Starfield - 15 Things You Need To Know Before You Buy

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foreign [Music] there are still several games to look forward to in the coming weeks but perhaps the most anticipated game for several players is Starfield not only is it bethesda's first new IP in over 25 years but it's also incredibly obscene in scale with over 1 000 planets to explore spaceships to build and a whole range of options to create your character the fact that it's releasing on September 6th for Xbox series xns and PC just a few weeks away is almost surreal while Bethesda has yet to host another information blowout like June Starfield direct there are still several things that you should know before its launch check out 15 of them here similar feeling to Red Dead Redemption 2. by being a venerable first for Bethesda game studios star field has already been compared to Mass Effect and no man's Sky it's understandable with the overlap in similar systems however while director Todd Howard felt the minute-to-minute gameplay was akin to the Elder Scrolls or Fallout he thinks the overall feeling is more akin to Red Dead Redemption 2. believe it or not it's the games that put you in a world that transports you to a place I think it probably has more of a feeling of red dead too he said to IGN like I'm living the Western fantasy so in this you're living the science fiction Explorer fantasy sometimes that's being on a Barren planet and nothing's going on and all that so for me it's the games where I feel I'm rooted in the reality of the universe of the game and everything else kind of disappears of course Starfield isn't the only title to take inspiration from Rockstar's magnum opus even younger developers on Nintendo's team were playing Red Dead Redemption 2 when working on the Legend of Zelda tears of the Kingdom hopefully you can fulfill that Firefly role-playing fantasy with some appropriate gear to match multiple biomes on planets by now you probably already know the statistics over a thousand planets to explore from massive cities to Baron ice Falls with nothing going on however while some will only have a single biome others may have several more with tweaks to the temperate radiation Etc we look at all these things on a planet for your suit and your protection said Howard to kind of funny games you can get certain ailments if you're not ready and certain whether things can come through with all that there are obviously planets that might have one type of biome and there are planets that have a whole bunch and the creatures and the plants and everything go with the biomes want to spend your time surveying these planets and taking in the various flora and fauna maybe discovering the resources go ahead especially since you can get a lot of money for fully surveying a planet in game ten percent of all planets have life the development process behind some planets especially for those with predators and more peaceful creatures was interesting since the former would often kill the latter while this has been balanced and they're just as likely to come after you not every planet will have life Howard confirmed that roughly 10 percent of the over 1000 planets would have life which still leaves about a hundred or so planets to explore speaking to kinda funny he noted for us we view it as giving you that choice when you look at a system here's the menu of things that you could do and like science and we're pushing it about 10 of those planets have life on them we're pushing it to the edge of what do people think what planets are in the Goldilocks zone versus planets that have resources while there will be things to do on a Barren Planet Bethesda wants to capture that feeling of magnificent desolation I think there's a certain Beauty to landing on those and feeling I'm one of the only people or the only person to have ever visited this planet no PlanetSide vehicles or mounts unfortunately you won't be exploring these massive Landscapes with a Rover or even taming an alien creature to use his amount Howard confirmed their absence and said the team wanted to design it so that onfoot navigation felt good then again there is the Boost pack which almost acts like a vehicle it allows for flying and you can unlock some skills to presumably improve it while this should work on low gravity planets and environments whether it's a strong substitute for mounts remains to be seen role-playing depth and replay value one of the biggest complaints with titles like Fallout 4 is the lack of more in-depth role-playing options Howard previously admitted that Starfield would be more of a hardcore RPG and we've seen that with the backgrounds traits and skills that players can spec into he told kinda funny we've done several games over the decades that have various character systems and I think we've learned a lot in terms of how does it feel when you start a game what are those first choices like before you understand what the actual rules of the game are that's always a trick to get right incorporating enough depth for those playing 20 50 100 or even 500 hours is also important but he thinks we've hit a real sweet spot with Starfield of giving you that flavor right out of the gate where you pick some starting skills with your background but that also has flavor people want to role play they don't want to see it as a list of numbers so if you're ever looking for a different approach on a future playthrough the game will facilitate that no fishing there is bad news for those hoping that the vast frontiers of space allow for catching various extraterrestrial fish Todd Howard confirmed to kinda funny that it won't be a thing granted it sounds like you can kill and collect fish but you won't get a fishing rod and cast lines to engage in a battle of wits to capture said fish modders could add it in the future but time will tell Mission boards of course you have plenty of other things to do while wandering through space Bethesda producer Jaime Mallory confirmed Mission boards which allow players to tackle exciting challenges what exactly that entails is unknown and while it could be similar to the radiant quests of previous Bethesda titles there's hope that it's something like The Witcher 3 wild Hunt where you acquire quests and contracts from boards across various locations again time will tell a modder's paradise while Bethesda