Nemesis - Solo Playthrough

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[Music] that's it man game over man it's game over what the are we gonna do now what are we gonna do what's up everybody welcome to brews and board games and today we are gonna be playing nemesis i'm always happy to get this one back out to the table and a lot of you have been requesting it as well so i'm happy to say today is the day we have some stuff that we still need to set up i will put a link in the description in case you want to skip all that setup stuff and so we're just gonna hop in get going the brew that i grabbed this is some black cherry hard seltzer i got a hodgepodge of different stuff over here so we're just gonna chill out uh relax drink some brews play some nemesis probably get smashed and uh yeah man we're just gonna have a good time so let's switch the angle and then we will get right into the game all right so here we go nemesis we're gonna be doing a solo play through and like i said before there are a few things that we still need to set up so again i will put a link in the description in case you want to skip all this stuff so without further ado let's just get started there's a few things that we got to do one we're going to choose our character so we got a deck of cards here we're going to shuffle these up we're going to pick two and then we are going to pick one from those two options so let's just see what we got let's do this one and then this one set these over there so we have the mechanic or the captain i think i think for solo i think i'm going to choose the mechanic the mechanic has some cool things he can uh he's pretty good at like uh malfunctioning tokens and like closed doors he can actually move around some of these uh technical corridors as well so that's pretty cool so we're gonna plea play the mechanic so let's get out all of his cards each character has 10 cards they're kind of the same but they have minor differences as well so we're also going to pick the character board here and so the character board just has some information you can see signal slime some light wounds and a serious wound we have the character portrait right here if you ever were to get a larva like inside of you you would actually put a little larva token on the character we can craft different items throughout the game and then we have some basic actions and careful movement now you'll see here there's a number next to these actions so basically what that means is the way you perform actions in this game is you pay cards so this number one here means if we were to take one of these actions say movement we would actually pay a card into the discard pile from our hand so and that's gonna be one card so that is gonna be our character board now each character also starts with a uh most of the time it's a it's a weapon of some sort and so we have a sawed-off shotgun with two ammo and you can also see here on the character board we have two hand slots one of these with this symbol means it's heavy so it would have to take up an entire hand spot so instead of putting it underneath of that you guys probably wouldn't be able to see that so we're just gonna put it off to the side here and then we also have two other items that we can acquire throughout the game by uh it says uh activate this item in the storage room so if we find the storage room or discard an energy charge to activate this item and we would get a flashlight so we're also gonna put these over here now the game does come with these uh tokens here these little red cubes these are for ammo as well as hit points on the actual aliens uh but like once you start getting a few tokens on the board like next to an alien then you got to move the alien and all the tokens so that starts to become uh you know quite the hassle so we're just going to use dice so i'm going to use it for ammo and the hits on the aliens so we're the salt shotgun starts with two we're just gonna set that right there um the objective so same deal we're gonna shuffle these pick two and then what happens is once the first alien encounter happens we would choose one of these so we're going to shuffle these up i think that's good one and then two set these off to the side and we have no man left behind send the signal and all rooms on the ship must be explored and destination earth the ship must reach earth and these are cool because these are uh special objectives in the solo and co-op so we're gonna set these let's set these over here we also need to do the rooms as you can see on the board there are two different types of rooms uh there's number one and number two all of the number one rooms are going to be played in every single game but there are not enough spots for all the number two rooms so those rooms are going to be slightly different each game so let's shuffle these up and then we will place these get back here yeah man i'm excited i don't win this game much uh especially solo it is quite hard one game i was close and it was i think it was this one of these objectives send the signal and all rooms on the ship must be explored i thought i did it i went i got back to the hibernatorium um but then i realized there was one other room that i did not discover of course right that is definitely the way that i would lose i was close though i was super close so let's set all these rooms here and set this here and one more so let's do the number two rooms shuffle these up yeah but i i love this game i i really do like this game i've been waiting a while to get this game and then they launched another kickstarter i was super excited so i went i pretty much went all in for all the gameplay stuff uh so lockdown is still yet to come really excited about that one as well so let's get let's do another shuffle here okay so let's do room here here here here and here like this so now each room set these off here has an exploration token on it so these are all going to be different these are all pretty much bad except there is one that's it says it's silent which means when you move to that room usually you would have to roll noise um and that can be bad because that's when the aliens can kind of spawn in your location but there is one that says don't roll for noise so we're kind of hoping to get that but most of the time you know it's either going to be like the room's on fire or the room is broken you get slimed which is bad too uh so yeah these are these are mostly bad this is it's kind of a hard game um and you know the cool thing about solo is you don't really have to worry about somebody else possibly stabbing you in the back because this is a semi co-op game which means you're kind of working together but at the end of the day you gotta look out for your own objective and make sure that you survive uh so we're almost finished setting these we gotta do the um engines and we're not gonna shuffle every deck right now we are gonna shuffle those kind of as needed uh just to save on setup time a little bit uh we'll need to set the bag up do the coordinates over here uh we will do the items and i think oh okay let's put you back in oh we need to do the engines i don't know if i already said that uh yeah man but i i really like this game this is uh it's really thematic i mean you actually feel like you know you don't want to necessarily go to that room because you don't know what's going to happen maybe you're slimed maybe you got some serious wounds so you don't want an alien to spawn on you and possibly just wipe you out um so yeah i think that's i think that's everything right that's the exploration tokens okay we still need to do bag development let's do the coordinates quick so as you can see on the bridge right now we have four destinations right now it's set to b so we shuffle these coordinates and we pick a card at random and this is going to be the coordinates uh each it's going to say what each uh letter goes to so like b if we choose a certain card b might actually be going to mars and we need to be going to earth uh one might be deep space stuff like that so let's just choose this one okay set this over here uh let's do intruder weaknesses so basically you can scan objects that you find in the game like eggs in the from the nest uh if you kill an alien you can pick up its corpse and then scan that as well or a uh a dead body you can scan and basically what that does is if we were to scan those those possibly find weaknesses in the intruders allowing us to fight them a little bit easier so we'll put that there we have three weaknesses let's do the engines so we're just gonna shuffle these up um yes and then we'll do the items i think that's let's put our character here i think that's it we have our round marker down here so each round this is going to tick down and once it hits these blue spaces the hibernatorium is going to open but we'll explain all that in just one second i think that's good here um we have the self-destruct timer down here so if this was ever started we only have a certain amount of rounds before it hits this spot and the ship automatically blows up and if it hits these orange spots that means the escape pods automatically open because right now there are two on the board and they are locked we cannot get inside of them then let's do these got the coordinates got the intruder weakness bag development okay we have contamination cards up here serious wound and we'll shuffle like i said once we get to those uh we'll shuffle as needed crafted items so when we find items throughout the game we can actually craft those that we saw on the board from earlier um intruder attack deck so if an intruder were to attack us we flip that deck open and then event card on each round after our turn um and the