[Subtitles by dänielsangëo] Hey, everyone. This is a special
episode of Ross's Game Dungeon. This episode is going to be a full playthrough
of the game as part of the review. I have a lot of ground to cover
so I'm going to talk about things a little out of order so I can keep up. Okay, here's the intro. Quiet! ["...trees are bare-
Walk through the Cemetery if you dare.] ["Where skeletons rot and corpses fester-
Locate the tomb with the skull of a Jester.] ["Feed him the token all shiny and new-
It is then that CarnEvil will return for YOU!"] A friend of mine said that this is an oddly-
specific rhyme for just being some folklore. Okay, I'm going to shut up for
parts of this. This is a good intro. ["Spooky Sam welcoming you along
on Spooky Sam's Ghost Tour.] ["On yer left, you'll see the
tomb of Ludwig von Tökkentäkker] ["where the legend of Greely Valley all got
started. You all know the legend of..."] I would love to have a coin
minted that looks like this. ["WHEEEE! AHAHAHAHAHAHA!"] [carnival music] I'd like my retirement to
be something like this. People just wander into my park of
madness and I watch them run around. [carnival music] ["Welcome to CarnEvil!"]
Welcome to CarnEvil! ["WAAAAAHAHAHAHAHA!"]
WAAAAAHAHAHAHAHA! Okay, is that intro not enough to explain
why this is the Halloween episode? Welcome to CarnEvil! This is an arcade rail shooter.
And I'm going to take you through it, so if your idea of fun is listening to me
not shut up for half an hour while you see freaks galore,
you are in for a treat! Okay, let me get out some quarters. Now, this is one of the games
that needs TWO quarters to play. I guess that's the price you pay for
light guns, but that's no problem; surely I can beat this game on
two quarters or a dollar, right? Oh, and I should mention, this
game is REALLY violent, so if you're squeamish about that,
now's your last chance to back out! ["Welcome to the haunted house!] I love this jester. ["...ghoul who lost her head!] ["If you'd like stay and join
us, you're always welcome...] ["...alive or dead!] ["Buhuhahahaha!"]
Buhuhahahaha! ALL RIGHT! HERE WE GO! RAAAAAAAAAGH! Okay, we are mere seconds into the game, and is this not already the
perfect Halloween game? For me, this game really carries
the Halloween spirit in it. Because there's all kinds of
scary games out there, but not so many that possess this kind of
fun, wacky, happy-go-lucky atmosphere along with your scares. This game feels like a scary carnival ride. When I first saw this game,
I almost kind of forgot it, because my brain was too in
shock to process this properly. This game struck me as so amazing that it felt to me that it wasn't possible
for a game this awesome to exist. ["Help!"]
Hey! Down in front. Plus, it was an arcade machine so I
knew I wouldn't have enough quarters to beat it or own a copy, so I think my brain just suppressed
the memories as a defense mechanism. I'm serious. For a while,
I just forgot about it, but then it came back in a big way later. ["RrrrrraaarrrrRRRRRRGGGHHHH!"]
Uh-oh. Okay, this the first part of the
game where they're basically saying, "Enough playing around. You had your fun;
time to cough up some more quarters." I mean, it's Jason on steroids
with a chaingun for an arm. Jason on fire, which only seems
to be pissing him off more than anything. Oh, wow, I actually survived that. That wasn't supposed to happen,
I can tell you that. Yeah, see, now I have easy guys because I was
meant to die and stuff more quarters inside. So, this is to make me think it's worth it. You may want to pause the video here
to take look at those portraits. I'd love to have some art like
that hanging up. Oh, no! I'll save you! ...or not? Did I shoot her? I might need an
instant replay on that one... ...for the courts. Oh, there we go. Okay, that's fifty cents down.
