[car door opening, closing] "HOWDY PARTNER! "HOW'S ABOUT I JEST MOSEY ON IN THERE AND
YOU CAN TAKE ME ON A LITTLE HORSEY RIDE?" [Subtitles by danielsangeo] Quarantine. Now here's a fucking game! Okay, before I say anything,
let's take a look at this company logo. You know that saying, "It takes
one to know one"? Well, I recognize this look. I
know exactly what he's thinking. This is the look of a man whose
progress has halted because he needs more test
subjects for his experiment. So, let's not disappoint him
and get started. Quarantine is a first-person
open-world driving-shooter. You plays as Drake Edgewater,
this guy right here. It's 2048 and you're living as a
cab driver inside KEMO City, which strikes me as if you took
Detroit and just moved it out west. The big industry here used to be hovercars,
except it got overrun by crime. So overrun that it reached crisis levels so the company Omnicorp stepped in to
just build a giant wall around the city and trap everyone in like in
Escape from New York. But, let's back up a second. Omnicorp. I knew that name
sounded familiar to me. Wasn't that the name of the
company from RoboCop? Oh! Close! Omni Consumer Products. So, this game clearly took some
inspiration from RoboCop. It definitely has some of that
atmosphere as you'll find out. But, wait a minute. There was a
RoboCop remake in 2014. I actually haven't seen that since I cannot
imagine it being better than the original, despite having Michael Keaton in it, but I did some research and in the remake,
the company is named Omnicorp. What's more is the remake
takes place in 2028, and the manual to Quarantine
first refers to Omnicorp in 2029 so we've come full circle. Uh, anyway, after sealing
everybody inside the city, Omnicorp decides to release a drug into
the water supply to calm everyone down and suppress criminal thoughts. Well, that backfires and instead of calming
people, it turns everyone psycho, causing half the population to,
and I quote the manual, become "crazed violent killer lunatics "intent on killing anyone who is
not a crazed violent killer lunatic." So, the goal of this game is to
survive and get the hell out of there. Sounds good to me! Oh, and before we get started, this game
is about as violent as RoboCop also. So, if you're squeamish, you'd
better get out of the cab now. I'll have something tamer
for you next time. And here is the game. They just toss you right in and you'll
likely be rear-ended within seconds. Just about every driver you see
at worst wants to kill you, and at best just wants you off the road. They'll sometimes open fire on you,
they're constantly dropping mines, and they're not shy about ramming you. Now, you're not a defenseless
lamb lost in the woods. You start off with some hood
mounted guns yourself and can blow away most drivers
if they piss you off too much. AH! MY PAINT JOB! Now, while that's pretty
awesome, you have limited ammo which you have to pay for at
vendors around the city, so you usually want to save it
for when you really need it. Like in real life, there are just too many
people on the road. You can't kill them all. Now, besides the drivers, you
also have to contend with pedestrians. They come in three flavors. You have people actually trying
to hail your cab so they can get a lift, people who just stand out in the
middle of the road for no reason with their trenchcoats or try to
cross casually when they really shouldn't. If you've ever driven
near a college campus, this sort of thing should look
familiar to you. And, finally, you have psycho motherfuckers
who are giddy to take potshots at your car or lob molotov cocktails at you. It's not even like you're in
their territory. The whole city is their territory. Now, thankfully, the game lets
you play man versus car with a reasonable degree of accuracy.
