Max Damage Loadouts in Terraria

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no it doesn't the devs killed that strat

👍︎︎ 4 👤︎︎ u/Hanikan-SideWalker66 📅︎︎ May 28 2020 🗫︎ replies

when summoner is now janky melee

👍︎︎ 4 👤︎︎ u/ScpSquid 📅︎︎ May 28 2020 🗫︎ replies
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how's it going everyone today we're gonna be taking a look at the best possible damage load outs for each class okay now before we continue I just do want to quickly talk about menacing versus lucky in terms of reforge us because those are the two main ones that we're gonna be talking about now menacing as most you know it's plus 4% extra damage as a reforge on your accessories while Lucky's plus 4% crit strike so in my testing I found that lucky doesn't really increase your damage basically what happens is it make higher highs and lower lows is basically what Lucky does so menacing is pretty much just more consistent you can be seeing higher DPS with lucky but you can also be seeing quite a bit lower so yeah you don't see a massive difference in DPS either way but I just thought I'd mention this at the start just know as we move forward we're gonna be using menacing on all our builds so first off we're gonna take a look at summoning now we're gonna get started with the armor of course we're gonna be using Stardust armor if you couldn't already tell by the armor sets up there but basically what we can do here is or what this does for us is we get not only extra minions but we also get sixty-six percent extra minion damage in total so that's really really good as you can see we already have three accessories down to here these are gonna stay put for the whole video like these are not going to change for every single lota these are these are always going to be used so we have the Avenger emblem which is two plus twelve percent increased damage the destroyer emblem which is plus ten percent damage and plus eight percent crit strike and slushy shell is ten percent damage for every class but million will get to melee in a second now let's talk about the summoning specific accessories so first up we've the summon our emblem this is plus fifteen percent damage Hercules beetle plus fifty percent damage very very useful and the necromantic scroll now this is extra minions and more damage by 10% so I'm gonna have a counter on screen for how much damage we're doing exactly for how much extra bonus forgetting but that is that now because we're using summoning we're gonna head over to the witching table use that and then we're gonna use this summoning potion for extra million slots and then in terms of buffs these are gonna say the same every time now you'd normally we'd be using a rage potion for extra 10% crits rake chance but minions can't crit so gonna skip over that for this load oh so we're gonna be using instead the wrath potion plus 10% damage and the pumpkin pie plus 5% damage and 2% crypt so with all that of the way we can actually talk about our weapon which is gonna be the stardust dragon staff this just is not only exceptional at single target enemies are damaging single target enemies but also many so it's very very useful but what we're as you can see we're on a shrimp eat ruffle right now now what this is going to do frets I want you guys to take a look at our damage we're 130 summoned damage we're going to dip into the water and now at 137 so with this buff that we get while submerged in water or under half health we actually get an extra 15% damage which again really really useful now we can actually use this without doing a water arena and I'll go over how and it's just a second but next we're going to talk about feral bite now this could technically be used for all classes but we are only gonna be using it for summoner and I'll get into why in just a moment but basically all I've setup here is a bat statue and a timer and as we get hit we start getting the feral play now as you can see we have it for about over a minute now now you can get this debuff from a variety of enemies like bats well mean like bats and then Duke fish run but the important thing is it gives us 20 plus 20% extra damage now the reason why we're using it for summoning is because we can have the effects from this buff without having to reset or get it again every minute and I'll show you what I mean in just a moment here so when it's submerged yourselves make sure everything's buffed and then we're gonna start spawning in our start a straight and stuff if you're wondering why it's targeting the dummy right now it's because we have a mod installed to help us test this but we just got sounds there she's great oh yeah here is the starters regen staff doing 8,000 damage on on this dummy now we're actually gonna move out of the water okay you're gonna watch once the eyes stop blowing on the mount that's when our damage goes down so we lost that damage I'm also going to remove our summoning emblem the what else can we remove I'm also going to remove a summoning emblem the Avenger emblem destroy our emblem and she'll and you'll notice our damage is still at 8 so the minions will keep whatever buffs they had on when you originally summon them so even when Pharaoh by runs out we still get this effect so long as we don't die or just somehow be spawned the start us regen or