the hell have we gone   followed shortly by another declaring that he  can't wait any longer and is going in the idiot   gets shot immediately by the defenses or at least  I assume this doesn't look like he got blown up   and if we return he's tragically lying dead on the  floor Randy obviously dies too in this scenario   and the roof entrance is even magically covered  now so we can't rescue him alone a pretty rash   and foolish move on the river's part here but can  we really blame him he's probably very confused   at our disappearance and also extremely panicked  and V can't even explain to Johnny why we left   Poor bastard you just left him yeah... Yeah I did. It borders  on the Realms of hilarious how ridiculous this   whole situation is if it wasn't so horrendously  tragic obviously Joss will text us shortly after   blaming V for the death of her son and brother  which I mean yes this is a hundred percent our   fault and one of the biggest opportunities in the  game to be an unapologetically downright evil son   of a [ __ ] this one is the darkest timeline  for this Quest and whilst it doesn't have as   many reverberating consequences as the rest of  the list it still undoubtedly qualifies as one   of the worst decisions in the game sure it's  not an easy mistake to make per se deliberate   malice is absolutely involved here but it's  sometimes fun to see just how far the game   will let us go in being a truly terrible  human turns out in some cases pretty far   Johnny silverhand may kick off our schizophrenic  relationship by behaving like an absolute dick   but given time and a little bit of effort he  becomes a genuine travel companion and friend   soon electing to make the selfless decision of  helping to save V even if it means destroying   himself in the process various dialogue options  and choices throughout the game will affect our   relationship level with Johnny which is denoted  by this middle icon in the home menu now we want   to get this to 70% as it will allow us to unlock  what is arguably the best Game ending and I say   best in the sense that nobody else dies we don't  surrender to our enemies and we also get to just   solo storm arasaka Tower like the baddest of  badasses it's absolutely worth doing at least   once and like I say all endings are potentially  accessible from the same playthrough seeing as   we revert back to the point of no return after  completing each one but it's more than possible   to badly lock ourselves out of this secret don't fear the reaper ending with the only way to fix it being   to backtrack all the way to whenever it was you  played the chippin' in quest indeed it all comes   down to a few interactions at the oil fields which  can determine whether or not this ending becomes   permanently accessible one of the worst decisions  in this case is to pick any of the wrong options   here because again it locks us out of a huge chunk  of content later so let's try not to do that the   goal here is to first kind of manipulate  Johnny into feeling guilty for some of his   behavior towards us but also make him aware that  Redemption isn't unattainable the first key option   here is when Johnny's telling us how precious our  friendship is and we want to kind of burst his   bubble a bit by saying this no Johnny you [ __ ]  that up too You used me lied to me I can't trust you at all   is it too late to ask for a second chance and in  this rare instance he actually takes it on the   chin and humbles himself it's crucial  now that we ask what he wants from us   most people I thought were my friends they  couldn't even stand to be in the same room with me   you're [ __ ] closest to me  by a long shot there 24/7. and yet you don't seem to hate my living  guts at least so it seemed till now   and finally we want to allow him the shot at  Redemption that he's after by saying this okay   but as Second Chances go this is your last I refuse to be  that naive I'll try damned hard and that's it three   of the most important dialogue choices in the game  all strung together into one conversation provided   you say this Don't Fear the Reaper should be  unlockable and if you don't already know the way   to do this is very hidden so once on the rooftop  and deciding what the hell to do during the ending   first pick the option for Johnny and Rogue to go  then wait for five real-life minutes maybe go make   yourself a cup of tea or a cocktail or something  and provided you picked those three options back   at the oil fields or have an affinity at 70% Johnny  should chime in with this you me and Arasaka   Tower kind of sounds like a eurodyne lyric I know  but trust me we'll go [ __ ] Nova and for the PC   players amongst us who have neither the Affinity  or the right options and still want the ending   you can input this snippet of code if you have a  console command mod to force the game to unlock it   for you is that cheating yes but do you really  want to spend hours backpedaling and redoing   stuff at the end of the day time is precious and  not everybody has the time for that. Ripperdocs are   a core component when it comes to leveling up  our characters and improving our skills selling   a range of cyberware to suit every build you'd  only want to miss these guys if you were trying   to play full ganic for some reason annoyingly one  of the 14 rippers in the game can actually become   unavailable though based on our choices during the  main story we'll visit fingers during automatic   love only to learn that he soullessly sold out  Judy's best friend Evelyn Parker extracting her   location from him is perfectly doable without  bloodshed but I mean come on this is a video   game and I'm sure many of you just like me are  much more drawn to making dramatic and exotic   choices when they come up and punching this dude  Square on the nose is just all too tempting if   you don't realize there's consequences yep doing  this means fingers won't trade with us anymore and   locks us out of some of the best cyberware in the  game it totally crushes the possibility of making   the best sandevistan and build possible with the  QianT Mk.4 performing the long distance triple   jump with the Epic fortified ankles or becoming  a cool based damage sponging tank with the pain   editor or legendary cataresist considering the  popularity of sandevistan builds after   cyberpunk EdgeRunners that is objectively the  most dire of