Not that that discourages them any. They may not look like much
under my bumper, but just driving through the wrong street
can really eat away at your car's armor. These guys really can be a
problem the more you drive. Also, it doesn't make any sense but I love how you'll sometimes
see people jump off buildings then start moseying over to come kill you. Apparently, broken legs only
slow them down. Now, this is an open-world game so you can
just drive around and go wherever you want. It is HUGE, too! Take a look at the map for this level. And, since I'm a map freak, I
had to map out the whole thing. Here, this the entire area you
get to drive in in this game. Wow. Again, this came out in 1994, a year after
Doom and three years before Grand Theft Auto. I know this won't impress a lot of people, but I'm honestly kind of
astounded by the sheer size of it. Now, you might think they just copied and
pasted the same thing over and over again, and while there is SOME of that, the designers really tried to
give the city unique feels. We have a highway, trash in the street, shops, corporate buildings, vacant lots, a drive-in theater, a drive-in mall, surveillance blimps... and this is just the first level. I'll show you the rest later on. For a twenty-year old game, the
detail on this is outstanding! I especially love the
advertisements you see. "Lumpy"! Some guy with glowing eyes. Why not? "Play Nice". "Scrape the Meat Off the Street". Yeah, there's a public service
announcement for you. "Stay Inside". Yeah, that's actually really
good advice in this town. I mean, you've seen what it's
like out here. Now, after a while, you may
wonder if there's an actual
purpose to this game or if it's just someone's
vision of the future and all that awaits us is being
run over by hovercars. Well, yes, there is. As you drive around the city, if you stop
to pick up the people hailing you, you'll get jobs to carry them
around the city and get paid. After all, you DO run a taxi service. What do you think? Will taking a
taxi several blocks cost you $557 in 2048? I think yes, assuming we're
still using dollars by then. Your passengers can be one of
the more interesting parts of the game. They have personality. "I just ate an entire vat of baked beans
and some uncooked pork. "Can I ride with you?" "Fantastic. Here are some Earth dollars." "Hello. I'm a doctor and I need to treat
a patient. Can you get me there on time? "A life depends on it!" Of course! Because human life is
highly valued in this society. Many of the dialog sequences
are fantastic. And while I think they randomly
generate the look of the characters, I have no complaints. Look at this guy. Now here is a
man from the future! If people aren't dressing like this in 2048,
I'm going to be very disappointed. I'm going to throw this out there: If you haven't figured it out by now,
I love the atmosphere to this game, so let's try to add to it. If anyone wants to send me some
fan art of either billboards or passengers you'd think would fit right in this world, go ahead and I'll post my favorites
in a follow-up episode later on. This is a long ways off, though,
so take your time. Anyway, most of your taxi
missions are like this. You pick up some freak on the street
and take them where they want to go. Occasionally though, you get story missions
where they'll have various jobs for you. This can be anything. Delivering shady packages, taking out gang members, to outright bombings. Hey, I promised explosions in
this episode. How's this one for you? Yeah, just in case you thought this game
wasn't kicking enough ass already, you get to level buildings! How
many taxi games let you do that? After a while, the story starts
to emerge through these missions, and you find out there's an underground
movement rebelling against Omnicorp. The more you help them, the closer they
get you to escaping KEMO City, and you get to progress to new zones. Along the way, you get to buy
upgrades for your cab. You can drop by vendors for
weapons and repairs. The weapons are all pretty good. You can get mines, bigger guns,
missiles, flamethrowers, miniguns, industrial saw blades
to cut through the armor of other cars. You can also get an Uzi as a preferred
customer bonus and use it for drive bys, though honestly this felt like a
gimmick to me more than anything. It looks cool, but it's impractical
and really clunky to use. I'm sure it was something they threw in to try
and sell the game and make it look cool, but I think they knew full well
they were misrepresenting the
experience. "I'll just park my sweet butt
down on this crummy seat. "Don't try anything cute!
I've got a gun!" Anyway, my biggest complaint is
that, the more weapons you get, the more it clutters up the viewport
which is small enough already. Although the game is happy to remind me
I should be thankful for what I have as it includes a low-resolution mode also. Damn. Now, on the flipside, you can
also visit repair stations. In fact, you WILL be visiting
repair stations. A LOT! Your car is always getting shot up,
and you have to keep maintaining it. More on that later. Beside repairs, you can buy
nitro to go faster. Also, because these are hovercars,
you can upgrade the batteries so you can drive longer when
you go off the energy grid. That's right. The hovercars work
on an electric grid like trams. This limits where you can drive.
It's like DRM for your car. I can't wait for the future! Now, you can also buy steel
plating for your car, but I secretly suspect it's just
cardboard wrapped in aluminum foil. It practically EVAPORATES after you get it. I can't prove it without spending way
more time on it than it's worth, but I have a conspiracy theory that the AI will actually throw MORE crap
your way while you're wearing armor. Lots of attacks seem to come out of nowhere every time I leave the shop
after buying this. Also, listen to the shop vendor
whenever you buy something: ["Ha ha ha!"] Yeah, that's exactly what you want to hear from a store owner after you've
bought something, isn't it? ["Ha ha ha!"] Let's talk about the music. This game came on floppy disk and CD, but the CD version had a
soundtrack to go with it. The soundtrack is a mix of punk
rock and alternative music. I approve. I mean, let's be honest.
