(80s style rock music) - Hello and welcome to Game Sack. And by overwhelming demand, we are finally talking
about the Sony Playstation. - Exactly right, Joe. At this point in time, 3D0 and Atari have pretty much bitten the dust. Sega and Nintendo are at it again, you know as leaders of the console wars. Sony's just about to throw
their hand into this thing, so it was a very exciting
time in 1995 to be alive. So, as usual with all console episodes, why don't you break it
down, the console for us? In the specs and all that good stuff. - Let's take a look at the system. The Playstation was released in Japan in December of 1994 and the
rest of the world in 1995. It uses amazing CD-Rom technology as its main form of media storage. Originally designed to be a CD
add-on for the Super Nintendo Nintendo reneged on the
deal and Sony decided to go ahead and develop a
32 bit stand alone console. The controller features
an odd segmented D-pad as well as shapes used
to label the buttons. These aren't random. The creators intended the triangle to represent a viewpoint or direction, the square as a document or a menu, and the X and circle
buttons for yes and no for decision making. Eventually this controller
would be replaced with a dualshock analog pad. This one has not one, but two analog pads. The games originally came in long boxes, but quickly migrated
to normal jewel cases. The underside of
Playstation CDs are black. Some rumors say this was
used to help against piracy, but no, it's there just to be cool. The Playstation is a 32 bit system running at 33.8 megahertz with 16 million colors and the ability to handle
180,000 texture mapped and light source polygons per second. Holy crap! Many Playstations,
especially the earlier units, would have problems dissipating the heat, and this could be remedied by turning the console upside-down. Overall, the Playstation saw
nearly 2,500 games released and it was the first console
to sell over 100 million units. (transcendent electronica music) Anyway, we're gonna go into games now, and we're gonna cover
some of the popular ones that everyone talks about when they talk about the Playstation. But we're also gonna cover some of the less talked about ones, because you know, we wanna show em to you. So, you've got the first one. - Yeah, let's get right to it. - Yeah, show us what you got, Dave. (peppy j-pop music) - [Dave] Ape Escape was
released in 1999 and it was one of the first games to require
the dualshock controller. Sony made use of every
button and every feature of the dualshock and it
all worked really well. So the story goes that
this monkey Specter, got ahold of a helmet that
increased his intelligence to Joe's level, and we all know that Joe is one smart monkey. Specter used his helmet for evil purposes, and imprisoned the
scientist who created it and his assistant. Your job is to go through
various periods of time to capture all the monkeys,
so they can rewrite history, which would make the monkeys superior. You start the game having only a baton, but you quickly get a net that
you use to capture monkeys. As the game progresses, you get access to many more accessories to help you catch monkeys and traverse each level. Each level has a required
amount of monkeys to catch, and when you reach that number,
the level ends right there. Besides capturing monkeys,
there are gold coins to collect and I want to explore, so I often pass up some of the monkeys so that the level won't end. Other than that, this
game is very enjoyable. Graphically, it's got problems. Some of the textures aren't that great and the game is full of jagged lines that are supposed to be straight. This type pf warping is
pretty common on this system, but it's still really ugly. The music in the game is all right. It has some really strange beats in it and I'm not sure if I like it or not. After playing the game recently,
the levels feel cramped. But that's to be expected. Overall though, it's a great game, and a good one to have in your collection. (electronic music) - [Joe] We love talking about Castlevania, so let's take a look at
Castlevania: Symphony of the Night. In this one, you control
Dracula's half human son, Alucard which everyone
remembers from Castlevania three on the NES, right? The game starts out with you
controlling Richter Belmont and replaying the final
battle with Dracula from Dracula X on the PC Engine Super CD. Now you probably think you've
beaten the entire game, right then and there, just like I did. Wow, what a short game, right? Nope, Richter may have
actually won that battle, but he's been missing for several years. Alucard comes running
in, but his main goal is dealing with his daddy issues. However, you'll eventually
encounter Maria from Dracula X who is there looking for Richter. - What do you here? - [Joe] This is the first of the Metroid-Vania
style Castlevania games that some people love and
other people simply hate. Personally I love it, and this is the best Metroid-Vania by far. You run around collecting
