(upbeat music) - Hello and welcome to Game Sack. We are talking about the Sharp X68000. - Yeah, this is a cool PC in Japan. And when you're done doing
your word processing, you can play some awesome video games. - You can, and it was mostly
meant for video games actually, instead of, you know it
could do other stuff, but mostly video games. - That's awesome. So well why don't you
just tell us all about it, Joe, since you know. - Yeah, let's check it out. The Sharp X68000 was
released only in Japan in March of 1987 for 369,000 Yen. That was around 3,000 US dollars. The system gets its super creative name from its Motorola 68000
CPU which originally ran at 10 MHz. This mighty tower runs games off of five and 1/4-inch floppy disks. Many near perfect arcade
ports were released as well as an almost unfathomable
amount off shoot 'em ups. Since it's a computer there
is a keyboard, and yes, even a mouse. On the front was a standard joystick port, but player two's port was
conveniently located on the back of the unit. The controllers only allowed
the use of two buttons, but many games came with
their own special controller. There's even a Capcom
adapter that lets you use Genesis's six button controllers. The system has over 65,000 colors and can be expanded up to 12 MB of RAM. You can also add an expansion
card to enable external MIDI devices for improved
music on certain games. And don't forget the external
sound mixing board you're gonna need to hook all of this together. And these days you might
need a video scaler like the Micomsoft XPC-4 to work
with a standard VGA monitor or a TV set. Later on Sharp released
upgraded models like the X68030. This is the Compaq version here. It used super high tech three
and a half inch floppies for maximum power! So what if you had a bunch of older games that you wanted to play and they just won't fit
into the smaller new unit? Simple! Just fold the floppy twice like so and they fit right in ready to play! Good job! Be smart, like me. The games often came in giant boxes and some of them were pretty elaborate. You are gonna need a lot
of shelf space for these. The Sharp X68000 was manufactured all the way through 1993. They're even rare in Japan
these days, but you might be able to get a good starter unit from anywhere between $200-$600. - All right, man, I'm really hyped. This X68000 is pretty frickin' cool. You did a good job talking it up so. - Why thank you for that compliment. - You're very welcome. - Anyway, we wanted to do
this, like, way back in July, or August, but the power supply on the system just kept
failing and apparently it's kind of a common
problem and we went through a few power supplies finally
got one, really good one, that works. - Yeah, I was really bummed,
I really wanted to do this system episode and
every time the damn thing started to fail I was sad
about it, but we got it! We got it, it works, and
we got some awesome games to talk about. - Yeah, let's talk about the games. Star Wars Attack on the
Death Star is a wire frame game were you pilot an X-Wing. Now I love the Star Wars
Arcade game by Atari so I had high hopes for this one since it looked pretty similar. Boy, was I let down. You start the game
flying around open space trying to take out a whole
bunch of TIE-Fighters. I really don't like it
when Star Wars games start out like this,
it's just so damn boring. Your little radar thingy
doesn't really indicate if the TIE-Fighter is above or below you. It's almost useless. Anyway, after you shoot
down 256,768 TIE- Fighters you proceed to stage two. Here you are on the
surface of the Death Star shooting down buildings, well at least I think they're buildings. This part actually kind
of fun and it reminds me a bit of the Atari Star Wars Arcade Game. Basically, you just need to get this number here down to zero. After that you go into the actual trench. All right now, this is gonna be awesome! Or not? This part is super hard, good
luck avoiding anything here. Even on easy this game
is extremely unforgiving. Now I admire what they
tried to do, but I wish they had just ported
the Atari game instead. That one was a lot better. (laser fire) - Gradius was released along the X68000. This game is were the
upgrade bar was introduced. As you shoot certain enemies
they will leave behind a jewel looking icon. Blue icons will clear the
screen, but orange icons will highlight your
your upgrade bar by one. Once you get to the power
up you want, you select it. But once you get hit you lose everything and I mean even your
speed, you are super slow and you got to start collecting
everything all over again. This is where the hate for
this style of system lies because it makes going forward
almost impossible at times. Other than, this Gradius is great fun with some of the best music out there. (lively techno music) Salamander was released a