This is a punk game. Apparently the bands are all Australian, which is interesting since
this is a Canadian game. Maybe they thought it would make
sense to use Australian music for a game about a colony full of criminals trapped in
an isolated area that they can't escape from. I'm sure Australians have never
heard that joke before. Most of the tracks are just kind
of okay, but there are a few I like a lot. I don't normally pay attention lyrics that
much, but I thought these were hilarious. This one is a song about someone goading his
friend into confessing to a hit-and-run. Uh, yeah, actually
I DO expect you to believe he just stepped out in
front of my headlights. This motherfucker popped out of
a manhole to get run over by me. Why don't you go for
a drive around the city before casting judgment on
who I run over, huh?! I like the vocals from the
singer in this song. I mean, try and tell me this
girl is not straight up punk. ["IF I HAD A GUN! ["I'D BLOW YOU AWAY! ["YOU DON'T!
(You don't like me anymore) ["YOU DON'T LIKE ME ANYMORE! YOU DON'T!
(You don't like me anymore) ["NO NO NO!
(You don't like me anymore)" ["YOU DON'T!"] This band is called Screamfeeder. I think they picked an appropriate name. Finally, I like how, at one point, this song just starts saying,
"Glorify the weak" over and over again, like this is some hypnosis exercise. ["Glorify the weak ["Glorify the weak ["Glorify the weak"]
So, uh, I guess this episode is dedicated to the weak. My only complaint about the music is for a game as big as this is,
it could've used more. However, this was 1994. They couldn't have really had any
much more due to space on the disc. MP3s didn't exist yet. In fact, the installer even encourages you
to listen to your own CDs when playing. So, they knew it needed more,
but they did all they could. Can't complain about that. So, back to the game. You eventually get to leave
Downtown and make it to the park. Nice change of scenery... ...I guess. "Don't pick the flowers --
$50.00 fine". "Keep off the grass". Well, shouldn't be a problem
since I'm in a hovercar. "I am on my way to my
true love. Please take me." I like how in the future, people
still have jacked-up pickups. Some things don't change much. "KEMO Park -- Relax". Maybe they should've had someone
to pick up the severed human head lying in front of the sign if they
were serious about that message. You have some fun
missions in this level, like having to run over zombies
rising from their graves, or port-a-john assassinations. Also, you get a mission to take
out thirty software pirates distributing copies of Quarantine. I think software pirates of the future are likely much more hardcore
than the ones of today. I mean, you don't hear about
shootouts with the police every time they try and shutdown
some torrent site. Now, the irony here is pretty thick since
this game DOES have copy-protection. You have to enter in a number code
out of a table included with the game. Back in the day, if you lost this,
you couldn't play your game anymore. Also, this sheet was exactly as
difficult to read as you see it here. The reason for this is it made
it difficult to photocopy it on a black-and-white copy machine. It's copy-protected in more ways than one. It's also an early form of copy-
protection causing a pain in the ass for people actually own the game. Or rather, a pain in your eyes. Nowadays, this game is abandonware and you can find copies that
already have the protection cracked. So, pirates were causing
them enough problems that they wanted to hunt them
down and kill them in the game, but they're also the reason people can
still play this game now. Go figure. Although, I'm not being
completely fair. At the time of this video, you can still buy
this game new on eBay for $324. Free shipping!
["Ha ha ha!"] Now, I've been saying a lot of
positive things about this game, and they're well deserved. But I actually never
beat this game before, despite dumping a lot of hours
into it and I couldn't remember why. I played this a few years ago
and this park level is as far as I got. But now I'm covering this for
the Game Dungeon, so I decided to go as far as I could this
time and really complete the experience. Well, let me tell you: if you just pick up
this game and start playing it, it's pretty fun. But if you're actually trying to get through
the main missions and beat the game, you're going to have
a different experience. [repeating buzz] WAAAAH!
