Jinhsi is here !! And, she has
a kit that’s almost as big as her damage. I’ll explain to you exactly
how she works, and then dive into some calculations for her sequence nodes,
best builds, weapons, and teammates, and also see some example rotations for
how she plays. Let’s get into it! Jinshi is a character centered completely
around her burst. Without setup. her on-field ratios leave something to be desired. In order to do big damage, you need to do 3 things: enter flying mode, basic attack 4
times, and then press her enhanced skill.
So, how do we enter flying mode?
By either using your basic attack combo or Intro, you’ll gain access to her 2nd skill, which puts
you in flying mode (Incarnation). Because of how bad the basic combo damage is, and also because of
the Celestial Light 5pc effect (yes I see the typo), you’ll typically want to only enter this via an Intro. During the Incarnation state, your attacks will be empowered and count
as Skill Damage, and you’ll gain a new, more powerful skill, Radiant Crescent.
After doing 4 basic attacks in this mode, it will wear off and grant access to an even more
powerful skill, Illuminous Epiphany - this is her hardest hitting skill, which scales significantly
with her Forte stacks. Due to how the base damage is only a very small fraction of the
maximum potential damage, you’re going to want to get as many of these stacks as
possible, so let’s talk about those. Jinshi has 12 different flavors of
Incandescence stacks: one for each element, and then one specifically for coordinated attacks,
again for each element. These different flavors all have their own independent proc timers - with
normal elemental procs giving a single stack each, but coordinated attacks give two stacks at a
time. Additionally, coordinated attacks can double dip on both their own category and the
general elemental category, meaning that they can give up to 3 stacks in a single proc if you
aren’t proccing that element otherwise. Because of this, there is huge value in
having varied element teammates in your party, especially if they have coordinated attacks in
their kit. Characters such as Yuanwu and Yinlin are especially powerful. Verina, despite
being Spectro, is still a great pick due to her general buffing capabilities, and funnily
enough still provides more stacks than Baizhi, due to how Baizhi’s proc intervals are extremely
scuffed; normally, Incandescence can only be stacked in each category once per 3 seconds,
shortened to 1 second after Jinshi’s Outro. You can see how Baizhi’s awkward 2.5 second
proc interval fails to deliver here. Jinshi’s damage split is very heavily
skewed towards skill damage, with the biggest damage split we’ve seen in
characters so far. We’ll talk about how this affects build options later on ~ That’s pretty much all you need to know about her kit. Her Inherent Skills are just
passive buffs, one of which waters down the Bonus damage multiplier quite a bit. Anyway,
let’s move on to her sequence nodes! The following calculations were simulated in
a team context of Jinhsi, Yuanwu, and Verina, using Jinhsi’s signature weapon, Ages of
Harvest, with 2 rotations. For more information on the parameters and results, please check the
description for a link to my DPS calculator! First is her S1, which grants a stacking buff that
increases the damage of Illuminous Epiphany. Due to how the rotation is executed, this is pretty
much always fully stacked for that. While 80% bonus damage for her biggest nuke sounds great,
note that this modifier is extremely diluted by all Spectro damage, and bonus damage lines
from her stats. In an endgame scenario, the expected DPS gain from this is around 10%. It’s
not 80%, but it’s certainly a decent gain.
Her S2 grants full stacks of Incandescence when
you are completely out of combat for 4 seconds. In content like Hologram and TOA, you’ll just
get that one large starting burst, but for the purpose of these calculations that only use the
first two rotations, I’ll leave this effect out as to not inflate the value of it. Her S3 gives a stacking attack buff when using her Intro, up to 2 stacks. This
is a fairly chunky boost that is easy to maintain with a proper rotation, and is
relatively a 13% gain in DPS from her S1. Next is her S4, which grants the entire team
a damage bonus after using Illuminous Epiphany or her Liberation. This isn’t worth as much
in terms of boosting her personal damage, but it’s a very welcome one in a teams
with powerful sub DPS such as Yinlin. Her S5 increases her Liberation’s damage
multiplier by 120%. While her Liberation has a huge modifier, it also has an equally huge
energy cost and cooldown - you’ll only be getting this once off every other rotation. As such, this
isn’t a huge gain in terms of total DPS. Finally, her S6 is a multiplicative
45% increase on Illuminous Epiphany, including the damage bonus from stacks. This
is every bit as strong as it sounds. In the next section, we’ll look
at her weapons options! The following damage calculations will use the
same base team of Jinhsi, Yuanwu, and Verina, all at S0. For the purpose of comparisons, we’ll
consider the 5* standard weapon, Lustrous Ravor, as the baseline “100%” metric at R1. First is her signature weapon, Ages of Harvest. It synergizes with her perfectly,
granting massive boosts to skill damage, and is quite a jump over Lustrous Razor
at R1, with double that jump at R5. Jiyan’s signature weapon, Verdant Summit,
primarily boosts heavy attack damage, and as such, isn’t as strong as an option.
