RimWorld Defense Guide - Shotgun Tunnel Meatgrinder Killbox [2024, 1.5]

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hey everyone Adam here with another rimor guide this guide is part of a series regarding different defensive options in rimor using killboxes has always been a hot button Topic in R world for some reason some are against the very idea and some love trying to optimize them I stand by The Stance of do whatever's fun for you I've played and had fun with and without killboxes so in this room guide to defense I'm going to be talking about a setup I've used on and off for many years you usually hear me refer to it as the shotgun tunnel or shotgun killbox for maybe even have seen it on my website labeled as the meat grinder though maybe I shouldn't have grinder and rim anywhere together on my website is that might impact search results those that watch my DF run will already know just how effective and versatile it can be throughout the entire game so what is this shotgun tunnel killbox the design of this killbox uses a combination of body blocking and short-ranged weaponry to annihilate foes as they try to enter your base one great thing about this is that there are smaller versions that can work very early into a playthrough and with almost any weapon available so how do you build it as mentioned there are very simple early game versions and then more elaborate later game versions at its core though it's all the same you will have a tunnel leading into part of your base I recommend putting something every other spot to slow down enemies in the first bit fences are a super cheap quick option you can also use barricades sand bags or even Zone chunks if you want though there might be some displacement issue with chunks attach to the end of the tunnel you'll have another kind of hallway which passes through up to five rows of colonist later you can expand on this and have a mirror tunnel on the other side allowing for up to 10 rows of colonist in the front row you want to put melee blockers on either side the best ponds to use for this location are either tough or robust pawns Nimble can also be very helpful you also want to ensure these pawns have your best armor helmets Etc Great melee weapons can help as well but aren't actually required in a pinch anyone can do in these positions desperate times call for desperate measures if you must use your worst shooter or a nonviolent pawn and capable of violence is still capable of getting punched in the face after all things like serums and go juice can be incredible but go juice is essentially a winner die drink I've had someone lose both their arms a leg be bleeding to death in 30 seconds but guess what they're still standing they're still melee blocking they're still holding the line regardless who you use and if they're on drugs or serums or whatever these are your tanks your meat Shields I also suggest equipping them with Shield belts though I'll talk more about Friendly Fire Prevention and stuff like that later in the rows behind the melee ponds you will use the sidewall as cover and place ponds on either side ensure that your ponds closest to the front have weapons which get most of their additional accuracy from being close to the Target shotguns or chain shotguns are the best for this H the name of the design but heavy SMGs Auto pistols and so on can work until you get better weapons pawns further back that can also use changeing shotguns if you want or you can supplement with whatever mid-range weapon you have namely assault rifles or charge rifles like I said though the beauty of this design is it can work with almost any weapon at all I've done a playthrough where I used only bows in the setup and it functioned well enough I didn't want to mention that due to a recent change it's also highly recommended that you have at least five spaces before the bend in your entrance tunnel if you don't enemies are much more likely to stop and shoot at you regardless what they are standing on more on that later as the game progresses and more types of emerge I highly recommend having a couple of EMP throwers at the ready as well not only for stunning mechs but for breaking low Shields if playing with the royalty DLC or the new Mech Shields from biotech as well as Shield belts and yes it is fine in these situations for your own pawns to have their Shields broken it's generally worth the risk if you're finding something else that you need to use emps on another very important part of this setup is causing Collision to the Raiders before they enter the kill area if you do not do this they can suddenly balloon forward filling the tunnel up and overwhelming you the easiest way to do this is to have an unpowered turret at the entrance surrounded by doors for an explanation on why this works be sure to check out my pathing guide if you haven't made it to Turret research then Simply Having a pwn behind a closed door nearby can do the trick if you're having any trouble building this shotgun tunnel kill box and you want to use a blueprint mod instead I have added several for you to download for free on my website Adam versus everything.com downloads so how does all this work the shotgun tunnel kill box takes advantage of several rimal systems to create an incredibly strong defense firstly as long long as the Raiders have Collision they will generally not be able to walk past your melee pawns your blockers will hold them in place while the Gunners just mow them down there are some rare circumstances when an enemy may start heading past your blockers you can either temporarily bring in another blocker though they will be prone to Friendly Fire or Target fire the enemy who has walked past making sure you kill them first this tunnel also takes advantage of the peing mechanic to ensure no Friendly Fire happens please note though that if any of your colonists are in that middle part normal Friendly Fire rules apply I have a short guide on that as well if you want to check it out now I'm going to answer a bunch of Rapid Fire questions that I've gotten about the shotgun tunnel killbox what are the side doors for in some of these examples the side doors allow for your pawns to escape and reset if getting overwhelmed without having the Raiders follow them into the base why have the walls at all why not just all stand behind the melee blockers and the off chance an enemy gets a shot off we