Low Poly Illustration – Rodrigo Cerci | 3D Basecamp 2018

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hello guys let me see if this do you Walken can hear me cool so my name is Rodrigo Adri Oliveira cc I am from Brazil and I am from a little a little city South Brazil and very little city I'll just speak about myself for for just a couple of minutes okay so and I when I was a kid like my grandparents and my granddad he used to like fix computer he taught me little how to to use computer like by 12 I could like disassemble and assemble a pension - I think and so computers was always my passion and I also like it like like a bunch of you like Lego was my my my my my toy of choice always always and I really like to model things on clay so my my mother is an artist so art and computers always been in my life so I will just talk a little bit for myself I didn't I'm not good at slides so I didn't put some like a cool PowerPoint for you but I think this will will work so I'm from Brazil this is my my great-grandparents this one here is B and this is my brother so we live we used to live on a farm off on a little farm my old grandfathers they came from Italy and our background is very they were very work at farms and stuff and this is me hacking computers and stuff so this is my cellphone yeah I was probably playing counter-strike but that's okay so III could fire found this this photo this is were like little models that I did with like playing clay when I was a kid and I really liked him doing like characters and figures and stuff and other works I did with with clay playing around this is like more recent and this is my hero my granddad he's like self-taught he's self-taught slow how to build computers how to work with computers and that was this time he was like a pioneer on technology everything he likes of technology so he on our state on piranhas is so from San Paolo I don't know if you guys are familiar with Brazil he there came like two pairs of the first two personal computers of the state one for federal University of Curitiba and one for him so he was really into into this stuff and I learn it a lot with my my grandfather so apart from doing games we were always we had like this farm so we could play around a lot we build stuff we were all playing stuff so it was like a rich rich environment for us to to to experiment a lot of things this should be a little later on but this is my graduation project in architecture I'm a graduated architecture this is the dish is the sheet but the blueprints like final blueprints showing the the project and in the meantime I I always loved games and illustrations and I started like joining some challenges like making something's different when I was not making some stuff for architecture and yeah and this is my crew my Brazilian crew I lived with all these guys and they are we are we were like all artists from a lot of different black backgrounds some are were like into tattoos or the others into hand hand hand hand drawings so we learned a lot of things from each other it was a very enriching enriching place yes on Miranda some random stuff here this is like my graduation day and okay so enough of me my influences as a kid was always like video game I love playing games and stuff I play games like every every day every game that came out I tried to play I barely finished it then but I I tried to play it enough so muchi mom anybody here know mucho Mucho moonlight you do cool so it was like my favorite game of all time and I loved the isometric view the the pixel the tailing art and I was really into this so this is are some images of the that really inspired me to to create something that was like this this is tibia I didn't play a lot of tibia but tibia is really cool to Minecraft as well when minecraft came out I was like wow minecraft super cool what could do this stuff and I was already playing with Sketchup and I tried doing some money crafty stuff in sketcher and I draw a lot of inspiration from pixel artists like a boy a lot of yeah III I'm bad with names but I really love like pixel world like this philosophy of working with limitation of limitation of how you how you plan your lines how with colors this boy is a little messy they play with everything around but there are water like pixel artists that they restrain they work a little more in terms of color and Composition and this is something that really drills to me but I tried and I was like how very bad pixel artists oh okay and this was a game that when his face you know Fez right so when face came out I was like oh man this is so cool maybe I could recreate this create something like this in Sketchup and when there's like three games that like that influences me to start creating like gaming stuff with Sketchup so Fez was one of them and then there was swirling sorcery certain sorcery was a game for iOS I think and it was like very the graphics was very stunning very like mystery and I really really loved the the shape of the characters the language the the way they do stuff like very simple pixel art but very expressive at the same time in Kentucky route zero have a have some ever played Kentucky route zero here even if you are not like a video game guy you should play this game because it's a interactive novel and it's not easy you don't have to jump to have to shoot you just have to interact with your environment and this is a mystery game is a fantastic game and really beautiful so these games I was like man I I want to create things that that looked like this I I had like that to each do to play to create things that look at like list the character is art is really amazing I think they use blender for this and I really like cute stuff like very colorful stuff and I I'm not the guy that would play like Resident Evil I would not like sleep for a whole week if I played ads and stuff so yeah this is my like main influence from games and in the art there's a lot more but uh ow I'll stick to this one and okay so uh I'll show you some older works I think it's nice to see like the evolution of of of the work so I'll try to show you here my first characters that I I built in Sketchup I think it's opening so I was