games are massive experiences in their own right it's the mods that extend their longevity Way Beyond what should be realistically feasible look at Skyrim and how it continues to live on with its new quests improvements graphical revamps overhauls and more it seems Starfield could one-up that with Howard proclaiming it's a modder's paradise I think Starfield is going to be kind of a modder's paradise he told kinda funny it's part of our DNA here we've been doing it for over 20 years and we have our community around that we've usually been classically single player and that has been our community and people are still modding our games and playing them so we're doing a lot of it it's not confirmed whether Starfield will launch with modding tools so stay tuned combatic weapons like Fallout you can expect several different weapon manufacturers with unique flares and functions lead weapons artist Dane olds provided details on combatic and how their compact nature makes them optimized for space travel that meant trying to reduce weight as much as possible and making things as compact as possible so they can fit aboard the cramped confines of spaceships as a result our combatic weapons are created from lightweight metal alloys and polymers and are mostly Bullpup designs if in line with real world Bullpup Firearms players can probably expect guns similar to the fnp90 SMG or rifles like the Seder Aug and famous F1 fsr2 for image processing and upscaling last June Bethesda confirmed it was working hand in hand with AMD to optimize the Xbox series xns and PC versions for the latter's ryzen 7000 CPUs and Radeon 7000 gpus it may seem out of left field until Howard revealed that the team created all new technology for creation Engine 2 while incorporating fsr2 image processing and upscaling as per amd's Jack Hunt these optimizations both accelerate performance and enhance the quality of gameplay using highly multi-threaded code on both platforms lots of post-launch DLC planned even before starfield's release heck just right after the Starfield direct ended Bethesda confirmed that there would be DLC a story expansion shattered space is coming and included with the Premium Edition however Todd Howard told IGN there are plans for a lot of add-on content we love doing it our fans love it he said perhaps oblivious to the steam user scores for some of Fallout 4's DLC of course not all DLC will be the same we have plans to do things of varying sizes and we've done a lot of that in our previous games he said it's something that we like doing and our fans like so despite the size of the game there's still things we want to add as far as features in the future stories and things like that so we think this is a game that's hopefully going to continue for a long time that way whether that comes through in free updates or manifests in legendary special or anniversary edition style Ray packages remains to be seen ID software helped with Graphics remember when ID software helped Bethesda with the shooting in Fallout 4 and lending its expertise to Starfield but not to the gameplay power told IGN that the studio didn't help with combat which Bethesda region itself but on the graphics side you like adding motion blur from idtech engine to Creation engine 2.0 so we get into motion blur it's just how the game feels smooth some other things that they do in edtech we wanted to bring into creation engine too and they helped us do that and it's great he said fewest bugs of any Bethesda game ever another major worry for any Bethesda game Studio's title is the bugs it's long since been a meme but players have grown less tolerant of the same especially after the disastrous launch of Fallout 76 some bugs are given due to the sheer scope and scale of Starfield it's touted as having the fewest bugs of a Bethesda game ever shipped her Xbox game studios head Matt booty when speaking to Giant Bomb the delay certainly helped though booty also said the company had every QA person in our entire company playing Starfield right now Microsoft gaming CEO Phil Spencer added looking at bug counts looking at the quality of where we are the nice thing about what we showed today from my perspective is that this is the game we've been playing the game for quite a while and that's the game given how important this release is to Xbox as a whole it's probably safe to expect a more polished experience though it's still locked to 30fps on Xbox series xns Xbox play Anywhere support this is weird since neither Bethesda game studios nor Microsoft have officially touted it starfield's listing on the Xbox store was recently updated to include Xbox play Anywhere support which means you could buy the Xbox series xns or PC version digitally and receive the other for free it should allow for cross saves between both platforms but it's probably only the Windows store version meaning steam users won't get the same luxury more information is definitely needed on this point PC requirements PC requirements for Starfield are heftier than previous Bethesda titles and that's without seeing the 4K requirements at the minimum you'll need an AMD ryzen 5 2600x or Intel Core i7 6800k 16 gigabytes of RAM and a Radeon RX 5700 or Nvidia GeForce GTX 1070 TI recommended requirements include a ryzen 5 3600x or core i5 10600k 16 gigabytes of RAM and a Radeon RX 6800 XT or GeForce RTX 2080 regardless of your configuration you'll need DirectX 12 a solid-state drive and 125 gigabytes of installation space hey did you know that we had gaming bolt upload new videos every day stick around drop a like subscribe and hit that Bell and let us know what kind 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Channel: GamingBolt
Views: 259,918
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Keywords: starfield, everything you need to know about starfield, starfield gameplay mechanics, starfield gameplay details, starfield multiple biomes on planets, starfield no planetside vehicles or mounts, starfield role-playing depth and replay value, starfield no fishing, starfield mission boards, starfield combatech weapons, starfield post launch dlc, starfield bugs, starfield xbox play anywhere support, starfield pc requirements, gamingbolt
Id: KckZbo69dGk
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Length: 12min 17sec (737 seconds)
Published: Fri Aug 11 2023
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