year later in the year 1988. Konami tried a different
weapon power up system this time around and I almost like it more than the first one. Once you destroy certain
enemies they'll drop certain types of power ups. This works well but maybe Konami felt this was to much like other games so as far as I know this is the last game that used this style. Salamander also differs from
Gradius as it's not strictly a side scrolling shooter. You also have vertical
scrolling levels as well. I like this and it's one
of my favorite entries in the series. Once again the music
is great and the levels have more of a fleshy,
bloody, messy feel to them. (energetic techno music) Gradius 2 was released in 1992. Oddly enough if you configure
the system to the USA setting the title screen
changes to Vulcan Venture, but everything else in
the game is untouched. Does this mean that Spock
is piloting the ship? It's still the same style of upgrade bar, but this time around you get to choose from four different upgrade styles and two types of shields. This is a great shooter,
but the difficulty is way up there. I'm not good at shooters
and I'm not afraid to admit this, but damn this has got to be one of the hardest
shooters I've ever played. It's too bad too because
I really like the graphics in this game. Maybe it's the 'tude in
the announcement that keeps telling me that I need practice. That really pisses me off. God, I wish I can turn that jerk off! Oh well, at least the music is awesome. If you can choose MIDI
it really enhances the already great music. (energetic techno music) Nemesis 90 Kai is is a remake
of Nemesis 2 on the MSX with a complete graphical
and sound overhaul and you guessed it, it plays
just like the previous games with the upgrade bars, so you know exactly what to expect here. Another great entry into
the series from Konami. I'm a bit upset that they
never made it here to the USA but at least I was able
to enjoy it on the A60000 while I had the chance. (energetic techno music) - I love me some Super Hang-On and the X68000 version
is pretty damn good. For the most part it replicates the arcade experience pretty well, except for the choppy backgrounds scrolling into some questionable
sprite scaling effects. But overall the gameplay is pretty smooth. Since the X68000 only has two buttons, the control is kinda weird. button A is your gas and
button B is the turbo, if you press button B without pressing button A at the same time,
it engages the break. Even selecting your track
and your music is weird, because the programmers just didn't think to use the d-pad or the joystick to do it, instead you press the B button to select and the A button to confirm. Even in putting your name is a challenge, you scroll with button B and let it go to the letter you want, but watch out, there's momentum, so
when you let go button B it still scroll for a
couple of more letters. And you can only scroll in one way, did I mention there's a time
limit to put your name in? Obviously this was the
first time these programmers have ever programmed any
kind of menu in a game and couldn't quite
figure out how to do it. But the music is great and
it uses external MIDI though, the difference in sound
quality is not a big one. Still, this is a fun game to play, even though it can be pretty tough. (energetic speeding music) - Akumajou Dracula is a
great Castlevania game, is really no surprise that
I would like this game being the Castlevania nut that I am. So, this game is supposed to be a remake of the first Castlevania game on the NES. I can see it on some
stages like the first stage who it feels like a all the
way down to the boss fight. Of course, there are
graphical differences, but that's to be expected in a remake. In the other stages like this one here, which have been added to
beef up the game I guess, when you first put up the game you get to choose from three sound modules for the game soundtrack. The music composition is all the same, but each module sounds different, here's the X68000 internal FM synth. (zestful techno music) And here's MIDI with
the Roland CM64 module. (zestful techno music) And finally here's MIDI
with the Roland SC55 module. (zestful techno music) They all sound good, but I think the CM64 is the more appealing to me. I love this whole idea of the game having multiple
soundtracks to choose from, and it would be worth it
to buy the extra modules, so I could have this choice. Other than that, a few cool abilities were added to this game, like the ability to turn
in air while jumping. Also, you can whip downwards, which is really cool, but
I don't use it very often. This is a really good entry to the series and since the X68000
version is hard to find expensive and not really practical, you can always get a good port of it on the PS1 with the
Castlevania Chronicles release. (sneaky techno music) - I'm one of the few big