[repeating buzz] Now, I'm not a game designer,
but the more I played Quarantine, the more aspects of the gameplay
started to scream out at me. First is the driving itself. In addition to being a little clunky, these are hovercars so you drift like crazy
if you need to brake or change direction. This means stopping to pick people or drop
them off isn't always a smooth experience. Slow down... SLOW DOWN! FUCK! Worse, if you're in a rush to go somewhere
and some idiot pulls in front of you, you'll hit them and ricochet
backwards like you're a pinball. No, excuse me. Not like a
pinball. Like an air hockey puck. This does NOT help you get to
your destination any faster. "I have got to an important Corp meeting,
cabby. I will make it worth your while." Sure thing, Mr. Hogan. Now, I've never driven a hovercraft to
know how accurate these controls are, but if they're THIS awkward, that means cars we have right
now are the better technology. But, really, that's a minor complaint.
Let's talk about the damage. Remember how I said almost
everybody wants to kill you? Well, they certainly try.
Everywhere at all times. You cannot go for ten seconds in this game
without running into mines all over the road, somebody shooting at you, airships
dropping crap on you, it never ends! Now you may see this as a positive thing, like "Oh, you're in
the thick of the action." But it's RELENTLESS! This doesn't increase the tension;
it's just a never-ending nuisance since you have to keep stopping
by repair bays every couple minutes. Now, you can buy titanium armor later, but
that's only a LITTLE better than none at all. Going ANYWHERE in this game is like walking
barefoot through a swamp full of leeches, then stopping every couple minutes to get
a blood transfusion so you don't pass out. Your car's integrity is always
being drained and it's just annoying. "Aww, pleeeeease, please please please?
Pretty please? Please please please pleee--" But even that is NOTHING
compared to the timer. You have a timer counting down
for every job you take. For normal fares, you start losing
money every second you go over. I think that's fair. But for the story missions,
this becomes a BIG problem. One of the boss missions for the first
level, I had to redo half a dozen times because I had a little over a minute to
hunt him down halfway across town, try to find him on the radar, then blow his ass up while he's
running away from me at top speed. And if you kill him after the
timer runs out, it doesn't count! You have to do it over again! Don't you love games where, if you kill the
boss, but you're too slow, you lose anyway? Oh, and hey. Let's talk about this radar. This radar LIES! Yes, it will tell you the GENERAL
area you need to go to, but it will point to a SPECIFIC spot
and half the time, that is WRONG! Oh, no. You shouldn't go to THIS street, you really needed to go this street on
the other side of this LARGE ASS BUILDING which is going to take another 20- to
30-seconds to get to, depending on traffic! Sure would've been nice
to know that ahead of time! I'm so riled up about this because this
game RIDES YOUR ASS about the clock for every single mission! Doesn't matter what it is! In one of these, you just
have to deliver a pizza. Oh, I'm sorry!
Was your pizza a little cold? How about I deliver your
pizza when I FEEL LIKE IT?! AND, IN EXCHANGE, YOU DON'T HAVE
TO STEP OUTSIDE IN THIS HELLHOLE AND RISK GETTING SHOT IN THE HEAD
BY SOME RED-EYED PSYCHOPATH! OH, THIS IS WONDERFUL! I'M TRYING TO SLOW DOWN SO I CAN
DROP OFF MY PASSENGER, BUT SOME CRACKHEAD BEHIND ME IS
REAR-ENDING ME NONSTOP! I CAN'T EVEN SEE WHAT'S HAPPENING!