really like into a Western at this point so like I was like yeah let's make some western bad guys and stuff and it was like very simple they are like cubes that I drew on and I started doing some some grounds and the rigging was really simple you you you get this is proposing the character right I will go like this and in grab this thing right this may keep playing something like this so uh I started doing poses and stuff and I think it worked I don't know what this guy is doing but yeah I was trying out trying out some some different things and after that I always trying to to upgrade characters to to to improve them in some ways and they started to getting like more complex this is another set of characters I was doing so this one they have hands now yeah really cool and I made a bunch of them like to to test if they are I don't know I make well football players of waiters child just to see if I could get like a lot of people with this but following some like proportions that I don't don't do right now this is a little strange for me to look at right now but it was a start and I was like always liking to like characters so why not let's try doing characters the way we we have in Sketchup so a coughing about Sketchup is because like a lot of other softwares he has limitations so it's cool to get these limitations and tries try to work inside the limitations and be creative with that like this is the tool that I have in the work of this and I'll try to do we do the best data that I can with this tools so I started like improving and this one this one I don't know if this is any improvement but yeah it's a little it's a samurai guy yeah then let me see here I started I'm really sorry girls I'm really bad at doing woman so it's really it's really hard to make woman with hard shapes but I I did it I like all on the future I try to so let me see here this one was getting a little better this woman right it looks like a wall so yeah and I'll jump a little bit and I'll go to the this is the template that I use right now they are more chubby or the proportions are a little better and at some point I was very strict to use hard edges and stuff and I learned I was like no ok let's move this one let's make some round edges here and I think it it got a little better so this is my template guys this is Adam and this is Eve so everybody born from that so a rich character that I need to make I take things as s templates to create and okay so yeah this is black my my characters so I'll show you some old words using using this this is some random words I started doing at college like playing around this this was some some RPG guys that I was like oh yeah in this this is my first horse some skeletons and some warriors let me see here ah yes but first let me show the this whoa this is my first render of all time it was like my ad my father asking me to to build there is where you you put our closest to to the railroad and we want to hide there and I was yeah let's go through the s max yeah so okay so I'll show you a little of words from architecture that I used to do and I worked like five years and as an act act and always use its ketchup as my weapon of choice so I always try to get that sketch up view for the presentation trying to - I really love LA how the lines work like the profiles and in hard shadows much like lien and these are some works that I did that at the time this is a little better render I just rendered the building and the mask head and and do some some effects these were this is a good thing of working with Sketchup for a teacher because was the same building that we need to iterate like facades so we could do this like very quickly some other jobs so yeah this is my my architecture background so I build up a lot of skills in Sketchup doing architecture stuff and I really loved that it was all it was very hard for me to get out of architecture to be in land illustrator because I really love the people I work with and there was like oh man oh man so one day Yahoo was go like man I'm yeah I'll try some some new stuff and okay let's go okay so this is my first how do you say tutorial work there was like there was like elections in Brazil so they asked me to to to model the candidates for first election it was for a paper therefore foliot Sao Paulo it's a big paper and I did it in Sketchup and it worked and I with this work it I learned a lot of things how to to to to make the characters more more with more facial expressions facial recognition and I did a cup of freelance work and then my dream was to join a team to make games and I was invited by this guy from he was from LA he lives in Chicago now and I started making like characters for his game it's an hour illicit game yet but it was really fun to make I was a responsible father for the characters and I did a bunch of them these are some props actually we have a lounge and stuff and I did the props for that this is uh this is Herman he should be here comes Kelly Cleo misty this was the protagonist Parker he was like a detective it was something like twin peaks' in the space on something very very well and I really enjoying doing this and I later learned a lot with this this process because it's cool because most people's what most people sometimes came to me fell well really you do characters in Sketchup oh yeah man you can do just you you can you just be creative and all the limitations try to to to create something with you you know how to do right and it was even voice it over we we got the recordings Ford let me see it's not this one don't have voices but it's a very early prototype of the game and this is Parker running around yes but the project is on hold right now but he was a really great experience to learn more about game design I really didn't know nothing at that time so uh in between projects like doing freelance doing editorial the thing that was I think is really important is to keep like personal projects because personal projects you can mistake you can you can try crazy things all the time so I tried like improving always improve so this is a characters that I did for for myself and trying to improve like pose and some proportions and stuff some like