SoD Phase 3 Enhancement Shaman DPS Guide | Season of Discovery

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season of Discovery phase 3 is here and I'm going to show you everything you need to know to succeed as an Enhancement Shaman DPS let's start off with the stat Priority First of all the enemies in the sunen temple raid will be two levels above us and that means the hit cap we want to try and Achieve is 6% going on after that then of course we're trying to improve our DPS the first one therefore is going to be strength at the top of our pick one strength equals two attack power meaning the Third one then is raar attack power because one attack power equals one attack power or you could say one attack power equals 0.5 strength so for every one strength you're going to need two attack power to make it worth it agility then is going to grant us a small amount of Critical Strike and also some Dodge and armor so it's almost like a utility stat and then fifth of course is sort of crit on its own so where strength is better than AP agility is better than crit on its own for example and these are the main stats we're going to be looking for on gear and in season Discovery blizzard have done a pretty good job at phases two and three of putting the right stats on the right gear for the right people so I wouldn't worry too much if there is any other stats that you want the only one really would be intellect because it's going to give you some more Mana to do more DPS with but that's not really going to be an issue anyway of course this is enhancements we're putting a lot of our talents into the enhancement tree what a shock I know five out of five then starting in ancestral knowledge increasing our Mana by 5% and then we're going to put quite a lot of things on the next row free out free to improve lightning Shield improving the Damage Done by our lightning Shield orbs by 15% two out two an improved golf wolf golf wolf reducing the cost time of it by 2 seconds five out of five into thundering strikes increasing the chance to get a Critical Strike with our weapon attacks by 5% and then going on to the next row it's two out two into enhancing totems increasing the effect of our strength of AR and Grace of air totems by 15% we're then going to go down into five out of five flurry after we get a crit this is going to increase our attack speed by 30% for the next five swings again making crits really really good going down one more it's free out of free into Elemental Weapons increasing the melee attack power bonus of our Rock biter Weapon by 20% our wind Fury Weapon by 40% and increases the damage by our flame tongue weapon and frost brand Weapon by 15% regarding those weapon enhancements then if you're not sure which you should be using I always recommend that you have wind fury on your main hand and either wind Fury Rock biter or flame tongue on your offhand if you're not sure then which to pick just go with wind Fury if you go with flame tongue it can rely on the weapon speed Etc a bit more and things start to get a bit more complex at that level and don't forget Rock biter weapon although good is going to give you extra fret generation hence why wind Fury is is the safer option that is entirely up to you of course so carrying on then we're going to put one into Parry giving us literally the chance to Parry we don't have the chance without it five out of five into weapon Mastery increasing damage of all weapons by 10% and no brainer there and one out of one into storm strike a great 202nd coold down if you could even call that coold down ability giving you an extra attack in addition the next two sources of nature damage dealt to the Target are increased by 20% so that's going to take us up to level 41 we've got nine more points to use we're going to be putting these into Elemental five out of five going into concussion increasing the Damage Done by lightning bolt and chain lightning and our shock spells by 5% three out of three into coola flame increasing the Damage Done by our fire totems which we are going to be using and then our last Point can go into Elemental warding quite simply reducing the damage taken by a few effects there as you can see so now let's get on to the really exciting bit of the runes on the gloves then it's going to be Lava lash you charge your offhand weapon with lava instantly dealing 100% off-hand weapon damage damage is increased by 125% if your offhand weapon is Enchanted with flame tongue and this is a really cheap and easy way to get an extra bit of damage into the rotation if you take it next up is the pants it's one of my favorite runes shamanistic rage reducing all damage You Take by 20% and you generate Mana equal to 5% your maximum Mana every second for 15 seconds your party and raid members will also receive 20% of the Mana you receive it's a really great way of actually giving your raid members some Mana back within the raid so you don't want to be selfish and actually think about them they're going to get loads of Mana back as you as will you kind of a no-brainer on that one especially in a group setting