fans of Thunder Force II on the Genesis, so of course I was really eager to play this one, it's actually surprisingly
close to the Genesis version, but at the same time,
surprisingly different. There's a few different
weapons here and there, and there's also a different stage which I couldn't get to
while recording this. The graphics here are definitely better with three layers of
scrolling instead of just two. The music sounds almost
identical for the most part, but some of the songs are reused from stage to stage it seems. There are more voices here but they aren't really
anymore intelligible than the Genesis version. This game is definitely harder, though. Your ship is smaller
and the overhead stages are much bigger than the side view stages than they are in the Genesis. They also move much faster. This does not help the difficulty at all. I think the game knows just how frustrating it can be, though, because when you lose your last life. Yeah, you don't even have to get mad, the game swears for you. I really wish they had left
that in the Genesis version. Overall this is a great game but I think the design of
the Genesis version is better and it plays better as a result. So here you get better graphics and maybe slightly better music, but worse gameplay. Which one would you rather play? (energized techno music) - Here's a fun game called
Etoile Princesse, by Exact. I know I'm jacking that name up but I'm not french, so, excuse me. This X68000 exclusive game
is an overhead running gun that plays similar to
games like Twinkle Tale on the megadrive. The game is fairly easy to control, you can move your character
in eight directions but you can only fire in four. I don't understand this, as it would make the
game a bit more enjoyable if I could shoot diagonally. Another strange thing is your life bar, I guess is so long that it all it couldn't fit on the screen so they designed to coil it
up like a snake or something. Oh well, as long as it's all there, I really don't care what they do with it. After you defeat a boss, you rescue another anime girl and usually you're able
to play as this character in any stage after that, you switch characters in the menu, but it can only take three
with you at the time. As you probably already have guessed, each character has their
own attacks and magic. Speaking of magic, this
is done by holding down the attack button until the
gage on the bottom right fills in and releasing it. You have the ability to jump, so, always be on the look
out to jump up to places to find more power ups. As you can see the characters
sprite is fairly large, I kinda have a problem with it as it feels like the screen is zoomed in. I feel like I'm not able to see very far in front of my character,
is not a big deal, but it's noticeable. Still, this is a fun game
with large colorful levels, some great boss fights and music that adds to the overall enjoyment. I'm really glad I got
to experience this game. (energetic techno music) - Aquales, or at least that
I think that's what it says, it's a damn awesome mech game. Basically you're running around the stage and attacking with your grappling hook. You have other weapons as well, but you can switch
between them on the menu. You do this by pressing both buttons and down at the same time. Why didn't they just give the X68000 controller
three buttons? Oh well. You jump from platform to platform and if you press jump in mid air, you could grab onto the ledge above you. This will help you to reach new heights and access more power ups. Traversing the stages is a blast, this game is really fun to play. It almost reminds me of
Target Earth or Cybernator, but this game is exclusive to the X68000, I like it a lot. The graphics get the
job done and the music isn't too shabby either. All and all I think this
game could've been done on the Genesis, but that's
certainly not a knock against it. It's just too bad that very few people will get to play this game
as it's rather obscure. This is definitely one of
the best games on the system but unfortunately it resets after you beat the stage one
boss and it's pretty lame. I'm running this game off an
internal compact flash drive and I guess it needs to use
real floppys for this one or else I suppose you can just emulate it. (thrilling techno music) - When I first read that
the title of Mad Stalker I gotta tell you that a side-scrolling beating up game with a
mech is the last thing that would've came into my mind. But here it is, and you know
what, is pretty damn fun. Each stage is made up of
you going through a level taking out minor enemies and then like all good
games of this nature, you fight a boss. I like this game because it's not just your ordinary beat 'em up, there's many moves you can pull off by doing street fighters style actions. Once you shoot your gun, okay, just do a fireball
