Starfield - Build the PERFECT Ship | No Ladders, Fastest, Smuggler, Highest Damage, & More

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hey guys diatxy this is the perfect Starship it does everything you could want and more it has the perfect amount of power to keep what you need powered up without playing around with notes it's crazy fast and maneuverable but you won't even need to dogfight as it has a huge amount of Hull and shields with the vulnerable modules being hidden within the ship itself that's if your enemy even damages you as it automatically destroys everything around it at super long range but can also engage with manual lasers and ballistics it has all the habitation modules you require including every crafting table but without all the unsightly ladders and holes in the floors and roofs which ruin your ship's interior it can be crewed by the maximum amount of companions it has a huge amount of cargo space as well as shielded cargo and scan Jammers to smuggle in your Contraband it has the maximum jump range you need to get anywhere in the universe as well as enough fuel to save you from having to make multiple jumps plus it minimizes the space perfectly as you you can see it's not at all a huge lumbering block of a ship I mold it after the Klingon bird of prey that's not all if you rather maximize stats and ignore the form factor you could remove the wings and shift the weapons and it would make it slightly faster and or you could add powerful engines so in this video I'll show you exactly how to build this monster but first let's take a tour foreign to begin the tour than right here in my favorite part of the ship the bridge now the bridge is not my favorite just because it has a great viewing angle of the battles ahead but because it is the only bridge that is two stories and is connected by a staircase so we won't need to utilize ladders at all instead we will be using just this area here to get up and down which is perfect because aesthetically it looks great Barrett what will you and Andrea doing in my Captain's Quarters and Sarah I you okay girl anyway the top story is all for Vanity's sake so we can come into our Captain's Quarters we can sleep with Sarah here and we can display all of our weapons and our space suits that are worth displaying here so we don't even need this section of the ship it's just for vanity no is there a threesome going on in here okay I'll shut the door behind me then okay continuing down we have the functional area of the ship for some reason my crew is not down here when they should be but this gives me four crew stations this area here and it also connects to the workstations that are all placed within here the weapon the industrial the research lab and the spacesuit workbench all within one section of the ship and if we go further down we have the infirmary which has a research lab and the pharmaceutical lab and of course all of the sides of the ship have Windows to look out of so if we were in space right now it'd be a beautiful view let's continue to the other side of the ship we can see everything has Windows and we can craft our food items here in the galley and if we go further down this whole Hab does not even need to be here you can put whatever you want in this section of the ship but I chose to have more crew station now you'll notice here we have a little walkway and this walkway connects us to the wing of the ship so we can put whatever Hub we want here this is just a crew area and we can look at the back of the ship with this window here which is beautiful when you're in space and let's continue on to the middle of the ship the only spot that doesn't look slightly is how we get to the outside of the ship or how we connect to other ships and space stations so we don't even need to use the ladder at all it's quite simple this is the only section of the ship you'll need to use to get out of the ship so it's all pretty damn seamless huh and here we are in the left wing once again this Hab can be anything you want it's a computer core for me so that is the whole ship so now we arrive at the most important part how we actually build this monster well to begin with where do you build it I recommend building it in your ship Builder area in your Outpost so go to your Outpost if you've built one and build a landing pad with ship Builder it costs quite a lot quite a lot of iron quite a lot of aluminum because you need to make a lot of adaptive frames zero wire and beryllium but once you have it it has the absolute most amount of ship module Parts it has from every manufacturer almost everything except the top end things like the bridge here and like some of the engine parts and some modules that we'll go through in a little bit but this is the best place to build your ship however you can build it anywhere you want to check out my video below for all of the unique manufacturer locations you're going to need to go to the the Nova one to get this bridge and you're going to need to go to the Hope tech one to get these uh connecting Pathways between the wings and the ship body itself and so on so let's just get right into it let's go into the ship Builder the first thing you want to do is you want to get this Nova Galactic Cabot Bridge it doesn't need to be the C4 one but it does need to be this model so you'll notice here it has six points or six uh nodes that you can connect parts to we want to start connecting our hubs here first this is the first thing we need to do because we don't want to mess around with ladders and letters are sometimes created if you don't do things in the right order so let's grab the middle most have the Hope Tech control station two by one now it doesn't need to be a control station the reason I like it to be a control station is because when we connect the demos workshop and the Hope Tech all-in-one birth they will be connected by a door in this section here it's just how it works out for some reason I've done a lot of testing was all of these Habs and this is my best layout or my favorite layout and you don't need to do it this way you can experiment with your own different halves because different halves look different inside but this is what I've found to be the most effective so at the top we have the tire Captain's Quarters I just like the look of this Captain Quarters better you don't need to use this one then we have the Armory and nothing in this section here because we need the space here to put all of the inner workings of the ship like the grav Drive the reactor and one of the helium tanks so we need a little bit of space there so you'll notice we have the uh damos Workshop we have the Hope Tech control station and a hope Tech all-in-one berth this one has the cooking station in it we have the Tayo Captain's Quarters and we have the Nova Galactic Armory so we do have a bit of a range of habs here so far but we are not done we need the damos in burmary I'm