The Sharp X68000 - Review - Game Sack

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Purely amazing work, I wasn't aware of the system. Was it a pain to get everything to work? You mentioned the power supply problem, it keeps me away from collecting old pc hardware, you never know.. it just might give up on you. It isn't easy to replace, I guess(?). Any chance we might see another NEC System? Can't wait for the Action RPG one ;)

👍︎︎ 3 👤︎︎ u/Nocypher 📅︎︎ Jan 21 2014 🗫︎ replies

I really liked this episode, very informative. I really wanted to know more about the X68000and it's games so this was perfect.

Hopefully in the future you guys will review more japan only PCs, like the MSX or PC-88 (a number of awesome Yuzo Koshiro songs are from games for this computer.)

👍︎︎ 3 👤︎︎ u/Estigia 📅︎︎ Jan 22 2014 🗫︎ replies

Noticed several music clips had similar chord structures to the Space Harrier theme... Not sure if they were deliberately chosen or I'm just hearing things...

👍︎︎ 1 👤︎︎ u/Isit1981 📅︎︎ Jan 21 2014 🗫︎ replies
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(upbeat music) - Hello and welcome to Game Sack. We are talking about the Sharp X68000. - Yeah, this is a cool PC in Japan. And when you're done doing your word processing, you can play some awesome video games. - You can, and it was mostly meant for video games actually, instead of, you know it could do other stuff, but mostly video games. - That's awesome. So well why don't you just tell us all about it, Joe, since you know. - Yeah, let's check it out. The Sharp X68000 was released only in Japan in March of 1987 for 369,000 Yen. That was around 3,000 US dollars. The system gets its super creative name from its Motorola 68000 CPU which originally ran at 10 MHz. This mighty tower runs games off of five and 1/4-inch floppy disks. Many near perfect arcade ports were released as well as an almost unfathomable amount off shoot 'em ups. Since it's a computer there is a keyboard, and yes, even a mouse. On the front was a standard joystick port, but player two's port was conveniently located on the back of the unit. The controllers only allowed the use of two buttons, but many games came with their own special controller. There's even a Capcom adapter that lets you use Genesis's six button controllers. The system has over 65,000 colors and can be expanded up to 12 MB of RAM. You can also add an expansion card to enable external MIDI devices for improved music on certain games. And don't forget the external sound mixing board you're gonna need to hook all of this together. And these days you might need a video scaler like the Micomsoft XPC-4 to work with a standard VGA monitor or a TV set. Later on Sharp released upgraded models like the X68030. This is the Compaq version here. It used super high tech three and a half inch floppies for maximum power! So what if you had a bunch of older games that you wanted to play and they just won't fit into the smaller new unit? Simple! Just fold the floppy twice like so and they fit right in ready to play! Good job! Be smart, like me. The games often came in giant boxes and some of them were pretty elaborate. You are gonna need a lot of shelf space for these. The Sharp X68000 was manufactured all the way through 1993. They're even rare in Japan these days, but you might be able to get a good starter unit from anywhere between $200-$600. - All right, man, I'm really hyped. This X68000 is pretty frickin' cool. You did a good job talking it up so. - Why thank you for that compliment. - You're very welcome. - Anyway, we wanted to do this, like, way back in July, or August, but the power supply on the system just kept failing and apparently it's kind of a common problem and we went through a few power supplies finally got one, really good one, that works. - Yeah, I was really bummed, I really wanted to do this system episode and every time the damn thing started to fail I was sad about it, but we got it! We got it, it works, and we got some awesome games to talk about. - Yeah, let's talk about the games. Star Wars Attack on the Death Star is a wire frame game were you pilot an X-Wing. Now I love the Star Wars Arcade game by Atari so I had high hopes for this one since it looked pretty similar. Boy, was I let down. You start the game flying around open space trying to take out a whole bunch of TIE-Fighters. I really don't like it when Star Wars games start out like this, it's just so damn boring. Your little radar thingy doesn't really indicate if the TIE-Fighter is above or below you. It's almost useless. Anyway, after you shoot down 256,768 TIE- Fighters you proceed to stage two. Here you are on the surface of the Death Star shooting down buildings, well at least I think they're buildings. This part actually kind of fun and it reminds me a bit of the Atari Star Wars Arcade Game. Basically, you just need to get this number here down to zero. After that you go into the actual trench. All