maybe facial facial I don't know improvements and I was really really how do I say I didn't want to put eyes on crack on the chair characters so but I was wrong I was at some point I put that they were really bad this is another one this is from you know like Metal Gear Solid so I I did Big Boss and I love doing weapons weapons are really cool to make him in sketcher okay so this is another a commission I had to to to to make the illustrations for English book in Brazil to teach English for kids and I made the characters and scenes and it was a very different job for me because it should be cute and stuff but in the end it really worked out this is Romeo and we we had this this this model that will unfold and the that you drew it we will like play we fold it and in play with this along the classes and I was trying like some expressions and stuff some poses in the old owners ketchup let me see here so yeah here oh yeah this is this one were was a commission for a guy that was making like a robot movie I can't remember the name but I did some robots order and I never did robot so I find it's very cool and yeah around this time I was like always trying some personal stuff building something for myself challenging me and this is c-3po a little too hard but yeah this is a little scene I put together and always trying to to to to practice and and improve on this so yeah this is from Alan Wake it's a game I like how I try to recreate the how do you say the the poster of the game okay so I at this point I I use it to do like iconic stuff like maybe three characters together or just one character in the own environment I was really poor I didn't really know how to handle perspectives and environment I'm self learning at at this stuff so yeah I challenge myself to create more like more environments and I started doing so any is there anyone here who like Star Wars relax hours whoo-hoo-hoo so I challenge myself to make a really big scene from Star Wars and the first one I did was like Tatooine let me open it here it's a little big scene so uh yeah everything here is done and everything was done his catcher he's a little very complex scene not that complex because you you have like a lot of repetition but when you put things together they they they work out so yeah this is like storm troopers around and I made those speeders from the newer movies and even Chewbacca I tried to make a wookie this one was a really tricky one to make and I had a blast doing this because I love Sketchup and and III thought why not so it's it's this is the scene that I work on so how do I approach this I mix I make like I make like I set the camera to a fixed set camera in in isometric projection actually is not that isometric you have like one that fulfilled a little depth of field just to make a little more interesting interesting if you go like this this is isometric this is like one one depth of field so I think you get a little more interesting he gives a little perspective might but not that much and you have this isometric view yet so yeah this is the first Star Wars scene I work at all and I really loved it and then I go like oh yeah why not let's let's create have seen and I came up with like like the syndrome of the ha finger I made the deck swings I make the the pilots the the rebel rebel rebel soldiers I think there is a Wookiee around here - there he is and it's funny because it looks like it's a busy scene in a lot of elements but like like Liam there is you can like make make some props and go like rotating it and putting different positions and look you look like you have a tolerance of but is a ton of the same stuff so I have a little whip images I like to keep like working probably images just to follow along so this is this is it this is not the first the first I didn't have the x-wings so I just do a little tumble nail sketch on paper to set like perspective and what I want and right after that I start blocking cell phone on Sketchup and then these were like a little blocky and I start like taking like wow what's more important this thing so at that time the Dex wings were more like a focal point to the scene so I go like yeah let's model the x-wings I'm other the x-wings did some paint jobs and put in there so after that I go like yes let me let's model the icy stuff let's put the floor and like the boxes to give some some some movement to this thing and then I started doing inserting like cables and these little clouds that helps me like a lot and like some ground markings here the tracks for the the X wins and then I start putting the the characters on this is I think they are just like posit just static they are not yet animated and this is the final image here this is the final the final half finger image so if you go from this to to this Sketchup file it's almost the same like there is not too much difference from here so everything is done is ketchup like 90% I just separate my channels to bring four to two to Photoshop and give some light final details like for this one I separated the channels here I separated like clay render to to select the some parts to get a little highlight the color the color map the this is a layer render so I can select different things in Sketchup and a line render so I can have the the lines in the apart from the lines I I separate the I don't think I have the profile here but this is was a occlusion pass I didn't vray and it helps to to bring everything together to - it's it's really cool I'm trying nowadays and trying to avoid ambient occlusion to go more like shade less and stuff but I'm getting collision is also and this is like my profile channels so oh sorry in my shadow shadow channels so the channels being like treason 30 minutes so the shadow the the the masks being like black and white you can create masks on Photoshop and mess around if that are Jose just try to show you guys let me see here I'll take this one from New York there is a New York scene that I work on so yeah it's really heavy but this is a scene that I work on it's not final there are some red guys here but just to show you how how I I used those layers I bring from Ross Sketchup so this is a the clay render I just like inverted