abilities which help you progress, just like you do in Metroid. You also level up with experience points and the money that falls to the ground can actually be used to
buy new stuff in this game. - I'm interested in this. There's a map which is drawn in as you discover new places,
again just like Metroid. Once you get 100 percent
of the map filled, and you think you're done,
the castle flips upside-down and you find out that
you're only halfway through. Now you're running around the same levels, but upside-down with
new enemies and music. You need to explore just
a little over 200 percent to fully complete the game. The graphics are great, with
lots of returning enemies and tons of new ones as well. I like how these witches turn into cats when you defeat them. The music by Michiru Yamane is amazing and this soundtrack stands
on its own very well. It really helps the dreary,
lonely mood that this game has. If you play only one Metroid-Vania
style Castlevania game, make sure it's this one and
this particular version. (gothic Japanese electronica) - [Dave] Oddworld: Abe's
Oddysee was released in 1997 and I was really looking
forward to this game. I was amazed at the visuals at the time, and the CG cutscenes really blew me away. As you can see, the
gameplay's very similar to games such as Prince of Persia, Flashback, Nosferatu and the like. You're Abe, who works at
the meat processing plant. You overhear at a board
meeting that the animals the company uses for its
product is almost extinct so another meat source must be found. Sadly, they decide to use
your species, the Mudokons. So throughout the game, it's your job to save the Mudokons and
help them escape with you, instead of being turned
into a tasty snack. The game's CG cutscenes really help fill out the story and
really keep your attention. I like this style of
game from time to time, where it's more trial and error, finding out what you need
to do to advance the game. Of course, you have as
many lives as you need, so go ahead and kill
yourself over and over, until you find the exit. Abe carries no weapons, and he has to use his chant ability to help
him dispose of some enemies. It's very satisfying, when as
you chant, you take control over some of the creatures in here. Once you use the enemy to
kill other guards and whatnot, you just make them commit suicide. It feels great. The game also has a really
good sense of humor. Like this part, where you
chant and the moths form words. Like this one, watch out for that bat. What bat?
Ahhh! Definitely a must have for this system. This game does have a
sequel, Abe's Exoddus, and it's just as fun, if not
more fun than the first game. There's also an Xbox sequel
that was, it was okay. - Freeze!
(gunfire and laughter) - [Joe] Point Blank by Namco
is a really fun ligbt gun game. The game uses a Namco
guncon, which attaches to the composite video
cable for improved accuracy. So if you want to play this
game in S-video or better, you can only play it on the
original model Playstation. You see, unless you mod your system, the original model
Playstation is the only unit that'll let you use two
different video cables at the same time, or I
guess you could just get one of these combo cables. Anyway, here it is in full S-video glory. Basically, it's full of
really short minigames with different objectives. You lose a life if you fail an objective or if you accidentally shoot a bomb. The games can range from protecting one of the characters from
piranhas, to shooting bees, to shooting a bunch of skeletons, or a whole bunch of different stuff. There's a lot of different minigames here and everything kind of has
a Warioware vibe to it, long before Warioware ever came out. That's certainly not a bad thing. There's even a strange quest mode, where it plays kind of like an RPG with towns to visit and battles to fight. The stages that you'd nomally
play in the arcade mode are actually the battles in this mode. But you earn money and level
up and all of that stuff. Unfortunately, there's a
lot of loading in this mode. This is a great game to
play with friends as well. (gunshots) - [Dave] Alundra was released in 1997 and I'm having a hard time deciding if this is an action adventure game, or an action roleplaying game. You don't level up your
character like a normal RPG, but you do collect and
upgrade your equipment. But who cares really, as this is one of the Playstation's finest games. The game is played using
the top-down perspective. It plays very much like any action RPG or adventure game of that time. As is usual, you talk to villagers, and then go clear a
dungeon, and then come back and talk to more villagers and
then go to another dungeon. In between dungeons, you
help people of the village by entering their dreams, and ridding them of their nightmares. The game was developed by Matrix, and not many people
know them by that name. Matrix was made up by
several employees of Climax. You know, the guys who made
