SoD Phase 3 Elemental Shaman DPS Guide | Season of Discovery

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phase three of sod is here and we're going to look at how to succeed as an elemental Sharman starting off with the stat priority first and foremost the enemies or bosses in sunen Temple will be two levels above your level meaning we need to get to a spell hit rating of five% so that of course our spells actually land on the bosses next up will be spell damage of course this is very straightforward the more spell damage we have whether it's spell damage fire damage or nature damage it doesn't really matter to much some skills will scale with it a bit better than others overall it's a great stat for us then we've got intellect which is actually going to give us some spell crit and Mana as well and then spell crit on its own coming after that in the priority list and lastly MP5 of course most of our talents are going to be in the elemental tree and we're going to actually put everything in on the top row so five out of five into convection reducing the cost of some of our spells and then five out of five at concussion increasing the damage of a lot of our spells that's going to be lightning chain lightning and our shock spells which do form a big part of the core rotation we're going to put three out of three on the next row into Co of flame increasing the Damage Done by our fire totems by 15% and then going down one more into Co of Thunder five out of five into there as well this is going to increase the crit chance of some of our core spells by a further 6% we're also going to cover the rest of this row off putting five out of five into reverberation reducing the coold down of our shock spells by 1 second and Elemental Focus it's going to give us a 10% chance to enter a clear casting State a lot of classes actually have this basically clear casting when proed means your next spell won't cost any resource for as that's Mana when you cast it and you get a free spell going down we're going to get to some really powerful talents down here one out of one into Elemental Fury increasing the crit strike damage bonus of your searing magma and fire Nova totems and your fire Frost nature spells by 100% doubling but already double crit damage we do we're going to put two out of two into storm reach increasing the range of our spells and then five out of five into lightning Mastery reducing the cast time of our lightning bolt and chain Lightning by a further 1 second and one out and one into Elemental Mastery this is a fantastic three minute cooldown we have that when activated gives our next fire Frost or nature damage spell on 100% Critical Strike chance and reduces the Mana cost completely we have got eight more points that we can use I'm going to go into the enhancement tree putting five out of five into ancestral knowledge increasing our Mana by 5% and then put three into improved lightning Shield increasing the Damage Done by our lightning Shield or if you want a bit more Mobility you could put this into improved ghost wolf instead for instance or even Elemental warding reducing damage taken from fire Frost and nature effects but that is entirely up to you there is a reason outside of just the plain Simplicity of increasing damage done with our lightning Shield by the way and that is going to be coming from one of our new and exciting runes that we'll be getting speaking of the runes then let's actually have a look at which ones we'll be choosing so on the gloves we are going to be going with lava burst you hold whole molten lava at the Target dealing damage which is of course fire damage if your flame shock is on the target it's going to guarantee a Critical Strike from lava burst so we always want to be keeping up our flame shock on our Target and we've got a new exciting Rune that's also going to do something with flame shock coming up soon on the pants we're going to be putting shamanistic rage reducing all damage taken by 20% and regenerating Mana equal to 5% of Max Mana every 15 every second for 15 seconds your party and raid members will also receive 20% of the Mana you receive this way it is the absolute best it's great for the party and it's great for you on the chest we're going for overload giving your lightning bolt chain lightning and then your healing spells and lava burst a 50% chance to cast a second spell at no additional cost but at half the damage this of course is therefore passive needs no extra buttons and it's going to do a nice bit of extra damage um now and then speaking again on flame shock we're going for power surge on the waist each Time Flame shock deals damage it's got 5% chance to reset the coold down on lava burst which remember if flame shock is on the target is guaranteed to crit and chain lightning and make the next lava burst chain heal or chain lightning ofin 10 seconds instant additionally every 5 Seconds you gain Mana equal to 15% of your intellect on the feet it's kind of up to you you can go with Spirit of the alpha it's quite a utility Rune that you can use on the party or on yourself you can Infuse a target with the alpha wolf increasing fret generated uh by 45% for 30 minutes you can put this on a tank to help help them generate fret you can also cast on a Target other than yourself the Sharman also gains a loyal bait increasing physical damage done by 5% and reducing all threat generated by 30% for 30 minutes a Target cannot have both Spirit of the alpha and loyal beta at the same time you could also go for the decoy totem summoning a totem at the feet of you that will redirect the next Mele or range attack made against the target to Totem instead I think Spirit of the alpha the fact that it helps out the tank Etc and yourself so much I just think is the way to go now getting on to the interesting new runes you've got burn on the head your flame shock now strikes up to three targets remember flame shock there's crits involved um you know you've got your power surge where when your flame shock does damage it's got a chance to reset the coold down lava burst Etc flame shock is now an AOE because of this Rune and it is phenomenal I absolutely love it I think they've done an amazing thing by adding this one in and last we've got on the wrist which is where spoke about the lightning Shield uh we're going with rolling thunder lightning bolt and chain lightning have a 30% chance to add an additional charge to your active lightning Shield up to a maximum of nine charges now rather than three um shock now releases all lightning Shield charges above threee dealing their damage to the Target and energizing you for Mana uh 2% of your Mana per charge released which is fantastic I've always felt personally that with things like lightning Shield you know it's always doing damage when you get attacked but in raids Etc no one's attacking you you know so it it kind of is a waste I think runes like Rolling Thunder that give us a way to release those charges onto our Target to do DPS is phenomenal and is a really fantastic IC way honestly just like making the speck feel more whole so now that we've looked at all that how does it all come together into a rotation first and foremost of course make sure all your buffing totems Etc are up and then we're going to use shamanistic rage on cool down I do want to say however you don't want to be using this straight away when you've got maximum Mana you want to be using this when you've got enough Mana that you are going to actually recoup it then we're going to use our Elemental Mastery on chain lightning on coold down can get a bit man intensive that one flame shock of course should always be on our targets including when we're doing AOE to make our lava bursts crit of course once we've got that up on the target we're going to use our lava burst on cool down whenever we can of course then making sure that we are doing that as long as there is a flame shock on the target we don't want to doing lava burst without flame shock chain lightning on coold down unless you're getting Mana intensive and you're having issues um but when you get a free one from Elemental Focus then you can use it at that point otherwise just use it you know on CD lightning bolt is going to be the filler and then whenever you've got to move you can use your Earth shock or when you're going to release those charges from your lightning um Shield which is remember only at above three and that is it guys that is how you're going to play elemental shaman in phase three of season of Discovery I hope this was useful for you if you do need any more help feel free to join the Discord we've got a really active and friendly wow community in there playing both retail and S so especially now that phase 3 is launched and if you would like to support the channel or if you'd like some extra help from me then please do consider joining my patreon there's a link down below for that as well where you're going to get an access to a VIP channel in Discord it's for patreons only you can message me on patreon I post blogs on there and I also give you a lot of behind the scenes content wow spreadsheets and my lvi setup and all things like that do check out my channel if you're looking for other sod guides as I do have a shelf here current guides that is always updated with the latest ones thanks for watching and I'll see you in sod phase three
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Channel: Javier
Views: 3,494
Rating: undefined out of 5
Keywords: world of warcraft, wow, wow classic, Paladin, druid, hunter, priest, warlock, warrior, raid, m+, classic wow, sod, phase 3, season of discovery
Id: JfMCtSk1cxk
Channel Id: undefined
Length: 8min 32sec (512 seconds)
Published: Fri Apr 05 2024
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