I'm going to put in another dollar. If you want, help keep track of how much
money I actually need to beat this game. And, I have a confession: You've probably figured it out by now but I do not actually own an
arcade cabinet of CarnEvil, though that would be pretty baller if I did--
if I had some carnies come visit me. I'm just running an emulator and
I'm using a mouse instead of a light gun. I know some of you have
strong feelings about that, so if you feel like you
need to call the police, I guess that's an assumed risk on my part. Midway, the company that published this,
has been bankrupt for a few years, and I'm not even sure who owns
the rights to this now, but I think it's pretty safely
in the abandonware realm. This does bring up an interesting
point about piracy, though, because when people pirate, some people
will do it even if they can afford the game just to save money on it, and that
does mean lost sales for the developer. Though, that's not the case for everyone. Some people will just flat-out
never buy the game. Oh, YOU again! I did a check on eBay and the cheapest
I've found for a copy of CarnEvil is $700, but most were priced around $1,500-$1,700. That's about, what,
10-15% of my annual income? There is NO WAY I can afford that,
so this is not exactly a lost sale for me. More importantly, the developer's
not even selling it anymore. But, let's say that I did have
the money and space in my apartment for an 300 pound arcade cabinet, would I really get one? Waah! Because, while it's a blast to play, there's a difference between
loading this up on an emulator versus having an arcade
cabinet in your living room. I would have to explain that to
any friends or family who visited. ["Help me! Help me!"]
Oh, this is a rough shot. I think this woman might be screwed. Yeah, she's gone. She's the
spider's girlfriend now. I couldn't save her; I'm only
one man... with unlimited ammo. But, yeah, trying to explain why I have CarnEvil
in my living room would get awkward. People I know would start wondering
if I'm just trapped in some fantasy delusion and I'm turning into Michael Jackson, trying to create my own
little Neverland Ranch. And I wouldn't blame them, because
getting an actual arcade cabinet is a bigger step towards that, whereas you just don't have that
level of stigma for an emulated version. Nobody even has to know I have it. I just
have a computer. It's hidden inside that. After all, this is Ross's Game "Dungeon", not Ross's Game "Foyay"... or "Foyer". It doesn't matter which version I say; someone will claim I'm
pronouncing it incorrectly. ["I am Evil Marie!"] Okay, this is the first boss fight. I have some things to say about
this. I don't like this fight. I guess the first thing is I generally
don't like seeing violence against women, including in video games, even
against undead Marie Antoinette here. I'm sure everyone's going to
draw their own conclusions about that and play armchair psychologist on me, but I think that's just a primal
way of thinking for me. Women are physically weaker
than men on average, so the caveman part of my brain
goes, "Oh, danger, me protect." So, having to pull a trigger repeatedly
on one goes against my instincts. Plus, if I saw a goth looking
woman in Baroque clothing coming at me, my first impulse would not be to gun her
down. I don't shy away from crazy women. Now, if she was coming at me with a knife, I would either just leave
or try to disarm her. What you do is try to grab her
wrist and bend it away from her or smack the weapon out of her hand
if you have something you're holding. That's a free tip for anyone
dating a woman trying to kill you. Okay, that's another dollar. Oh, and the other thing I don't like
is how they've hypersexualized her along with all the violence. I
mean, what's the message here, guys? ["WAAAARRRRRRRRGHHH!"] Yeah, that's what I thought. Although, actually, from a
technical perspective, that impalement is pretty impressive
because only the enemies are 3D. The background is all just a movie clip but they make the interaction
between the two pretty seamless. So, in other words, that spike
isn't really there. Actually, I want to talk some
more about the graphics, but we've got a new stage coming up. Now, while we can choose which
order to play them in, I'm going to get the worst stage
out of the way next. This next stage is easily the
worst part by far, and drags down what an otherwise
fantastic experience this game is. Can you guess which one it is? Yep, that one. Now, why is this
stage so bad? You'll see. My buddy. ["What goes up, must come down-] ["Now you're headed for Rickety Town.] Wickety... ["Ride all the rides, have some fun-] ["Then eat your heart out
on a sesame-seed bun!"] That jester is deliciously evil. Okay, so what's wrong with this picture? Remember, this is a great Halloween
game. Listen to this music. [Christmas music] You know what reminds me of Halloween? Candy canes, presents,
Christmas lights, fucking elves... Actually, shooting elves in the
face is kind of cool, but what the hell is going on here? They're trying to shoehorn in Christmas! Why would they do that? This isn't even a strictly
Halloween game. You can play creepy games all year, they're
just especially well-suited for Halloween. But Christmas, that's completely seasonal
and is the polar opposite theme-wise. Did you know that this game
actually has some lore to go with it? I was looking it up for this review. They gave it a backstory, names
and descriptions of all the enemies, everything you would expect from
a decent manual for a game. It makes me wonder how that
information was distributed. I guess owners of the machine
had a flyer to go with it even if players almost never saw it. Anyway, in the point is that the game backstory,
it says this takes place in late October. Fuckin' Spooky Sam at the
beginning is giving ghost tours! WHEN DO PEOPLE DO THAT SORT OF
THING? IN OCTOBER, YOU ASSHOLES! Why are they doing this? I'm frustrated because, if this
was a bad game, I wouldn't care. Oh, they made a stupid decision.