Landstalker on the Genesis. So you know that this game is quality. Luckily, Working Designs cared enough to bring the game to the U.S. If you know anything
about Working Designs, it's that they do a really
good job on their packaging. Firstly, the game comes with a foil cover, which is okay I guess. But I'm talking about
the instruction manual. I mean, look at this, it's made of the highest quality paper. It's loaded with artwork
and really vibrant colors. The text in the game also
got a wonderful translation with the usual Working
Design sense of humor. Like old Bonaire here, am I
pronouncing that correctly? Should it be Boner or is
it Bone Air, Bon Aire? I mean, if it is Boner, I
mean look at this dialogue. The thing I like about this
game the most is the dungeons. All of them are really
puzzle heavy, and you'll be solving multiple puzzles in every dungeon. The puzzles are all very clever, and some of them are downright sadistic and you'll turn your mind into mush trying to figure them out. This game is defintely
pleasing to my eyes. And my ears, it has some
nicely drawn graphics and the music is really good
with some great melodies. If you own a Playstation, you
really need to own this game. (adventurous fantasy music) - [Joe] Ghost in the Shell is a game that I never hear anyone talk about. I guess it's based on either
the movie or the TV show, I have no idea, one of the two. I saw the movie once as a teenager, and I really don't remember it very well. There are a few cutscenes
with the anime in them, and they look pretty good. Anyway, you roam around fairly big levels in this ladybug type contraption which can crawl on walls and shoot things. You have objectives to accomplish, and then you fight a boss. This is a really good game
and yeah. I'm still surprised that I haven't heard anyone
ever talk about this one. The one problem with this game is that you only have one life,
and if you die on a boss fight, you have to redo the entire mission again. In fact, I got tired of trying
to beat the level two boss and just turned it off and
played some other games. But I kept thinking about it. I wanted to play again, I
simply had to try again. And I did, and I beat that bastard. It was actually pretty easy. You really do need to memorize
the level layouts perfectly in order to beat things, especially the levels that have
a timer, like this one where there are bombs all
over the place that you need to destroy, and you need
to do it as fast as you can. The pace of the game is really frenetic, and the great driving music
really only adds to that. You know why this game is so good? Because it was devloped by Exact, makers of Jumping Flash and some of the more awesome X68000 games. Do yourself a big favor
and check this game out. It makes you keep coming back for more, and that's always the sign of a good game. (techno music and machine gunfire) - [Dave] Warhawk was a launch game for the Playstation back in 1995. I remember being in total awe of everything this game offered. It had live action cutscenes,
a great CD soundtrack and a large 3D world to fly around in. Noe granted, the live action cutscenes were always super cheesy,
and of course the actors went to the Game Sack school of acting. - Intelligence can't find
anything on this Kreel guy. - [Dave] But still,
they were fun to watch, and added to the overall enjoyment. In the game itself, you take
control of the Warhawk plane which is one of the last
hopes of destroying Kreel, who's an insane magalomaniac. The Warhawk controls really well. It takes a bit to get
used to the controls, but once you do, you'll
be flying like a pro. Back in 1995, I had a lot
of fun with this game, and I think it was
because it was a new game on a new system and I was
really excited about this. I mean, really a new
competitor had just entered the Nintendo versus Sega
battle and this game was making a huge impact. I knew right then and
there that the Playstation was going to be a great system. Playing this game for this review, I really didn't feel
much of the excitement that I used to have. The game is still fun and I enjoyed the cutscenes and the music, but it just doesn't
fascinate me like it used to. If you don't own it, then I
would say it's worth a try, because it's a solid game. You could easily get this
game for under five dollars and it's worth it for that.. But I wouldn't pay too much more. (military electronic music) - [Joe] There's a lot of fighting
games on the Playstation, but Tobal, Tobal, Tobal number one is one that rarely gets mentioned. This one is made by
Square and Dream Factory. It's a 3D fighter without
any texture mapping at all. Say what you will, but I
kind of like how it looks. It's very clean, high resolution and fast. It doesn't have any of that
blocky, warped or grainy stigma that a lot of Playstation games do. The lack of texture also
speeds up the loading. The music is generally
really good as well. As for the game itself,
it's not bad at all. You can choose from eight
