So What Happens Now in Helldivers 2?

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our victory over the automatons has been well publicized over the last 12 hours so congratulations ladies and gentlemen hell divers and Hell dietes the Galaxy map looks ominously empty today after the onslaught at zgen which saw over 350,000 players concurrently taking the fight to the Bots for the final push we still have around 6,000 divers in the system presumably wondering what the hell happened Lord knows I put in my own reps with the squad toward the end wondering what had become of my precious sickle and quazar as a plan infernal weather completely nuked their heat sinks those were hell Dives in the truest sense would you believe that across a dozen hell Dives I only ran across a single Factory Walker feels bad man but that thing was darned impressive so I'm glad I experienced it at least once there was nothing quite like watching the entire Squad manically unload for kilo bombs in an attempt to bring it down so with the Red Menace finally gone from the Galaxy or presumably contained to their treacherous home world of cyber let's put some puzzle pieces together in see whether we can work out what's going to happen next in our Galactic tabletop Universe the latest major order reads with the automatons eradicated and terminats contained the time has come to work toward a more prosperous future for all citizens to that end constructions of new safer and more efficient e710 Farms will soon commence on these Farms terminat will be raised in spacious enclosures and enriched with state-of-the-art nutritional supplements all under careful supervision clear the way for safe construction of the e 710 Farms I absolutely love the nod to factory farming there we're basically treating the terminats like salmon at this point the lore of this game is so dehumanizing that you can't help but smile so it appears that they want us to farm the terminats for space oil in preparation for some larger offensive for players like myself who almost exclusively fight automatons this is a bit Bittersweet going back to ning bugs is fun in its way but nowhere near as strategically enriching as obliterating socialist robots I'm still waiting for the war bond which gives us access to doie House's trench coat to complete the hell div's [Music] experience it's afraid it's afraid I highly doubt that developers going to lock off half their enemy unit base for too long either we're going to see a small flare up of automaton presence in a localized sector or we're going to see the first incursions of the illuminate my money is on the latter I'm guessing Joel and crew don't want to spread us too thin when the new front opens up and to give everyone time to really focus on the new enemy types and best strategies to face them the bugs are statistically the player favorite race to demolish so it makes sense to remove the automatons if we're going to swap in and introduce a new species we of course also have the new war bond coming in just 3 days combined with people testing an assortment of new strategems like the anti-tank mines and cluster rocket launcher making sure these all come out with enough time to breathe and for players to appreciate them is going to be key not to mention for people like myself to have time to do all the necessary stress testing speaking of which it's going to be super weird stress testing new war bond weapons only on terminate units I've never actually had new guns drop with no access to bots for testing I guess we'll just have to use our imaginations for a little while in some good news the developers have mentioned that there is a hot fix arriving shortly to address the extraction crashes that many of us have been suffering from I think I experienced this no less than half a dozen times yesterday so that will be very welcome it's interesting how the hell div's patching experience is very much like a game of whack-a-mole we think a patch has come along and sorted out our crash issues only for another to reintroduce them elsewhere owning a software company I can only sympathize with the devs because hunting down bugs across so many different systems is absolute hell whether literal or figurative it's undoubted that the illuminate are greedily eyeing our section of the Galaxy having fought them an absolute ton back in the hell divers one days I'm curious how the strategies are going to differ for taking these guys down in Hell divers 2 memory recalls they had personal Shields which often required plasma and laser weapons to really Whittle down make sure to check in down below if you were around during those OG days without a doubt they were the most high concept borderline fantasy sci-fi species kind of like facing an alternate reality version of the protos from Starcraft their massive unit the tripod Walker is undoubtedly going to be absolutely epic to take on somewhere between a factory walker and a ball Titan but firing some epic p PE lasers on top I recall using the original op primary weapon against them the Trident shotgun that's one I have no doubt all of you old school hell divers crew are eagerly awaiting to make its Grand return there's nothing quite like a laser shotgun with infinite ammo to give the sickle a run for its money anyway let me know what you guys think the devs have cooked up next are we going to see a Resurgence of the automatons or are they straight up introducing a new race for us to fight or do you think we'll just be farming bugs for the next few weeks have yourself a great Victory celebration day and I'll see you for our war bond stress test very soon
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Channel: Ermz Plays
Views: 41,556
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Id: C6-Vdsxyt30
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Length: 5min 4sec (304 seconds)
Published: Mon Apr 08 2024
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