C0 Arlecchino is CRAZY! 3★ Weapon Showcase! Genshin Impact

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hello and welcome to my channel I wi to lose gaming arino is coming and so am I to show you how a constellation zero arlino disciplines her enemies with the free-to-play friendly weapon the white tassel we'll see just how incredible the Nave can be with a three star weapon [Music] the Grim Reaper known as death itself ready to reap the souls out of any insolent mortal is also a father and babysitter to a group of runcu kids now don't worry no geriatric hamsters were harmed in the making of this video just pigeons and my wallet after realizing she has a scythe and a demon Wing Hoover took off the kid gloves for her we got the usual promotional content and even an animated short that was so well made that it reminded me about that genjin impact anime that still hasn't come out yet anyway traum makino's traumatic childhood aside we're here to see what makes the Nave worthy of being the fourth pouille Harbinger in actual gameplay ARA daddy will be using the four-piece Gladiators finale for the Showcase know that the new fragment of harmonic Whimsy artifact set can increase her damage by about 4 to 8% but rest assured the Gladiators is a great alternative in the meantime she'll be using the white tassel for most of this video and of course she's at constellation zero throughout and her talents are fitting for our father Kino at 109 and N we'll start as we always do by disciplining our runcu Regis fine with aro's uninfused basic attacks invitation to a [Music] beheading Dage [Music] right out of the box her basic attacks just deal physical damage and are not that effective as a disciplinary tool although they surprisingly still chunk the Regis find for a decent amount of Health as for her charge attack you can actually use it to zoom around and it's surprisingly fast and long lasting as well [Music] finish now it does come with the unfortunate side effect of draining your stamina which could earn the Grim Reaper a sudden date with the actual Grim Reaper next is aro's Elemental skill all is [Music] Ash her skill generates five particles and applies the blood dead directly Ive onto nearby enemies which deals a bit of pyro damage every 5 Seconds more importantly after 5 Seconds the blood debt directive turns into a blood debt do which is indicated by this shinier icon on the enemy if arino uses a Charged attack she'll then absorb the blood dead directives and blood dead does near her absorbing a blood debt directive will give her 65% Bond of Life whereas absorbing the enhanced blood debt do provides arlino with 130% Bond of [Music] life so why does this Bond of life even matter at 30% Bond of life or higher she gains mask of red [Music] death yep we've just started showcasing her kit and the reges find is already properly disciplined AKA dead if there are multiple enemies she can absorb up to a maximum of 145% bond of life through a single use of her skill okay so this next part is a bit confusing but try to bear with me the bond of life to health bar ratio is 2:1 with 130% Bond of life it takes up 65% of her health bar visually speaking AR Lino can also go up to a maximum of 200% Bond of life to to fill up the bar but this requires two Elemental skill uses to achieve since each Elemental skill can only add up to 145% bond of life let me know if that made sense to you down in the comments below and finally killing an enemy marked by blood debt will immediately provide arlino with 130% Bond of life and that will of course count towards the 145% maximum that each skill can provide her this is so if you accidentally kill the enemy with the blood debt Mark AR Lino still gains Bond of life and isn't dead weight for 30 seconds 30 seconds you say yeah her skill has an outrageous 30second cooldown fortunately every hit from her basic attack while in the mask of the Red Death state will reduce her skills cool down by 0.8 seconds and her burst also resets its cool down during the mask of red death the screen gets dark and she gains pyro infusion and her basic attack multiplier increases significantly for the math nerds like me out there her current Bond of life is multiplied with this mask of red death multiplier listed in her basic attack and then this is added to her normal attack multiplier so in this example her first N1 here has a very impressive multiplier of 43.3% this is a normal attack multiplier by the way every hit during mask of red death causes her bond of life to go down by 7.5% of her current Bond of life when she hits an enemy so as she hits the enemy with more attacks her multipliers go down along with her bond of Life once her bond of life goes under 30% of her HP she loses her pyro infusion and becomes much less of a terrifying father as for her AOE while it's certainly no power washer it's large for a Melee character it is even able to slightly pull in smaller enemies which really makes it feel like you're using a scythe up next we have our Elemental burst Bale Moon Rising [Music] Lino shushes her children and then deals a decent amount of damage but more importantly it absorbs all nearby blood debts and heals Lino by the amount of bond of life that she has plus some of her attack stat unfortunately it also removes all the bond of life from arlino herself basically it's mainly an emergency healing button although it also does a bit of damage and it can also be used to reset her ease cool down surely she can't be so good at disciplining her enemies and have no caveats right well with this passive she also gains 40% pyro damage the moment she enters combat all right and her caveat she can't be healed yep her allies can't heal her in combat her burst is the only way for her to heal in actual combat fortunately to mitigate this a little bit she decided to replace her exploration passive with a defensive passive which provides her up to 20% damage mitigation at 3,000 attack her not being able to be healed is crucial for her kit since otherwise her bond of life would be removed by fellow healers but her not being able to be healed also makes it much more punishing for when she actually does take damage fortunately though she can be healed outside of combat in the Overworld although it will remove her bond of life as well anyway let's see how her full kit does against a much stronger and more runcu orphan the Robot Chicken k [Music] now her kit might seem complicated but in practice a wise philosopher once said use skill waight for shiny X charge attack to absorb shiny X swing big fire stick ouchies if in pain use sh as we can see aro's raw pyro damage even with just the white tassel is already very impressive and just for fun let's see what she can do if she starts off with 200 Bond of life [Music] [Music] [Music] yep she's even more insane if she can priesta some Bond of life which is actually quite practical in the Overworld her first N1 heres with 200% Bond of life has a multiplier of 569 yeah this is a mindblowing number for a normal attack multiplier although