different characters. You have a high, medium and low attack as well as a jump and a guard. This game isn't super
complex, but it is fun and some of the characters
are pretty goofy. If you get tired of the tournament mode, you can try out quest mode. Here you'll run around
caverns collecting blue gems while having multiple battles
and searching for items, or accomplishing various other tasks. The control here really
sucks, but it defintely adds some longevity to the game. (techno music) Tobal two, not Tobal number two, just two, was released only in Japan. This one adds some new fighters
as well as texture mapping to the floor and some
parts of the background. Still, there's none of
that typical warping, and everything is still hi res
and at 60 frames per second. And they updated the quest mode with towns to roam and NPCs to talk to. I didn't play this for very
long since it's in Japanese, but I hear there's an English translation floating around out there. The quest controls still suck though. So are these the best 3D fighters ever? No, but they are fun and
they are often overlooked. (electronic rock) - [Dave] Strider two was released on the Playstation in 2000. This is a port of the
arcade game from 1999. This is the true sequel
to the original Strider. And not that abomination from U.S. Gold called Strider Returns. This is a solid sequel that
could have been so much better if it didn't have some flaws. I'm not talking about control, because the control is perfectly fine. Strider controls very
much like the original, and he even has a few new moves. As you can see, Capcom made
a hybrid style game here. They have 2D hand-drawn sprites with Strider and a lot of enemies. Then they chose to have 3D backgrounds, and a lot of 3D machine-type enemies. Everything interacts really
rell with each other, but the models don't
seem to fit perfectly. It's a small but noticeable nitpick. Also, the graphics seem to have
a very jagged feel to them. Everything just seems really
rough around the edges. Personally, I would have been happy with a completely new 2D
game, but I'll take this one as it's certainly better than nothing. My second nitpick is that
the game loads a lot. It seems like just when you're getting into some great action, the game loads and you feel like saying "Damn, things were just getting good." The game is short, with only five stages and unlimited continues. When you do continue, you
start right where you died, which makes the game super easy. And you know what? I'm fine with this, I
think we need more games that can be beaten quickly
just so we can have something to play when
we're short on time. The music in this game is great. It has a lot of really
nicce tracks in here that go well with the action. All in all, this is a good game and a great addition to your library. The game comes on two discs. The first disc is Strider
Two, and the second disc is a port of the original arcade. The company that stamped
the discs, they screwed up and put the arcade version
on Strider Two disc, and the Strider Two on their
arcade disc, dumbasses. (gunfire and explosions) - [Joe] Let's talk about
the Ridge Racer series. The first game here was a
launch title for the system. It lets you play a bonus stage
from Galaxian as it loads, and that's pretty cool. The entire game loads into the system RAM, except for the music, so
after the initial load, it never has to load again. To be honest, I've never really
been very good at this game. I just can't get the hang
of the drifting mechanics. The graphics are decent for the time, and the music is pretty
much awful, in my opinion. You have an overly enthusiastic announcer, which adds to the fun. Overall, not a horrible game,
but I like Daytona a lot more. Ridge Racer Revolution is
pretty much more of the same. The tracks are slightly different, and it's bright and pretty, but other than that it's
pretty much the same game. Oh, and they added a rear view
mirror for your convenience. You get to play Galaga 88
as the game loads this time, so that part's better. It's decent game and
better than the first, but certainly not something I'd
advise paying full price for if you already own the first one. Rage Racer was the
first game in the series I truly had a great time with. This one seemed to have a bit more variety and even let you design your
own graphic logo on the cars. Unfortunately, the graphics
are pretty dark and grainy. And the music is your
standard Ridge Racer stuff. You get a female announcer
this time though. - [Announcer] All right,
you shattered that record! - [Joe] And the best one of the bunch was Ridge Racer Type Four. This one has actual different
tracks instead of just simple extensions, and it also features silky smooth analog control. You're on a racing team this time around, and they love to yell at
you, even when you finish in first place they yell at you! Oh well, the music is actually
really good this time around and not the typical spazzy stuff that was in the previous games. The graphics are defintely a step up from the previous games. It even comes with a bonus