It's a bad game, what do you expect? But no, this is NOT a bad game. This is an awful decision in the
middle of a GREAT game. You guys saw the haunted
house level. That was gold. And the rest of the game is
more-or-less like that. I've actually only played
through this game once before now. I gave you part of my story about this game
earlier, now you're going to get the other half. Okay, so I saw this game in an
arcade in the late '90s, suppressed the memories
and forgot about it. Flash-forward a few years later and I was at the first job I had
after moving away from home. I worked at a call center doing
DSL tech support for BellSouth. Actually, I was at a company that BellSouth
subcontracted to do their tech support-- because everyone wants to hear this. Anyway, the first day I was supposed to
show up, I had an orientation of the place and lo and behold, in the lunch break
room was a CarnEvil arcade cabinet set on free-play mode. Wow. I
had forgotten about it but there it was. It's like the fates were aligning. All I did was watch someone play it;
I didn't have time that day to do it myself, but I was going to. After all,
this was my new job. Well, the next day at work, they
were wheeling the machine out of there, because some of the other
employees were complaining about it and I never got to play it. They ended up replacing it
with some golfing game. All this did was reinforce my attitude
that this game can't possibly be real. A game this awesome just
can't exist in this world. Because, hey, I love carnivals.
They're fun, weird, a little scary-- I mean, it's nailing almost all
my interests right there. So, a horror game that combined the
best of that was just overload for me. So, I was disappointed that it
was gone, but dammit, I didn't completely forget it after that. Some years later, Midway went bankrupt so I thought I might look into
the emulation option. But, it seemed like extra work, and I wasn't sure I could run a
game this advanced anyway. Then, last year around Halloween, I realized, "Oh my God, this game
is starting to get obscure." See, that's the face of death right there. So, I thought if I didn't find a copy
of this game, it could disappear forever. Or at least that's how I was thinking because it's way too big to host
on an abandonware site. But I tracked it down, got it working,
played it once, it was incredible, and here I am right now. I actually accelerated production
of the Game Dungeon this month because I wanted to make sure I
would cover this game for Halloween. It had to be the Halloween episode and I couldn't take the thought of having
to put off CarnEvil off another year. But, Jesus Christ, if this isn't
the worst part of the game! Oh, what? You thought we were
done with Christmas? Oh no! See, what's happening now is the
game's way of telling me that it wants me to keep
bitching about it some more. So I will! My theory as to how this happened
is someone on the development team was obsessed with the movie
"The Nightmare Before Christmas". I know some people will be shocked,
but I don't like that movie. I mean, I like the whole spooky
style, and the way it started off, but then they tried to force
that into a Christmas movie, and it just doesn't work for me. So, because this game turned into a fucking
Christmas movie, guess who the boss is. Yeah, Krampus. To be fair, the folklore of
Krampus is pretty hardcore, but again, this
bait-and-switch pisses me off. They promised me a Halloween
game and they're giving me Christmas. They just don't go together. They want to add ice cream to my pizza. Or bacon to ice cream. Yeah, I'm dead. Now I'm putting
TWO dollars into this game because I want to get this level over with. Oh, and that bacon sundae is
totally real; it's not some Photoshop I did. Burger King at its finest. And for those of you who are
looking at that and licking your lips, you both fascinate me and terrify me. Yeah, so more of this winter
wonderland, huh? The thing is, it's not even that
horror and Christmas can't go together. If you're a horror fan, the movie
"Black Christmas" is very good. The '70s one, the remake is crap. [growls] Y'know, Halloween is my favorite holiday and the only reason I'm plodding
through this heresy is because the rest of this game rocks. You know what the worst part about
doing tech support on the phone is? Oh, good, he's dead. Because you probably think
it's the dumb callers. No, not even close,
they weren't that bad. The worst part is being timed to
the second on every single thing you do. You can't space out for a minute
at that job, they're timing you. You can't take too long on the call even
though they need help, they're timing you. It's horrible. So, right now, I want to dedicate this
episode to anyone who works on the phones. I feel your pain. And speaking of pain, we are DONE with
that stage! Now it's on to the good stuff. In my opinion, this game is nothing
but good from here on out. My pal! ["It's the freak show, the freak show!] ["See the strange and bizarre!] Yeah! ["Step right up, we'd love to see you.