right now, this is gonna be awesome! Or not? This part is super hard, good luck avoiding anything here. Even on easy this game is extremely unforgiving. Now I admire what they tried to do, but I wish they had just ported the Atari game instead. That one was a lot better. (laser fire) - Gradius was released along the X68000. This game is were the upgrade bar was introduced. As you shoot certain enemies they will leave behind a jewel looking icon. Blue icons will clear the screen, but orange icons will highlight your your upgrade bar by one. Once you get to the power up you want, you select it. But once you get hit you lose everything and I mean even your speed, you are super slow and you got to start collecting everything all over again. This is where the hate for this style of system lies because it makes going forward almost impossible at times. Other than, this Gradius is great fun with some of the best music out there. (lively techno music) Salamander was released a year later in the year 1988. Konami tried a different weapon power up system this time around and I almost like it more than the first one. Once you destroy certain enemies they'll drop certain types of power ups. This works well but maybe Konami felt this was to much like other games so as far as I know this is the last game that used this style. Salamander also differs from Gradius as it's not strictly a side scrolling shooter. You also have vertical scrolling levels as well. I like this and it's one of my favorite entries in the series. Once again the music is great and the levels have more of a fleshy, bloody, messy feel to them. (energetic techno music) Gradius 2 was released in 1992. Oddly enough if you configure the system to the USA setting the title screen changes to Vulcan Venture, but everything else in the game is untouched. Does this mean that Spock is piloting the ship? It's still the same style of upgrade bar, but this time around you get to choose from four different upgrade styles and two types of shields. This is a great shooter, but the difficulty is way up there. I'm not good at shooters and I'm not afraid to admit this, but damn this has got to be one of the hardest shooters I've ever played. It's too bad too because I really like the graphics in this game. Maybe it's the 'tude in the announcement that keeps telling me that I need practice. That really pisses me off. God, I wish I can turn that jerk off! Oh well, at least the music is awesome. If you can choose MIDI it really enhances the already great music. (energetic techno music) Nemesis 90 Kai is is a remake of Nemesis 2 on the MSX with a complete graphical and sound overhaul and you guessed it, it plays just like the previous games with the upgrade bars, so you know exactly what to expect here. Another great entry into the series from Konami. I'm a bit upset that they never made it here to the USA but at least I was able to enjoy it on the A60000 while I had the chance. (energetic techno music) - I love me some Super Hang-On and the X68000 version is pretty damn good. For the most part it replicates the arcade experience pretty well, except for the choppy backgrounds scrolling into some questionable sprite scaling effects. But overall the gameplay is pretty smooth. Since the X68000 only has two buttons, the control is kinda weird. button A is your gas and button B is the turbo, if you press button B without pressing button A at the same time, it engages the break. Even selecting your track and your music is weird, because the programmers just didn't think to use the d-pad or the joystick to do it, instead you press the B button to select and the A button to confirm. Even in putting your name is a challenge, you scroll with button B and let it go to the letter you want, but watch out, there's momentum, so when you let go button B it still scroll for a couple of more letters. And you can only scroll in one way, did I mention there's a time limit to put your name in? Obviously this was the first time these programmers have ever programmed any kind of menu in a game and couldn't quite figure out how to do it. But the music is great and it uses external MIDI though, the difference in sound quality is not a big one. Still, this is a fun game to play, even though it can be pretty tough. (energetic speeding music) - Akumajou Dracula is a great Castlevania game, is really no surprise that I would like this game being the Castlevania nut that I am. So, this game is supposed to be a remake of the first Castlevania game on the NES. I can see it on some stages like the first stage who it feels like a all the way down to the boss fight. Of course, there are graphical differences, but that's to be expected in a remake. In the other stages like this one here, which have been added to beef up the game I guess, when you first put up the game you get to choose from three sound modules for the game soundtrack. The music composition is all the same, but each module