Ross's Game Dungeon: Polaris Snocross

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Man, this was too funny

๐Ÿ‘๏ธŽ︎ 3 ๐Ÿ‘ค๏ธŽ︎ u/kurist ๐Ÿ“…๏ธŽ︎ Jan 03 2015 ๐Ÿ—ซ︎ replies

I like this guy. Thanks for the new channel :)

๐Ÿ‘๏ธŽ︎ 2 ๐Ÿ‘ค๏ธŽ︎ u/Shadax ๐Ÿ“…๏ธŽ︎ Jan 10 2015 ๐Ÿ—ซ︎ replies

His videos are awesome. Be sure to also check out the episode about Strife, it's my favourite so far :D

๐Ÿ‘๏ธŽ︎ 3 ๐Ÿ‘ค๏ธŽ︎ u/zztopFLO ๐Ÿ“…๏ธŽ︎ Jan 02 2015 ๐Ÿ—ซ︎ replies
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[Subtitles by danielsangeo] Ho ho ho! Welcome to the Game Dungeon. For the Christmas episode, we're looking at Polaris SnoCross, a snowmobile racing game. Now this game isn't especially Christmas-themed, but it DOES have lots of snow, and hey, Christmas, winter, SAME THING! I guess winter doesn't mean much if you're in the southern hemisphere, but you're probably used to northern hemisphere propaganda by now. So, uh, hope you like snow! Now, Polaris SnoCross is a pretty standard racing game. You have a tournament mode or you can race on a single track, but a lot of the tracks are locked off until you win races. You get to choose which snowmobile you use with different stats, and in tournament mode, you get to upgrade it as you go. And for all the tracks, you can race during the day or night and while it's snowing or not. Now, the night and day option is pretty nice, but the weather option is lame. I'll show that in a bit. Okay! So let's start racing. Here's the game. The controls in this is very arcade-style. The steering is a little jerky but it's not as bad as it looks. Throughout the course, there are lots of opportunities to do jumps, and you can perform tricks while in mid-air. There are a lot of tricks you can pull off, but the more impressive ones simply don't trigger sometimes. Like, hey, that looks pretty cool, even though I think Isaac Newton would have some problems with how that went down. Here, I'm trying to do the same thing and it's just not happening. The complicated tricks only work when the game wants them to. This happen on the gamepad and the keyboard. Like here, I'm pressing the sequence over and over and it's-- Wha...? NO, I DON'T WANT STICKYKEYS, YOU PIECE OF CRAP! I'M PLAYING THE GAME! I'M PLAYING THE GA--! When you perform tricks, you get points, but unlike most games, your points actually matter as you can use them towards upgrading your sled. This creates an incentive to perform tricks constantly, but there's no reason to have variety, especially since the complex ones don't always work. On the contrary, the easiest trick to pull off while moving forward is also the fastest one to perform, so I just keep flinging my arms up in the air over and over again like I'm a chimpanzee stuffed in a tracksuit. Oo-AHH! The physics are believable when they want to be. Like here I'm taking a turn too hard and--Ohhh! Or watch me to try to plow through a frozen riverbank. But here I'm getting some terrifying air time from a jump. Let me ask you: do you think a snowmobile could handle THIS jump landing on mostly flat ground? I should mention now that you can't race on the tracks backwards, this jump being a perfect example why. Oh, sure, that doesn't look so bad from a distance, but once you get up close... Forget snowmobiles, I'd like to see ANY vehicle try to make it up this road, even without the snow. So, you can survive jumps that could paralyze you from the neck down on a bad day. Or hey, let's hit a column of ice! Or, better yet, a BARN DOOR! No problem! The last time I saw someone ram a door like that in a vehicle, it didn't go so well. These must be some good snowmobiles. And, yes, the game does have invisible walls. So, there's not much consistency, but the one thing I do appreciate about the physics is you can RAM OTHER RACERS and knock them off their sleds! This is the best. MERRY CHRISTMAS! AND A HAPPY NEW YEAR! Yeah, I've got some good tidings for ya! I'm not familiar with the rules to real snocross events, but I'm pretty sure ramming other racers isn't a sanctioned tactic. But, hey, if you're out in the middle of the woods where no one can see you, it's just your word against his. He just cut in front of me. Yeah, see? Let's talk about the graphics. I both love and hate the graphics to this game, but it's not the game's fault. Except it sort of is. Even though the graphics are dated by today's standards, this game is a perfect example of making the most with what you have. If you use a little imagination, this kind of feels like you're racing in the backwoods out in the country somewhere. After you're done racing, it feels like you can head into a warm cabin, have some