We think YOU could be the star!] ["HAHAHA!"]
AAH-HAHAHAHAHAHA! ["HOOHOOHAHAHAHAHAHAHAAAA!"] You know, the way he delivered those last
lines reminds me a lot of a friend of mine. When he would get excited about
something, he would talk like that; like he was a happy goblin or something. I remember him talking about
building a potato cannon and he had that same exact tone, I swear. And, on that note, some of the
voice acting in this game is REALLY good. I love the jesters, of course. Umlaut. That actor sure earned his pay. I got SHIVERS listening to that "eat your
heart out" line, I liked it so much. ["Ooooh-hyook-hyook-hyook!"] And what do you think of these guys? They sound just like Goofy! I find this part so hilarious. The Goofy voice! It makes me imagine some dark comedy where
Goofy is running around as a serial killer. "Oh no, my knife slipped there.
Heuh-heh-heuh! "Whe-hoo! Looks like you got
stabbed there, silly me! "Whe-hoo! There goes another
knife! Wheuh-heh-hyuk!" They could make half the game consist of Goofy-knockoff
characters trying to kill people. I would be laughing the whole time. My sense of humor is kind of dark. Boy, these maggots are creepy,
huh? You'll have nice dreams tonight. I like some of the exhibits here. "World's Biggest Shoe". "Ancient Mystery Skull of... Time", maybe. "80 Pound Flea". That would be terrifying. Also, we passed one on the way
in called "Thing in a Bottle". Okay, this is a review, isn't
it? Let's talk about the music. [music] If you've ever seen a Tim Burton movie,
you've heard half the music in this game. It's kind of a-- Oh... oh.... I shot the woman in distress.
That's not something I wanted to do. Oh well! What happens in the
freak show monkey silo STAYS in the freak show monkey silo. So anyway, I would describe the
music here as very competent. Most of it fits the arcade
carnival atmosphere exactly, but not much of it is
especially memorable. There is one track that kind of
stood out for me from the others, though. I'll play it during the credits. ["I am Eyeclops!"] I think I should aim for the eye. Also, while I don't like the
Christmas music in this game, I don't think that was the composer's fault,
I think he was just following orders. So we don't need to bring charges up on
him when we hold our own Nuremberg trials on this game for Crimes Against Halloween. So, the music in this game gets
a solid B from me. [music] Y'know, in the first episode, I joked about
this not being an S&M dungeon, and yet, here we are. ["Help me! Help me!"] Man, there's an awful lot of
blond women in distress with a certain look to them in this game. It makes me wonder if this cemetery wasn't
right next to a Hooters across the street. I bet all these women are waitresses. Oh, come on, he's off the screen! This is dark. I'll put him out
of his misery. This may sound weird since
I am a big horror fan, but I actually don't like torture scenes. Although, I think the threat of
torture can be used in a comical way, but you really have to
know what you're doing. That's like unstable explosives;
it's easy for things to go really wrong. Well, now's a good a time as any
to talk about the graphics. I feel like they made excellent use of
what they were working with for this game. Again, only the characters are in 3D,
the background is all pre-rendered video, but it's very seamless. Believe it or not, the resolution
on this game isn't much higher than the DOS games I've covered. It renders natively at 400x256
pixels, but stretches it afterwards. And while I'm on the topic, some of you may be upset this isn't in
the original 4:3 ratio this game came out on, well here's the deal with that. A lot of old games displayed
on 4:3 ratio monitors, but oddly enough, a lot of the art
isn't always consistent with that. Sometimes it looks stretched,
sometimes it looks perfect, on different objects in the same game. It's a grab bag. So, in this show, I'm just going stretch the
image to what I think looks best overall, even if that's not historically accurate. ["Don't wake the baby! Hahahaha!"] Okay, THIS boss is a
modification I made. Normally, this boss is a giant
baby you have to gun down, but the arcade machine contained
what's called a DIP switch in order to change values on some things. In this case, it turns the baby
into a mangled teddy bear instead. Given the choice, I'd rather kill
walking teddy bears than babies. And they gave me the choice. A few of you are probably
thinking, "Ross, you're a pansy! "You don't like killing women,
killing babies, torturing people... "What kind of man ARE you?!" Well, all I can say is I'm
very honest on this show. Unless I'm bullshitting you, of course. Actually, I do like rampant violence
involving teddy bears. Mascots, too. This is probably the best boss
fight of the game. You can't go wrong having a giant
monster chase you as your boss fight. Okay, so a little more on the graphics. Part of the game's draw was that
it used 3D accelerated graphics. It used hardware by the company "3dfx" which made some of the most