it to get like the the white parts to be like highlighted in a little yellow it's very subtle but can give you some good effects this one is the shadow layer I inverted as well to get like white will be shadow so I can tweak like the the color of the shadow right I can get like more cold shadows like so more more more sorry but warm or cold shadows and this one is a is the the the occlusion delusion channel so in the mask I inverted it so in the white will be the the occlusion and I can change like I can pitch like a different color for the occlusion not just black if I want like more more of a blue occlusion I can do this and yeah the the layer channel I used to like if I have some I think I separated the clouds here because I didn't want like like shadow casts the occlusion affecting the shadows so I will go like here and this is the shadow I just deleted here and the shadow don't wanna fact by my clock so it's a pretty great way to work with scrap shop two separate channels and bring them in Photoshop and play around and see what what is bad for your for your work we have we have like less than 30 minutes so why I didn't want to to to extend myself on this Irie I wanted to to to go to Sketchup and so show some techniques for you guys what do you think cool nice so I think I think about the I'll take the the characters that I work right now just to explain you guys the structure after the character so this is my character this is the character I work for now I don't know where this is this was a color scheme I was I was trying to make a texture out of it but yeah this is how give left the girl here in there ah yeah I need to show something there is these words smart six yeah I have a saloon I have a barbershop for my my characters so yeah this is the barbershop okay and I can I can do like prototypes um some hairs here for our girls some birds for man so so why I have like a bunch of things to to randomize on characters and I put a mustache on this guy with the Mohawk and I have a different one so uh I'm always like improving this library of hairs and stuff and this is very handy very time-saving because every time you start a new Shaq character that the the hair part is a tricky one to makes why I have this library to work on so I'll just show you the structure of the character the way I work right now so I use like the the heads I always look I use it detach it like it's a detached head so but when you III I mostly work with isometric so this don't don't it's not like a big problem and I really like this view of he being like disconnected so I have his mouth here so if I scale this up I can close his mouth okay if I don't scare you this he's like smile if I go like this and it makes something like this sorry he gets like mad or something you know and it's pretty basic the forms the amount face is something like this then I have the the dead teeth the the nose the eye I think the nose is already on the the head geometry right the their ears so eyes now I work with ice I love love the eyes now and I think the most important thing like do you remember dealt that want that the the legs was just squared as I rotate it and I trying to to to figure a better way to do this so what I do I make something like this for the for the this is the forearm or what's the name of this part of the arm yeah okay so I have this he's it's important these parts to be a square like - 2020 this is really important so I have a 1/2 circle here right this one I think to have 1 2 3 4 5 6 faces so when I have the the other part of the arm I can take this and rotate this in position in the way that the arm is bent right so you could have like more steps but these steps already helps me a lot and I do the same thing like for the hand you could like make the hand do something like this a little weird but yeah if you want to you have their hands like this if you want to make it like this you just I have this line here just for for rotating this part so now you have a unarmed for you know so yeah in the the hands works it works the same time the same way sorry so if I have something here I have the town I can like rotate the top here I can take the the fingers I know that this is the pivot point so I can go like this and unselected this in rotate this a little bit to make more feeling like a hand like and yeah so yeah there you what is this oh it's his job sorry so yeah I think this is something that people still ask me a lot like how do you do like characters in Sketchup and the good thing is that if you if you if you keep this these parts like a solid you can like come after you pose or character and just join everything so yeah this becomes like something went wrong here but you know what I mean let me see if I can fix this this is not a solid anymore but don't why I do this is because my work is very dependent on the profiles and labs so if I have when I try to get the the line thing here this would like mask my work so if I have these attach it here I will have this line anymore so even I can like soft and edges here and I have like a really clean clean armed with line and profile that I can apply really quickly in Photoshop so the way I think I I create stuff is like more like a vector way like vector graphics trying to get the lines right and stuff and what I've been doing for some time now is uh let me just open here this is uh a my my character I was working for a game and I lost much I lost my point right now it was what I was trying to thirty to illustrate but I yes the the shading so I like I try to use like no light this this guy have like no light casted on it so the way I do this I take like this is these material like bright material so for the for the the sides I create like another material to create a shadow a difference of of shading but it's all like very done in a hand by hand right I shaded by hand because I have like much control of the the shading and now I think a lot of of like making this character for a real time engine I'm working with games now so the character must be light light in terms of geometry of cost for the engine so if you if you really don't have like need like gas light if you could light your character just