disc that has a turbo version of the first Ridge Racer. This runs at twice the
frame rate and resolution of the original game, though there's only one other car on the
track besides you now. Still, it's a really cool bonus. This here is really the
only Ridge Racer game you even need to have on this system. (peppy electronic music) - All right, well there's
10 games for you so far, and as you probably know, we've forgotten well over a thousand of 'em, so yeah, we really should get going I think, - I'm done with the
episode, how about you? - Oh, my god. No, no, no, no, no, no,
we should cover some more, let's cover a few more, maybe- But let's make the reviews
a little bit shorter- - Like bite size- - Just a little bit, but I've
got the first game this time and well let's look at a
hell of a lot more games. Herc's Adventures from LucasArts, isn't a Playstation exclusive, but it's still a really cool game. Hades is taking over the land, and now it's up to you to stop him. You run around bashing
things with your club, or using other weapons and items in order to help you proceed. The game has a great sense of humor. The graphics are simple,
but they look good and there's a lot of
animated cartoons around. However, certain enemies
just take way too many hits. For example, these skeletons
half submerged in the mud almost never seem to die. But other than that,
this game is super fun, highly recommend it. (cartoony and quirky music) - [Dave] Parappa the
Rapper is a rhythm game that was released in 1997. You play as Parappa, who raps
his way through six stages. You don't actually rap,
but you do need to have a good sense of timing,
as you must push buttons to the beat of the music
track that's playing. You know I never thought I'd
like a rhythm game like this, but Parappa proved me wrong
and this is actually a very fun and addictive game. I've gotta say, even the
music is very enjoyable, and very catchy. Everything is drawn a little wacky, but I do like the paper themed characters. A great game for any
Playstation collection. - [Joe] Let's take a quick look at Xevious 3D/G+, what a great name. Anyway, it has the original
Xevious games on it, and I've really never
enjoyed those at all. There's also an arranged
version, which is a little better and slightly more entertaining to play. But the main draw with this
version is the 3G/G+ remake. What all that means, I have no idea. The 3D part obviously means polygons. I mean, hell you can
ever turn corners now. Well, I mean the game does it for you. There's even new weapons. This mode is a lot more fun to play than any other version of Xevious. Granted, I don't really
care for the inverted view, but it's still fairly fun. The music is great, and
the graphics are okay. If you're a Xevious fan,
you'll defintely enjoy it. (gunfire) - [Dave] Einhander is a
dark and gritty shooter by Squaresoft, released in 1997. For a company that mainly
makes RPGs, these guys did a pretty good job with this shooter. You can choose from three available ships, each with a standard machine gun. Killing certain enemies
lets you take their weapons and use them as a secondary weapon, in addition to your machine gun. With solid shooting
action, large boss fights and a soundtrack that'll
knock your socks off, Einhander is a great game
for those who like shooters. (gunfire) - [Joe] The Playstation also had the very first Metal Gear Solid game. It's so good that I played
through it two times back to back when I first got it. You star as Solid Snake
on a mission to prevent the terrorists from using their nukes. Stealth plays a huge part in this game, and it's generally best to go
about your business unseen. There's a lot of
conversations via the radio and some of these are very, very long. Still, it's one of the best games of the 32 bit generation for sure. (gunfire and tension filled music) - [Dave] Here's Crash Bandicoot, and it was released in 1996. Crash was Sony's official
mascot for a while. This was the first game in the series, and in my opinion, it's one of the best. This was a very fresh and
unique game at the time. The atmosphere and the
music are all great, and the game is still very playable today. If you haven't played
the original Crash game, you really should, as it's superb. In fact, all four titles
on the Playstation, including Crash Team
Racing, are quality titles. Unfortunately, the series
did go downhill after that, and it really gave Crash a bad name. (cartoon sound effects) - [Joe] The Adventures of
Lomax is a great little 2D game by Psygnosis based on
their Lemmings franchise. You're Lomax and you're out to rescue the other lemmings
trapped inside bad guys, similar to how early Sonic games work. Once you kill them, the lemming
is free, and off he goes. It's a fast paced game and
you've gotta have quick reactions if you want to stay alive. It plays kind of like a
hectic Flink on the Genesis and the Sega CD, if