alien attacks us if there is an alien we are going to draw an event card and it's going to have some sort of negative impact on us let's shuffle our action deck and then bag development and i think we're good yeah that should be good um yeah so right now right off the bat i mean the ship must reach earth that one might be a little easier um send the signal and all rooms on the ship must be explored see because the thing is well let's let's just explain so basically the story of this game is that we woke up in the on this ship in the hibernatorium this blue room right here there's a dead body in here and we don't remember much we kind of have amnesia so we only remember a few things we remember our name we remember there's a bridge and we remember that there are some engine rooms so basically the object of the game is we have to make sure the earth is or the ship is going to earth we have to complete our objective we have to make sure two of the three engines are working and we have to escape so that can either be through escape pods or in the hibernatorium and after that we have to if we have any of these contamination cards basically like an alien might be inside of us we have to scan those cards and if we find one that's infected we have to shuffle our deck again and draw four and if we find any contamination cards even if they're not infected we die so i think this is good for the action deck and then what else bag development so the game also dumps does come with its own bag here but the bag is a little too small and you're gonna start putting more of these tokens in the bag so i'm using actually like a bigger bag this is ale horn if you guys don't know these are like some viking drinking horns uh that my wife got me so this is pretty cool they come in this bag they're really nice so we're just gonna use one of these bags they're a little bit bigger so we're going to place some of these tokens in here we got one blank four uh creepers not creepers larva um one creeper three adults plus one for each player in the game so since there's only one we're gonna put one more and the queen token so we're just gonna shuffle these up quick um and then what else the the intruder board there are five eggs here those represent eggs in the nest if we were to find the nest so let's let's just say one thing right off the bat i do have some of the kickstarter uh exclusive stuff or i don't know if it's exclusive but like the terrain set so there are actually 3d eggs uh they come with some 3d doors as well as 3d escape pods now i didn't paint my stuff yet i am gonna paint my stuff uh i don't paint every game but some games i do and this is one that i really wanna paint so eventually i'm gonna paint it but for now they're not painted so there if we have like maybe some aliens plus some doors if i were to use the egg tokens and the escape pods i feel like that's just going to be a little bit too much gray so for now we're just going to use the escape pods that come in the base game as well as the eggs just to give it a little bit more color so it's not just filled with uh all this gray so let's put these over there and then what else did the bag engines we'll just shuffle these quick and then i think we're basically good to go and then we'll draw our hand and then we'll just we'll just get going so the only difference the the main thing is the solo game works pretty much the exact same way as in multiplayer obviously there's less players there's only one player you so that's why you have the different uh objective cards for solo and co-op but other than that even the turn structure is kind of the same you take two actions and then you would pass now obviously you're not gonna you don't have to pass but that's still important because if there's a fire in a in a room on your second action where you would pass to another player if you end your turn in a room with fire you take a light wound so you still have to apply that in solo you just kinda you gotta keep track of the two actions um but other than that you can still just take actions freely so we did the i think we just did the item not the item uh the green cards um we'll just do these quick and then we'll do the red deck and then i think we're good we'll just get started i'm excited man i'm excited like i said i don't i don't win this game too often we're probably gonna get destroyed but hopefully not um i mean what do you what do you guys think obviously i can't uh in the game i can't see what you're saying but uh what would you guys take which objective i think that'd be uh pretty cool let me know but right off the bat i think the uh the ship must reach earth is gonna be a little bit easier because even if we were to do no man left behind we still have to make sure the ship is going to earth so let's i think we're good i think we are good i did do every deck right we'll just do this one more time just to uh just to make sure so then i think that's good i think that is good okay all right so let's just start so what happens is we have a deck of 10 cards we draw five and we look at these cards i think i only draw drew four okay so here's five so again in addition to these basic actions we can take room actions so the room might have a certain action that we can perform and that's going to require a certain amount of cards for you to discard and we can also take actions on the card themselves so you can see here this is all the cost to perform that action so let's say we want to do pyrotechnics which is going to cost us one card we would play this card putting it into our discard and then choose another card it can be any card and then just pay that one in addition to the pyrotechnics so that's basically the way the game works after you can't do any more actions uh you would pass and then it is time for the uh intruders to go if there are any on the board and then an event phase the round ticks down and then we just draw five and then just go again so that's pretty much it so we have a few things here interruption discard this card to cancel any action performed by another player we're not really gonna have to worry about that because this is a solo game computer skills open or close one door and a corridor connected to the room you're in or if you are in a room with a computer use its room action without paying its cost and that's pretty cool because most of the time the cost of the room is two cars pyrotechnics discard any item to place a fire marker in the room you are in or discard a fire marker from the room you're in so again a lot of these cards have like this dual system so like you could either perform a negative action or a beneficial action and the the reason is because again this is a semi co-op you know you might get to a certain point where you're playing the game and you're like you're leading the other player on to like say you know you act like you're helping them but just at that split second you close the door they're trapped the alien comes in and then kills them and maybe that's one of your objectives so so that's usually the reasoning behind you know a negative or a positive so fast repairs discard a malfunction marker from the room you're in or repair or break the engine in the room you're in okay uh and search reduce the item counter by one draw two item cards of the same color as the room you're in pick one and discard the other to the bottom of the deck okay so let's just get going so so we know we want to get here all right for sure we want to get here because we're going to have to check the coordinates so then that's going to be for both of our objectives so let's just play but maybe we also want to pick up the body because if we ever get to the laboratory maybe we can if we have the body with us we can scan it um so we don't find the laboratory you have to be like oh crap well let's go get the body and then come back so let's do that we're going to play interruption because again we're not going to need that card we're going to pick up the body and that's going to take a hand slot so right now both of our hand slots are full so let's put this over here so we are carrying the body and for our second we are going to let's do computer skills for zero and we are going to move so movement cost us one card we're gonna move to here we're going to flip open the room and we found the shower room so you could take a shower for two and this also means different rooms have different colors so this is a white room which basically means if you were to perform a search you can choose from any of the three decks rooms can also be like a red which you can only find red items yellow and green so so the white room is pretty cool uh and then now this exploration token means there are two items in this room and a door closes behind us now one difference is in solo this number is half rounded up so right now there are going to be one there's going to be one item in there and on the board there's this arrow on all the rooms and there's numbers all around so you would basically just flip this to however many items are in that room and there's gonna be a door that closes behind us put our guy in here and put this exploration token over there and then whenever you move if you don't do a careful movement you roll for noise and we got four so we're gonna place in the fourth for uh number four corridor a noise token and that is this that's the second action so we keep going and i think we're gonna do a search so for uh we're gonna perform this and i think we're going to take which color let's let's take from the green deck all right so we have oh two of the same synthetic food so let's we're just gonna take one the other discards at the bottom of the deck and basically this is a synthetic