I DON'T EVEN HAVE A REAR-VIEW MIRROR! THIS GAME DRIVES ME INSANE! "Hi, cab guy. Do you
think I could get inside? "We can exchange knowledge and money." "Do you want to see some pictures of
my friends? Do you have any donuts?" Have you ever been running late to work
and if you hurry up, you might be all right, but instead, you keep running
into all these slow-ass drivers going under the speed limit or
consecutive small traffic jams caused because someone's looking at
their cell phone instead of the lights? It's this simultaneous feeling
of rage and helplessness and Quarantine reproduces
those feelings exactly. Maybe this hits me a little harder than
most since, for a year or two of school, I was commuting about 20 minutes away. And it was a longer road where 90% of it
was one lane only with no passing allowed. One slow driver could, and WOULD, hold the
fate of me getting to class on time or not. However, there was one point
where I could get ahead of them by cutting through a corner gas station
while they would be sitting at a light. I'm lucky I never got into an accident because I would fly through here
being so desperate to pass them. Especially if there were four or five
other cars being held up besides me. Now, the payoff to this is sometimes
I would sometimes get to see these jams coming from the other side coming back. For fun, I would usually count how many
cars one slow driver would be holding up. The most I ever counted was 31. "Hey mister. Can you possibly take me?
I've got to get to work. I'm lonely too." Anyway, this crap happens ALL THE TIME
in this game. It's a road rage simulator but you don't even get the satisfaction of
blowing people up because YOU'RE STILL LATE! And there are consequences for
being late. Oh, that's the best part. I'll come back to that. I know now why I never beat this game. I must've gotten up to the park level boss. First off, you don't KNOW
the boss is coming. You just suddenly get the mission and
have to hope you're suited up in time. And, remember, you can
never really be prepared because the more you drive, the more people
are going to be shooting away at your armor. So, you start driving towards the boss, but it is VITALLY important you
DO NOT LOOK at the map again. If you look at the map,
you've already lost. I didn't realize this right away, but for some reason, when you
look at the map on this boss fight, it suddenly makes his health become
so high, it goes off the meter and reports him as not being here
but rather 35 kilometers away-- outside the bounds of the map. Once I figured that out, I tried to take
this guy out, and GOD is he a bastard! Not only is he an order of magnitude tougher
than any other enemy in the game so far, but he hops around everywhere
and likes to get behind you. You have to sit and wait for him
to land to get a chance to shoot-- assuming you can line up your shots. I mean, he's a worthy boss fight, but considering how much time it takes
to even get to this point, it gets old. Anyway, hover boy kicked my ass! I die and I die and I die--RAAAH!
THREE PERCENT! I HAD HIM AT THREE PERCENT! DIE AGAIN! DIE SOME MORE! "I just dropped some tabs
and I feel really weird." OUT OF TIME! OUT OF TIME! DIE AGAIN! RAAAAAAAAAAH! I finally get lucky and
kill him. JESUS CHRIST! Yeah, I did NOT make it this far before. So, I get a passcode and
head to the next level. This one is the KEMO City Old Town. It looks a little more
upscale than Downtown, though that doesn't mean MUCH in this city. "Pig Gulp". What's that? Chinese? Anyone want to try and translate that? "Generic Games". Yeah, look at that guy. This is what Quarantine thinks
of other games on the market. "Strontium Grill". "Old Sock". HEY! Yeah, if it wasn't for the gunfire
and constant vehicular homicide, this wouldn't be TOO bad a place to live. "I'd like to talk to you about the Lord.
Will you sing a hymn with me? Mister?" So, aside from more city variety, you mostly have the same
rehash of the missions. You do random transports,
some more gang jobs, another bombing--HELL YEAH!-- and, oh my God, ANOTHER mission where you
have to track down some guy across town who's running away from you and kill him
all in the span of a little over a minute! This time it took me SEVEN tries. But, after that, you get
ANOTHER mission like this! Though, this guy at least
can't run away as fast. So, after all that, I get my code and
head to the next zone: The Projects. "Yeehaw! Chew on a pig!
I'll be dag nabbed! "I'll be a consarn sheep in a
hen house! Ride'm cowboy! Yip yip!" Now this is as far as I got in
the game legitimately. Why did I stop here? Well, I left out
another detail about the gameplay: the taxi jobs themselves. I was noticing a pattern here. You need to do a certain
number of normal taxi jobs before you can get
to the story missions, and you need to do some jobs to
get more cash to keep your cab repaired. Fair enough. The problem is: you're spending half your
life driving people around no matter what. Now, this may not be 100% accurate, but I think I figured out the
progression pattern for this game. You start off and ferry at least three people
around before you get a story mission. If you complete a story mission, you get
to progress to the next story mission, but not without ferrying two
more people around. I don't have an exact count, but for the park level I think there
were nine story missions total. So, that means you're doing a
bare minimum of 19 normal taxi fares on top of the 9 story taxi missions
just to get through that level. Now, the fun part is, if you were to mess up
or are ONE SECOND over the time limit at ANY point during this chain, you have to do two more ferry missions. Didn't complete the pizza delivery on time?
