ARLECCHINO GUIDE: How to Play, Best Artifact & Weapon Builds, Team Comps | Genshin Impact 4.6

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[Music] call me Father hey everyone it's sevy the house of the Heth welcomes you to bask in the fatherless of our father and to help you with that this guide will go over our lano's kit talents constellations best artifact and weapon builds Team synergies gameplay tips and more let's begin arino is a five-star pyrrole arm DPS with a normal attack Focus play style buffed by her bond of Life mechanic let's review her kit to see how her talents and passives turn her into a formidable damage dealer a very important aspect of arino is in her passive Talent which replaces the usual exploration related passive during combat she gains a 40% pyro damage bonus but more importantly she can only be healed via her burst bail Moon Rising this unique property has significant implications for her gameplay and teams which we'll learn more about as we go along moving on to her abilities using her skill makes her Dash towards enemies to Cleaves them with pyrro damage and applies a blood debt directive Mark for 30 seconds every 5 Seconds this Mark will deal one instance of very low pyro damage which can trigger twice the dash also has a considerable range which is helpful for closing the Gap versus enemies if you use her charged attack then that will absorb any marks present each granting her the bond of life worth 65% of her Max HP however you may not want or need to absorb it right away because of her Ascension when passive if a directive Mark lasts for 5 seconds it upgrades to a blood debt do Mark which now grants her a bond of life worth 130% Max HP or doubles the original value if you're fighting single Target bosses then this is also better so you can maximize the bond of Life amount acquired though if there are multiple enemies you can also just Mark and absorb the maap that will still give her a lot of bond of Life due to absorbing multiple sources but if an enemy with a mark is defeated by any teammate she still gains the upgraded 130% Bond of Life value this can be sort of a fail safe if the opponent dies earlier before the directive Mark can be upgraded after 5 seconds or just a more aggressive method of getting her maximum Bond of life if you can kill the enemy really fast anyway in any case the bond of life she can gain this way is up to 145% Max HP and the reason you want to activate Bond of life and have a high amount is to enhance her attacks when arino has Bond of Life greater than or equal to 30% of her Max HP she will be in the mask of the Red Death State during which her melee attacks are infused with pyro which can't be overridden even if she switches out as long as she has enough Bond of Life she'll still retain her red death state so her rotations can be more flexible essentially the higher her bond of life is the more damage her normal attacks will do every normal attack she does reduces her skill cool down by 0.8 seconds but it also consumes 7.5% of the current Bond of life so as you use her attacks the bond of Life gradually decreases thereby also reducing her damage over time notice well that this buff only affects her normal attacks not her charged or plunging attacks making her combos largely normal attack focused which are fairly easy to execute especially when compared to someone like huta who needs normal plus charge attack combos with animation cancels to maximize their damage mechanically speaking you could say she's similar to Yia but in melee form while her charge attack is mainly used for absorbing marks it also has a special property where if you hold it this busts out her half wi to make her levitate and boost her movement speed and even lets her move above water moving on aro's burst does a couple of things first of all it plays one of the sickest burst animations ever during which it absorbs marks that are still present on field which will give her bond of life then after the animation ends it deals AOE pyro damage and heals her based on 150% of her current Bond of Life amount plus 150% of her attack stat basically a big chunk of this healing will get absorbed first by the bond of life then whatever excess there is will go into healing her actual HP this is the only way to heal herself and that will also be your primary purpose for casting it as long as she's sufficiently built it will be able to heal her to high or full health even from a low HP State the burst cast also fully resets her skill cooldown which can affect your rotations if you need to heal a lot it's best to Mark enemies First to absorb a high Bond of Life amount afterwards it will completely get rid of her bond of Life thereby removing her pyro infusion and relevant damage bonuses until you regain her bond of Life thankfully using her burst isn't super necessary for her damage so it's technically something you can also just choose to activate when you need the healing however having it reliably ready also feels safer especially in high damage combat scenarios so there's also good reason to want to address her energy needs if you want the security to help make her tankier AR Lino's Ascension 4 passive gives 1% all Elemental and physical resistance for every 100 attack she has in excess of 1,000 the maximum resistance increase she can gain this wave is 20% Which caps at 3,000 attack this will be really helpful for survival especially due to her healing restrictions note