hot chocolate and watch out for wolves after nightfall. Awoooooo! I really like the atmosphere; it's my favorite part of this game. Another thing is game does right is the draw distance. Y'know, I called out graphics snobs in the first episode, but I realized, I'm a little bit of one myself. Oops. The difference is, the stuff I'm critical of, we've had solved for at least 10 or 12 years. Well, one of my pet peeves in games is objects that just pop in out of nowhere. Even modern games will do this because they're trying to cram in too much detail. I'd rather have crude graphics that are consistent, instead of nice graphics up close but background objects doing whatever the hell they want. Well, this game does it right. They didn't have the power to show you all the details at once, so what they did was hide it all behind a layer of fog, so you don't see the landscape popping in. It's not perfect but they made a pretty good effort here and it lets me get drawn into the game. I actually didn't realize just how good a job they did until I started making this episode. This is the PC version of the game, but this came out for the PlayStation and Nintendo 64 as well. The PlayStation copy has exactly the problem I mentioned. You can see the landscape fading in out of nowhere even though you have a background showing otherwise. The Nintendo 64 version is even more extreme. It's like you're sledding on the edge of reality here. If the systems couldn't handle it, they should've just scrapped these backgrounds and thrown fog everywhere. Make this look like Silent Hill snowmobiling. Or just dial down the graphics some so you can at least see the road in front of you! But, the PC copy largely doesn't have that problem so I'm glad it dodged the draw distance bullet. Another good thing is, for a DirectX 7 game, the lighting in this is pretty damned good. They're trying to fake some shadows; that's a lot more than what I was expecting. So, the atmosphere in this game I think is great. So, what's bad? Well, for starters, I think the snow effect is kind of lame. It's perpetually snowing only about 10 feet in front of the camera. If I get some speed up, I can literally outrun the snow. Look at me! I'm faster than the speed of weather! I know I'm being nitpicky but I think there was room to make it better by spreading out the particles out more without increasing the graphics load. RAAAAAAAAAAAAAAAAAAAAAAA! But what I really hate is that this game is a BASTARD to run on a modern system. Long and painful story short-- it's IMPOSSIBLE to run this game on modern hardware. I had to emulate it and fight through a lot of bugs. I almost thought I wasn't going to be able to make this episode. If you think any of this video looks choppy, just be glad I stopped the game from capping the frame rate at 21 frames per second. Yeah, I don't know why it was doing that. This game is also resolution-capped. It goes up to 1024x768, which isn't bad, but come on! This is a 3D game! That's a totally artificial limit. Well, I tried hacking the executable with a frigging hex editor, I consulted a programmer AND a games compatibility expert, there's no way around it; this is as good as it gets. It's not quite good enough, though! How do you like the ski lift that tears through the planes of reality? Or the reappearing bridge? Or, hey, remember how I was praising the lighting? Well, check out how the headlights at night. Oh my God! These headlights! These make the night levels borderline unplayable, so your only option is to either play half blind, or else switch to first person vomit vision. I love the night atmosphere they've created but this is horrible. This crap doesn't happen in the original; this is just bugginess from having to emulate Windows. That also means I can't force anti-aliasing. I confess, I'm a freak about anti-aliasing. I love it. I force it in 3D games whenever I can. Most people don't notice it, but my eye gets drawn to badly aliased areas like a magnet and distracts me from the rest of the game. Look at that! That is nasty! This is NOT pixel art. This is the computer calling it a day early. This bugs me because it USED to look better! I was playing this game three years ago and it looked perfect. We've had the hardware to get rid of this since about 2001, 2002, so this game looks worse now than it has in the past decade. Anachronisms piss me off when I'm on the receiving end. Let's talk about the music. I've got some GOOD Christmas music for you this time! This soundtrack is sort of a generic hard rock music created by the band Point Defiance. Not to be confused with the band Defiance Pointe, or Point Defiance Park where some