Well, go do two more ferry missions. That should only take you about 10 minutes or so,
assuming you don't make ANOTHER mistake. Oh! You were too slow during
your second ferry mission? Well, that's okay.
Just do two more ferry missions. Everywhere you go, two more
ferry missions. FOREVER! This reminds me of a song by Sublime
where they have a funny part of the lyrics. "I smoke two joints in time of peace
And two in time of war "I smoke two joints before I smoke two joints
And then I smoke two more." Well, replace "smoke two joints" with
"ferry two different people across town" and you have the core
gameplay of Quarantine. As I played more and more, the word
that kept coming to mind was "tedious". Quarantine does a good job of reminding
you that being a taxi driver is a JOB, because that what this feels like. I was REALLY getting sick of
this by the third level, but I completely lost it by the fourth. I would rather train to be
an ACTUAL taxi driver than to keep doing these
damned ferry missions. It's not like the main missions where you
get story and different things happen, it is JUST filler. I didn't need the money. I was flush with
cash and had lots of upgrades, too. And, of course, I was usually doing a LOT
more than two ferry missions at a time because of traffic jams, bad
coordinates, and not enough time. This part of the game is
BULLSHIT and it's the core! "Sorry I soiled yer upholstery.
At least I'm home safely." Now, I won't give up on this completely. I'll at least give you a
nickel-tour of the Projects here. Once again, I am still
AMAZED by the details. We have burning buildings, basketball
courts, playgrounds, sex shops... The creators REALLY put some
heart into the map design here. You know, this game came out
the same year as Doom II and that game's big
theme was "Hell on Earth". The reality, though, was that it was
just a bunch of more abstract levels that didn't really feel like Earth at all. Well, this looks like "Hell on Earth" to me!
All that's missing are the demons. You can also pick up some
pretty rad weapons here. Comin' through! Oh! I'd buy THAT for a dollar! Now, I was completely serious about
not doing any more missions in this game. It pissed me off too much. In fact, Quarantine is special
for having pissed me off more than any other
game in the show so far. Those traffic jams combined
with the timer--Oh-ho-ho-ho! But, because you travel from
level to level using passwords, I was able to look those up
and skip to the next level. I'd be interested in KNOWING
what happened in the missions, but this game is just not worth it. So, the next level is the wharf. Kind of
a cool contrast to the inner-city area since this feels like a
futuristic shipyard. We have giant crushing machines
out on the road, a lighthouse, and these bridges look awesome! You know, I heard the question before, if you
could take any game and keep it the same but give it a modern graphics
remake, what would it be? Well, I THOUGHT for me,
it would be Quarantine, but now I know this game needs
more than just a facelift. Oh, and hey, if you thought I
was exaggerating the damage, this is sped up footage of me simply
driving from one side of town to the other with the strongest armor in the game. It's gone before I even reach the end. Now, according to the
passwords I looked up, there was one more level after this,
so I was curious to see what it was. So, I entered in the code and...
no... that's the wrong one. "KEMO CITY IS A NICE PLACE TO VISIT". Huh. All the other codes were accurate. Maybe this one's bugged and
uses the international version? Nope. Same thing. I tried this on my CD copy and a
floppy-disk version that I downloaded. This was baffling me. I couldn't even find
pictures of what the next level was, only that this was the code for it. So, I started to think, maybe somebody
made a typo or the original game had one, then I tried
"KEMO CITY A NICE PLACE TO VISIT". That was it! THAT WAS THE CODE!