not pronouncing that correctly but I don't really care and we've got the infirmary connected to the workshop so we've got all of our workstations within one area and we grab the control station and we pop it down here and there we go we don't need to have this control station it can be any two by one you want the only reason I've got it is because I've got four crew stations and it just adds to the extra two that we've got from the bridge so that's the beginning of our ship what do we do next well for starters I'm just going to pop everything that's at the top here on the top here just so you can kind of see it being built out from the top down first up is the Shroud bought aft top I'm not going to pronounce all of these just have a read of them yourself and pop them in like that these are a wings but we're going to use this to round out the head of the ship like so I'm going to take all of these potholes and start attaching them with a ship so you can just go into the structures section to find these I won't show you where everything is I won't show you how to build ships either I'll just show you how to build this one if I go through how the buildership will be here for hours so take the porthole tops on the top take your Shield generator and put them in the top here now this can be any Shield generator you want that fits on the top of modules it doesn't need to be this one this one is the most powerful that I've seen in terms of Max Shield health the Sextant Assurance SG 1800 it requires Starship Design 4 but you can get models down if you don't have the skills for it or unafford it I'm going to grab these two m30u Ulysses uh helium 3 tanks they kind of blend in with the ship so just add a little bit more fuel to it without you know making it look unsightly and you can kind of see how the ship is forming already I'm gonna put two more portholes next to the Hanks themselves and then I am going to grab what is probably more important right now to finish up the build the two companion ways from inside ship so I've got a uh actually you don't need to have branded companionways you can just have any companionways or even any one by one store rooms but I'm using these two so I'm not going to plug them in just yet just because I don't want this uh Armory to be connected to this companionway via a door I want the door to to be from the Captain's Quarters to the Armory and sometimes if I connect this up first it does strange funky things so let's take the landing Bay this one is a damos uh 120 LD Landing Bay you'll notice that it's connected to the top here I experimented with other Landing Bays ones that connect to the side and continue on straight so there's absolutely no ladders but the ship ends up looking like absolute garbage and you need to make it extra wide and it just doesn't work as well as I'd like so instead I'm going to use this Landing Bay here and then we are going to start pulling the ship apart I might start by getting these off these engines off taking this off and then showing you that there's two storerooms that can be one by one store rooms of any kind that you like but they need to go yeah so I'm using Nova Galactic ones you don't need to use Nova Galactic ones bye so take your one by one companionway and put it between them so now as you can see these rooms All Connect together except it won't actually connect yeah you'll need to go from the right hand side but they're all connected so pop your Landing Bay just below the companion way there and now that's connected you can enter in from here from the ship go up here and then around like so so then we put our one by one on top and we put our damos slim Docker on top of that it can be any Docker you want it doesn't need to be the slim one I just prefer it big Slim so then we grab our Galleon s202 cargo holds these ones blend in more than a lot of the other cargo holds most cargo holds look like cargo holds whereas these just look like part of an engine so we put the structural damos braking engines in front of that and we grab these Nova 1050 engines you'll notice that it's only class B with max power of three and not oh the most amount of maneuvering thrust or engine thrust the reason I'm using these engines is because they just look good like so they just blend in so goddamn well with the slate and Aerospace cell 6830 which only takes a max power of 2 which is really nice for those who don't know less power is better because you need to put the full amount of power in to get the most amount of thrust that's listed there so to get 1800 thrust you need to be putting into max power so there are better engines in these three engines for example let me just show you some now there are some better engines for example these supernovas much more thrust these x 300 engines are probably the best ones that we have here on level 100 and these are the best that I've seen a lot of maneuvering thrust which means your maneuverability would be better and a lot of thrust which means your top speed will be better but they look like goddamn trash so I'm just not using them but you can if you want the absolute maximized ship then this would be not the best layout but this just works really God damn well now you'll notice that this ship looks kind of cool just as it is without the wings so you could run it without the wings completely so let me finish it off so you don't need to and then we can add the wings after first let's flip it on over and we notice that we've left some space here for the the guts of the ship first up is the grab drive now the grav Drive is the Apollo GV 300 grab driver this is the best you can possibly get you don't need to use this one but it is too high as in two space is high so by leaving a little Gap we can slot this in and now you'll notice that this and our reactor which is too high as well perfectly Blends in with the shape of the ship and once we get everything else in it it becomes very difficult for the enemy's fire to actually hit any of the important parts of the ship so we've got the shareflower reactor this is the best reactor I've found at my level gives me 40 power and it's piloting four and each Starship design four so it's the absolute best gives you 40 power and it's protected by basically the whole structure of the ship and then we have the shielded cargo bay you're going to need to go to the key or to the red mile or to anywhere dodgy to get shielded cargo Bays this one just looks like the nose cap of the middle of the ship yeah so it just works works out perfectly blend everything in underneath the ship and there's going to be even more blending once you put in this structure here which looks like one long engine so we have the S A 4330 engines you'll notice this is only a Class A engine and this takes a Max pair of two so you can get much better engine than this but they just look good they look good together so that's the only reason I'm using this particular