sounds different, here's the X68000 internal FM synth. (zestful techno music) And here's MIDI with the Roland CM64 module. (zestful techno music) And finally here's MIDI with the Roland SC55 module. (zestful techno music) They all sound good, but I think the CM64 is the more appealing to me. I love this whole idea of the game having multiple soundtracks to choose from, and it would be worth it to buy the extra modules, so I could have this choice. Other than that, a few cool abilities were added to this game, like the ability to turn in air while jumping. Also, you can whip downwards, which is really cool, but I don't use it very often. This is a really good entry to the series and since the X68000 version is hard to find expensive and not really practical, you can always get a good port of it on the PS1 with the Castlevania Chronicles release. (sneaky techno music) - I'm one of the few big fans of Thunder Force II on the Genesis, so of course I was really eager to play this one, it's actually surprisingly close to the Genesis version, but at the same time, surprisingly different. There's a few different weapons here and there, and there's also a different stage which I couldn't get to while recording this. The graphics here are definitely better with three layers of scrolling instead of just two. The music sounds almost identical for the most part, but some of the songs are reused from stage to stage it seems. There are more voices here but they aren't really anymore intelligible than the Genesis version. This game is definitely harder, though. Your ship is smaller and the overhead stages are much bigger than the side view stages than they are in the Genesis. They also move much faster. This does not help the difficulty at all. I think the game knows just how frustrating it can be, though, because when you lose your last life. Yeah, you don't even have to get mad, the game swears for you. I really wish they had left that in the Genesis version. Overall this is a great game but I think the design of the Genesis version is better and it plays better as a result. So here you get better graphics and maybe slightly better music, but worse gameplay. Which one would you rather play? (energized techno music) - Here's a fun game called Etoile Princesse, by Exact. I know I'm jacking that name up but I'm not french, so, excuse me. This X68000 exclusive game is an overhead running gun that plays similar to games like Twinkle Tale on the megadrive. The game is fairly easy to control, you can move your character in eight directions but you can only fire in four. I don't understand this, as it would make the game a bit more enjoyable if I could shoot diagonally. Another strange thing is your life bar, I guess is so long that it all it couldn't fit on the screen so they designed to coil it up like a snake or something. Oh well, as long as it's all there, I really don't care what they do with it. After you defeat a boss, you rescue another anime girl and usually you're able to play as this character in any stage after that, you switch characters in the menu, but it can only take three with you at the time. As you probably already have guessed, each character has their own attacks and magic. Speaking of magic, this is done by holding down the attack button until the gage on the bottom right fills in and releasing it. You have the ability to jump, so, always be on the look out to jump up to places to find more power ups. As you can see the characters sprite is fairly large, I kinda have a problem with it as it feels like the screen is zoomed in. I feel like I'm not able to see very far in front of my character, is not a big deal, but it's noticeable. Still, this is a fun game with large colorful levels, some great boss fights and music that adds to the overall enjoyment. I'm really glad I got to experience this game. (energetic techno music) - Aquales, or at least that I think that's what it says, it's a damn awesome mech game. Basically you're running around the stage and attacking with your grappling hook. You have other weapons as well, but you can switch between them on the menu. You do this by pressing both buttons and down at the same time. Why didn't they just give the X68000 controller three buttons? Oh well. You jump from platform to platform and if you press jump in mid air, you could grab onto the ledge above you. This will help you to reach new heights and access more power ups. Traversing the stages is a blast, this game is really fun to play. It almost reminds me of Target Earth or Cybernator, but this game is exclusive to the X68000, I like it a lot. The graphics get the job done and the music isn't too shabby either. All and all I think this game could've been done on the Genesis, but that's certainly not a knock against it. It's just too bad that very few people will get to play this game as it's rather obscure. This is definitely one of the best games on the system but unfortunately