any summon any seminal work so because of this I decided to include it in this video and in the loadout because it's it's pretty practical not hard to set up and it's good for as long as you need it to be so as you can see this TARDIS regen doing 8,000 damage to a single target again kind of crazy and again because we have the dummy the dummy model actually I'll I'll have the actual title up and maybe a link if you guys want to check it out but here is we can just target like this again 16 dummies we're doing about 70,000 damage on 16 this is once again really good this is really really good damage you'll see how this stacks against other or how this fares against some of the other classes but this is pretty good this is pretty respectable damage especially for summoner who's summer is usually like quite lower on the damage spectrum but yeah there is their summoning I don't believe I miss anything I believe that at every single way if there's something I forgot to mention I will put it in now we're gonna move on to mage obviously we're gonna talk about the armor so we're gonna be using nebula armor nebula larva is very quite good on its own but you've really like the set bonus is really insane so the base armor buffs that we get from this armor set is plus 20 to 26 percent damage and 16 percent crit strike chance so as you can see we have the same three accessories that are talking about before it is gonna be in every build for the most part so we'll just get straight into the new ones so we have the sorceress emblem plus 15% damage celestial emblem another plus 15% and the celestial stone now this is another 10% and if for those wondering they do stack slow seashell and socio stone in terms of the regular buffs not including the werewolf ones they will indeed stack now let's talk about buffs real quick so we're gonna take we're gonna be using the magic power potion could be crystal ball and the pumpkin pie and wrath in a rage now all of this I'll just I'll keep the counter going on screen of extra percent just they're very very there's quite a few ways above major damage that aren't just armor in the accessories but next up we're gonna actually talk about the shrimp II truffle again or just well you guys already know exactly what this does I guess I just talked about it like a few minutes ago we're gonna be using shrimp II truffle and this contraption here now I actually found this in a map keep in a map II gaming video it was actually someone commented about this and I checked it out and it's like oh my god okay this is actually really cool definitely want to include it in this video so basically what this does is it will teleport this dummy back and forth now the dummy actually has like this ghost hitbox or NPC I'm BETT explaining how this works but basically it will flicker back and forth it'll trigger these pressure plates as it teleports back and forth and then we have this switch also connected to the crab statues so that it's all connected and we just get a bunch of crab spawning now in order for this to work we need some sort of summon that will kill the crabs as they spawn in so we're using the Raven staff just because it will stay in the side vblocks oh you know what that's interesting so yeah if you see there's actually hitbox here from the mod we have installed so yeah there is there's like an invisible hitbox that is triggering these pressure plates which is cool but if you want to know exactly how it works then check out Matthew's video I'll leave a link in the description and if you just want to see how to build it then I already would have had the build on screen so you have it there as you can see not only are we getting mana but we're also getting all of the nebula buffs from of these crabs that keep on dying that is why this is so good and we're also simmers and water for that extra damage from the shrimp eat roughly so with all of this together we're at plus two hundred twenty two percent damage and plus 42 percent crit which is insane now we could use the feral buff but because we'd have to reset it and like move out and go away from all this every minute or whatever I just did not think it was necessary and I think it'd be not very convenient so I figured I just leave it out for every other class so let's go ahead and try this on these dummies and see how much damage we do so this is about 16 I think 170 thousand damage is basically to cap on the many dummies now we could go for a higher damage but I figured this would suffice in terms of testing as long as we have the same amount of dummies for each than to be a fair test now we're gonna switch to a single target and see how much we get so wait for this to go back down to the appropriate DPS should stop around now twelve thousand yeah it'll fluctuate between ten to twelve thousand ish so quite good on a single target and very very very strong against multi targets so mage is definitely up there definitely up there in terms of damage in fact if beat out it beat out both the summonings single target and multi target damage but I mean that's kind of expected everyone knows that mage is a really really strong class okay next we're gonna take a look at Ranger now there's a few things to go over here but nothing too crazy so we had the vortex armor this is pretty good on its own again but