food one use only draw two action cards from your deck okay and let's just put that over here all right so for our next and then we down tick this to say there are no more items in the room and then so what are we going to do so it's one two to get to here and if i went here it'd be one two three so yeah we're definitely gonna go this way so let's do let's play fast repairs we're going to go here let's look at the room we got the laboratory analyze one object already got the laboratory so for two cards we can analyze one object we already have the body here and i think we're definitely gonna do that and this is a green room so let's see what this is of course but it is not working it's malfunctioning so we place one of these tokens on there so we have to get rid of this token before we can actually use the room and in addition to why this is bad or the fire tokens in general is if there are too many uh malfunction tokens or fire and you're told to place one more the ship either breaks down and it explodes or it explodes just from having too much fire on it so you got to take care of these even if you don't need to use the room you're in you might want to start you know before it gets out of hand so it also says there are three items in this room so there are going to be two because again it's half rounded up put that over there and let's roll for noise let's put a guy in here so four okay place that here in this fourth corridor okay so and of course i actually played the fast repairs which would allow me to discard the malfunction marker but instead i kept pyrotechnics so i guess what we could do is still just go to the uh go to the bridge or we could just stay here because if we go here and we roll a four uh we're gonna have to fight and my luck usually is pretty bad so i could definitely see that happening but hmm let's let's not let's let's just stay here and uh yeah let's just stay here and we'll call that we'll call that a wrap for now so i'm not going to discard pyrotechnics i'm not going to discard it all right so basically the intruders would go but there are no intruders so let's down take this and we go to the event phase so the event we draw an event card and this just means if there were aliens on the board that weren't in your spot if they were any one of these they move into the third corridor wherever they are and we have evacuation pod ejection launch the escape pod token with the lowest number of course so number one it just freaking blows out of there remove this event from the game and reshuffle reshuffle the events deck including the discard pile so this is removed we're gonna throw that over there and we are going to reshuffle i guess we didn't shuffle this anyway but so we'll reshuffle this now and then we have to do the bag development that's pretty cool though i found the laboratory already i'm pretty excited about that so hopefully we can find it in a truer weakness by scanning this and then we'll just drop the carcass down because we will not need it anymore all right so i think that's good let's put that over there all right so now um bag development so let's see we draw one out of here and then see what happens and let's do this one we got a uh larva so that actually just means you place an adult into the bag and that gets removed so okay so now it's our turn again we draw up to five one two three four because we already have one in our hand and let's just go again so we can rest scan all contamination cards not too worried about that one right now pyrotechnics again another search technical corridor so we can use in a room with a technical corridor so any room with like this here so it's gonna allow us to kind of fast travel around the map so that's pretty cool uh ingenuity discard the malfunction marker from a room you're in awesome that is we're gonna use that right now repair or break the engine in the engine room you're in that's gonna be useful and craft an item you can use any yellow item as this okay this is a pretty big card so we are going to play this ingenuity right now discard the malfunction marker from the room you're in boom you go back to the pile and for two we are going to let's get rid of rest and pyrotechnics so we're gonna put that there we are going to analyze the object we're analyzing this and that is going to character corpse reaction to danger okay the value of tokens when checking surprise attack is reduced by one to a minimum of one okay okay that's pretty cool all right that's really gonna come in handy because if an alien spawns it might have a surprise attack all these have a number on the back of them and basically you compare that to how many cards you have in your hand and if they have a higher number they get a surprise attack so now that's reduced by one that's pretty good so now our turn would pass but uh nobody else to pass to and we're not in a room with fire so let's do let's search let's search draw two items here looks like this deck is upside down all right let's draw two so we have uh bandages dress one serious wound or heal all light wounds or med kit dress one serious wound heal one dressed serious wound hmm let's do let's do the bandages yeah we'll do the bandages some bandages we'll put there put this back here i'll reduce this item count to one and then you know what we're just going to move we're just going to move i don't want to stay here the whole time um so there are no exploration tokens in there roll for noise we got two okay so we're gonna place this in two right here we don't have any more cards we have to pass so now it is event phase and all that stuff okay so let's down tick the round marker and let's do the event so the event we have hunt move every adult intruder not in combat to a neighboring room okay uh and then that's it so nothing happens so put that in the discard and we have to do bag development so let's see what we get here okay let's see oh we got another larva okay take that out put an adult in there okay all right now we dropped the five so we only have one here let's shuffle this deck here quick um let's see overall not too uh i mean things are going pretty well but sometimes that happens in this game and then all of a sudden did you start getting all these aliens the queen comes out she's like no not today you know the end you find out all three of the engines are broken um yeah it could be a disaster man um okay so what else we got here and then plus two what i found in this game is sometimes it's easy to lose track of like when you're going around the uh you know the ship and stuff like that like it's easier to forget that you have these quest items so you might just blow past a room or you know it's like maybe i would have forgotten about the laboratory and holding this object there's a lot sometimes to take into account so like especially when you have all the basic actions that you can do actions on your card and actions in the room so let's draw four right because i had one available okay so we have demolition destroy one closed door um technical corridor search rest and another search okay so for a sh for a rest and i guess for a search we're going to check the coordinates so flip this open and we can see here we have earth is on c mars a venus b and deep space d so right now we are going to venus we do not want to do that so let's let's change this that's one of our objectives anyway right so we're going to change this so we got to change it to c so we are also going to spend two let's do demolition and you know what no we're not gonna do demolition we're gonna do search and technical corridors and we are going to change this to see won the thing down already man this game is did i say this game was harder i meant it was easy this game is too easy man huh okay uh with that we are should we pass should we pass i think we're gonna pass we're gonna pass right now uh yeah let's pass we are gonna keep this in our hand so let's do a round there are no aliens uh so let's do the event phase okay so we got flammable compounds place a fire marker in a hibernatorium okay oh no that is on fire and place a fire marker in each neighboring room oh that's if the hybrid hibernatorium is already on fire we would place a fire marker in each neighboring room and a lot of times guys like this is kind of how you can lose easily right like if there's already a fire token in there no big deal right it's one fire token but one two three four if you were to draw this card boom instantly four more fire tokens on there so that means there's five there's already or i should say there's only five six seven eight there's only eight so let's say you had one here and two more and then you got four more put on the board do your the ship's already blowing up because it's on fire so this can really get out of hand easily uh okay so and then but this does say uh fire does not spread through closed doors or technical corridors so it wouldn't have gone here but still still brutal so nothing happens uh bag development and if we get an adult we could see an alien right here and we did get an adult so we got an adult uh so let's see it's a three so that's actually a two so this is the number on the back i was talking about we only have one in our hand so we what happens is we roll for noise so we're gonna put this back in there and we are going to roll for noise so if we get a one two or four we got a one okay so the way that this works here's the first alien the noise tokens in the room you're in adjacent to the room you're in they all go away and you would draw um you draw an alien to come uh to appear all right so let's see and and a doll comes okay so an adult comes onto the board and this adult had oh this adult had two but it's reduced to one because