Ross's Game Dungeon: Helious

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[Subtitles by danielsangeo] Welcome to the Game Dungeon. This is Helious, a puzzle/arcade-action game. Now, before I get into this, I want to talk about the story, because this game has one of the best back stories in gaming history. Okay, so the short version is it's May 5th, 1993. The programmer, Sean Puckett, has just gone to bed when he hears this constant droning sound. He looks out the window and his whole house is covered in green light. At this point, he's getting concerned because this is unusual, even for Florida. So, he decides to just get out of there. So he runs downstairs but outside is a perfect copy of himself standing there, reaching its hand out to him. At this point, he blacks out. When he comes to, everything's back to normal. The green light and sound are gone. So, he looks around his house and sees his computer is on. He takes a look at it and it has some green slime on the keyboard and floppy drive, and loaded on the system is the full source code and executable for this game right here. He added the title screen and released it. Last episode, I said this game would not be of this world. Well, I meant that LITERALLY, as in this game comes from outer space. That is if Puckett is to be believed and I don't see why not, so let's take a look at it. You start off with this tentacle thing to pick different colors and symbols that you cycle through. Well, I'll destroy some of the mystery for you and tell you that this is your level-select screen and these symbols are a code. You have to play through the level in order to find the right sequence. So let's check it out. Here is the core of the game play. You control this inflatable ball thing to propel yourself around the level. It works kind of like propulsion in space. And, like space, there's no friction and you lose no speed while you're moving. But you lose a tiny amount when you bounce off a wall. So, as far as alien space orb simulators go, the physics are dead on. The levels vary quite a bit, but your overall goal is to collect these blue gems and then make it to the flag. If you have them all, then it will reveal the correct symbol for this part of the combination code. [chirping] Oh, and I should mention the sound effects were added in by Sean Puckett. Not only does he say this in the readme but I kind of guessed that anyway. [buzzing] The original alien files don't have any sound, so... yeah... Now, you can die in this game, quite easily sometimes. Your fuel for movement is also your life. If you run out of air or if you overinflate yourself, that's it. You do have unlimited lives but the levels vary in difficulty from so-so to kind of brutal. In some levels, you have these entities that can kill you, although, I like how if you ram into them, you still take damage but you eliminate them also. Some gems will give you temporary or limited powers to attack them, but it's really clunky to control; you have to be moving in the same direction as your shot and then try to veer away in time after firing. It's awkward at best but maybe if you're a fighter pilot, this will seem more natural to you. I am not a fighter pilot. So, what can we conclude so far? Well, I think it's obvious that the aliens advocate the use of violence for self-defense, so, they may come in peace but they're ready to throw down if they need to. Looks like Malcolm X was right. Also, while it's obvious that the aliens can see our color spectrum judging from the select screen, I think maybe they see more colors than we do or else their whole planet has a weird atmosphere. So, maybe sunsets look green or blue to them. Or else their fauna have a totally different pigmentation than ours. Because, look at these colors. This is not to my taste at all. Or maybe they just think like Andy Warhol. Plus, you have graphics tiling all over the place. To me, that feels kind of lazy, but I'm guessing from the aliens' perspective, that's not the point. The point of this is to unlock this code. Now, I HAVE beaten this game and I WILL show you the ending at the end of the video, IF you think you can handle it. The more sensitive people in the audience shouldn't stick around for that part; I'll give you a warning. But, before I get to that, there's even more than meets the eye here with this game. Remember how the aliens gave Sean Puckett the source code? Well, Sean, as our representative of humanity, decided to split the game up into two parts. One of them he gave out for free as shareware, which is what you've been watching so far, and the other half he charged 24 bucks for and repackaged as Helious II. I can only imagine the aliens are disappointed by this. Then again, maybe this is exactly what they expected. Either way, I feel like this makes us look petty on kind of a cosmic scale. I hope the NSA or NASA bought a copy at least. I mean, 24 dollars is still a damned good deal for extraterrestrial computer code. Anyway, a few years ago, Sean must've had a change of heart and decided to post Helious II on the Internet as freeware now. So, let's move into that! Double review! [Subtitles by danielsangeo] Okay, okay... Y'know, I'm not even sure how to pronounce this game's name. I'm just going with "hee-lee-oce" like the Greek god, but maybe it's intended as "hee-lee-oos", OR maybe Puckett wanted to sound French with "hell-ay-oo". This is a French painting--Monet. All right, so let's start "Hell-ay-oo" Deux. Now, this should look familiar by now but I can tell you right away it's different. I don't know if this will show up on the video, but the old level select moves smoothly left and right, but this one sort of resists me and then twitches into place, like this is some sort of organism thrashing around. Also gone are the symbols to unlock the code so it makes you wonder what's going on here. The gameplay in Helious II is pretty much more of the same, although the levels are a LOT harder. More on that in a minute. Also, you may notice this version has poorly-rendered classical music. [8-bit style classical music] I'm not sure if it really adds anything to the game or not. I bet if you asked people on the street if cheaply-synthesized classical music is fitting for a silent game created by aliens, they won't have a definitive answer for you either. So, if you don't have alien codes to enter in, what's your objective in this one? Well, that's an interesting question because I found Helious II to be so damned hard, I