motion and there you go. The levels are fairly long and usually have two or three scenes
before the boss fight. I really like the graphics here and the level of detailing in each stage, it's really fun watching
people in the background running for their lives,
run sucker! You gonna die! I like all the neon lights
in the background flashing and I like watching cars getting destroyed by a byproduct of you kicking ass. Oh, and the music is great too! It's very catchy and is a
great addition to the game. (dramatic techno music) I guess this game was
released on the PC engine, but I haven't played it, so I don't know if it's the same or not. It will probably be much easier to get a hold of that version. This game is really nice and a much needed addition
to the X68000 library. (dramatic techno music) - Perhaps the greatest game
on the X68000 is The Cockpit. This fantastic bundle of
entertainment from Compac is the best real-time flight simulator of night landing that you
will ever play, bar none. This game embodies everything
that the X68000 is about. Pick one of several exciting planes to land on one of
several Japanese airports and then the non-stop excitement begins. Holy crap, this is amazing. Don't worry about crashing
because the game won't let you, even if you're very
slightly off the course, or do anything barely
wrong, the game will end. That's because losers
don't play The Cockpit. With amazing music, and
graphics that are only rivaled the incredible F-16 Fighting Falcon for the Sega Master System, The Cockpit rises above the
rest in fun and entertainment, to not like The Cockpit
is to not like the X68000, and that is a fact. (plane buzzing) - Hey, what is this?
Jumping Flash on the PS1? Nope, it's Geograph Seal on the X68000. If you've paid any attention
to previous Game Sack episodes, then you know I'm a big
fan of Jumping Flash, so it's a nice surprise to play this game. Geograph Seal plays very
well for having to use a controller with only two buttons. You do have to use different
button combinations to do different things in this game. Like, if you want to look up or down or aim your weapon up and down, you have to hold in both
buttons on the controller first, and then you're free to move the camera. It doesn't take long to get used to it, and it works fine. The levels in this game
are laid out fairly well, you do have a map on screen, but is almost useless as
nothing ever shows up on it. That's fine, as the screen
constantly beeps at you letting you know which direction you need to go to find
an enemy or a target, so the object here is to
destroy three or four targets and then make your way to the boss fight. As you destroy each target
you collect a weapon power up. There are four different
types of weapons in this game and they all have their uses
in different situations. Each weapon has a bar that
deplete as you fire them but it replenishes quickly when you don't. You really have to keep an eye on this or your weapon will change on you when you aren't expecting it. It's really amazing to see this
quality of 3D on the X68000. The program is really new to their stuff when they came and
manipulate this machines. This is another great for the system. (energetic techno music) - Alright Joe, I'm highly impressed with this system so far, its got a lot of really cool games on it. - It does, it really does, and we're not done talking
about the games yet. I mean as you can see by the position of the timeline below, or whatever. And, but we're gonna kinda
shorten up our upcoming reviews, just so we can squeeze
a lot more games in, because there are a lot
of them to talk about. - Yeah, even though we are
silky smooth buttery voices, you know, you're gonna wanna
see some more game action. - Yes. So, let's get into more games. (energetic techno music) Genocide is kind of a
weird mech game by Zoom. You basically just wander around the stage and destroy things and that's it, I think. I couldn't figure it out
it get past the first area. The graphics are colorful but they're not particularly well drawn. The controls are also very clunky. (febrile techno music) Genocide 2 takes place 10 years later and everything is much
better this time around, but still not great. I can actually clear the
first area, but that's it. I can't figure my way
out of the second area. The controls are still really clunky, but I really like how the little humans are fighting with all their ferocity like they can beat you or something. (feral techno music) Crossfire EX has nothing to do with Crossfire on the Genesis, instead it's a space
shooter that kinda plays like Galactic Attack on the Saturn with the ability to
attack things below you. The graphics aren't anything special, but the game is fun
and the music is great. Is the game too hard for you? Well, there's no difficulty select here, instead, switch it to