that attack perc Buffs from external sources like a teammate's no bless set or chev's skill do affect this however Bennett and Sara's attack Buffs or the wandering even star's team attack buff do not affect it you don't have to force yourself to hit 3,000 attack just to maximize this though regular fully invested builds plus relevant Buffs already give a fairly good amount of attack weapons with attack percent stats and high based attack will help a lot as well at the very least you're not losing damage even if you don't Max it out since this is a purely defensive passive to wrap up her kit let's go over what her rotation and gameplay will generally be like first you open with her skill to Mark enemies with directives then you can switch to her teammates to set up their Buffs and abilities once you're done setting them up the directives should have transformed into dos so you can now switch to arino use her charge attack to absorb the dues and get her bond of life then use her normal attacks to dish out all that damage after around 10 to 12 seconds of attacking her teammates Buffs and abilities will need refreshing and her skill cooldown would have reset and you can restart your Rotation by marking the enemies again depending on her HP and energy you can also begin or end rotations by healing with her burst possibly marking the enemies first if you want to absorb more Bond of life to heal with however once she starts her normal attack combos I would generally hold off on using her burst too soon since using it essentially ends her red death state which she'll need to restart with her skill again unless you're intentionally going for specific rotations or certain teams or need it for emergency healing I generally find her gameplay Loop in basic rotation to be quite manageable to pick up the main thing you will likely want to watch out for is her health and survivability given the limitation on healing her at c0 she also has no innate resistance to Interruption increase during her Buff State and it definitely feels bad getting staggered mid- combo so dodging will go a long way or you can lean on defensive supports which we'll discuss later on in the team section so when leveling her talents prioritize her normal attack Talent as this is her main damage source and it boosts her Buff State then you can level up her skill and burst to increase the damage you'll gain from them too when farming for arino you'll need materials from the new Golem boss rainbow roses and fatou Insignia then her talents will need the Order series more fatou insignias and fading candle boss materials from herself AR Lino is already impressively strong at c0 but for those interested in her constellations let's see what they do C1 first increases her red death States buff by 100% second it gives her increased Interruption resistance when she's doing normal attacks in the state which makes her gameplay feel smooth smoother especially if you can't Dodge as well and prefer to play her without a shielder this is a potent early constellation that will make her both stronger and easier to play by itself it's already a good early stopping point C2 makes it so that blood debt directive marks are automatically now the upgraded blood debt Do's version meaning you no longer have to wait for the 5-second duration additionally when she absorbs a do she unleashes a big AOE pyro damage and gets extra resistance bonuses which can be triggered once every 10 seconds this constellation gives her more rotation flexibility makes her tankier and lets her frontload even more damage making it another good stopping point C3 increases her normal attack level by three which is a significant bump in damage since it's her main damage Source it's the hard stopping point for those who really want to invest a lot more into her but don't want to commit to getting C6 C4 let you decrease her burst cooldown and gains some energy when she absorbs a debt directive and this can occur once every 10 seconds it enables you to use it sooner if needed and reduces her energy targets but it's not really that significant of an impact in terms of damage or gameplay C5 increases her burst level by three and finally C6 is a massive power Spike as usual our Lino burst gets a huge base damage increase based on her attack and bond of life and after using her skill her normal attacks and burst will gain 10% crit rate and 70% crit damage for 20 seconds so in summary C1 to C3 have good benefits but again aren't necessary to make her already strong and the quality of life upgrades of her C1 and C2 have workarounds at c0 now that we're familiar with how she works let's discuss how to build her starting with her artifacts by default her main stats will be an attack sand Spyro damage goblet and a crit rate or damage circlet whichever gives you a good crit ratio as Alternatives an em Sands can be competitive in a vaporiz or melt play style it would ideally fall within 200 to 300 em as too much em will also suffer greatly from diminishing returns an attack Sands may also be more preferable if she's already getting a lot of em sources from teammates substats or external Buffs meanwhile an attack goblet can potentially be not that far behind a damaged goblet depending on how much damage and attack bonuses she's already getting from other buff sources these Alternatives can expand your artifact piece options and help balance stat distribution you can determine what's more optimal or how big the