of our weakness so it doesn't get a surprise attack hell yeah hell you all right no surprise attack awesome that is awesome okay that's actually pretty big um motivating you okay so let's let's draw we did the round right one two three four okay okay so now the thing is though since we're in the room with an alien we can either shoot him or try to escape if we escape he's gonna get a surprise attack on us um so i don't really know maybe we should try to shoot him so the sawed-off shotgun unmodified rolls let's look at the die here quick there is a blank this symbol right here means it has to be a larva or a creeper or less so either a creeper or larva in order to do a hit we have another one of those symbols we have an adult so it has to be either an adult or less creeper or uh larva or we have a single hit so it can be uh what is this guys forgot the name of these guys um breeder or a queen uh and this which is two hits that can go to basically anybody same with the uh signal hit so these are single hit these are the best these two uh crosshair symbols right here so our thing says unmodified rolls of one actually count as two okay so we have two chances out of six to roll a double hit but we only have two ammo so that's kind of crappy i guess we try to shoot it cost us one card right i guess we could just pay an interruption card and try to shoot so let's try to shoot uh let's reduce this down to one and let's go baby let's go okay so that actually counts as two hits okay that's pretty good so we're gonna place one of these next to this alien so it has two hits so the way that works is we draw an intruder attack card and this number here in the corner is the alien's life for that shot so what happens though is after that happens you would check this number and it's only a two so we didn't get four so this gets discarded so if we were to shoot them again and get more damage we actually draw another intruder attack card and so the number could be higher or lower so you don't really know what to expect so i say let's just try to shoot again shall we let's do let's do computer skills discard that let's try to shoot again come on come on crap we miss we missed oh there is no zero on this okay so we miss that sucks and we don't have anything that can replenish our ammo right now so we're gonna have to run we are gonna have to run now and that's fine if we take an attack we can we can heal all light wounds so should we go here yeah let's go there so let's do let's play the demolition card for an em for a movement so we're gonna go here they get an attack on us so oh they actually miss because these uh these symbols indicate which aliens were to actually uh attack so we this would be the creeper or the queen so they actually whiff that's actually pretty cool so now we go business as usual so we have the comms room we can send the signal oh and you know what we actually forgot to do something here we have to choose which object objective we want to keep so should we just do the ship must reach earth i mean that's going to be easier right because the other one we got to explore all the rooms and send the signal but the sim the comms room is right here we could send the signal what do you think you guys want to have some fun must reach earth i'm so tempted to leave uh send the signal [Music] it could be hard all right so so here's what i'm thinking because like if we if we do that we'll have to backtrack a lot right so we could go here here walk back to here maybe use that technical corridor card right you know i thought about it we are gonna do the no man left behind you know what we're gonna we're gonna risk it right i think it's i think this is a lot more fun than this one it's a challenge right and i'm always up for a good challenge so we're gonna do no man left behind send a signal and all rooms on the ship must be explored let's do it because we already have we're in the comms room right we already have the destination set to earth and we just gotta check the engines so we're gonna have to do that anyway right so let's just do a little bit more of a challenge to explore all the rooms i think that's gonna be cool all right so we're gonna keep this uh we just got in here uh the exploration token is of course this is malfunctioning i think i'm going to do destination earth okay so it's malfunctioning and there's one item in there uh so one item malfunctioning boom we're in here and roll for noise do it four okay losing track of all these tokens all right so four here um okay check our cards again so we have fast repairs and ingenuity so i think we are going to uh i think yeah let's just oh they both kind of do the same thing right let's just do fast repairs discard a malfunction marker uh from the room you're in and uh place that back there now here's the thing if we stay here there is a chance this alien comes in from the event like i said these uh symbols dictate uh which corridor these aliens move down so if they get a one or a two uh they're gonna come right back at us so but we gotta send the signal now right because we chose this uh this objective so we're gonna keep this in hand okay and we are going to yeah that's gonna be it so this goes to eleven intruders would attack uh but we're not there yet event card okay all right i was checking this quick so the adult moves down corridor four so it says here lurking removed from the board all intruders which are not in a room with a character put their respective tokens into the intruder intruder bag okay he goes back back let's put him back in there and this gets discarded um bag development right let's put this back here okay not the worst not the worst let's mix this up and what do we got here an adult okay all right so an adult so we roll for noise put that back in there so we're trying to avoid a three or four all right so we got uh what is it i forgot exactly what that's called danger i think it might be danger or something like that but basically what that means is you just place a noise token and every corridor adjacent to you that doesn't have noise so we just put one uh noise marker there so not the worst not the worst okay um all right so that was that now it's back to us so we have take one card shuffle these okay so i think the plan right now is to go here and then start making our way down here and then what i'm hoping is since this has a technical corridor and this one does occasionally we start making our way down teleport back here pretty much using the technical corridor for fast movement um you know after we check the engines and stuff like that and then uh yeah we just hightail it out of there now we gotta keep an eye on our round marker gotta make sure we're keeping an eye on that okay so this is good so one two three all right so should we hang out here and search so we search for something here i guess we still got to send the signal right i almost just forgot about that um we're gonna pay rest and okay even better all right we're gonna use computer skills if you are in a room with a computer use its room action without paying its cost for zero that's where the dude i'm tony mechanic has some really good interaction with like malfunction fire closed doors and the computer stuff it's actually pretty versatile i really i do enjoy them uh the soldier is pretty cool too because like i was just blasting aliens with the soldier pretty cool my my boy tim played as the scientist before he wasn't too big of a fan but he can interact with computers as well and my boy matt played as the scout he really enjoyed the scout sneaking around a little bit easier stuff like that so we used the uh room for zero just by paying the card and we sent the signal so we take one of these tokens excuse me place it on the signal marker so we have sent the signal all right so now let's move so we're going to play rest and we are going to pay oh are we going to search are we going to search this room no let's not because we have some pretty good cards in this deck that basically do what a lot of the yellow cards would do i kind of want to find uh a red room so i could possibly reload my weapon so let's move so let's pay rest to go here see what this room is oh crap room covered in slime so we actually are slimed which the only negative thing that does is if we were to roll on this noise token a silent which means we don't roll put any noise on the board we actually do the danger roll which is place a noise token in all adjacent corridors now the thing about that is if there's already a noise token in an a and then an adjacent corridor we don't place another uh noise token or a roll for uh an intruder not roll furniture pick an intruder okay so let's see what this one is uh malfunctioning i forgot if the if the uh room covered in slime can be [Music] uh yeah okay so i guess it's just gonna be malfunctioning okay so let's roll for noise uh let's put this one back and let's roll for noise one okay so we put it here i generally if you guys haven't figured it out by now i generally don't do careful movement too often i kind of try to save that for like if you're kind of in a pinch right maybe i've taken a few uh light wounds or like a serious wound or two and like i have zero ammo uh you know the the round is getting down so i'm like trying to get through the ship really fast because that just burns more cards so the round counter is going to go down a little bit faster um okay so that was that let's place oh should we just do the ingenuity there's only one malfunction token on the board so let's let's just save that so let's do let's pay the search let's go here all right so let's see what this room is this is the cabins catch your breath okay so the cabins so this is a white room we can find