you've ever played that. The graphics are super
vibrant, and really show off what the Playstation can do in 2D. The music's pretty damn good too. (spooky cartoony music) - [Dave] Motor Toon Grand
Prix was released in 1996. The developers of this
fun little racing game went on to form Polyphony Digital. As we all know, they created the Gran Turismo series, which
I personally didn't care for, but a lot of people
really like that stuff. This game plays more
like a Mario Kart game, with very cartoonush cars,
characters and tracks. Even the weapons that you pick up to use against your enemies bear a
resemblance to Mario Kart. With good controls and good music, this one really is a must have. - [Joe] We should definitely
mention Final Fantasy Seven. While I'm not a tremendously
big fan of the game, nor most RPGs, there's no
denying the impact this one had. In fact, for a great many
people, it was the very first RPG that they ever played, and as a result, it's still their favorite. I remember people new to gaming telling me how awesome it was and
how far they were getting, long after I had gotten bored with it. And yes, I did get bored. I never bothered playing past the part where Cloud dresses up as a girl. But I gotta say that the music is awesome, and basically Playstation chip tunes, for lack of a better term. The pre-rendered backgrounds
often transitioned to and from full motion video scenes, and it's totally seamless. This really isn't my style
of game, but like I say, I can't deny it's impact
and it's amazing music. (triumphant music) - [Dave] R-Type Delta
was released in 1999. It's the fourth game in the R-Type series. It's also the first R-Type game to be rendered with polygons. It's a fun game that's worthy
of the R-Type branding. You can pick from three
different ships and I found each of them fun to play. The game has actually aged very well, and there's still some good to this day, and of course it's still very playable. The music is also really enjoyable. So turn the music up and turn
the sound effects way down for even more enjoyment. (wondrous music) - [Joe] Spyro the Dragon is
one of them we could have probably included in our
failed mascots episode. Well, technically I still
could, since the episode is not even out yet as I
record this, but I digress. You play as Spyro and you attack enemies with a charge attack or you
can use your fire breath. You also collect a lot of jewels. You're trying to free
all of the older dragons who have been turned into
stone by the bad guy, simply because he couldn't take an insult. - Ugly?
That does it! (laser effect) - [Joe] Spyro controls
well for the most part, but I really don't like the camera at all. For example, why am I
running at the screen? The graphics are pretty good,
and the music is upbeat, so I can see how this
game has a lot of fans. I haven't played the sequels, but I imagine at least some
of them are even better. He's a part of that whole
Skylanders thing now, so I guess he's not really
failed or forgotten. (cartoon effects) - [Dave] Klonoa was released in 1998 to below average sales here in the U.S. It's gained a cult
following over the years as people realize what a
great game this actually is. The levels are all 2.5D, and look fairly nice with bright colors, great atmosphere and
really good level design. Klonoa can grab ahold of
his enemies and use them to get to higher areas or just to throw them at other enemies. He also has a flutter
jump, reminiscent of Yoshi and it's very useful throughout the game. And to top things off, Klonoa
has a great upbeat soundtrack that I really enjoy. A great game if you can
get your hands on it. (cartoony island style music) - [Joe] Gradius Gaiden from Konami was never released in
the U.S. in it's time. As you'd expect, it plays pretty much like every other Gradius game. But this time you can pick
from four different ships, each with their own
different set of weapons. You fly around picking up
icons, and you can determine the order you power yourself up, or you can select semi-auto, and let the computer do it for you. Like typical Gradius games, you get sent back and lose all
of your weapons when you die. This is where I usually
just reset the game and just start from the beginning. The graphics are pretty damn
good, though kind of dark. And the music is outstanding. (pirate-like adventure music) I've been listening to this
music for over 15 years and it's still amazing. It did come out for the PSP in the U.S. in the Gradius collection. (upbeat j-pop music) - [Dave] Disrupter, by Insomiac
Games was released in 1996. This first person shooter is
pretty fun for a Doom clone. It's pretty typical for the genre, but it does add a nice little
twist in the form of psionics. Psionics are kind of a special ability, like shock drain and healing, that adds a little depth to the gameplay. The game controls very well, and everything is fairly smooth. My only real complaint
is the lack of being able to look up or down to see