on the chest piece then we're going for dual wield specialization of course you know main hand and off hand increasing your chance to hit with both spells and melee attacks by 10% while dual wielding fantastic there's our hit that we need your storm strike ability now hits with both weapons while draw wielding increases the Damage Done by your offhand Weapon by 50% which is massive don't forget that's that Talent here we took storm strike on the waist we're going to go with male stom weapon when you deal damage with a melee attack you have a chance to reduce the cast time and Mana cost of your next lightning bolt chain lightning lesser healing wave healing wave chain heal oh lava burst spell by 20% the chances increased by 50% when your main hand weapon is Enchanted with wind Fury weapon hence having wind free on our main and that does stack up to five times lasting 30 seconds again that's a passive ability that's fantastic on the feet we're going with Spirit of the alpha this is a bit of a complex one but I love it infuses the target with Spirit of the alpha increasing the threet generated by the Target we can put that on a tank limited to one target if cast a Target other than yourself which obviously it will be the Sharm well unless you're a tank the Sharman will gain loyal beta increasing physical damage done by 5% and reducing all threat generated by 30% for 30 minutes a Target cannot have both basically you put this on the tank and then we're going to get a benefit from it as well which is really really good and now for the last two Runes of course that we're getting from phase three we're going to go for mental dexterity on the head dealing damage of your melee weapons increases your attack power by 100% of your intellect and your spell damage and healing by 30% for by 30% of your total attack power for one minute hence why we want as much attack power as possible and lastly on the wrist it's going to be static shock your lightning Shield which we have specked into um improved lightning Shield remember now has nine charges and your melee attacks have a 6% chance to trigger one of those charges immediately damaging your Target because normally your with your lightning Shield they have to attack you for the damage to be reflected onto them with this they don't which is amazing and I love it now then let's see how it all comes together into the rotation so of course like I just said use your spirit of the alpha on somebody else so that we get that buff on ourselves we're also going to keep up our group buffing totems and we're going to use our searing totem as our fire damage totem you want obviously keep that near the enemies that you're going to be actually using it to damage with shamanistic rage use that on cool down remember to give yourself and our party members or Raid members juicy bit of Mana back but don't want to use it right at the start on coold down because obviously we won't have any Mana actually spent yet to recoup so do wait until you've got enough to make that worth it but then you can use it on cool down after that point when you do reach five male Strom Stacks which you will be doing passively you can then use your chain lightning hopefully you're going to have your storm strike damage debuff up on the target as as well and you will be using storm strike on cooldown same with lava lash and pretty much same as um flame shock we want to keep that up on our Target at all times if you've got nothing else to use Frost Shock is going to be the one to do um but flame shock is the higher priority and that is really as simple as it gets for Enhancement Shaman in phase three of sod I hope you guys enjoyed the video I can't wait to get in game and actually play this spec it's really really fun I think blizzard have made a great choice with a lot of the specs to be honest if you do need any more help or suggestions though please do join the Discord we've got a really active and helpful Community you can also join my patreon where you can message me on there if you have any questions or queries and it also opens up a VIP channel in Discord you're going to get my wow spreadsheets and loads of behind thes scenes content as well and of course it supports the channel if you would wish to this isn't my full-time job I actually just do this in my spare time actually sat here filming this one before bed at the moment and if you do want any other s OD phase 3 guides you can get them up here on my channel in the shelf that says current class guides I always keep this one up to date and take out any playlists that are no longer relevant thanks for watching guys I hope you have as much fun as I am in sod and I'll see you in azer off
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Channel: Javier
Views: 7,188
Rating: undefined out of 5
Keywords: world of warcraft, wow, wow classic, Paladin, druid, hunter, priest, warlock, warrior, raid, m+, classic wow, sod, phase 3, season of discovery
Id: pzsfOQuD07c
Channel Id: undefined
Length: 8min 44sec (524 seconds)
Published: Fri Apr 05 2024
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