as as we saw with nebula the set bonus is really what counts so we get plus 36 percent damage and plus 27 percent crit and a ton from the stealth that we get from the set bonus both talking about this about that in a second again we have the same three accessories but we'll just skip those for now because you guys already know about them so in terms of Ranger accessories we have the Ranger emblem the sniper scope 10% and increased damage and the magic quiver 10% increase for arrows now alternatively you could also use a celestial stone in fact you should unless you're using a bow if you're using a bow use the quiver if you're even not anything else sees the stone you'll get better damage that way now let's take a look at some of the buffs that we have so again we're gonna be using a wrath a rage and then we use a pumpkin pie now again if you're using a bow archery potion if you're not you don't need one but that's pretty self-explanatory so but we have one more things so if we use the set bonus if we double tap down we go into something called stealth now we get a ton of extra damage here so I'll quickly demonstrate this raising the raising the s dmg and the phantasm both of which are both of which we have unreal on but just take a take a look at the damage so as you'll notice pretty much all of the pretty much all the numbers are crits right now in fact I think we're above 100% yeah we're at a hundred percent crit on the dot in fact with this loadout it's really really really good we can get to about 120 percent or 120 thousand DPS so getting fairly close to last person but not quite in that territory so as team choose what you want to use in luminite bullets if you couldn't already tell from that but there's the reason why we're there's actually a reason why we haven't mentioned the shrimpie truffle mount yet and that's because if you notice while we're on the mount we actually cannot be in stealth so we're in stealth we use the mount and it's not there if we double tap down nothing happens we just start moving down so you can't have both active at the same time unfortunately that would be really crazy because this already is an extra two hundred twenty two percent damage increase four guns 250% with the bow if we have the quiver on and 80 you want plus 81 percent crit so it's already really insane in terms of the buffs but now we're gonna take a look at single target so for single target the phantasm is actually the way to go we just gotta wait for it's of rapidly or to start speeding up here now I'm actually gonna switch I forgot I got a switch to the the quiver now because we are using a bow so obviously bunnies that quiver quite a bit of damage will reset in fact we are using all our bus oh we need use your stealth that's what we're missing so yeah as you can see our dams gonna go way up now SDM deep reference with this loadout is about 11,000 this have seen do 15,000 ish with if we get some luck with some Pritz there yup 15k so yeah this is slightly better not by a ton but still better now there's actually one more thing there are special arrows that spawn they're not actually spawning from the dummy in fact we'll put it well we have a queen bee here and it'll demonstrate the Arizona talking about so okay you can't really see it here we go yeah see so we hit it once there's the first shot then the lasers and then another barrage of arrows that spawn now I couldn't get them to work on dummies so those aren't like taken into account in this damage test unfortunately but just know it's above the 15k we just saw like quite a bit okay so next up we have the melee class now one thing I want to go over here is we're not actually when in terms of armor we're not using solar armor we're actually using beetle armor now as fit as long as you're using the scale mil and a half and you're constantly attacking enemies you can actually get more DPS from or onset enemies but the issue here is that I can't really demonstrate this on dummy's anyways let's continue so we have the melee emblem once there the warrior emblem I should say once again we have V yo-yo bag if you're using terrarium if not if you're using the solar eruption then we swap that out for a celestial stone and then we have the mechanical glove alright in terms of melee buffs there's a few that we needed to look at it's just the generic ones to be completely honest we have the wrath we have the rage and we'd the pumpkin pie now I didn't say this earlier but any well fed buff will work so before we continue there's one thing or this cup a couple items I want to talk about that is core a core flasks as well as the sharpening station so both of these items you want to be using if you're actually going against real enemies for our tests we won't be needing them because we're just you know hitting dummies right it has to be night in order to these tests because we actually get extra melee damage because of the celestial shell buff now this only applies to melee damage which is why we didn't have to worry about it before so let's just get straight into it let's start using the solar eruption and we are looking at about 30,000 damage across 15 dummies which isn't bad I mean that's still good but it's obviously not not great compared to everything else so in terms of damage not quite up there but here's where