want the cover those walls provide can this be used in the early game yeah absolutely this setup can also be made extremely Bare Bones for early game I'll will often use these small shotgun setups at the end of an initial trap tunnel and simply use whatever weapons I've sced together at that point often times even Recurve Bows does it work against endgame raids it does once you get to the point of plastal front walls Master worker better chain shotguns good melee armor and so on the setup absolutely shreds many times I can leave some of my colonists doing their day-to-day work inside the walls while a subset used the Box to defend does it work against mechs yes though I generally do suggest using an EMP grenade against them and you have to be careful where you throw the EMP you don't want to stun them too far back in the tunnel does this work against breachers or zappers no not without some pretty extreme exploits and many of those exploits seem to be getting fixed in the most recent patch so just don't count on it working against breachers or sappers does it work against animal attacks it does however most manhunters will insta rot especially on higher difficulties causing lung rot to affect your front liners quickly I suggest just closing off the base when man Hunters arrive if you do want to fight them in the setup though just make sure your front liners have some kind of defense against the toxic fumes do biotech's toxic Raiders cause problems they do just like with the rot Sting from the animals you'll need to start investing into organs or genes or some means to deal with the toxin Raiders what if the walls are destroyed as raids get longer and your Firepower increases you'll find yourself destroying the front walls I suggest making these out of plas the late game if you can since it has the highest non-modded HP you also want Pawn standing by to repair the walls you can either do this manually by Drafting and right click on the wall or Zone those pawns and turn off attacking hiding in the assignment menu in addition a big change in patch 1.5 has made it so the cover walls take damage from nearby ponds in this setup as well basically just be prepared to repair any of the walls as needed why aren't Raiders entering the area they're just attacking random walls as I mentioned before be sure to check out my pathing guide but long story short you need a path aable colonist for Raiders to get to when they enter the map easiest way to do this is to just have your primary building have at least one held Open Door Raiders ran through my melee blockers help if you had two to three Pawns of melee weapons and the enemy ran through them anyway it probably means they were either on fire which doesn't have Collision or there was a pathable power turret somewhere again check my path and guide for more information about the whole power turret thing my ponds are breaking down during the raids what do I do mood is way too big of a topic to get into in this guide expect a guide on mood at some point however I will say regardless what killbox you're using on longer engagements you want to make sure your colonists are happier by making the area that you're standing in lit and pretty late game that can mean flooring and statues early game a light alone might be enough does this work in Mountain bases it definitely does if you'd like you can check out my dwarf run there's both an edited and a full length version to see that I primarily use this defense for the entire Mountain Run even at Max raid points does this work in any orientation it does though due to some weird Rim World mumbo jumbo magic it is generally better for your paw to shoot west or east than North and South though that changes sometimes between patches so I'll just say yes but Adam is this stronger than the such and such kill box um maybe this is by no means the strongest setup in the game but it's a great tool to add to your repertoire it's especially strong in the early to mid game before you have tons of Pawns and overwhelming Firepower can I use barricades or something to make it so Raiders can't shoot me from the tunnel sort of but there is a tradeoff by default a Raider will not shoot you while standing on top of a barricade sandbag fence Etc until they are stunned stopped or take damage as long as that bend I mentioned earlier is five plus tiles away having these will keep you from getting shot as much but the enemy will still have cover on these items in the entrance but it's definitely worth the trade-off centipedes and boss mechs and other large enemies are able to shoot me without moving into melee range this gener happens when you stun them too early and the stun runs off or you deal too much damage to them before they can get into melee range I highly suggest when fighting large waves of enemies like this you select all of your Shooters and turn off fire at will until they get into the melee lock position then turn it back on can I use turrets in this setup no not really they don't Peak and if you put them in the middle and they explode bad things going to happen and I think that's pretty much it you should now be able to add the shotgun kill box to your R World def repertoire be sure to keep an eyee out for more upcoming defense guides on the channel if you enjoyed this rimal killbox and defense guide or helped you out at all please consider subscribing to the channel liking the video leaving a comment down below and sharing it with others if you'd like to reference a written version of this guide be sure to head over to my website Adam versus everything.com and as always thank you for watching
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Channel: Adam Vs Everything
Views: 55,050
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Keywords: rimworld, rimworld guide, rimworld tutorial, RimWorld Defense guide, RimWorld Defense tips, RimWorld Killbox, RimWorld Defense Guide, RimWorld Killbox Guide, RimWorld Defence Guide, RimWorld Best Defense, RimWorld Best Killbox, RimWorld Killbox Design, RimWorld Killbox Tutorial, rimworld killbox setup, rimworld best killbox, rimworld killbox 1.5, rimworld killbox tutorial, rimworld tips, rimworld shotgun, rimworld shotgun tunnel, rimworld meat grinder, rimworld meatgrinder
Id: GJtI2wyn4kk
Channel Id: undefined
Length: 10min 21sec (621 seconds)
Published: Fri Apr 05 2024
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