difference is for your own case by using the genin Optimizer app or practically testing your team setup for sub stats go for crit attack and em in Vapor melt teams her energy recharge Target can either be none at all or generally around 120 to 130% it depends if you don't really find yourself needing to burst every rotation or would rather be able to do so as always your team combat scenario and energy generating equipment can affect your ER Target so it's best to test your own case as well let's move on to artifact sets the new artifact set fragment of harmonic Whimsy is her General best in slot by a noticeable margin it gives attack and a stackable damage bonus when the user's Bond of Life Changes which for arino will easily max out and be maintained for a big 54% damage bonus you can definitely farm this if you're very dedicated to maxing her out but since it's a new domain it'll take a while before you get actually good pieces for a full set also the new Burning related set at paed with is extremely Niche to farm for at least the domain gives two piece attack sets which are fairly widely used however there are other sets that can still perform quite well for her whether as a temporary or permanent build so let's go over those next for a very flexible build you can always just go for two piece combos of attack sets Crimson witch for pyro damage marose for the normal and charge attack damage and EM sets for vapor melt play Styles this gives you a lot more room to choose pieces with the right main stats and better substats to make it competitive with other full sets then there's a Gladiators finale set which you passively farm by doing boss fights and from occasional random rewards it gives attack and a 35% normal attack damage bonus it only affects her normals unlike a universal oryo damage bonus but that's her biggest damage Source anyway so it's fine if you're a longtime player it's very likely you've gotten really good Gladiator pieces too another is the guilded dreams which gives a nice amount of em and attack bonuses and this will be good for her vaporizer melt deeps if you already have a good set then go ahead but it's not something I'd recommend farming specifically for her the Crimson witch set is technically an option too but due to rotations where you switch arino out for about 5 seconds or more after using her skill the Pyro damage bonus buff from its four piece effect up time is already very reduced on her which makes it practically very close to a two-piece pyro and two-piece em set that you might as well just aim for that combo and get better substat but if you already have a good Crimson set anyway then it's definitely still usable there's also the four-piece Mar say if you're playing her with finina but there are certain reservations about comping them together that we'll discuss later in the team section lastly the lava Walker set gives a damage bonus buff on pyro effected enemies so it's restricted to only a monop pyateam next let's take a look at our possible weapons from free to premium options for purely free weapons the white tassel has a low base attack due to being a three star but that can be compensated quite well by using Bennett it's got a nice crit rate substat and big normal attack damage bonus at R5 so in Bennett teams it's a really good option even as a three star however you can only get copies from Leo chests a potentially close alternative is the Miss of winds Speer an event reward from version 3.1 it gives a lot of attack and some em so it's best in her Vape or melt teams but if you've played that long it's likely you already acquired better options anyway one more is the black Cliff pole which is from the Star glitter shop it's a nice crit stat stick but the main issue of its passive is that the user needs to defeat an enemy to trigger the bonus this diminishes its potential versus purely single Target bosses I also don't personally recommend using star GL to purchase this but if you already have it then it's fine among four star paid and gotcha options first up are the battle pass weapons deathmatch and ballot of the fjords Deathmatch is generally more Universal thanks to its big crit rate bonus plus an attack bonus and its defense bonus is actually helpful for arino survivability when she can't heal from other teammates on the other hand ballad also gives crit but the passive gives em so this is best used in VAP or melt teams assuming you hit its three different element requirement and more so if she's not getting that much em from elsewhere these are strictly paid options so it's only for BP buyers and at Max refinements they are fairly competitive versus most R1 five-star weapons however if you do have five-star options then those can just be preferable already next the lithic spear is fairly good particularly at high refinements assuming you're using a li heavy team of course being a limited banner fourstar and having that condition makes it is more inaccessible and less versatile though last is a dragon's Bane which is particularly for a vaporized play style since it gives em and a damage bonus on hydro affected enemies moving on to five stars among them she has her signature weapon Crimson Moon semblance which unlocks massive style points by turning into a scythe when wielded by arlino it comes with a high base attack a crit rate substat a passive that gives Bond of Life by doing a charge attack and a universal damage bonus based on the bond of Life they