things get crazy so if you if you use violent on all the accessories it's kind of the one exception to the roll where I was signing with only menacing in this video you get really good DPS now pair this with the beetles that you get from the beetle armor because that not only is that extra melee damage but as an extra melee speed so the meow-meow is actually really good but I mean if you play with game sound on then you probably this probably isn't an option but I mean you you can't deny how good this thing is especially if you go valid but that the thing is while the torian's a little bit behind in terms of damage you have that range and like your damage is the same no matter what range you're like you know attacking from while the Miao Mir you're gonna be doing a lot less damage if you're only hitting with the projectile okay we have all three beetles now looks like oh there we go okay eight thousand damage that's really really good that actually does beat out summoning so with the beetles with violent on everything with the special stone the Miao Miao is actually better for single target then the then the starters' dragon staff whoa it's not by a lot and that's only with all beetles and if you're right up really close against the target otherwise you're gonna be doing much less so keep that in mind but technically melee is doing a little bit more from close-up damage yeah there we go okay we're at three beetles right now we're at three beetles and we are up to 269 damage with this loadout so now what we're gonna do is I'm going to switch our loadout to the solar armor and we're just gonna compare and see the difference so again with beetle armor and without beetle armor so as you can see 246 is what we're at that's considerably less mind you the crit is going to be a little bit higher with with that but the damage that we lose is just like way too much obviously if we're not hitting enemies our damage is gonna be lower but if you're doing damage you're going to be hitting enemy so that's why you shouldn't read too much into this test right here we're hitting dummies because this damage is going to be fairly higher but still I wouldn't reach the stardust dragon levels so it's still definitely the worst alright so we have now seen all of the different loadouts in action against dummies we are gonna test against a couple bosses and see how they are in practicality in an actual boss use but for now we have what we need to compare at least these statistics so starting off with multi target we have in first place we have mage with 170 thousand damage this is easily the best by like quite a large margin on in terms of damage against multi targets remember this is 15 dummies just below that we have Ranger with 100 thousand damage respectable for sure but still fifty thousand off from from getting near mage for summon fifty thousand lower again at seventy thousand I was on a seek very surprised that summoning managed to beat out any class I thought it was gonna be dead last in both occasions and then finally we have melee at the bottom which is 30k plus with the beetles we would see a fairly big jump but not nearly enough to get to 70k which is why we're gonna do some real boss testing to see what this what these votes will be like in reality and I'll just against dummies so now we'll check out the single target damage we have this time gonna be first place range or with 15k plus I would guess probably around 17 K 18 K damage per second but I don't know for sure that's what the phantasm arrows with the extra ones that we aren't actually able to get on dummies but we'll see when we do our ever testing then second place no surprise we have the last prism with mage 11 K damage so for third place it's melee with a little bit above a K with the Miao mere and fourth place summoning a little bit under 8 K with the status training staff okay everyone we are now ready to do the actual in-game test where we're fighting actual bosses and not just and not just you know dummies so we can actually do this now so we are all buffed up now and everything's ready I'm gonna use this let's do it okay so for the first that's way too I don't even know what I have on but that was about 20 K we have the yo-yo bag on but that's okay that's okay we kill we kill destroy pretty fast there nothing too crazy so what I'm gonna do is we're gonna fight destroyer with every class like we just did and then we're gonna fight the twins with every class to simulate multi-hit slash segment slash parts versus single target so yeah that's the plan and we'll just use the ideal sets for everything we ever summon with all the summoning gear we are good to go we're kind of not full health but with summoning the good thing about the summoning loadout is you can use this and have like pretty successful oh my god yeah um that definitely did a lot better than than melee for sure if did you guys see once what's just started swaying cooled back around that was some insane damage we're gonna be checking out single target as well I'm gonna actually dive deeper into the numbers afterwards because it's hard to catch it but I know that that died significantly faster than with melee so alright so after after buffing there's not much we have to set up here it's literally just start the boss after double tapping down while