fishermen found human bones not long ago. ["So, Roger Garrett found those two bones ["about a half a mile down the beach this way, and then around the Point ["and now detectives want to know where these bones came from." ["I w-I was at a loss for words; I didn't know what to think or say." ["Roger Garrett tells me he found these two bones a couple of weeks ago ["while fishing on his favorite beach at Point Defiance Park."] Actually, I'm just ASSUMING the band has nothing to do with finding human remains out at Point Defiance Park. The band is from that area. Seriously, they're like 20 miles away from the crime scene. Also, I read on their site that they used to have five members, but now they have four. I mean, I'm sure they didn't just kill him and dump his body out in the lake at Point Defiance as a sacrifice for the band or something. No, I don't think their music is quite hardcore enough for that. I think if they decide to do a cover of "Them Bones" then police will have reasonable suspicion. ["And I looked on the Internet and I Googled, y'know, bone--human bones..."] The music DOES fit the game quite well. While I personally like rock with a little more bite to it, this gets the job done and won't scare off everyone who just wants to ride a snowmobile. The music comes as CD audio tracks on the disc, but they've done some processing to it to try and mute out most of the vocals. (muffled vocals) ["I've contemplated all those past sensations (muffled vocals) ["that I beat down long ago"] ["I've contemplated all those past sensations that I beat down long ago"] I'm not sure why they did this. At first I thought it was because they were dropping F-bombs in the lyrics, and that would make sense; you don't want language like that in a snowmobile game. I mean, how old do you have to be to play a snowmobile game? Five? But, no, the lyrics seem clean from what I can tell, so I don't know what happened. Also, even though the CD has ten audio tracks, each song is a copy of another one, so there are only five actual songs. What the hell was going on here? Maybe it was a trick to get you to buy the actual album, although that doesn't quite make sense. This brings me to the most noteworthy aspect of Point Defiance, and that's they're actually composed of time travelers, as their first albums came out years after the game was made, the later one being six years after the fact. Now you're probably thinking, "Well, Ross, they just released that music later is all." See, I thought of that too, but Polaris SnoCross was released on February 18, 2000 with a soundtrack by Point Defiance, but, the band Point Defiance wasn't even formed until a year later in 2001. After discovering the secrets of time travel, I guess they decided to get a head start on their careers and figured getting their music into a budget racing game wouldn't disrupt the timeline too much. But they probably weren't counting on me pointing this out. So, wait, does that mean I could be erasing this timeline and replacing it with another-- Tfel eht ot pmuj a tsuj sti. What did I hit? Did you see it? I didn't see it. Ohhh. So, that's the music. As for the rest of the sound, beside the engine noise and impact sounds, it's completely wasted. Between the rock music and engine noise, you will hear nothing else in this game. Like, hey, did you know there was a banner flapping here? [flapping sound] The only time you can hear anything else is when you fall off your bike and curl up in a fetal position. ["That's no good!"] BRAAAAAAAAA--! Okay, so I like the atmosphere, it's a competent racing game, but there's something about Polaris SnoCross that I found truly noteworthy: the artificial intelligence. Polaris SnoCross uses what's called "rubber band AI". This means that if you're falling behind, the racers slow down a little bit so you can catch up. If you're ahead, the racers behind you speed up to make it more challenging. I think that's a good concept. It keeps you in the game and makes the finishes more close. Well, if this is a rubber band, it is the stretchiest rubber band I've ever seen. These racers are VERY considerate when you get held up. "Oh no! Your sled's having trouble? "Well, don't worry, we'll keep a nice slow pace so you can catch up, buddy!" But, wow, you get close to that finish line, they will make sure you're breathing their exhaust. Here's a secret tip about this game: There are three laps, only the LAST lap matters. It doesn't matter what you do, they won't get TOO far ahead. In fact, only the last 10 seconds of the last lap matter. Everything else is just a long warm-up. I would have games where I would be in first place the entire