more of your environment. There's some decent looking FMV cutscenes, which help piece the story together. The acting isn't great, but it's not the worst I've ever seen. This is a fun exclusive
for the Playstation. - [Joe] Time Crisis is another
light gun game by Namco. You play as Richard Miller,
a low polygon badass who's here to shoot up bad guys, and rescue the President's daughter. It plays kind of like Sega's Virtua Cop, except that you're always
hiding behind things. You press and hold a button
to show yourself and fire. Let go of the button, and
you go back into hiding. There's tons of low count polygons here, and the areas are really short. It's not a bad game at all, but I do kind of prefer Virtua Cop. (action music and gunfire) - [Dave] Blasto was a heavily
marketed game back in 1998. It featured the voice talent
of the late Phil Hartman and sadly that was the
best part of the game. - Let me see if I can help
you there, little lady. - [Dave] The game is a third
person action platformer that controls fairly clunky. As you can see, the draw distance
in this game is horrible. Every level consists of skinny walkways and small platforms to jump on. Lots of bland, bland graphics and not much variety in the enemies, makes this game kind of a dud. - Haha! Oh mama! (laser fire) - [Joe] Silent Hill is a
super creepy game by Konami. You play as Harry and
you just had a car crash, but you can't find your daughter anywhere. She must be here in Silent Hill, so you set off to look for her, all while battling creepy undead things. Or maybe they're not undead. That's just their natural
monstrous form, who knows? There's so much fog in this
game that you might be tempted to mistake it for an N64 game. But the graininess will be your clue that you're actually running
this on a Playstation. Still I bet the Nintendo 64 is super jealous of
the amount of fog here. The voice acting is really
stilted, but you know what? That really only adds to the creepy vibe. The controls take a bit of getting used to but once you do, they're
defintely manageable. So start searching for clues to find out where your daughter
might be, and hopefully make it out of the town alive. This is a great game. - [Dave] Here's Vandal Hearts,
which came out in 1997. This is a turn based strategy RPG. Yes, I know all about
Final Fantasy Tactics. But I actually had more
fun playing this game. Now graphically, the game
isn't all that great. But the game more than makes up for it with the amount of fun that it offers. It has a great story, some good music and it's not overly diluted
with jobs and magic systems. Konami keeps it simple
with an easy interface between battles, talking to
townspeople, and visiting shops. This is a great game that every
fan of the genre should try. (light fantasy music) And there you go! That was the Sony Playstation for you. We've covered about, I think
maybe 40 games altogether. - Yeah, something like
that, we had quite a few. - And you know, I"m sorry we didn't cover every single one of them, but
we will in a future episode, not necessarily dedicated
to the Playstation, but we'll get around to the other games. - Yeah, real quickly, what did you think about the Sony Playstation? - I really liked it, I was into the Saturn a lot more at the time. - Oh that's not a surprise.
- Yeah. But, you know there's no denying that the games on there are great. I was really happy to find
games like Ghost in the Shell, which is amazing, and other
great games on there as well that I've had since the
Playstation launched. What did you think? - Um, I've always been a fan of the Playstation since it's launch. I was with you- - Yeah, remember when we
got Total Eclipse Turbo? Before the system even came out? - Yeah, so we just got to
stare at the box for a week or whatever? - Yeah, that- it wasn't a very good game. - But you know, I like the system overall. Of course it was plagued
with problems, you know. You know you had to turn
your system upside-down to play games sometimes, but you know, I've had three Playstations
in my lifetime, so- - Wow, I had one, but it's still going. It recorded at least half of
the games in this episode, so- anyway, I hope you enjoyed it, and thank you for watching Game Sack. (tranquil flute music) (high energy electronic music) (panting like a dog) (cartoon effects)
Best episode yet in my opinion, which had a lot to do with that ending. It was hilarious. How long does it take to film that?
Also Fuzzl the PSX is not the same as the Sony Playstation. Just watched a video by Gamester81 that educated me.
https://www.youtube.com/watch?v=TOenqMiKeeE
EDIT Went out and bought a PS after watching this. Crap, I better buy a game too.
Love it (as always!) and it really shows that the PSX just crashed the party and is now like Veni Vidi Vici. It only took a little 10 minutes to fully recover after seeing the last two minutes of the video LOL. Keep up the great work guys!
Spyro a failed mascot? I guess if you don't count Skylanders...
Awesome episode.