do we have the stealth on so let's do just that we have aluminum boats yeah that's that's about what you would expect from from Ranger that just kind of melted and we didn't get the full optimization of like hitting all the segments at once when you get the multi its I saw like sixty thousand damage definitely the best thing we've tested so so far everything seems to be accurate in terms of the damage levels and real-life applications I say I'm saying real life but like real boss applications I guess is what I should say but anyways on to mage which was the best out of all of these for multi damage I have actually very excited to see how quickly destroyers just shredded I get destroyed there we go okay everyone it's the moment we've all been waiting for let's fire this thing up use this spawn in our Ravens I'm gonna wait till we start to get some of the buffs here and then we'll get to it also I should Bob so yeah that looks that looks pretty good so I can actually afford to move around once we spawn this thing in for a little bit because our buffs had like seven seconds this thing's gonna die realistically within those seven seconds so uh yeah let's just let's just get to it and it's already dead okay yeah as you can see there's really no comparison between any of the other classes in terms of multi targets like the last Prizm is just too damn good it's too good but yeah easily again the best so far all the testing has been just as we'd well just as the results have said basically let's actually go ahead and do single target right now we're running on mage so I'm gonna hook this thing back up okay and then we're gonna do the twins this time around we're going to do the twins real quick so I'm just gonna wait till we get full the full beam okay that's not bad not bad so as you can see we lost obviously our mana there because we weren't in this area getting all the stars so if we stay here we should be able to maintain it obviously this isn't the most like practical way to two things because the reason why I can avoid mana sickness is because I have to like stand there but since we're taking knock-back up we gotta get hit away so magic your mage maybe not the most practical with this loadout but or the setup but it's still you can't deny the damage you can't deny the damage let's activate our stealth start the twins and just start firing so yeah that is I feel like that's quicker I feel like that's much quicker yeah okay yeah yeah so we didn't really get a chance to fire up and both but like that was definitely a lot quicker I would say that's for sure better the mage is especially because like we had the issues of getting knocked away but not by a ton but it's definitely a lot better with the spec than with those up and what's going speculators with those phantasm arrows they're really really good next up let's try let's try summoning let's see how something does against against the twins let's just let's start the twins and see how this thing deals with them so we're seeing a lot less damage than the other two classes that's to be expected quite a lot less [Music] so here it actually looks like yeah we're doing doing less damage for sure than everything else we do over three beetles still good damage but like nothing crazy it's a little bit hard to do but as you can see we're getting still pretty good damage but like overall against bosses it's probably not gonna be the greatest thing because basically your your damage just isn't as good unless you're always right up against the boss so Torian might be better might be the better statistic to use but keep in mind yamir can potentially do a lot more damage so honestly all of our tests reflects like real boss applications the only weird the only different one would be like mage and with the maze the main factor is that you kind of just get hit around a lot so you get away from this machine so you could maybe substitute an accessory in order to get I don't know egg shield or something or any knock back immunity that would help a lot because realistically you don't need that much damage you already doing so much but yeah that's the end of the video I know lots of these aren't like necessarily the most practical way of going about your loadout so it's interesting to look into just how insane each classes and what each is best for in terms of damage I believe I've gotten everything now there's so many M's in this game I don't know I could have easily miss stuff let me know if you feel like there's a way to increase our damage even further in any of the classes I'd be happy to find out and look into that but yeah with that being said if you enjoyed the video leave a like if you're new around here be sure to subscribe and with that being said I'll see you all in the next one [Music]
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Channel: Gungnir
Views: 2,638,132
Rating: undefined out of 5
Keywords: Gungnir, terraria, Mods, Max Damage Terraria, Terraria class, Terraria Loadouts, Which class is the best for damage, Melee highest damage, Mage highest Damage, Ranger highest damage, Summoner highest damage, Best armor terraria, best damage terraria, damage terraria
Id: lj9U5Yb2MXQ
Channel Id: undefined
Length: 25min 51sec (1551 seconds)
Published: Tue Apr 21 2020
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