okay so what this is a slime marker okay uh so there's a white room there are three items in here which means there are two all right um and now we roll for noise okay we got danger so uh a noise token in all adjacent corridors that kind of sucks okay okay oh and i just played the search dude this is this is generally how i play games it's just like oh a white room where you can find any kind of item okay i already played the search so i can't search now this is how i roll this is how i roll um okay so let's do we're gonna save that right we're gonna save that room to try to travel into that uh corridor through the technical corridors all right so let's do let's play pyrotechnics to go here and let's see what this one is all right we have the armory okay okay recharge your energy weapon okay that's pretty good that is pretty good please no malfunction malfunction nice see what i'm saying all right so there are two items so there are one okay going here malfunction and roll for noise all right baby come on one okay all right goes in number one corridor okay so for my last i am going to pay this to discard this malfunction marker okay so i'm out of cards uh round goes down and an event i don't have to worry about this discard one egg from the intruder board okay boom any characters in the nest room whose players have no action cards left are infested by a larva if no character was infested put a larva token into the intruder bag okay uh one uh larva token into the intruder bag okay that is discarded bag development all right let's go let's go no adult no adult please please okay all right getting lucky on the bag okay uh let's draw cards two three four five guys please please reassure me i did not make the right or the wrong call on the objective yeah please reassure me i didn't make the right goal okay all right so we got demolition interruption technical corridors fast repairs uh i do have a search all right so i'm gonna search uh let's just shuffle this because i don't i'm forgetting what decks i actually shove them oh i didn't even i didn't shuffle the intruder attack dang it i forgot about that that's all right that's all right um it's already been shuffled like three or four times okay because usually when i'm like sitting down here like if the game's already set up i'm just like fiddling around shuffling cards all right so let's draw two items here let's see what we got all right so we got a comms key one use only if you are in a room with a computer look at one of the objective cards of one character so we don't need to worry about this one okay so we don't need to worry about this one at all so we're gonna discard this and this one is recon drone one use only check one unexplored room tile and look at its exploration token that's pretty cool that's pretty cool you know we're gonna drop this body in here i'm just gonna drop that body you can do that for free for no uh action just so i can place this so we can get a little bit more room so you guys can actually see a little bit better okay so so that is dropped uh what do i got to do now now should i should i spend two to replace my am my yeah i have to right i have to all right so we're gonna play interruption and i guess i can do technical corridor for right now right because you'll have to pass after that too so i'm gonna pay that i don't wanna i don't need to use that right now so two and we've recharged the ammo so we have two ammo again and i gotta make sure i'm paying attention to these uh uh just activate this item in the storage room okay oh when i did search i did search that goes down okay um okay so now should we move yeah i mean we kind of got to right so i'm actually going to pay for the demolition go here see we got okay evacuation uh evacuation evacuation section b try to enter an escape pod so the escape pods generally in the way that i thought at first is the room that it's next to that's where you go into the escape pod no you got to find this tile and this is where you would walk down these little steps into your escape pod all right so we're gonna this is a white room here uh let's see what we got so danger okay and there is one item in that room so basically what this means is we don't roll for noise we just do what the danger die would do so we just place a noise token and all adjacent corridors that don't have a noise token already okay all right not the worst not the worst okay so i guess i can let's see should i stop here i think i should stop here with this in hand because this is what i'm thinking um if i move there and an alien spawns i only have one card uh this way if i if i hang out here then travel if we roll for an intruder we have a better chance to have or we more cards in our hands so they don't get a surprise attack i think that's what i'm gonna do it does come at the cost of uh going through a round a little bit earlier so that goes down an event card is drawn consuming fire see this is what i'm talking about set the item counter to zero in each room with a fire marker okay actually not too bad place a fire marker in each room neighboring a room with a fire marker okay so that's actually not the worst because this room is closed off so it doesn't spread as much as it generally would okay so that goes there um and bag development so let's do this come on baby come on baby come on now adult cry all right so an adult goes back in roll for noise i mean this is probably definitely going to be an alien i mean it's dude it's a it's a danger role so you would just place a danger marker or noise token adjacent to all corridors uh adjacent to the room you're in so dude we just got lucky we just got super lucky man okay all right so that's fine so let's uh let's go new round so this once it hits eight this room will unlock the hibernatorium okay so can we do it we have eight rounds to explore one two three four five six seven eight nine rooms and we have to make sure that the engines are working you know i also don't even now that i'm remembering you if you escape in an escape pod you don't need to make sure that the engines are working hmm okay so i tell you what we're just gonna run around to all the rooms and try to get in an escape pod now the thing is and we're gonna have to find this room anyway the uh the room that unlocks the escape pods okay all right all right yep okay so we don't have to we don't have to fix the engines the only way you have to do that and i was get forgetting there for a second the only way you would have to make sure that the ship is working uh going to earth and the engines are working is if you were to use the hybridatorium because at the end of this when it gets here the ship goes in the light speed and it just travels to wherever these coordinates are so if the ship is going uh the engines aren't working and you're not going to the right place the ship basically either explodes or you just die if you were to uh go stay in the ship in the you know the deep sleep the hibernatorium or you could just jettison out through the escape pod so we're gonna try that way so we know at least okay so we know we got to go here evacuation section b now the thing is we have to keep in mind we already had a card that said boom jettison out the escape pod from uh a that could happen again so that would suck if we if we basically don't worry about those engines and just go to the escape pod and then a card is drawn and say oh no sorry bye-bye right so it's just something to keep in mind so let's just let's get going okay so four cards all right so are we gonna search no i don't think we're gonna search here we gotta we kind of gotta get going but we might wanna go to this room and yeah so here's going to be our plan boom boom boom and i guess here here yeah so let's keep the pyrotechnics uh we're not gonna use technical corridors right now we're not gonna use technical corridors right now so we're gonna spend this to go here right here see what we got here all right we got the uh generator all right so we got the generator and this is a we can initiate or stop the self-destruct sequence now one possibility what could be eventually we just start this bad boy and once it hits these spaces we just hop into the escape pod maybe be next to here so we don't have to find that well no we got to find the room anyway yeah i found room anyway here all right so we found uh there are four items these are two items i mean and a malfunction marker okay and we roll for noise so silent so the silent is good but if you are slimed the silent acts as a uh danger uh roll so we place it in every adjacent room or a corridor and what's next should we do fast repairs there's only two out on the board yeah let's save oh you know what if we move to that room with fire that's going to be our second activation so we are going to take a light wound but we do have we do have bandages and i do kind of want to get there sooner than later yeah let's use uh computer skills we're not going to discard this malfunction marker so we're going to go here let's take these off for a second we have the command center open or close doors offer two this is a red room okay what do we got here silent okay uh so there are one item there's one item in this room it's on fire and we since it's silent it acts as a danger which sucks uh the room is on fire we have ended our second activation in that room so we get a light wound okay uh but now let's use pyrotechnics so pyrotechnics is also gonna cost one so let's do demolition spade demolition so we're actually going to get rid of this fire um and now we are going to oh well we'll get pyrotechnics again to discard that um okay let's do for fast repairs we're going to go here we're just we're just trying to blow through the rooms right