these consequences but it's also   just not good all around now it is possible to  buy from fingers and punch him too if you rack   up 27 street cred and 100K before automatic love  and buy all the unique items ahead of time but   seriously can anybody actually be bothered to do  that I mean I totally did on my last playthrough   but then I do have an unhealthy dedication of  exploring every quantifiable detail of this   game to be honest though it actually wasn't that  bad I just completed a ton of gigs and scanner   hustles ahead of time but for a first playthrough  I imagine you a are probably dying to learn what's   going to happen next and B likely aren't even  aware that punching fingers has consequences   it's unfortunate but the guy really does have  a monopoly on some top pieces of cyberware   but this last one in my opinion is by far the  worst decision we can make and I feel sorry for   anyone who accidentally stumbled across this and  inadvertently locked themselves out of the most   popular romance option half a questline and an  entire nother ending sure Don't Fear the Reaper   is easily the most complicated ending to achieve  but the star ending with the nomads was the one   I got originally and will always hold a special  place in my heart however rewinding back a bit to   the quest With a Little Help from My Friends  where we acquire the parts for the Basilisk   tank it is entirely possible to completely and  utterly screw up here mind you if you're just   doing the perfectly acceptable thing of following  whatever Panam says because reasons this probably   won't become an issue for you but to those more  Curious Among Us it's very possible that you'll   stumble across this option and unwittingly make  the only girl who'd ever love your male v turn   and despise you forevermore it's no secret that  for most of this questline Saul is the antagonist   to all Panam's daring schemes preferring to  take a slow and steady approach and outright   refusing to allow anything with the potential  to harm the clan in any way even if it runs   the possibility of being really good he utterly  objects to the plan to steal the Basilisk and as   far as he's then concerned it's off the table  little does he know that a rebellious band of   aldecaldos headed up by Panam are still plotting  behind his back to go ahead and steal the Basilisk   anyway Panam assumes that you'll want to be part  of the plan but at this point much like we did   with river we can refuse though worse still just  like the school kid who annoys everybody we can   go and snitch yes the game doesn't tell you this  though no doubt the more explorational players   amongst us might stumble upon it by accident but  heading to Seoul in this trailer it's possible to   get locked into a conversation about Panam's  plan if this happens to you then to avoid one   of the worst decisions in the game make sure  you pick the option rather not interfere or   else you'll wind up ratting out Panam's plan and  shortly after getting this extremely angry call [____] V! How could you!? Hey uh... glad you called Do you seriously not know!? Or did you pull some other [ __ ] thing besides ratting me out to  Saul how'd Saul react he humiliated me in front of the clan   he made me look like an idiot Cassidy Mitch  Carol we're all lepers no one will talk to us   are you pleased did it for your own good Panam oh  [ __ ] V you know what I can't believe how much of   a hypocrite you are here I thought [ __ ] to be so  stupid maybe I can no you cannot not anything more   I never want to see you again to say my girl's mad  at me would be a gross understatement the nomads   will pack up and relocate and you will lose the  queen of the highway Quest the star-ending option   the aldecaldo camp at both locations and all of  those flirty texts with Panam should you choose   to romance her though heading to the secondary  nomad camp we can come across this funny sight   I guess cdpr assumes so few people would wind  up like this that they didn't even think it   worthwhile to clear up this coding mess but as  the saying goes snitches get shion coyotes   yep if you've seen my cars video you'll know that  the only Silver Lining to this option is that we   get one of the best Badlands cars in a unique  red color absolutely free though equally we can   just buy one a little down the road without  you know jeopardizing our relationships with   some of the very best characters seriously it's  not even a question as to whether it's worth it   it's not though I do really respect the fact  that this decision does exist and whilst this   game doesn't have as many branching storylines  as others I do have to hand it to them there's   a hell of a lot more range here than I think we  give them credit for hell for starters there's   just four completely different endings which  can each last over an hour that's definitely   better than the endings we get in Mass Effect 3  just saying anyway I hope you enjoyed this video   highlighting some of the worst decisions possible  and let me know in the comments whether or not you   were aware that all these existed and what other  terrible outcomes you've come across and also let   me know if you want more story based content like  this huge thanks again to my patreon supporters   and to anyone else interested in going the extra  mile to support the channel you can donate from   as little as a pound a month to get your name  in every video as well as early access to any   content that I complete ahead of myself appointed  schedule thank you again for watching I'm Sam Bram   you guys are great I hope you have an awesome  day and I'll see you soon in another video
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Channel: Sam Bram
Views: 1,434,939
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Keywords: cyberpunk 2077, cyberpunk bad decisions, cyberpunk worst ending, cyberpunk worst choices, cyberpunk bad choices, cyberpunk evil choices, cyberpunk river dies, cyberpunk takemura death, cyberpunk takemura ending, don't fear the reaper cyberpunk, punch fingers cyberpunk, betray panam cyberpunk, cyberpunk panam angry, cyberpunk bad endings, panam bad ending, cyberpunk 2077 gameplay, cyberpunk 2077 endings, cyberpunk 2077 outcomes
Id: x9-XSaA17YI
Channel Id: undefined
Length: 18min 35sec (1115 seconds)
Published: Sun Apr 09 2023
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