PASSWORD ACCEPTED! But, whoa! Wait a minute! That means all these
websites that I checked for codes were WRONG! GameFAQs. WRONG! IGN. WRONG! GameSpot. WRONG! ActionTrip. WRONG! CheatCodes.com. WRONG! WRONG! WRONG! WRONG! GameRevolution. WR-- "kemo sity a nice place to visit". "kemo... sity..." Okay, Game Revolution, you get
an A for effort. You at least TRIED! You know, I'm not even pissed at
the person who made this typo. I make typos all the time. I'm pissed that all these major sites that
just copied the same WRONG information and passed it off as their own. This is not the first time
I've seen this happen. This sort of thing has
screwed me on other games. And really, this is an issue
bigger than gaming. When news sources all
copy each other like this, and don't fact check anything, all it
takes is one wrong piece of information, and then half the world accepts
it as established fact. I mean, this is just a cheat code, it doesn't
get much more trivial than this, but modern news reporting
is not much different. Bullshit like this is why you have to
be a punk and fight the establishment. So, anyway, besides the wrong code, they were also wrong in that there IS
no next level! This is actually the end. So, here it is. You escape from KEMO City,
then your car dies-- I assume because
you're going off the grid. That sounds like a
pretty stupid plan, actually, especially since you're in the desert? The story I skipped
probably explains this. If anybody wants to hack the game
and extract the text from it, go for it. Anyway, the game tells me I
diverted the water supply to release the psycho drug into
the water OUTSIDE the city, to give the "civilized world" a
taste of their own medicine. Is that a punk ending or what? "Drake Edgewater. The man, the
legend, the cab driver." So, that's Quarantine. An amazing game with HUGE annoyances. Y'know, when I started this episode, I thought I was going to be covering
a great game, a forgotten gem. After all, that's how I remembered it. But, wow! The nostalgia
did NOT carry me all the way. It dumped my ass to the curb. A lot of mixed feelings about this game. A lot of old games did things
that just haven't been done again. Quarantine embodies almost everything
good AND BAD about old games. Amazing atmosphere, crappy resolution,
fantastic writing, soul-sucking gameplay, punk rock soundtrack,
eye-damaging copy-protection... I don't know what to think. I will say out of all the games I played, I think Quarantine is more deserving
of a remake than any other. Okay, I'm trying something new for this
episode and I'm giving this game awards. First award-- I love this game
as much as I hate it. Second award-- Doesn't respect your time. And the final award-- Punk approved. I have a soft spot for punk games and Quarantine is the gold standard that
I judge all other punk games against. This game makes me want to put my hair
up in liberty spikes and set fire to a car. Well, time to wrap this up. I may as well save myself some
emails and let people know there is ANOTHER hover taxi game set in
the future being developed called Collateral. But, despite playing as Zack Edgewater,
that seems to have more in common with the game Beam Breakers
than it does with Quarantine. Okay, that's it. Stay tuned for the next episode
for a potential cult classic. And, uh, stay off the street. [Snail Trail by Screamfeeder] "Come a ti yi yippee yippee yi yippee yo! "I jest can't wait to tell Grandma
about these astoundin' adventures."
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One feature he neglects to mention if i recall correctly, is the ability to launch your passengers out of top off your car via a kind of ejector seat.
I remember firing them at the drive in screen.
Before San Andreas and Liberty City there was KEMO city. A funny, subversive game with box art that's as memorable as the game: http://i.imgur.com/hnETb5W.jpg
This was one of the tougher titles to get running over the years so it's great that DOSBox has allowed people to give the game a second look.
I think this is one of those games I only ever had a demo of, and I played it to death. It was really something. Having had this nostalgic reminder I'm going to hit it properly, at last! Great, fun LP too.
Man, I remember getting the Demo floppy-disk for this game back in 94.
I was instantly hooked and together with Betrayal at Krondor, this really sold me on open world games.
I have some very fond memories of this game, but watching that video reminds me of all the annoyances that were easier to brush off back then. I loved the sound track, I'll have to see if I can still find my CD for the game.
I also remember not liking Quarantine 2: Road Warrior what so ever, just didn't feel the same.
Somehow I never finished the game - the password to exit the city area I was in didn't work. I tried and tried... this reminds me maybe I can find a youtube play through that shows the ending :)
Loved the game :)
Kemo city is a nice place to visit.
Played this back in the 90s. Could not finish though. Game was too hard. I was only getting to the second area.
God I loved this game as a kid. Awesome to see it's not completely forgotten to time. The soundtrack was a bit of a first back then as well.