now all right evacuation section a try to enter an escape pod but escape pod a is already gone a bye bye so a closed door okay just put that here and there are one there's one item in this room let's go here and roll for noise all right come on baby come on one yeah okay all right that was into the round i think that was pretty good so the uh hybrid hibernatorium opens up right we've reached eight all right so now let's draw an event card and what do we got here uh noise in technical corridors okay there's no aliens place a noise marker in the technical corridor if there isn't one already there okay so this is the technical corridor so this basically works like a uh a regular corridor uh but if like if all these have a number on them these little red spots so this this basically means if you were to roll a two or three or a three here a noise marker goes in there so it's the same as rolling here there's just more uh it's just it's just another little thing you know it's like the vents in the movies so it's just it works basically the same way if you were to roll this again when there's already a noise marker here an alien potentially spawns if there is each character in a room with a technical corridor's entrance performs a noise roll okay all right so we'll put that there um that was the event phase now let's do the um bag development okay no adult no adult adult okay put that back roll for noise trying to get a 3 4 danger or silent and we got it too okay got a two all right noise markers go away okay so got a two uh yeah adult no not at all um wait a second oh yeah yeah yeah well i'm getting lost sometimes i get lost on the bag development and the uh intruder okay so the dog comes on so i basically don't even need to look at this number because we have no cards in hand so an adult comes onto the board okay so now they get an attack on us so an intruder attack um okay so they do do a bite um if the character has two serious wounds they die if not they suffer one serious wound oh one serious wound let's shuffle these up god bless i guess this guy these guys look cool don't they pain in the ass but you know awesome all right look at the look at this size difference i mean to be fair we are kneeling so it'd probably be like here all right all right so we got the alien here now now we gotta be facing this guy don't turn your back on him okay now the good thing is we do have uh we can dress one serious one which we are gonna need to do we are going to need to do that okay and we do have our shotgun we do have our shotgun uh okay a serious wound here we go please be nothing too serious okay hand the cost of all your items actions is increased by one real all right we're gonna try to put this here so we don't forget let's put it over here all right so the cost of our items so it's gonna cost us two it's gonna cost us three cards well two cards in addition to this to dress that god okay all right i mean it is what it is right all right so one two three four five okay rest search interruption ingenuity okay two searches let's play an interruption we're gonna shoot this guy in the face come on baby let's down take this so we don't forget shoot this guy miss that's a big ole miss okay let's try to shoot him again the rest come on man you're messing with my plans here okay we got two hits we got two hits all right that's that's something right all right put a two next to him let's do an intruder attack three dang so close but now we're out of ammo we're out of ammo we gotta run we got they run i mean does this even matter yeah so we're gonna god okay so let's let's pay a search to run away okay they get an attack on us bite if the character has two serious wounds they die if not they suffer one serious one jesus body you drop the four action cards instead of five oh is it all gonna fall apart here all right let's roll for noise three okay at least it's behind us right so when we move to a new room it won't be in front of us okay like we won't have to worry about it as much now the good news is we have four five six more rooms one of these has to be uh opening an escape pod uh now here's the thing do we okay so here's here's what i'm thinking right what i don't want is to stay in this room pay pay two cards or sorry we pay one card i guess we i guess we still could do that right no we have to pay both cards do the bandages right to dress a serious woman and i think i'm gonna do the body uh so to address that pay that and then if they draw an event card that alien could move in there attack us and we could just be instantly dead so what i think i am going to spend a search to move here because noise isn't really going to be a problem right now we have the emergency room treat all your wounds all right what do we got all right silent it's not quite the result i was hoping for uh so acts as a danger again so place a noise token in all adjacent corridors that don't already have one there's one item in this room so one here we don't roll for noise because the exploration token basically already gave us our noise roll so let's put that over here and yeah so okay this is actually pretty good okay now emergency room let's just check this quick just so i don't get some stuff wrong emergency room what are you emergency room okay dress all your serious wounds or heal one of your dressed serious womb okay or heal all your light wounds awesome okay awesome so we're actually going to poo oh no okay all right okay this could be bad this could be really bad basically if we draw a an adult from the bag and we have to roll for noise it's not good that is not good we could alternatively run out of here because hear me out if we spend this to run out of here into this we will take a light wound so we will go to two light wounds okay um we will take a light wound but look if i roll for noise and it just goes into one of these corridors yeah i mean it's it's not too much better right yeah it's not too much better okay let's just post up here we're just gonna post up okay so we're gonna post up um oh you know what i probably could have done that wouldn't have helped right okay we're just gonna stay here okay round is gonna go down event all right so the adult moves down to c see that's why we left that's why we left so the adult moved down to corridor four which is right there place a malfunction marker in each explored yellow room with a computer okay so one okay just one well that's actually not terrible that's not terrible remove this event from the game and reshuffle the events deck okay reshuffling uh including the discard okay all right reshuffling this so now what's we're gonna do bag development so this is the one we're really trying to avoid it's the bag development all right i think this is good all right so bag development we're trying to avoid an adult and then if we get an adult we're trying to avoid something else basically let's try not to get it got an adult okay put that back in there we roll for noise all right we got a one so we did spawn an alien tell you man things seem like they were didn't i say this game was easy i did not i did not mean this game was easy okay so now in an ale and alien comps jesus let's see what comes on the board oh jesus come on come on baby an adult three god it couldn't have been a two all right an adult comes onto the board okay surprise attack oh geez is this the end is this the end for the mechanic miss yeah it's a mess tail attack only the queen oh yeah look at this if the character has at least one serious one they die get you get your snaggings out here okay so they uh whiffed okay okay okay all right let's go let's go still gotta run away from this guy into the fire uh oh man come on come on one two three four all right so here's here's the thing uh we're not gonna use to uh rest we're not gonna use rest so we're gonna pay this ah man they're gonna get a surprise attack well we gotta we gotta run we don't have any ammo and we can't use our stuff in combat so we gotta run i mean we gotta run trigger attack all right scratch character suffer l suffers one light wound and gets one contamination card and i apologize if you guys can't see this like if i'm holding it too far back but yeah hopefully you guys can character suffers one light wound and gets one contamination card all right so we went from one light wound to two light wounds let's shuffle this we get in and a contamination card so basically um we don't want these to be infected but what this also does is if we draw these in our hand we can't use these to pay for actions but at the end of the round we can discard these cards so it kind of takes up a spot it does like two negative things so let's just okay this should be good and this goes into our discard okay but we did run away uh let's see what this is canteen okay and what is this danger of course man come on brother all right noise everywhere it's on fire there are three items in here so there are two oh but that wasn't our second activation uh and we don't want to stay here because if we do we are gonna take a light wound which would then give us a third serious one so we got a high tail it out of here blast man come on do we have pyrotechnics get rid of the fire i'm a little scared about the fire um let's do let's play demolition demolition gotta get out of here the nest the nest okay this room is on fire okay it's actually pretty interesting and rule for noise no two no two danger again my goodness that's just making it hard for us to to be safe getting around maybe we should start careful movement and i ended my turn on a room with fire take a serious one okay third serious one so if you take uh oh man dude here i am i'm like in my head i'm like okay we're getting away we're gonna do the