it resets after you beat the stage one boss and it's pretty lame. I'm running this game off an internal compact flash drive and I guess it needs to use real floppys for this one or else I suppose you can just emulate it. (thrilling techno music) - When I first read that the title of Mad Stalker I gotta tell you that a side-scrolling beating up game with a mech is the last thing that would've came into my mind. But here it is, and you know what, is pretty damn fun. Each stage is made up of you going through a level taking out minor enemies and then like all good games of this nature, you fight a boss. I like this game because it's not just your ordinary beat 'em up, there's many moves you can pull off by doing street fighters style actions. Once you shoot your gun, okay, just do a fireball motion and there you go. The levels are fairly long and usually have two or three scenes before the boss fight. I really like the graphics here and the level of detailing in each stage, it's really fun watching people in the background running for their lives, run sucker! You gonna die! I like all the neon lights in the background flashing and I like watching cars getting destroyed by a byproduct of you kicking ass. Oh, and the music is great too! It's very catchy and is a great addition to the game. (dramatic techno music) I guess this game was released on the PC engine, but I haven't played it, so I don't know if it's the same or not. It will probably be much easier to get a hold of that version. This game is really nice and a much needed addition to the X68000 library. (dramatic techno music) - Perhaps the greatest game on the X68000 is The Cockpit. This fantastic bundle of entertainment from Compac is the best real-time flight simulator of night landing that you will ever play, bar none. This game embodies everything that the X68000 is about. Pick one of several exciting planes to land on one of several Japanese airports and then the non-stop excitement begins. Holy crap, this is amazing. Don't worry about crashing because the game won't let you, even if you're very slightly off the course, or do anything barely wrong, the game will end. That's because losers don't play The Cockpit. With amazing music, and graphics that are only rivaled the incredible F-16 Fighting Falcon for the Sega Master System, The Cockpit rises above the rest in fun and entertainment, to not like The Cockpit is to not like the X68000, and that is a fact. (plane buzzing) - Hey, what is this? Jumping Flash on the PS1? Nope, it's Geograph Seal on the X68000. If you've paid any attention to previous Game Sack episodes, then you know I'm a big fan of Jumping Flash, so it's a nice surprise to play this game. Geograph Seal plays very well for having to use a controller with only two buttons. You do have to use different button combinations to do different things in this game. Like, if you want to look up or down or aim your weapon up and down, you have to hold in both buttons on the controller first, and then you're free to move the camera. It doesn't take long to get used to it, and it works fine. The levels in this game are laid out fairly well, you do have a map on screen, but is almost useless as nothing ever shows up on it. That's fine, as the screen constantly beeps at you letting you know which direction you need to go to find an enemy or a target, so the object here is to destroy three or four targets and then make your way to the boss fight. As you destroy each target you collect a weapon power up. There are four different types of weapons in this game and they all have their uses in different situations. Each weapon has a bar that deplete as you fire them but it replenishes quickly when you don't. You really have to keep an eye on this or your weapon will change on you when you aren't expecting it. It's really amazing to see this quality of 3D on the X68000. The program is really new to their stuff when they came and manipulate this machines. This is another great for the system. (energetic techno music) - Alright Joe, I'm highly impressed with this system so far, its got a lot of really cool games on it. - It does, it really does, and we're not done talking about the games yet. I mean as you can see by the position of the timeline below, or whatever. And, but we're gonna kinda shorten up our upcoming reviews, just so we can squeeze a lot more games in, because there are a lot of them to talk about. - Yeah, even though we are silky smooth buttery voices, you know, you're gonna wanna see some more game action. - Yes. So, let's get into more games. (energetic techno music) Genocide is kind of a weird mech game by Zoom. You basically just wander around the stage and destroy things and that's it, I think. I couldn't figure it out it get past the first area. The graphics are colorful but they're not particularly well drawn. The controls are also very clunky. (febrile techno music) Genocide 2 takes place 10 years later and