powerful video cards at the time. Though, 3dfx also went bankrupt
a few years later. Wait a minute, so that's Midway
that went bankrupt, 3dfx that went bankrupt, and arcade machines are mostly
dead now, too. Man, this game was the harbinger of death. Are the people who worked on it
still alive? I didn't check that. I wonder if you get cursed
just by playing it. Well, if so, it's too late for me. And if you're still watching this, you're probably too far in already to
break the curse, so you may as well finish it. Hey! ["You've made it to our main attraction!] ["The three-ring circus
in the big top tent!] ["We hope our clowns will entertain you] Clowns! ["before making YOU the main
event! Hahahahahaaa!"] Okay, this is the point in the video where I'm guessing some people
are going to have to turn it off. If you have a phobia of clowns, I don't think you're going to be
able to make it past this part, because there are a LOT of clowns coming. I actually like clowns. But I admit, part of their appeal to me is that they scare the LIVING HELL out
of some people, which I find hilarious. You know, it's just some guy dressed up
silly, acting goofy, dancing around, and apparently striking terror
into the hearts of others. Hey! These mimes aren't attacking me. Ah, the game just assumes everyone is
going to automatically gun down all mimes. They don't even need to make an attack. Well, I need to progress. Or do I? You know, in the last video, I left a hint
that a clown was going to get shot, and I looked at the comments and one person successfully guessed
which game this was going to be. Well, I think that's a problem because,
why are there so few evil carnival games that he could guess it right away? I mean, there are some, but not many
that dive in the way this one does. Yeah, see, the clowns you have
to shoot. They don't 'joke around'. Haha. I mean, how many games are there
with evil carnivals? Let's name them off. "Painkiller: Battle Out of Hell". "Silent Hill 3", sort of. Aw, I almost forgot
this was an arcade game. Okay, I'm stuffing two dollars into this. Try to remember this animation over and
over again when you go to sleep tonight. So, what else? "Left 4 Dead 2", sort of. "Sanitarium", sort of. I haven't played them, but I've heard of
"Illbleed" and "Bad Day on the Midway". I think there was some find-the-item
adventure game that had one. Those are all the ones I can think of. I'm probably missing a couple,
but that's too short a list for me. I want there to be as many games about
evil carnivals as there are about fighting aliens. Or World War II. I think, if you're going to
shoot a dog in a game, poodles and chihuahuas are probably
the top of the list for most people. Okay, so one commenter guessed
correctly that this would be CarnEvil. Then a glorious thing happened: Another commenter replied and said, "No, Ross won't do that, because
he only covers old DOS games," even though I never said that. And he convinced the
first guy he was wrong! What a metaphor for the Internet! I've seen misinformation
spread so fast before, even when the real truth is in
plain sight; it is incredible. I mean, this should go without
saying, but since it didn't, don't EVER trust common
knowledge on the Internet, all right? So here, I'll set the record
straight now. I'm mostly going to cover PC
games and I'll be inclined towards... ...towards... being stabbed with a trident
by a flying Mexican werewolf thing... I mean, uh, obscure games. Oh, and while I'm setting things straight,
since I sort of cut myself off earlier: I am NOT saying that it's okay to pirate a
game if you can't afford it. Don't do that. If you can't, be like me.
Play lots of abandonware or games that are
SERIOUS budget bin material. And if you HAVE to play the newest stuff... well, you're being suckered by
the marketing, what can I say? I have never spent more than
$20 on a game in my life. I'm a cheap-ass gamer. My buying
habits are not driving the industry. But yeah, on piracy, I'm not
blanket-endorsing it. I think it does a lot of harm on new games
and a lot of good for really old games. I sometimes wish there could be compromises where the pirates wouldn't touch
a new game for months or years, and in return, some game
companies could just not be evil. But, I know that's all a fantasy. I think the bottom line is that the
game industry has lots of problems and piracy is just one of them. I love this part. All the wacky screaming clown doctors
swinging around bonesaws and syringes. And the "We Need Your Brain"
sign because they have a gorilla prepped so they want to put your brain
inside the gorilla's. I love this stuff. There's probably a health care joke in here
somewhere, but it's not jumping out at me. I was thinking in the ring, it would be great if they had
ringmasters announcing your death. "And over here, we have a slack-jawed rube
that we will eviscerate for your amusement!" Then a big crowd cheer. ["Velcome aboard. From this study,
I have observed your every move.] ["But you do NOT obey! Prepare to die!"] Okay, guys, what do you think?