getting 200 Bond of life without a signature weapon is not very practical in the [Music] abyss let's next see how father does in a full party starting with an overloaded Chev team for this unsurprisingly effortlessly comfortably and oppressively single cycled our Robot Chicken friend but full disclosure my Chev and Bennett are both at Consolation 6 which provides her with a significant amount of bonus damage however trust me bro this Frapp fucino team is still amazing get it cuz her team is overloaded like if you had too much Frappuccino coffee for more amazing jokes like that one subscribe and like the video Ha next we have a vape full party Keo [Music] whale alert my Kaza and yilan are both at Consolation 6 so I did this rotation so that way they're functionally at constellation zero also my yilan is built to do almost no damage this team is entirely reliant on Vape Pino's damage and she did an incredible job here dealing over 100,000 damage Vapes now while testing this the icds were really wonky sometimes my first normal attack wouldn't vape and other times they would Vape [Music] prematurely but regardless VAP aino is still a strong play style for her but admittingly both frappucino and vapo teams should also be called squishy Kino because she is extremely Squishy in these teams fortunately we can solve the squishy Kino team with the comfy Kino team dealing Mega PP damage AKA pure pyro damage this team combines comfort with archaic J Lee while still outputting great damage with Bennett and Shang Lan granted this still suffers from Circle impact because of Bennett but as we can start to see arlino is actually surprisingly flexible with her teams and as per usual I wi to fashion let's take arlino out for a n showcase this time with sapwood Bennett instructor diona thrilling tal sucros and with an em build on [Music] [Music] arlino 78,2 54 damage from just a single and one this looks really comical to me because it looks just like a tiny little poke from arino looks like arino is perfect for disciplining rebellious Edge Lords like [Music] scaramucci but why stop here I took all three of these teams into the bottom half of abys 12 for literally a single run of each and here are my results and well they all crushed it now please do not take this this as conclusive evidence that any of these teams are better than the others because massive amounts of RNG went into these runs like for example I had a great PMA cycle with the frappucino team anyway all these teams were able to comfortably NSTAR Abyss 12 with plenty of time to spare and all of these runs can be improved drastically like for the VAP aino run I learned a lot more about her Vape rotations which I didn't Implement properly throughout the entire run anyway one thing's for certain both the Frappachino and VAP Pino teams were a very high octane teams where every time I got hit it was one step closer to losing a lot of DPS when arlino uses her burst to heal herself she loses a significant amount of damage for her next rotation since she needs to spend a lot more Field Time and she loses the remaining 30-ish per of bond of life for the next rotation in other words she's a highrisk high reward character in The Frappachino and vapo team regardless comfy Kino still felt great to use and was well very comfy with Jung Le being so damn thick harino doesn't have to worry about taking damage nearly as much granted everyone knows that zong Lee is usually a sheet DPS loss I still think he is incredible with arlino because of the comfort and lack of needing to dodge aro's inability to be healed leads to some really interesting Dynamics and a unique set of strengths and weaknesses against scripted boss fights it's it's pretty reasonable to use her with Squishy kinot teams however once you start fighting aggressive dangerous and multiple enemies where it's impossible to practically Dodge everything while still outputting near maximum damage that's where squishy Kino teams start to suffer fortunately arino is quite flexible when it comes to team building being great with overloaded vape and with shields as well now you might be a bit dismayed that I've been running her with Bennett this entire time and frankly with a white tassel Bennett is highly recommended the flat attack buff that benett provides is magnitudes better with a low base attack three star weapon like the white tassel another great trait about arino is that she is surprisingly flexible with her rotations much like how flexible we'll need to be when she's stepping on us her bond of life isn't timed or anything unlike pretty much every single other infusion character she can swap on and off freely and also find Opportunities to squeeze out extra Bond of Life which can be dispensed whenever she needs them this will lead to some very unique creative play from the player base and I personally can't wait to see what people come up with now I did want to address the question is she better than hoow or other pyro DPS characters frankly I cannot provide a definitive answer in this video to me though she feels better to play not being Shackled to the water boy or water girl and not needing to frantically input charge attacks with jump from Dash cancels arlino is able to just mash the normal attack button and then you can focus more on dodging stuff than inputting perfectly timed charge attacks also another neat detail about her is her poor compatibility with furina I've always been a fan of when lore accuracy is implemented into a character's gameplay not only does furina make her even squishier since she cannot be healed by her teammates this is a major source of fanfare generation that cannot be utilized without large opportunity costs such as using aro's burst to heal granted this might not be ideal for players that wanted to use her with furina speaking of aro's burst it's also a really interesting design that her burst is actually a net DPS loss because of the fact that it removes whatever Bond of life she has this means that the next rotation won't actually have the leftover Bond of life and thus arino will do a lot less damage still the burst is far from useless as it is her only way of healing one thing's for sure though after using her for a while now I think she's an incredibly powerful and most importantly incredibly fun pyro DPS character as always I appreciate every single one of you this is I went to lose signing [Music] [Music] out for [Music]
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Channel: IWinToLose Gaming
Views: 625,952
Rating: undefined out of 5
Keywords: genshin impact, arlecchino gameplay, arlecchino guide, arlecchino kit, arlecchino genshin, arlecchino build, genshin impact arlecchino gameplay, genshin impact arlecchino build, genshin impact arlecchino demo, arlecchino, arlecchino demo, arlecchino furina, genshin impact arlecchino, arlecchino animation, genshin impact arlecchino guide
Id: 2L_W0cFhPZM
Channel Id: undefined
Length: 18min 9sec (1089 seconds)
Published: Wed Apr 24 2024
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