everything is much better this time around, but still not great. I can actually clear the first area, but that's it. I can't figure my way out of the second area. The controls are still really clunky, but I really like how the little humans are fighting with all their ferocity like they can beat you or something. (feral techno music) Crossfire EX has nothing to do with Crossfire on the Genesis, instead it's a space shooter that kinda plays like Galactic Attack on the Saturn with the ability to attack things below you. The graphics aren't anything special, but the game is fun and the music is great. Is the game too hard for you? Well, there's no difficulty select here, instead, switch it to 10 megahertz and reboot. Suddenly the game become much easier due to the extra slow down. (inspired techno music) - Return of Ishtar is a dungeon crawler by Namco. It's the sequel to The Tower of Druaga. The one thing I notice about this game is that whoever owns this tower really likes to keep it clean. I've never seen such a clean tower. Yeah, and I'm in towers all the time. Anyways, the whole point of this game is to kill, find keys to unlock doors and progress backup the tower. Is all done fairly well, but it can get a little repetitive at times doing the same thing over and over. Part of the problem is that the music is the same for every level. Still, a decent addition to the X68000 library. (inspired techno music) - There's a port of After Burner 2 that's kinda okay. It won't work with the regular controllers, so I actually have to play this with the mouse. Amazingly it works pretty well and it felt natural. Unfortunately I couldn't control the speed up of the plane which kind of make it difficult to escape from - [Plane Pilot] The enemies. - The graphics are pretty sparse and the music is what you'd expect. - [Plane Pilot] Fire. Fire. Fire. Fire. Of course every system needs a version of Space Harrier, and here it is. This one looks fairly similar to the TurboGrafx-16 version since the checker board floor has been replaced with a boring striped floor. Here's the Turbo version. These two versions are the only ones that I know of with a stripped floor. Anyway, besides that, it's not a horrible version of the game, but it's really nothing special about it. (inspired techno music) Alien Syndrome is another Sega arcade port and as far as I can tell, it's exactly like the arcade. But I never even got to the boss of stage one in the arcade, so take that with a grain of salt. But I think I like this version better than the other versions I've played because I can actually make to the stage two. Also unlike the other versions, it makes me wanna keep playing. Anyways, you're basically just go around rescuing cocooned humans, shooting up aliens, most of which were inspired by the Alien movies. This certainly not a horrible game by any means. - [Narrator] Go to the exit. (flamethrower fires) - Even Cotton is on the X68000. About the only thing to really say about this game is that the keyboard lights, blink and sync to the game music. (enthusiastic techno music) Other than that, it's Cotton. (joyful techno music) Another cute little shooter with a witch is a game called Akasukin Chachacha. At first glance, the game looks like Cotton with a little girl right in a broom and the experience bar in the bottom, but it has enough differences to make it different. The graphics are great, and are as colorful as it gets. I like the gameplay here, as you destroy enemies, you collect gems and fill your experience bar. Once this bar is full, you weapon gets an upgrade. Level six is as high as it goes, but it's not easy to get there. There's enemies and bullets all over the screen at times and your character is pretty large, so dodging isn't always easy. One cool aspect I like is that when you aren't shooting, a three ball force field rotates around your character. This is super handy for destroying these lines of floating things. You also have a screen clearing magic that it's really helpful in tight spots. And lastly you have these air of ground missiles which makes it look like your character is giving birth to little kids that come out running. That's gotta hurt. This is a really fun game with some great music. I would love to see this one get a release somewhere somehow here in the States. (energetic techno music) - Gemini Wing is a vertical scrolling shooter by Tecmo, in this one you can collect almost as many power ups as you want and stored them for later use behind your ship, but other than that, it's pretty standard stuff. I definitely recommend using the MIDI music by holding down the shift button as it boots. It sounds a lot better than the default FM music which is pretty harsh. (victorious techno music) - Daimakaimura, otherwise known as Ghouls 'n Ghosts is pretty much arcade perfect. But this version support MIDI, so it can get that fake orchestra sound that you love on the Super Nintendo. Only sounds