10 megahertz and reboot. Suddenly the game become much easier due to the extra slow down. (inspired techno music) - Return of Ishtar is a
dungeon crawler by Namco. It's the sequel to The Tower of Druaga. The one thing I notice about this game is that whoever owns this tower really likes to keep it clean. I've never seen such a clean tower. Yeah, and I'm in towers all the time. Anyways, the whole point
of this game is to kill, find keys to unlock doors and
progress backup the tower. Is all done fairly well, but it can get a little
repetitive at times doing the same thing over and over. Part of the problem is that the music is the
same for every level. Still, a decent addition
to the X68000 library. (inspired techno music) - There's a port of After
Burner 2 that's kinda okay. It won't work with the
regular controllers, so I actually have to
play this with the mouse. Amazingly it works pretty
well and it felt natural. Unfortunately I couldn't control
the speed up of the plane which kind of make it
difficult to escape from - [Plane Pilot] The enemies. - The graphics are pretty sparse and the music is what you'd expect. - [Plane Pilot] Fire. Fire. Fire. Fire. Of course every system needs
a version of Space Harrier, and here it is. This one looks fairly similar to the TurboGrafx-16 version since the checker board floor has been replaced with
a boring striped floor. Here's the Turbo version. These two versions are the only ones that I know of with a stripped floor. Anyway, besides that, it's not a horrible version of the game, but it's really nothing special about it. (inspired techno music) Alien Syndrome is another Sega arcade port and as far as I can tell, it's exactly like the arcade. But I never even got to the
boss of stage one in the arcade, so take that with a grain of salt. But I think I like this version better than the other versions I've played because I can actually
make to the stage two. Also unlike the other versions, it makes me wanna keep playing. Anyways, you're basically just go around rescuing cocooned humans,
shooting up aliens, most of which were inspired
by the Alien movies. This certainly not a
horrible game by any means. - [Narrator] Go to the exit. (flamethrower fires) - Even Cotton is on the X68000. About the only thing to
really say about this game is that the keyboard lights, blink and sync to the game music. (enthusiastic techno music) Other than that, it's Cotton. (joyful techno music) Another cute little shooter with a witch is a game
called Akasukin Chachacha. At first glance, the
game looks like Cotton with a little girl right in a broom and the experience bar in the bottom, but it has enough differences
to make it different. The graphics are great, and
are as colorful as it gets. I like the gameplay here,
as you destroy enemies, you collect gems and
fill your experience bar. Once this bar is full, you
weapon gets an upgrade. Level six is as high as it goes, but it's not easy to get there. There's enemies and
bullets all over the screen at times and your
character is pretty large, so dodging isn't always easy. One cool aspect I like is
that when you aren't shooting, a three ball force field
rotates around your character. This is super handy for destroying these lines of floating things. You also have a screen clearing magic that it's really helpful in tight spots. And lastly you have these
air of ground missiles which makes it look like your
character is giving birth to little kids that come out running. That's gotta hurt. This is a really fun game
with some great music. I would love to see this one get a release somewhere somehow here in the States. (energetic techno music) - Gemini Wing is a vertical
scrolling shooter by Tecmo, in this one you can collect almost as many power ups as you want and stored them for later
use behind your ship, but other than that, it's
pretty standard stuff. I definitely recommend
using the MIDI music by holding down the
shift button as it boots. It sounds a lot better
than the default FM music which is pretty harsh. (victorious techno music) - Daimakaimura, otherwise
known as Ghouls 'n Ghosts is pretty much arcade perfect. But this version support MIDI, so it can get that fake
orchestra sound that you love on the Super Nintendo. Only sounds a little
bit less fake than that. (mystical fake-orchestra music) Otherwise everything is here. But truth be told, I still don't like how Arthur comes to a dead stop when diagonals are accidentally pressed. It may not matter much
if you use a joystick, but I'm not really much of a joystick fan. (spooky fake-orchestra music) - Naious is another generic shoot 'em up for the X68000 and believe me, there are a ton of these. Like most of the other shooters, this one doesn't really
do anything to stand out. Thankfully most of these
games have really good music and this one is no exception. It also has some trippy background effects from time to time. That's really all I have