have it's tailor made to a bond of Life play style so AR fully maximizes its potential for those considering spending more on her between pulling this and her C1 the benefits you get from pulling her weapon will depend on the pole arms you already have for example if you already have one of the more recommended five-star pole arms or high refinements of the BP or gacha fourstar then getting her R1 will offer less of a damage increase compared to her C1 on the other hand if you're starting from a free-to-play weapon then her C1 and R1 will both be impactful DPS increases on paper but since C1 also eases her gameplay with Interruption resistance and you might prefer to go shieldless I would recommend that over her R1 but her signature also completes her style to an Unholy degree so there's that incentive which is understandable other five- star pole arms will generally be good stat sticks and the most recommended alternatives are the Jade spear staff of Homa and staff of scarlet stands for reaction teams all performing fairly close with each other if you have them the Calamity quiller and Vortex vanquisher are mainly big attack stat sticks that are slightly better than a free options these are also more maximized in teams without Bennett's huge attack buff Skyward spine also generally performs slightly better than her free-to-play options and can cover her ER needs to burst every rotation so it's a fairly solid option if you have it finally let's discuss her team synergies and templates as a pyro DPS arino follows the usual pyrro Focus templates performing well in most of them if you're familiar with the teams of Hut Yia or Yen then they share a lot of similarities with arino comps as well with a core difference being her inability to be healed by teammates a primary option for her defensive supports will be shielders like Jang Lee Leila Toma and so on who will not only prevent her from taking damage but also give her Interruption resistance which she lacks at c0 the general trade-off for using shielders is the damage potential of arino or even the teams so you may see a noticeable difference in damage performance opting for offensive supports instead of Shield utility if you're skilled enough at dodging then shielders may not be as preferable anymore but ultimately use a team that provides your preferred level of comfort and if you do want the security then having a shielder is a simple solution teammates that can also decrease the damage she takes and give Interruption resistance Buffs are also welcome to make her tankier like Singo b or even Dia who also redirects most of the damage taken to her instead other supports will consist of the usual buffers or debuffers who will enhance her or the team's damage such as giving huge attack Buffs like Bennett reducing enemy resistance like animal swirlers providing damage bonuses a normal attack buffer and so on also having all field damage dealers that synergize with her onfield play style and Elemental applicators to set up pyro related reactions are instrumental as well for many of her strong teams let's go through the standard reaction templates and summarize how they work first up is vaporized teams she needs reliable Hydro applications so that she can trigger vaporized reactions with Singo and yon being the primary candidates for strong and consistent off field applicators and damage dealers of course you can also use both Singo and yalon together for very fast application and high single Target Hydro damage SRO does reduce the damage and provides an interruption resistance buff which helps with arino survivability whereas yon applies an increasing damage bonus buff to her for more offense other Hydro teammates may have less consistent Hydro application which may require them to be comped with another Hydro teammate finina is a tricky case as she can amplify survivability issues considering her HP drain plus aro's healing limitation farina's Fanfare stacking speed and damage bonus can also get affected when arino eventually gets stuck at 50% HP until she heals her self Abyss r with Hurrican certainly clear but it felt riskier most of the time so I generally don't recommend it for those who don't want to deal with such concerns other highly recommended supports are Bennett for his Buffs an Animo support for VB shredding and additional Buffs like kazah has damage bonus or su's em buff or a defensive support that can give Shields or Interruption resistance Buffs but in general as long as it doesn't ruin the vaporized setup it can work in the team at varying degrees of synergy A variation of vaporized would be overload vaporized or over VAP which includes an electro unit like fishal using Electro and hydro application to proc electrocharge allows both Elemental auras to exist at once so using pyro on affected enemies will simultaneously proc overload and vaporize alternatively cing a cryo unit in a vape team can apply the cryaa or freeze an enemy which introduces melt reactions however bosses cannot be Frozen and the cryaa cancels out the Hydra Ora if the enemy cannot be frozen so this isn't recommended in such cases next are melt teams which can either work as arino triggering melts with the help of off field cryo applicators or helping set up a cryo DPS to trigger melt instead using pyro units to trigger melts is more difficult to execute due to how pyro removes the cryo Ora instantly as such you want multiple sources of cryo application to help maintain