thing that gets rid of all the serious women's oh wait that was the emergency room with the alien bleeding each time you pass in the player phase your character suffers one light wound oh jesus dude we're about to die we are about to die oh no dude oh you know what two did i mess up i took oh man i took five i'm sorry guys i don't wanna i don't wanna choose and poke maybe i just randomly okay search and technical corridors okay well we got to get out of here right i mean should i oh man dude this is brutal this is brutal i think i gotta run still i think i gotta run i do i think i gotta run all right so here's in my experience one of the rooms is probably gonna be the open up the hat the uh um escape pods one of those what's the other one storage room think the storage journal okay we gotta move we gotta move i i don't know what i don't know what to tell you um all right so let's do technical corridors we're gonna go here surgery okay perform a surgery okay it's malfunctioning i'm a little scared about this i'm a little scared about the malfunctioning in fire uh it has one item in the room here we've got a roll for noise all right so what's what do we get here silent so that means it's not terrible it's not terrible man okay here's the here's the upside we have two rooms that we need to discover maybe if we get back to what was this what was the shower room again i forgot what the shower did uh shower room uh if you have a slime marker on your character board discard it additionally you may choose to scan all contamination cards in your hand and remove all non-infected cards if you have at least one if at least one of those cards it is infected place a larva miniature on your character board and do not remove the contamination card if there is already a larva on your character board your character dies so i think i'm gonna try to get rid of this i'm gonna try to go up here so if this isn't opening the escape pods that one is i need to go there anyway right um so if i go here the thing is every room is covered with uh a noise token so i think i'm gonna post up here oh this is so sketchy dude this is so sketchy this is so sketchy okay let's post up here let's go there event so adults move to four back here oh he was forgot to move that remove from the board all intruders which are not in a room with a character put their respective tokens in the intruder bag it's actually it's actually a big problem and the reason why is because that just gives a higher chance that an adult is drawn and if a dog's wrong we're gonna have to roll for noise so let's just put these back in there um and let's do the uh bag development right come on an adult dang all right so we need we need a silent what's on here we need a danger or a silent four damn all right let's get removed this could be this could be the end this could be the end all right let's see what we get larva let's get a larva i don't think there's much on there or a creeper a creeper i said not terrible but still still that sucks still gonna get an attack on us if we if we hightail it out of the area oh when we passed we get a light wound and we draw four cards okay so one two three because that would be four in our hand right man come on dude um and i can't do any of this in uh combat so i have to i have to move i have to move dude um okay let's do i don't think we're gonna are we gonna be doing much much searching right now let's keep the private technics and let's uh yeah if you guys hear any additional noises the whole family's upstairs uh carrying on going crazy so i do apologize um so let's do let's get rid of fast repairs let's move come on baby with a scratch uh one light wound jesus dude we are so we are so close to dying um we get a scratch and one contamination card okay discard okay let's see what we got here storage room so we could find the plasma torch uh it's malfunctioning and there's one item in there and let's roll for noise come on baby we we got to avoid a four or three a three oh man dude oh this is brutal guys this is nervous here okay let's see what we get oh god an adult the good news is we have three cards in hand so this has to be a four the number on this back a four or less because we do have this uh intruder weakness so it gets reduced so hopefully three okay so they don't get a surprise attack that still sucks guys guys we don't have any ammo we have to run i'm gonna die i'm gonna die i'm gonna die what are you doing here i'm gonna die i'm close so what ha i'm trying to i'm trying to already go back and think what i could have done differently i'm not dead yet but i really do i mean if i take one more if he hits me while i run away i can't do any of these things i don't have any ammo to shoot him to potentially kill him um i can't do any of these in combat so i can't dress a serious wound i if i did i mean even if i dressed it this uh i would try to heal all light wounds that's what i would need to do i basically need to run away him with i get to hear and then i can i think what i would do is dress all light wounds because if i pass i'm gonna get a serious wound i die i die and that would leave me two cards to do this to i guess i would have to get rid of this one right oh man come on man i'm so close sort of so that has to be opening up the escape pods right wait unless those are they're a number two room in which case oh no all right well let's just go we gotta do it right um so let's get rid of uh search yeah there's no items in that room there is one item here in the laboratory to try to maybe heal so let's get rid of pyrotechnics we have to run i mean i could try to punch it in the face the problem is that could be really bad really bad okay we need him we just need him to completely whiff and that's not likely i mean mostly the the adult is the most common excuse me the the adult is the most common enemy in the game so it's like most of the attack cards do stuff for the adults so it's good i mean we're probably dead i just don't i don't think there's yeah i mean there's nothing else we could do we already have only the queen only the queen dude this game it's like it's like hey go here you go no there you go there we go dude okay uh no hey no way it's building us up this game is sick this game is sick it's building this up so that we can get our hopes up get right to the escape pod and then it's gonna destroy us this game is nasty alright well we have to dude it's like we have to either okay so here's the thing you can dress a serious wound but that's not healing it so basically what that means is you would just flip the card over and you wouldn't have to do any of the negative effects but you still have the card so it still counts for your total serious wounds so basically so we have to do heal all light wounds we have to and then we would just get uh we're still really on a clock oh man dude okay yeah i mean we have to do it though so that's gonna cost us two where it would normally cost us one because of our hand oh it's brutal that is brutal all right so for two we use this to heal all light wounds we healed all light wounds get rid of this into the discard okay okay so that's that go to round five event oh god dude that was super loose all right adults move down corridor two two okay okay so he's there um place a malfunction marker in each explored green room oh no okay one two three that one already has it if we get one more malfunction marker we die remove this from the game okay shuffle this oh my god dude this is this is just teasing us right now oh it is gonna oh my god dude okay that's fine okay all right so let's go bag development oh and we passed so we already took a light wound man come on dude all right so basically all the queen all the queen means is uh if there are characters in the nest which are not uh place a queen miniature in that room if there are no characters in the nest um add an additional egg token to the intruder board and add the uh queen intruder token back to the intruder bag so we add an egg to this nest uh okay okay so we draw four cards one two three okay shuffle these up and now what we have to worry about is our contamination cards now we are in a really rough spot what was the shower room again uh sly marker we might want to get rid of that oh wait did we do did we roll noise we didn't roll noise did we do we roll for noise to get here i don't think we did we didn't roll for noise three i don't think we did jesus i was checking behind this door to see if there was a noise marker okay yeah i don't think we'd roll for noise okay one please don't be a contamination card okay it's not it's not okay so we have search computer skills interruption and another search all right so here's the deal here's the deal i think what i want to do is play interruption to move here uh roll for noise uh we're here we go roll for noise four come on man it's always like following us it's always gotta be ahead of us okay so there is one item in this room i am going to search green i gotta try to heal some of this stuff military drugs uh okay adrenaline injection draw one card you may play all your actions in this single turn discard any number and then this one is uh discard any number of cards from your hand even contamination cards and draw up to the same number plus one i think i like this one better it's still not that great oh this is brutal i was hoping it would be some sort of healing uh okay okay i gotta get to that room right i gotta get to that room um there's no more items in there there was none in here i guess i'm just gonna do search should i keep it should i keep these two maybe i should maybe i should okay man now that i'm thinking about it i'm hoping that this room is not like is and unlock the escape pods and i don't