to say about this one. (energized techno music) - Marble Madness looks to be
an exact part of the arcade. I played this game using the mouse, and while I was able to
control the game okay, I lacked the precision
necessary to beat it. And I always beat this damn game. It's impossible to beat
this game using the mouse, as you keep on adjusting the mouse and end up just looking
like a fool in the process. I guess there are other
ways to play this game, like with a different mouse that lets you turn it upside down and use it as a track ball, but the mouse I used couldn't do that. How come, Joe, how come? Still the game is Marble Madness and I'm a fan of this so this is good. (stiff techno music) - Striders is also a
nearly exact arcade port. And since this is the Japanese version, Strider makes a grunt every
time he swings his sword. Every single time. (sword clashing and grunts grunting) There seems to be maybe a bit more flicker than the arcade version on
the stage one boss fight here. Overall Strider is a fantastic game, but I think I prefer
how the Genesis version handles over this one, at
least for the most part. (sword clashing and grunts grunting) I love Granada on the Genesis so I was stoked to play this version. Is very very similar,
but in a lot of ways, it's almost like an arcade
version in comparison. It has a cool opening sequence as well as graphics
stills between each level. The stage lay out seems identical from what I can tell and
it's just as fun to play. You take your little tank around and blow up your required
targets in each level. I like the music here better though. It's the same music as the Genesis, it just sounds a bit better. It supposedly supports MIDI but I couldn't get it to work
without crashing the game. Also, be sure to run this
game in 10 megahertz mode, otherwise you'll get no music. And yes, it does have a lot of slowdown. It still a really fun game though. (victorious techno music) - Startrader is a horizontal shooter, in this game you pilot as a spaceship and you shoot things, the gameplay is well enough and the graphics are adequate but I gotta admit that they
reason I like this game has mostly to do with the music. Overall is pretty easy, but at least you got some great tunes to listen as you breeze to the game. (inspired techno music) Street Fighter II Champion
Edition is on the system, what can I say? Is pretty
much exactly like the arcade, and it uses a Capcom adaptor that Joe mentioned in the
beginning of this show, so you can use a six
button Genesis controller. The reason these Capcom games are so close to the arcade version is because they actually developed a lot of their CPS games in the X68000. That's pretty damn cool if you ask me. But you didn't, so, whatever. (fiery techno music) Super Street Fighter
II The New Challengers is also here and it stays
close to an arcade port as you're gonna get on a home system. The game plays very well and it looks just as good as the arcade. It's nice to have the
ability to choose your audio from the X68000 or the MIDI module, both sounding fine and this is a welcome game for the system. (powerful techno music) - Thunder Blade is on the
X68000 and is definitely the closest version to the arcade by far. It's got lots of cool scaling and you can go up and down
the the overhead levels and all that cool stuff. Keep in mind that the X68000 doesn't have any hardware
scaling in rotation built in. Granted there's no as much on screen as the arcade version
but it still really cool. Unfortunately it doesn't even play as well Super Thunder Blade on the Genesis or the PC
Engine version of this game. I've never been able to
make a past stage one and the gameplay is so poor that I don't care to keep trying. Supposedly this game supports MIDI but I couldn't figure
it out how to engage it. (febrile techno music) Think that Sol-Feace is
exclusive to the Genesis and the Sega CD? Well you're wrong. This version is pretty much identical with a few graphical
enhancements here and there and like the background on stage one. I don't think that the default FM music is as good as the Sega CD
or even the Genesis version, it just sounds kind of gritty and thin. (gritty/thin techno music) But the game is compatible
with MIDI modules. This makes the music
sound much much better, though occasionally you'll hear an instrument or sound
that just sounds a bit off. (energetic MIDI techno music) But no matter how you listen to it, the explosions sound very satisfying they make you wanna shoot
down even more enemies. This is a pretty good
horizontal shooter by Wolf Team. (energetic techno music) - Final Fight proves that the X68000 is more powerful than even
my beloved Super Nintendo. I can't believe I just said that. Check this out, two players at once. Isn't that crazy? Oh, and there's even Guy and Cody in the same game. My Super Nintendo must be