Could that be a French accent he's doing? ["Umlaut! Get him!"] Umlaut!
["At last, we meet!"] Now, here's a question. This game
is set in a fictional town in Iowa. If this was actually real, would this be the most interesting
thing that's ever happened in Iowa? I mean, I may be just ignorant, but the stereotype for a lot of Midwestern
states is not a lot happens. But see, in Ohio, for example, the
Cuyahoga River caught on fire before. I think that's pretty interesting. So, what is Iowa's claim to fame? Rather, what's the most interesting
thing that's ever happened there? ["Hold still!"] Another thing I like about this
game is how up front it is with you. Besides the Christmas section,
that's still bullshit. But the name of the villain here
is Baron von Tökkentäkker. They tell you at the beginning. With a name like that, you KNOW you're
going to be coughing up quarters in this game. The game knows it and you know it. It's a very honest relationship. Okay, pretend this game
had been a runaway success-- spawned sequels, home games,
a movie, and so on. Do you think at some point
Midway would try to build a zeppelin of their own
that looked like this? I'm wondering how much money a
company needs to be swimming in before they do really outlandish
things in association with a game. Like, I know Electronic Arts shot copies
of one of the Mass Effect games into space. That takes some doing. Still, it
would be hard to top a zeppelin. I bet if they wanted to, Blizzard
could pay off enough senators to be able to carve an orc face
into Mt. Rushmore. Is that an actual aerial photo of Iowa? Man, this guy takes a lot of
hits. Has anyone been counting? ["Auf Wiedersehen!"] "Auf Wiedersehen", huh? Okay. Nice cinematics. I mean, this is what rail
shooters are about: having this kind of roller coaster effect. ["Dummkopf!"] "Dummkopf", all right. That's
some interesting German for somebody with almost a comically-
thick French accent earlier. Maybe Midway thought France and
Germany were basically the same thing. You know, Europe. I can't think of many I've played myself, but I've heard a lot of modern first
person shooters are super restrictive and just guide you along a narrow path. If that's true, I'm wondering of those designers
would rather just make a rail shooter and don't because of the stigma
or like that's beneath them. Hey, didn't I save you already? Okay, another fifty cents. We're getting close. Oh, and hey, here's a spoiler: the ending to this game does not suck. Oh, that's the shortest life so
far. They want your money bad. And sorry if I'm ruining the
tension with all this talking. If this was your last fifty cents
in the arcade, it would be VERY tense. Like, if you died now, you might
yell at a kid watching you to keep pressing the Start button
to keep the countdown resetting and then just go and mug the
first kid you saw for another fifty cents. And you wouldn't care either, because
you'd figure you'd have just enough time to beat the game before the kid
you mugged started ratting on you and brought security or police
over to come get you, so you immediately haul ass out
of the arcade afterwards. You don't get that same
experience playing at home. And look at that ending! That is how you beat a boss! This is actually how all games should end. YES! And the rest of this is unlike
any other ending I've ever seen. [birds chirping] Man, I want a sculpture like that. ["What's going on?"] ["No... no! NO!"] [woman screams] ["Muhahahahahaha..."] How awesome an ending is that?! You escape from Hell on Earth, the Hooters waitress is
screaming at you to stop, so you just head back there
again for no reason. Bad ass! 3500 shots fired. Anyone want to figure out how much
that would've cost me in real world ammo? And hey, how many quarters did I
spend? I wasn't counting. Well, that's CarnEvil. What have
we learned here? That, when you run off to go
join the circus, it changes things. Okay, that's all.
Happy Halloween, everyone. Or if you're watching this after Halloween, it's more of a state of mind anyway. Especially when you hide in the bushes at night
wearing a costume and jump out at people. Every night is Halloween then. Auf Wiedersehen! I... still don't speak German. [carnival music] This would make a sweet tattoo.
This is one of my favorite arcade games. My best friend and I spent$20 in tokens to beat this game to the end. I wish I could have bought this when they sold it.
If you liked this video i would definetly check out Ross's 3 part video on Arcade America if you have time.