have to start this self-destruct because if if i if it's not and if it is a number two room that's not on here i'm gonna have to use the hibernatorium and then i would have had to check the engines okay uh either way we have to go there right so let's keep the cards let's keep the cards i passed all right keeping the cards this goes down event uh we lost oh no we didn't no we didn't okay um uh oh wait no we didn't okay so i was gonna say you move first and then it says put a malfunction marker in each room with an adult intruder breeder or queen and i was like oh there's already a malfunction marker in there we don't place another one oh they move first oh the one the spot where they're gonna move um already has one as well jesus we just dodged a bullet we just dodged a bullet okay jeez i thought we just lost right there okay so that was that um bag development blank okay and the blank was what i forgot what the blank was um uh add one intruder token to the intruder bag okay yeah sometimes i forget uh what all this stuff is okay a lot of rules going around out there all right so that was that let's draw draw two one two okay up to four no contamination cards yet that's good uh let's oh should we do the technical corridors i think we should that's gonna cost us two but we don't have to it's gonna cost us two anyway right one two so this way we can just instantly get there so we're gonna play the rest and the technical corridors so use a room with a technical corridor's entrance which we do have one move your character to any other room with a technical corridor's entrance you must pass after this action oh man oh we're dead anyway now we just can't do that yeah we just can't do that what else am i gonna do i guess i gotta go to cabins and search the green deck but then i'm gonna end my movement there and then take a fire oh man dude come on man come on all right so let's just play the technical corridors because we don't have to worry about that anymore noise don't be a one two three or four all right so we got it too these go away i think we're dead i think we're dead here all right let's see an adult so when a doll comes they don't have surprise it's three which would have been two anyway but then the doll comes we're not going to be able to defend this they gotta whiff again man this dude this is brutal dude this is brutal because the thing is like i know this like synthetic food draw two action cards from your deck hey dude that that's good right or military drugs discard any number of cards and draw that same number plus one that's good right they only cost one but the thing is they actually cost me two so because of my hand injury so i'm basically for the synthetic food i'm just paying two cards to just get two cards so it's basically the same um oh man i guess i should have done careful movement but here's the thing if i would have done careful movement i would have had to spend two cards right yeah i mean either way like i can't take it back now i think i just lost and that's okay that's okay in games right all right so they don't get it well here's the thing they don't get a surprise attack but here's also the thing um if i run they attack me if i stay here they're still gonna attack me okay i i just have to uh i have to move i have to move so we're gonna play rest to get out of here play rest um and they get a an attack claw attack two light wounds okay that's it claw attack character suffers two light wounds we die it's brutal what was this room fire control system so i guess that was a uh yep that's a level two room well it's a level two room level two lock unlock one escape pod so what that would have meant we would have had to either initiate self-destruct which might not have been the worst thing to unlock the escape pod once it hits here one two three oh that wouldn't have worked that wouldn't work at this point or take the hibernatorium and then we would have had a hope that the engines were working yeah that's uh that's game guys they i mean they killed me anyway right they killed me when i was trying to leave because i took i took a fourth like uh serious wound this one was really brutal this one was really brutal because if i didn't have this one i could have healed or dressed you know the body right and then i could have been taking five uh action cards instead of just four and then it's just like i got i got super bad luck like it's like every time i got to a spot where i was like okay i gotta get out of here right because uh chances are there's gonna be an alien that comes here i got to a new spot an alien spawn there so i couldn't just i couldn't use my stuff to heal it until eventually i did and i had a yeah that's unfortunate that's just how the game goes sometimes though and you know it's a challenging game it is a super challenging game but i like these games sometimes because it's like when you do finally win dude it's so satisfying but yeah man it's like and i love this theme and that's why sometimes dude there's just a lot of stress um i got some bad luck with the uh serious wounds i did no doubt and uh you know again that hatch control or the hatch control system was a level two room dude i completely forgot that i thought it was a level one so it was in the game every single time but you know what i still don't regret my decision to keep the no man left behind it's just how it works out sometimes it's like you win some you lose some um but yeah man i do i do also like the mechanic i think the mechanic has some really good cards that let you and you know what we were out of uh malfunction tokens so even if even if we somehow made it through he whiffed right this alien we got to that room surprise it wasn't the hatch control system so we would have had to figure out we would either had to say okay look here's what we're doing we either have to check the engines to make sure they're working or just go to the hibernatorium sleep and hope that the engines are working um yeah but it was it would have been a rough road ahead and you know what the malfunction markers tokens whatever i do think there was a high chance that another one would have been placed yeah man let's just see the engines one is working damaged working i think i would have said risk it to get go from one two three four five more rooms six seven more rooms dude rolling all that noise just to make sure the engines were working then get back to the hibernatorium we wouldn't have had enough rounds we wouldn't have had enough rounds we were too beat up we had no ammo it was rough that was rough but yeah that's the game i i do really like this game i think it works awesome as a solo game as well as multiplayer i have a blast every single time i play it it's stressful it's really thematic you know it's aliens in a box you know it's like how you would when you watch that movie things go wrong right and that's how this game is you know the ship's breaking down the ship's on fire you got to put out fires you got to run from the aliens maybe you want to beat up the aliens but then you can you got to make sure the ship's going to the right place are the engines working do the queens in here right do you want to destroy the nest that is one thing that i wasn't doing every round but every round uh this fire on the nest would have destroyed an egg so that is one thing that i wasn't doing it really didn't change the game up it would have just meant that there was no more eggs on there and then so let's look at the last one uh cena probably placing noise marker in every corridor connected to a room containing a character with a sly marker okay yeah that wouldn't have been anything i was looking to see if it would have been like place a uh fire or malfunction but yeah guys that's a game i got brutal with some aliens on the board but that's just how it goes yeah i'm trying to just trying to think if there's anything else i want to say i think that's it um i really enjoyed this i want to thank you guys for watching i i do really like nemesis i am going to try to do more playthroughs of nemesis in the future hopefully fingers crossed we can win and zaya as well i really want to do some more uh playthroughs of xayah i love these uh these two games zaya and nemesis really like nemesis and eventually i'm going to do a review of this as well so i do want to thank you guys for watching and look i don't know if you guys noticed but right now we are super close to 1 000 subscribers uh once we hit 1k i am gonna do a giveaway so please if you're not subscribed and you do like some of the content that i'm putting out please think about subscribing it would really help out i would really appreciate it and then we'll do a uh a drawing for you know the when i hit 1k uh we're good we'll do a game i don't know which game yet i'm either thinking maybe scythe or cthulhu death may die something like that maybe i'll do a drawing uh giveaway as well you know with that game i think that might be cool like i draw something put it with the game so either way let's get to 1000 really exciting stuff um and yeah i want to thank you guys for watching thanks for hanging out i'm going to do more playthroughs in the future so stay tuned for all future content coming from me and yeah man uh this was a blast so until i see you guys next time grab some brews play some games i'll see you guys later all right take care [Music] you
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Channel: Brews and Boardgames
Views: 4,069
Rating: undefined out of 5
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Id: 3cXvObo-Yy0
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Length: 111min 13sec (6673 seconds)
Published: Fri Sep 10 2021
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