a cryaa and let our Lino trigger melt as consistently as possible this also means you want to control her pyro attacks more deliberately as attacking too fast would cause pyro to overtake cryo thereby causing cryo to trigger more melts the alternative ative is that you can assign an all field cryo DPS to Sugar melt instead particularly Rosaria or Kaaya while arino deals raw pyro damage using supports like Bennett or animal units can further help buff their damage too at least if arino steals some melts that's still good damage either way but I would recommend vaporized teams over melt for arino especially for ease of gameplay and team setups next you have the ordinary overload templates which generally consist of pyro and Electro units plus an animal VV Shredder but there's also the fairly new chevis overload teams that exclusively use pyro and Electro units you want off field Electro DPSS like fishal ya or B for example with BTO being great for her defensive utilities as well having consistent off field Electro application will also ensure that chev's resistance shred is easily maintained then the last slot can either be an electro or pyro support or off field DPS also remember that overload teams are best played against heavy enemies that won't get thr around from overload explosions then there's the monop Pyro format which can still will be quite strong despite the lack of amplifying reactions and will be quite straightforward to play as they involve very little to no reaction setups the classic pyo teammates here would be Bennett and Shang Ling who will help buff aro's damage and provide more AOE pyro damage plus an animal support for the VB shred or a shielder ideally jungly for the resistance shred certain constellations like Bennett C6 and shling C1 and C6 all help boost the team's pyro damage too so those are nice to have to make arino deal more damage as well double Geo combos can be attached to some of these templates discussed such as a double pyro Geo variant or vaporized plus double geoc comps Geor resonance increases your damage as long as you have a shield active which can be from a Geo shielder like Jan Le or crystallized reactions an off field geod DPS like chiori can contribute more damage or a Geo support like y Jin can buff AR Lino's damage with a shielder and or by getting crystallized Shields it provides defensive benefits by default as well for Comfort it's a nice combo especially if you don't want to bother as much with reactions as a special mention if you have shenyun you can also try arino in a plunge play style like in a plunge vaporizer monop Pyro Team for example now if you're considering arino as a burgeon trigger then a big factor to account for is the self- damage of burgeon which is worse since arino can't be healed by teammates so if ever you'll really want to Shield her teammate which also restricts your possible roster her pyro application can also get relatively fast which can lead to more burning up time or less djo core generation you'd preferably want Singo is your fast off field Hydro applicator and Nita for the consistent dangra application and EM buff our Lino's build here will differ as it involves stacking em stats and bonuses from her artifacts and weapons however it's not one of her play Styles I'd really recommend and I'd sooner advise you stick to previous templates discussed ultimately these are just some examples of arino teams that I've tried out but there are many other possibilities you should explore for yourself or watch out for in future team discussions especially since the roster of genin is quite large and will continue to expand so far I find father to be an impressive DPS that performs very well in most standard pyrro Focus team formats her unique use of the bond of Life mechanic is quite interesting for me and helps her Stand Out Among the many DPSS we currently have and the Damage payoff is rewarding despite that her core gameplay is easy to pick up and execute again the major aspect that could take some getting used to is her healing limitation and it's more punishing if she takes too much damage as that can interrupt your rotation or put you in Risky situations but that has workaround shielders and dodging skills as long as you understand what she entails then she can be a blast to play especially with her insanely badass moves but let me know what you think about father in the comments and whether or not you're bullying for her that's going to be all for this arino guide so if you enjoyed the video don't forget to leave a like consider subscribing to my channel if you haven't already and I will see you all soon take care
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Channel: SevyPlays
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Keywords: guide, complete, full, c0, best, artifact, worth, pulling, team, teams, showcase, comparison, build, builds, sevy, tier, list, best in slot, banner, pull, leaks, best build, how to play, gameplay, weapon, worth pulling, genshin impact, fontaine, version, comps, rotation, f2p, character, playstyle, spiral abyss, explained, support, best artifacts, best weapon, good, strong, worth it, 5-star, constellations, dps, arlecchino, arlecchino build, arlecchino guide, arlecchino gameplay, arlecchino showcase, pyro
Id: D8xP2FXY3CQ
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Length: 23min 21sec (1401 seconds)
Published: Wed Apr 24 2024
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