jealous watching me play this. I better go put a cover over it. One thing that's probably not too jealous is my Sega CD, even though
with the MIDI tuned on, the music here isn't as good as that one. The colors are certainly better overall but I think I prefer the Sega CD game. Still, great fun, though. (enthusiastic techno music) - Arcus Odyssey by Wolf
Team is pretty much exactly like the Genesis version. In this game you roam
around maze-like areas within isometric view. If I recall you're
looking for certain items that you need to obtain before
you can leave the level. It's been a while since I've played this, but it looks and sounds pretty much like I remember the Genesis version with perhaps a better sounding
grunt when you get hurt. This game supports MIDI sound, but honestly I found the
default FM was a lot better. (energetic techno music) - Overtake is one of the few
racing games on the X68000, this one seems to be heavily inspired by Super Monaco GP on the Genesis. I mean, it plays almost identically. You have a qualifying lap and then you race against your opponents. What's cool is that you can make it so the real racers have music. This solves the game
to be a bit less boring than Super Monaco GP. Overall it's not fantastic
but it's not too bad. (zestful techno music) Undeadline is another game that sold also on the
Genesis or Megadrive rather. This is a vertically scrolling shooter slash run-and-gun. You can choose from three
different characters in this single player game. I like that you have
a choice of characters here in this version. As you're shooting down your enemies, you can blast open
treasure chest to get items and different weapons, most of which completely suck. A lot of people say that
the Megadrive version is the better playing game, and I want to argue with them, but honestly as cool as this game is, I am a bit turned off by having to start so far back when I died that i really don't play
any version for long. The graphics and music
are both great, though. (zestful techno music) - And there you go,
that's the X68000 for ya, a whole bunch of games, not even close to all of them but still a lot of them. - Like a good system which
should have a good library and the only downfall to this library I thought it was that there's just an overall abundance of shooters on it. Which, to a lot of people
that's not a bad thing, but, you know, when
it's about 80% shooter, 20% everything else, yeah, that's a little too much. - I don't think you're far off on that, if you like shoot 'em ups, you're gonna love the X68000, so, should you buy one? I mean that's up to you, but, you know that's we hoped this episode did, to help you perhaps decide
if you want one or not, and they're not cheap. - Not at all. And if you own one, let us know 'cause I'd like to see how many people actually
own one out there. - Yeah, what do you think of the X68000, let us know and in the meantime, thank you for watching Game Sack. (absolutely amazing techno music) - 'Sup. - Oh, hey Dave, I've
got the Sega Dreamcast, it's a video game system which takes a relatively small amount of space. - This? This is what i
came all the way from my house to see? I mean, how can anybody
take this in seriously? It's so small and I just gotta go home. Like, I don't. You suck. (classy jazz music) - Why'd you call me back, Joe? Show me another stupid small system that probably is gonna get lost? - Well, I've got a new system
now Dave, witness the X68000. (joyful jazz music) - Now, this is more like it, the X68000 leaves almost
no table space available, therefore, you know the system is serious about the games it plays. There are so many wonderful accessories and components to make the X68000 an even better experience that I almost can't believe it. This is absolutely amazing, and there are tons of great games that anyone would feel privileged to play. The power consumption alone is probably more than other
appliance in the home. What a great system. Joe,
you're a great friend, I want you to have your Snatcher back.
Purely amazing work, I wasn't aware of the system. Was it a pain to get everything to work? You mentioned the power supply problem, it keeps me away from collecting old pc hardware, you never know.. it just might give up on you. It isn't easy to replace, I guess(?). Any chance we might see another NEC System? Can't wait for the Action RPG one ;)
I really liked this episode, very informative. I really wanted to know more about the X68000and it's games so this was perfect.
Hopefully in the future you guys will review more japan only PCs, like the MSX or PC-88 (a number of awesome Yuzo Koshiro songs are from games for this computer.)
Noticed several music clips had similar chord structures to the Space Harrier theme... Not sure if they were deliberately chosen or I'm just hearing things...