with texture that can like you can they danger didn't we will like be very very happy with you because it will run very very faster in I really like this this kind of representation like like shadeless but with a little like highlights and stuff and I'm just going through I wanted to tell you guys a lot of stuff so I going really quickly here you can ask me later but I'll just this couple of weeks I I started last month I started working on on a game company and at first we had like 3d characters and I challenged I said to the guys hey maybe we we should do like to date characters because it will be less expensive because we are working off mobile and I challenge myself to make like 2d characters or on Sketchup and leprosy here so yeah this is what I I came up with I made some like modular guys here who if they are not ready they are they are chilly I just take some some parts and put a little on top of the other so I have like these this guy here he has a beard so his beard is on top of his face and his mustache is in top of the the beard you know like making when you have much like when what you have like in Photoshop a layer on top of the other but I do this like offsetting then a bit like moving a bit full of up and down and we did like a lot of like templates for the characters we then even had like some some famous guys like Stephen Hawking and you know we had like some little dogs that would be on the game but they are all owned Judy they are shapes on top of the other and oh yeah this is a this was supposed to be like but you know like the space dog but I don't know it's not good enough everything so everything I was trying to do in this method in Sketchup do you do know guys know how UV mapping work so Sketchup does UV mapping but it don't show you it's not a parent you don't have like a window for UV mapping for Vivian wrapping so the way I figure out I could do this I create like a rectangle here and I put the pieces that I that I needed here with some margins for if I have a another character with like a bigger hair it would fit this so the the the head the head will fit this part the body this part the this part the 2d star this part and this is a perfect perfect square so why I I got this an export to Photoshop I think I have the files I supported like this line so just that I can cut the the own Photoshop and make a perfectly square of my my image and lies some alphas to to select stuff this will I set the bodies from the head so I have like a color in the layer mask to select parts that I wanted to make profiles and then I don't think I have a PSD here but this is the we see here images characters export export I want to find the characters ready thanks ah here are so when I imported them to to to to Photoshop and make them then edited them so we have like we have like this worker and this worker and this worker and you see that they all share the same space in the UV layout so after I do this I grabbed the image that I created on on Photoshop and I drop here again on on on Sketchup right I explode this one and I I put it here to match the this square that I created here previously and I copy both here down explode this this year so I have the now I have the planes for the body a plane for the head a plane no no it was a PNG sorry yeah yeah I exported the PNG is from PSD in drop-down on schedule so I have all these parts here I can even mark like I should have done this before but this centre of rotation must be something like here the centre of rotation must be something like here so I can I can put this character already UV map it in some way that Sketchup don't show us but they eat there I'll put this a little a little on top I'll put the legs like here here I'll drop this a little bit this is like putting layer behind layer but with like moving moving down or moving up you know so the hands this too is a really cool because I left I left a marquee here so I can I can drop the I can find the center of this person but if I put this here it's a little bit for you and I drop this down a bit really really low I can catch this and rotate the arm and you'll be like a function to the arm you know so I can put this on the the character hey we have a 2d character because if I would create this character with geometry together like round rounder stuff it would take like a lot of geometry and making this way I have like some pretty simple quads that I can can use on phone Sketchup or unity and stuff I just need to go to another program to read them but they already the geometry is already read and since the since all this texture share the same the same layout the heads is in the same place that the body is in the same place if I take this this material here and change for take this guy here it will change it like on the fly now so I have this one if I want to on engine if I want to change it to this guy here I think the the this is a little lower because of the dress but yeah we can change we can make this on engine we do it a little even more a little more complex because we do a spreadsheet of all of them and the engine we we grab the UV and and say like our randomized like we have three rows and three three rows and three how do you say yeah columns so you get like I'll get the color one in Row 2 and we randomized the characters on the fly in the game so we get a lot of randomized characters and it enriched the game somehow okay so this is the the 2d version that's why I tried the 3d version just just to make sure but I make the same character and made it in 3d so this is the 2d character I made this one in 3d he's cute but is over five minutes so but he on mobiles it will be a little more costly for us so we opted for for 2d and works really well and I as it there was a lot of more I wanted to show you guys what we are running out of time so uh yeah that's it thank you [Applause] sorry the z-fighting I just like if I have the body and the the arm is on top of the body I just put the arm like 1 centimeter up yeah I I don't know what you I don't think I got you yeah like I change the skin the skin of the character you mean this is what you mean no but the geometry stays in the same place yeah yeah he just replaced