race, but at the finish line, the computer would ALWAYS pull ahead. So, I figured, "Oh, I get it. This is the gimmick to get me to upgrade my sled." Okay, fine. I'll do some grinding since the game is fun anyway. So I got my snowmobile upgraded all the way. I would even experiment finding the absolute fastest ways to get through the track so I could tear ahead and I finally made it. But then, on the next level, I COULD NEVER BEAT IT! I'm probably not quite as good now as I used to be, but I remember playing this track flawlessly and the computer would ALWAYS PULL AHEAD at the finish line! Look at that! Did you see that? You may have missed it. Let's watch it again. Look at the radar. There! Right there! That's some impressive snowmobiling he's doing. I didn't know his snowmobile was capable of pulling Mach 1 on the course, especially on the hairpin turn! I think Polaris might be overselling their snowmobiles a little here. Now, the slap in the face is if this happens on the last course in the tournament circuit, you don't just redo that course, it ruins your whole standing. That means you have to redo twelve laps and have a good standing on the other three courses just to try this part again. This is about the part where I start breaking things. Who the hell tries to pass somebody on the outside of a curve going uphill in the snow? Are you kidding me?! Damn! THAT IS SO CHEAP! YEAH, THAT'S RIGHT! ZOOM PAST MY FULLY UPGRADED SLED THAT'S GOING AT TOP SPEED! IT'S CHEATING! THE COMPUTER IS CHEATING! I found this really annoying because it essentially meant that I couldn't beat the game. But, it is just a racing game. So what if I'm not the winner? Who cares? But, wait a minute! Remember how the tracks were locked off earlier? Well, guess what?! Some of them are still locked off because I haven't beaten the tournament! I'm not even halfway through! AND I CAN'T BEAT THE TOURNAMENT BECAUSE THE AI IS MAKING IT IMPOSSIBLE! WELL, NOW I CARE! I WANT TO SEE THOSE TRACKS! They are just sitting there mocking me because they know I'll never see them. This game doesn't have any cheat codes, either. Oh, sure, the console ports have cheat codes but not the PC. I'm going to go out on a limb here and say that NO player has EVER seen these tracks on the PC. Except for me! And I'm going to show you! When I got this far before, I did not want to take "no" for an answer on seeing these tracks, so I started screwing around with the system files hoping I would get lucky and could edit a config file to unlock them. No luck. Now I am not a programmer by any means, but I was able to find some .csv files for each track with one of them named "Bots". So, I took at them. "MaxCatchupSpeed". Yeah, whatever that is, it's WAY too high. But changing this by itself didn't actually fix things so I decided to change a bunch of numbers. That did the trick! Remember the intro from earlier? Check it out now! Aw, yeah! This guy looks bad ass on his snowmobile now! Vroom! That's right! I figured out how to lobotomize the bots and I was able to win the tournaments to unlock the tracks. And here they are! What you're looking at right now, I think no one outside the development team has ever laid eyes on. This is a lot of extra content to have locked off. This track is kind of lame but the rest are good. I like roller coasters. This is practically the other half of the game. I'm sure the mappers really appreciated the other developers burying this so thoroughly that no one would ever get to look at it. I mean, that's why people create things, right? So no one will EVER see their work? It would've been nice to figure out how to have the bots give me a fair challenge, but hey, this works just fine. Even now, you can see the computer trying to pull some fast ones on me. If I have to choose between a game so hard I'll never see the end, versus one that's too easy, I'd rather play the one I can, y'know, play. So, that's Polaris SnoCross, a budget racing game with broken difficulty that I think was meant to be a shovelware game, but ended up resembling something good, instead. That's it! Have a merry Christmas, from my lobster sled to yours. [hard rock] Lobsters like water!
Info
Channel: Accursed Farms
Views: 494,054
Rating: 4.9606924 out of 5
Keywords: Snocross (Sport), Game Dungeon, Polaris SnoCross (Video Game), Accursed Farms, Sports Game (Industry), Abandonware, DOS (Operating System), Freeman's Mind, machinima, Ross Scott, Snowmobile (Product Category), Snowboarding (Interest), Video Game (Industry)
Id: tYotAMLOtf4
Channel Id: undefined
Length: 20min 7sec (1207 seconds)
Published: Thu Dec 25 2014
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