engine but you can swap it out and then we have the eight Accu Landers these ones have a landing thrust of two so you will if you replace these or something else need to use something that has a Thrust of two but we have a nose cap in the front as well a Stroud nose cap and it just looks like a complete engine so build this all out together like so let's go Bam Bam Bam Bam Bam Bam and Bam making sure that these are flipped to the right side see they can flip if I press Z different angles make sure it's the right side so it looks nice and smooth and then select all I'm using control click and then Up and Under the ship like so Bam Bam Bam Bam Bam Bam and pop it on under and there we have it you have a complete ship it's got everything it needs to function it's Unstoppable and godly it's just the best possible design you can have that I've I've seen so far and it flies very very well but you want weapons so what you do is you take off these portholes like so and you pop on these these equipment plates equipment plates let you place weapons where you normally couldn't and you can pop all the weapons on top and you're good to go but that's not what we're doing today we are doing it my way in my way is I like a little bit more more Flair so the first thing you want to do is you want to pop to Hope Town and hope Tech and grab yourself one of these this is a hope tip Hab cross brace this lets you actually walk from the store room into the the brace and then into a Hab which is next to it so let's grab a random Hab it doesn't need to be anything in particular just whatever you you want or you like and you connect it so now you can walk from the middle of the ship to the wing like we we showed in the Showcase before I'm going to grab a Taio spine just to extend out this claw and then Nova cowling to cap it off and Damas wings to make it a bit more like a blade I'm going to get a butthole at the back don't forget that part it's the most important because you want to be able to look out into space and there we have the wing beautiful okay so now we need weapons let's grab whoopsies whoopsies whoopsie doopsies let's grab uh the two equipment plates which you also find in structures a lot of people don't utilize these enough but they are brilliant grab the auto Alpha turrets now there's a reason why I'm using these turrets yes there are better versions of this turret not at the Outpost Builder but at specific uh specific dealers you'll find one that does over 100 damage to hulls and shield has a fire rate of 1.5 I believe and takes 4 max power if you actually do the math it has a little longer range as well if you actually do the math you do a lot more damage with this one even though it's not quite as expensive or not quite as as um higher skill requirement because this one hits more often a higher fire rate especially with an auto turret which automatically fires Miss quite a lot um so having a high fire rate means that you'll hit more often if that makes more sense uh so it also works out very well with the amount of power that is required to operate these turrets you'll notice that because it is uh three max power each and we have four that's three six nine twelve which perfect perfectly fills out this section here if we had a four before eight and uh 12 so you'd only be able to have three versus the four and it just looks better with the four and it just works better with the four so this is my recommendation get these p b o 300 Auto Alpha turrets it will basically mean you won't have to attack anything ever because everything will just be filed upon automatically and then we have the weapon mount so let me take off the weapons first okay so most people don't utilize these weapon mounts as well but weapon mounts make it so you can mount two weapons or two things on the side where you normally can only Mount one in my particular case I'm using a scan Jammer a multi-frequency one that you can also get from Shady dealers like the red mile or the key and this actually increases the chance that you'll smuggling your goods so I'm just putting it below there just because it's somewhere that's just makes it look a little bit like it's a like a little weapon or something so this looks cosmetically better in that spot and it's mirrored over this side here except the two weapons that we have I have the gorse gun which hits hulls much better than shields on the uh left-hand side and on the right hand side here I have the starseeker possible laser which hits Shields building hits hulls and they both require four power which is the perfect amount of power that we have remaining so I will be able to in this ship fire upon Shields and hulls without having to rely on the turrets and this is useful when you want to turn off the power to your turrets and not have something be killed so you want to board something or on board someone and steal the ship or kill the occupants or whatever it's good to turn off your turrets because they will just keep firing until something is dead so let's put these on very simple and there we go now with the turrets you might be tempted to face them to the the left and right so it's kind of like a battleship firing their broadside cannons except it doesn't quite work as well as you'd want these would only fire when you have an enemy to your your left and these will only fire when you have an enemy to your right whereas if you have these facing straight ahead it was almost always fire it's just the way the game works so just trust me on that one you might even want to put this you know one of the turrets facing backwards just in case or something along those lines but facing forward is generally better so this is the ship you've you've completed it you've done it this isn't the monster there is absolutely nothing else you need to do or nothing else you really can do more cosmetic changes you can make which will just add to the mass which will decrease your maneuverability but this is a pretty lean shift the only recommendations I can make to make it more lean is just to remove all the Cosmetic stuff that isn't required it's it's that simple but then it won't look as good the other recommendation is to put more powerful engines but then once again it won't look as good it's really up to you thanks so much for watching guys what do you think will you be building this monster or a variant of your own we'd love to see what you come up with so feel free to post pictures or videos on my Discord for everything Starfield check out all my guides until next time ciao friends is [Music] [Music]
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Channel: Dantics
Views: 980,442
Rating: undefined out of 5
Keywords: Starfield, ship building, ships, starship, ship parts, best ship, perfect ship, best starship
Id: N33Ef6xaybo
Channel Id: undefined
Length: 25min 43sec (1543 seconds)
Published: Tue Sep 12 2023
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