Sod Phase 3 Fury Warrior Guide | Talents, Runes, Rotation | Beginner's Guide

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[Music] yo what's going on guys real gaming here back another video today's episode we are talking about the season of Discovery Fury warrior in phase three so let's go ahead and jump into it right off the bat let's take a look at the talents let's start in the fury tree the first thing you're going to probably notice is we are not going into bloodthirst now the reason we're not going into blood thirst is because we're trying to get all the points that we possibly can into deep wounds so looking at Deep wounds here your critical strikes cause your opponent to bleed dealing 60% of your melee weapon average damage over 12 seconds so that is insanely strong especially on a very long t on a very long fight with good gear where you're critical striking a whole bunch right you're going to be able to get that large amount of deep wound bleed now one thing that does kind of stink here is we are going into improve Ren we don't use Ren any uh but we do have to put three points into it to get to deep wounds deep wounds is just insanely strong so it is worth to put three points into there putting Four Points into tactical Mastery here uh so you you retain up to 20 rage points when you change stances and then three points into improved heroic strike so this is going to be heroic strike you know when you get to a filled up rage bar you're going to dump any excess Rage with heroic strike all right I know said we talked about the the fury tree first but we just talked about the arms first it looks like so let's jump back over to the fury side so we have three points into flurry here so increases your attack speed by 20% for your next three swings after dealing a melee Critical Strike that's really strong we also have a Death Wish we'll talk about this a little bit more once we get to the rotation but you're going want to be saving this for your execute phase now if the boss lives longer than 3 minutes of course you can pop this on pool and you know probably in early phases of sunken Templar right we're already seeing a whole bunch of guilds really struggle with clearing sunken Temple so you know the bosses are probably be living for a long time so it's probably safe to pop this on pull in most cases early phase all right so then five points into enrage gives you a 25% melee damage bonus for 12 seconds up to a Max of 12 swings after you have been critically struck so not super strong to be honest but it does give us points into flurry so that's why I put points into it and then four points into du wield specialization of course for that 25 that 20% bonus to our offand then five points into improved battle shot for the extra AP Five Points into unbridled wrath to generate additional rage and then five points into cruelty here just for that additional Critical Strike all right so that's a quick look at talents let's look at the new runes really quick so first things first let's go into our head Rune here we're taking taste for blood so the reason we're taking taste for blood even though we're not using Ren is because there's literally nothing else to take so pretty much a useless Rune it seems like uh we have vigilance here which is just reduce damage taken to a party a raid member and then Shield Mastery uh you're not getting any value out of this unless of course you have a shield equipped and of course the problem with vigilance vigilance is the threat right so sure the damage reduction is nice but we take more threat means we have higher chance to flagro so it seems to be the case with most head runes and classes that I've looked at so far is the head runes are mainly for defensive purposes so you know not much going on here in the head Rune let's also take a look at the wrist Rune so we are taking Rampage Warrior goes on rampage increasing attack power by 2% and causing most successful melee attacks to increase attack power band additional 2% this Stacks up to five times lasting 30 seconds this is going to be an actual ability that we can use right and we're going to want to keep this up to five Stacks as much as we possibly can right so before that effect expired you want to get a rampage in there right to keep those five Stacks up as much as you possibly can we also have single-minded Fury which is going to be on our hand Rune here so while dual building your physical damage and movement speeds increase by 10% so just a flat stat buff we also have blood surge so this is kind of an interesting one CU a lot of people think precise timing is probably what you want to take since we're not taking blood thirst however on blood surge right we're still taking heroic strike like we're still using heroic strike when we get full on rage right to dump rage especially as we get more geared and we're just overcapping on rage like crazy blood surge becomes stronger and stronger so again if you're not familiar with what blood surge is RO strike blood thirst Whirlwind have a 30% chance to make your neck slam within 15 seconds instant and cost no rage so what's going to happen right is when this procs that's going to be your slam window so we're taking that in waste precise timing might be better um if you're kind of Rage starved but for now uh you know blood surge is probably going to scale better into later into the phase you can swap to precise timing if you want uh early phase but I think the blood surge is going to be better long term up next in our leg Rune we have consumed by rage enrages you and grants you 10% melee damage bonus for 12 seconds up to a maximum of 12 swings after you exceed 80 rage so this is just kind of like a buff right as as you get more and more gear I keep saying this over and over but as you get more gear rage becomes less of a problem so Heering over that 80 rage threshold right to proc this becomes easier and easier so this is more passive really more than anything uh but it is something it becomes more passive the more geared you get it is something if you're if you're rage star this is something you really want to pay attention to right because you do want to get over that 80 rage threshold to get this to proc right so very very important but becomes more passive as the phase goes on and on then since we are in a raid environment rallying cry is going to be really strong uh grants all party and raid members within 40 yards 15% increase maximum health for 10 seconds all right and then now let's talk about priority list and this could change within a spot or two everything's situational right things happen sometimes you might lose Rampage stacks and you want to bump that up in priority to get those stacks back up you know it just depends but in general right step one you know depending on your R comp you know maybe another Warrior can worry about ther armor you're running with a a prop Warrior right and you don't have to worry about Sun armor you can just scratch number one off but of course ther Stacks are going to be extremely important so that'll be at the top of your priority list number two is going to be your runes so you want to get over 80 rage right cuz we want to proc this uh consumed by rage right and then we also want to maintain our Rampage Stacks which is our wrist Rune here so those three things are going to be very high priority and you want to keep your sort of passive Buffs up as much as you possibly can now outside of that you do want to rotate between blood rage and Berserker rage right if one's on cool down go to the other and the reason that's very important is due to flagellation our chest Rune so gain 25% bonus of physical damage 12 seconds after activating blood Rage or Berserker rage so we want to use those on cool down right we want as much damage Buffs as we possibly can throughout our rotation priority four you want to use Whirlwind and slam kind of on cool down now of course we're only using slam on blood surge procs so once again going back to a rune here blood surge groke strike blood thirst which we're not using and Whirlwind have a 30% chance to make your next slam within 15 seconds instant and cost no rage so Whirlwind pretty much on cool down and then slam just whenever blood surge procs step six here is going to be your execute phase and of course you know this could bump up in priority I just have it a step six right because this is probably going to happen very late into the fight right but this is very important to get down this is where a bulk of your damage is going to come from is this execute phase and just in case you guys aren't familiar with what execute is if you're new to Warrior attempt to finish off a wounded foe causing 325 damage and converting each extra point of Rage into nine additional damage only used on enemies with 20% less health so when we say execute phase that just means the boss has less than 20% health and you can literally use your execute ability so when that happens is when Warrior is the strongest right so you want to have your death wish ability you want to use that so again Death Wish Is Right Here 3 minute cool down when activated increases your physical damage by 20% it makes you immune to fear effects but it does and it does lower your armor and resistance by 20% but that's totally worth it for the increased damage in a raid environment so we pop that right then we use Berserker rage to proc flagellation here and then we'll use a rage potion and then we just try to send as many executes as we possibly can and this is what I was kind of talking about earlier if you know the boss is going to live for longer than 3 minutes feel free to pop death wish at the start of the pool all right there's no reason to waste that damage just waiting on your execute phase if you know it's going to take four or five minutes to get to it all right then step seven here if we overcap on rage we will be using heroic strike heroic strike is going to be really strong of course once again due to our blood surge Rune so that we can get those instant proced slams all right guys that's it for this video If you enjoyed it please consider liking and subscribing to the channel and we will see you all in the next one [Music]
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Channel: Realm Gaming WoW
Views: 9,437
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Length: 10min 7sec (607 seconds)
Published: Sun Apr 07 2024
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