a little bit less fake than that. (mystical fake-orchestra music) Otherwise everything is here. But truth be told, I still don't like how Arthur comes to a dead stop when diagonals are accidentally pressed. It may not matter much if you use a joystick, but I'm not really much of a joystick fan. (spooky fake-orchestra music) - Naious is another generic shoot 'em up for the X68000 and believe me, there are a ton of these. Like most of the other shooters, this one doesn't really do anything to stand out. Thankfully most of these games have really good music and this one is no exception. It also has some trippy background effects from time to time. That's really all I have to say about this one. (energized techno music) - Marble Madness looks to be an exact part of the arcade. I played this game using the mouse, and while I was able to control the game okay, I lacked the precision necessary to beat it. And I always beat this damn game. It's impossible to beat this game using the mouse, as you keep on adjusting the mouse and end up just looking like a fool in the process. I guess there are other ways to play this game, like with a different mouse that lets you turn it upside down and use it as a track ball, but the mouse I used couldn't do that. How come, Joe, how come? Still the game is Marble Madness and I'm a fan of this so this is good. (stiff techno music) - Striders is also a nearly exact arcade port. And since this is the Japanese version, Strider makes a grunt every time he swings his sword. Every single time. (sword clashing and grunts grunting) There seems to be maybe a bit more flicker than the arcade version on the stage one boss fight here. Overall Strider is a fantastic game, but I think I prefer how the Genesis version handles over this one, at least for the most part. (sword clashing and grunts grunting) I love Granada on the Genesis so I was stoked to play this version. Is very very similar, but in a lot of ways, it's almost like an arcade version in comparison. It has a cool opening sequence as well as graphics stills between each level. The stage lay out seems identical from what I can tell and it's just as fun to play. You take your little tank around and blow up your required targets in each level. I like the music here better though. It's the same music as the Genesis, it just sounds a bit better. It supposedly supports MIDI but I couldn't get it to work without crashing the game. Also, be sure to run this game in 10 megahertz mode, otherwise you'll get no music. And yes, it does have a lot of slowdown. It still a really fun game though. (victorious techno music) - Startrader is a horizontal shooter, in this game you pilot as a spaceship and you shoot things, the gameplay is well enough and the graphics are adequate but I gotta admit that they reason I like this game has mostly to do with the music. Overall is pretty easy, but at least you got some great tunes to listen as you breeze to the game. (inspired techno music) Street Fighter II Champion Edition is on the system, what can I say? Is pretty much exactly like the arcade, and it uses a Capcom adaptor that Joe mentioned in the beginning of this show, so you can use a six button Genesis controller. The reason these Capcom games are so close to the arcade version is because they actually developed a lot of their CPS games in the X68000. That's pretty damn cool if you ask me. But you didn't, so, whatever. (fiery techno music) Super Street Fighter II The New Challengers is also here and it stays close to an arcade port as you're gonna get on a home system. The game plays very well and it looks just as good as the arcade. It's nice to have the ability to choose your audio from the X68000 or the MIDI module, both sounding fine and this is a welcome game for the system. (powerful techno music) - Thunder Blade is on the X68000 and is definitely the closest version to the arcade by far. It's got lots of cool scaling and you can go up and down the the overhead levels and all that cool stuff. Keep in mind that the X68000 doesn't have any hardware scaling in rotation built in. Granted there's no as much on screen as the arcade version but it still really cool. Unfortunately it doesn't even play as well Super Thunder Blade on the Genesis or the PC Engine version of this game. I've never been able to make a past stage one and the gameplay is so poor that I don't care to keep trying. Supposedly this game supports MIDI but I couldn't figure it out how to engage it. (febrile techno music) Think that Sol-Feace is exclusive to the Genesis and the Sega CD? Well you're wrong. This version is pretty much identical with a few graphical enhancements here and there and like the background on stage one. I don't think that the default FM music is as good as the Sega CD or even the Genesis version, it just sounds kind of gritty and thin. (gritty/thin techno music) But the game is compatible with MIDI modules. This makes the music sound much