it yeah yeah they are a little a little they are never in the same plane because in in Sketchup if you put too closely if you zoom now to you have the Z fight but in unity is not really a big problem for us so they can be really really close like my house I don't know really close yeah so yeah yes I do well man I have a couple I have a list here that I know no this is not a Louise this was like my presentation guys you know but at some point I was supposed to talk about this sorry I forgot so why my main my main plugins that I use I don't lose a lot of proteins but by order of the most not the best but the most useful for me its cleanup tree from Tonto where's Tonto I Love You Man it's like composting from Xavier Rivera this plug-in used to be free now he's charging for it but it works like it's a pretty cool is this one that is separated the Alpha clay color he creates like scenes for me like for the Alpha for the clay for the color for the layers for the lines automatically you can do this by hand and set a file with this the scenes already there but this saves a lot of time sorry ASU channel I I'm really sorry guys I didn't send you guys like sticked on level of knowledge files and stuff but uh after the presentation I if you guys are interested our outpost on that on the app okay I outputting Dropbox or drive or something like that and well but apart from that I use a lot of Fredo six like round corner around the corner saves my life a lot of time or curvy left to make like shapes like if I if there are like some skirts that I want to do and I was my blood helps a lot AMS often softimage's yeah in MEMS often edges is something like it's the same like very soft and edges but that means you hear if you have like something like this and I can another thing I was going to talk to you is the importance of hard keys and I forgot that but hot keys are awesome if you could like hot key every everything that you usually normally do it saves you from being thinking like where I will do i click work and release you from thinking about about tools and in religio to creativity so this is AMS - I mind it to shift s and it brings me it's it's like like this often edges from from from native from Sketchup but you have some little more tweaks that you can make like you can soft materials or you can not softer materials and for me it's really really useful so learn ARF so learn enough from Sketchup is a really cool I really cool too because you can position the directs direction of the Sun direction of the north so you can get the Sun here or here so using this and not like a Sun but a light light that your position on a scene and is really helpful to set the lighting material Mario material tools from Taunton - and he helps me a lot to clean to clean materials sometimes I just want when I used to use v-ray I want to clean everything else to just put some material make specular maps and stuff and this would help me a lot and pipe along path is a from teak is a really simple tool that you create like a line and it goes like you select the line and make like I want a pipe with six sides the the side of the the the pipe and stuff and it creates also matically you don't have like to push pull it all the way you do like automatically so this saves a lot of time yeah and it's pretty much this anymore first please sighs like metric the scale this ones is because I work with unity so we have two these ones they have like four meters so but it's it's we we shrink it in half to be like 2 meters to be like a person size because unity cares about a lot for that for Rio scale so normally I put like a person size to make a a character you know and yeah any more questions maybe not more polygons but I'm I'm the laughs I'm and I'm the level the developing a way to unwrap things in Sketchup we've just native tools can I show you yeah so this is what I'm making right now the guys I I work at pixels it's a it is a games company in Brazil and they allowed me to to show models for you not this one so I sketch up I can use like it's you can think Sketchup like for many many users this is a hangar for the game we are working working on so we have this platform and we have this this thing that's going to take the the Rockets out and stuff I'm not I not lift an environment here right now I put into the characters here and every every single thing I did here was unwrapped in in Sketchup I didn't use external things to a rapid I don't I don't have the they're working files with the damn rapid thing but this is the step that I I'm trying out like to a wrap drink and like to texturing stuff in in Photoshop and Sketchup without without plugins I am creating and a method to to do this yeah yeah yeah this is a much more because I don't think it's much more because because Sketchup uses embeds texture so if not uses external when you put a texture on it saves inside a file and this one yet because this this is a little more simple but if I have this same scale of the Stowers file dest our files uses zero textures so it will be way lighter than with with text yeah I'm sorry Natalie oh yeah yeah that's me definitely yeah yeah no yeah I'm everything every come my boss came to me go like oh man you're losing this alien program like he used my a lot you know because and I was in but he starts to see the stuff that I can do and he was like oh yeah because it's really fast to iterate we iterate very fast and we are working for mobile and we have to do like things very very fast so we have to test we have to create we created a game in three weeks so we can source release it and start gathering that data to to if you think like other it will not work so kill the project so we don't have to spend need to spare we don't don't have the luxury to spend a lot of time developing something to release this these things have to work really quickly and Sketchup saves me daily daily daily basis to working like this thank you guys
Info
Channel: SketchUp
Views: 11,725
Rating: 4.8660288 out of 5
Keywords: SketchUp, 3D modeling, 3D basecamp
Id: wh6dUYuFklU
Channel Id: undefined
Length: 67min 7sec (4027 seconds)
Published: Fri Dec 14 2018
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