was having difficulty beating ANY of the levels. It's not that they require almost impossible moves, it's more like you have subsections that are difficult but doable, but then multiply that times twenty and throw a maze in there for good measure, and you're bound to screw up at some point. It's just as much an endurance test as it is a gameplay one. If you haven't guessed, I'm not a fan of this gameplay design. I like puzzle games just fine, but I like my puzzles separate from my action. Either you give me time to solve complex puzzles or you let me blow things up. I don't like situations in between. The most complex puzzle I like in action games is HOW should I blow things up. And there's a lot more than that going on here. So, I would criticize this game design, but it was made by aliens so what can you do? Let me ask: has anyone in the audience seen a UFO? I never have and I've done a lot of running at night before. However, I haven't seen drunk or high or needing medication while in the desert or really isolated farm somewhere, so that's probably lowered my odds. Those people tend to have the best luck with UFO sightings. So, Helious II is much MUCH harder, but for the sake of this review I had to beat ONE level in this game just to see what happens. I mean, the symbols are gone; I have no idea what to expect now. Well, maybe, MAYBE, half of these levels I could beat if I were to invest the better part of a day into each of them, but so many of them SEEM doable but then just turn into a nightmare test of attrition that I keep failing. But, I finally beat ONE of them by being cheap about it. It has no enemies; it's just a big maze. So, I went and mapped it out so I could have one level to beat. Here's my map if you want to follow in my footsteps. It's not completely accurate; this is just a half-assed approximation. This is a map I made out of spite, not enthusiasm. And even then, it still wasn't easy. There's one section in here that requires a lot of patience, where you have to drift very slowly in these tiny cracks to maximize your fuel usage. If you try to take things any faster, you'll just kill yourself. It's not even a skill thing; any momentum you build up, you have to get rid of when you make a hairpin turn. It's just physics. The name of the game is be patient or die. So, I finally got all the gems, I made it to the goal and beat the level. Then what? Well, I went back to the select screen, and it's not obvious but now there's an additional knuckle joint added on my tentacle thing. Boy, there's a great line to quote out of context. Anyway, what happens when all of them get filled in? I do not know! In fact, I'm not sure ANYONE knows, because to the best of my knowledge, there's no save state for this game. If you load it up, your knuckle joints disappear and you start all over. That means if you want to BEAT Helious II, you would essentially have to keep this game powered on until you do. Wow. That right there might propel this into one of the hardest games I've ever seen. Now, I'm not saying it's THE hardest game; there's a lot of psychotic platformers out there competing for that title. Plus, this game doesn't have cheap trap deaths. It's just a long slog. But having levels this harsh COMBINED with no save states? That's old school hard. I could easily see this being in a top 100 hardest games list. But, hey, at least you get infinite lives. Still, I'm not sure ANYONE has beaten this game. When I covered Nyet III, I was pretty sure SOMEONE had beaten before; they just hadn't shown it online, but Helious II? I don't know. So, what happens when you beat it? Well, according to the author, nothing special, but his wording is kind of vague. I can only assume once you beat this, the alien mothership will be notified and they'll come take you for further studies as you've no doubt passed their test. Now, the question is: will the aliens still get the signal if you're running this on an emulator or do you need an authentic DOS system running in order for them to recognize it? Again, I do not know. I'm not sure anyone ON EARTH knows since I tried contacting Sean Puckett about this game. His official website seems to have been abandoned for years as many links don't work and his official Yahoo! email no longer works either. I even got a reply saying the delivery failed. I tried an alternate email left on an outdated résumé and got no reply. So, for now, he may have disappeared. Now, I don't want to say he was ABDUCTED by aliens--maybe he went along willingly-- but there's some increasing suspicions surrounding this. Also, I have to wonder if Sean has even EXISTED here since 1993. I mean, he mentions seeing an exact copy of himself before he blacked out. How does he or anyone know if he's still human Sean or if he was replaced with alien-replica Sean imbued with the same memories? The real Sean Puckett could've disappeared over 20 years ago. You never really know what you're dealing with when you're talking about aliens. So, that's Helious. It's interesting, but I don't think we have to worry about aliens taking our jobs as game developers. Even in '93, we were putting out better games than this. The visuals are nothing special and the gameplay is clumsy and kind of brutal with a lot of tedium mixed into it. It's just not my kind of game. So, I give up, aliens. You win. You've convinced me that I'm not ready for interstellar travel. I'll stay here on Earth and keep paying my bills. While I think Helious FAR exceeds what we could hope for in terms of first contact, all-in-all, this game makes me a little xenophobic and I think I'll be sticking to games made on Earth from now on. That's it! Stay tuned for the next special Fourth of July episode. And now, I'll show you the ending to Helious I. Small children and people with heart conditions should stop watching here. See ya next time. Okay, here it is. ...oh, oops. Hold on. Yeah. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA I SEE EVERYTHING! [music] "I know you won't believe my story. That's alright. "You don't have to believe it. I know it happened, and that's good enough for me."
Info
Channel: Accursed Farms
Views: 359,387
Rating: 4.9762778 out of 5
Keywords: ross scott, abandonware, dos, amiga, dosbox, game dungeon, Ross's Game Dungeon, Freeman's Mind, review, games, alien, aliens, ufo, helious, helios
Id: Hu4hJf2RCEk
Channel Id: undefined
Length: 13min 48sec (828 seconds)
Published: Thu Jun 26 2014
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