much better, though occasionally you'll hear an instrument or sound that just sounds a bit off. (energetic MIDI techno music) But no matter how you listen to it, the explosions sound very satisfying they make you wanna shoot down even more enemies. This is a pretty good horizontal shooter by Wolf Team. (energetic techno music) - Final Fight proves that the X68000 is more powerful than even my beloved Super Nintendo. I can't believe I just said that. Check this out, two players at once. Isn't that crazy? Oh, and there's even Guy and Cody in the same game. My Super Nintendo must be jealous watching me play this. I better go put a cover over it. One thing that's probably not too jealous is my Sega CD, even though with the MIDI tuned on, the music here isn't as good as that one. The colors are certainly better overall but I think I prefer the Sega CD game. Still, great fun, though. (enthusiastic techno music) - Arcus Odyssey by Wolf Team is pretty much exactly like the Genesis version. In this game you roam around maze-like areas within isometric view. If I recall you're looking for certain items that you need to obtain before you can leave the level. It's been a while since I've played this, but it looks and sounds pretty much like I remember the Genesis version with perhaps a better sounding grunt when you get hurt. This game supports MIDI sound, but honestly I found the default FM was a lot better. (energetic techno music) - Overtake is one of the few racing games on the X68000, this one seems to be heavily inspired by Super Monaco GP on the Genesis. I mean, it plays almost identically. You have a qualifying lap and then you race against your opponents. What's cool is that you can make it so the real racers have music. This solves the game to be a bit less boring than Super Monaco GP. Overall it's not fantastic but it's not too bad. (zestful techno music) Undeadline is another game that sold also on the Genesis or Megadrive rather. This is a vertically scrolling shooter slash run-and-gun. You can choose from three different characters in this single player game. I like that you have a choice of characters here in this version. As you're shooting down your enemies, you can blast open treasure chest to get items and different weapons, most of which completely suck. A lot of people say that the Megadrive version is the better playing game, and I want to argue with them, but honestly as cool as this game is, I am a bit turned off by having to start so far back when I died that i really don't play any version for long. The graphics and music are both great, though. (zestful techno music) - And there you go, that's the X68000 for ya, a whole bunch of games, not even close to all of them but still a lot of them. - Like a good system which should have a good library and the only downfall to this library I thought it was that there's just an overall abundance of shooters on it. Which, to a lot of people that's not a bad thing, but, you know, when it's about 80% shooter, 20% everything else, yeah, that's a little too much. - I don't think you're far off on that, if you like shoot 'em ups, you're gonna love the X68000, so, should you buy one? I mean that's up to you, but, you know that's we hoped this episode did, to help you perhaps decide if you want one or not, and they're not cheap. - Not at all. And if you own one, let us know 'cause I'd like to see how many people actually own one out there. - Yeah, what do you think of the X68000, let us know and in the meantime, thank you for watching Game Sack. (absolutely amazing techno music) - 'Sup. - Oh, hey Dave, I've got the Sega Dreamcast, it's a video game system which takes a relatively small amount of space. - This? This is what i came all the way from my house to see? I mean, how can anybody take this in seriously? It's so small and I just gotta go home. Like, I don't. You suck. (classy jazz music) - Why'd you call me back, Joe? Show me another stupid small system that probably is gonna get lost? - Well, I've got a new system now Dave, witness the X68000. (joyful jazz music) - Now, this is more like it, the X68000 leaves almost no table space available, therefore, you know the system is serious about the games it plays. There are so many wonderful accessories and components to make the X68000 an even better experience that I almost can't believe it. This is absolutely amazing, and there are tons of great games that anyone would feel privileged to play. The power consumption alone is probably more than other appliance in the home. What a great system. Joe, you're a great friend, I want you to have your Snatcher back.
Info
Channel: Game Sack
Views: 660,839
Rating: 4.8989992 out of 5
Keywords: sega, nintendo, turbografx, pc, engine, gameplay, video, games, retro, sharp, x68000, pc engine, x68k
Id: TQPt69UCyIA
Channel Id: undefined
Length: 36min 18sec (2178 seconds)
Published: Sat Jan 18 2014
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