However, it still outshines Lustrous Razor due to its crit damage mainstat on top
of its elemental damage bonus. Helios Cleaver is a reliable 4*
option, as the buff lasts long enough to cover Jinhsi’s burst window. Autumntrace, the battlepass weapon, is an inferior choice due to how you never
get any of its buffs in a typical rotation, but holds up ok from its crit rate mainstat. Finally, the crafted option, Broadblade#41, falls a bit flat due to its Energy Recharge
passive - on top of that, you’ll lose the damage buff if your HP drops below 80%. Now, let’s move onto the build: How do we optimize Echo stats on her? First, let’s talk about the stat priorities, using a basic 43311 build on her. Here’s a graph
with substat values, showing the relative gain of adding a median roll of each of the following
substats at two comparison points - the [darker] bar represents the gain when you have absolutely 0
substats, and the [lighter] one represents that when you have a “full” substat build. The most desired substats are critical, attack %, and skill %. And I know we just talked about flat
attack in the previous video, but Jinhsi is a bit of an abnormal case due to how skill-damage
heavy she is - but that being said, note that a median flat attack value is 40, which is actually
a good amount below average. If you compare a flat attack value of 50, it’s actually better! While we’re here, let’s also talk about Energy Recharge. This varies a bit depending on the
teamcomp - the shorter the general rotation, the more ER you’ll need. In a Yuanwu team,
for example, you’ll need roughly 30.57% ER to get enough energy to ult every other
rotation. However, in a Yinlin team, you’ll only need 3%, and in a Mortefi team, 14%. Now - how about the general Echo build itself? Due to how much Skill damage Jinhsi is incentivized
to stack, on top of her Skill damage boosting signature weapon, free Spectro damage passive,
and sequence nodes, the bonus damage multiplier is extremely diluted. In the following section, we’ll
see how builds compare, using her R1 Signature Weapon. Note that with different weapons,
the results may vary. Feel free to simulate your exact use case on the calculator! If you have a fleshed out build with a median Skill Damage % line on each Echo, a 43311 build
with an ATK % 3-cost is actually better than the standard 43311 with double Spectro %, and a
44111 build is even better. If you have zero Skill Damage % lines, the opposite is true, though 44111
is only a measly 1% under 43311 in this case. However - recall that her S1 gives a huge bonus
damage modifier on her nuke. If we refresh the graph using an S1 simulation, you can now see that
the gap between the 43311 builds widens in favor of the ATK% + ELE % combination and 44111 build.
If we move forward to S6, the 44111 build pulls ahead further. Though, all these builds
are fairly close to each other at the end of the day - whichever one is best for you
really just hinges on what rolls the best, as the difference between the best and
worst builds at each point is just the difference of at most a couple stat rolls! Finally, let’s talk about teamcomps ! We’ll use a base team of Jinhsi and Verina,
alongside an additional supportive unit. Let’s quickly look at an overview of the
expected DPS of each of these teams. If Yinlin is geared with Stringmaster, she is
easily the strongest ally for Jinhsi out of these 4, even at S0. Running her on Electro set is a
damage gain over trying to run support with Heron. If she is given less premium of a weapon, expect
the results to diminish by quite a bit. Mortefi, while good on paper,
doesn’t work too well with Jinhsi. His coordinated attacks only proc on normal
and heavy attacks, meaning that only Verina will be proccing them, as Jinhsi’s attacks in
Incarnation all count as skill damage. At S1, he does a coordinated attack on skill
cast, but this also does not apply to Incarnation basic attacks - only the actual
skill itself. At S6, his contribution to the total party’s DPS is much higher,
but still roughly on par with Yuanwu. Yuanwu is the ultimate budget ally. He doesn’t
need much field time, he doesn’t need much gear, and most importantly, he doesn’t even need
a 4* weapon - he’ll instead happily take Originite and run the healing set! However, he
doesn’t really have room to grow - better gear, weapons, or sequences don’t increase his damage
potential by much at all. The only drawback is that he requires you to stand in the little AOE
around his Thunder Wedge; as such, you may end up further than normal from the theoretical
maximum DPS in most practical scenarios. Finally, we have Taoqi. Having a massive 38%
skill damage amplify Outro makes her an extremely tempting choice for Jinhsi. And honestly, she is
hands-down the best teammate for increasing your DPS… if DPS means “damage per screenshot”. Yes,
38% skill damage amplify is a lot. But building Taoqi’s Outro takes so long, that even if you do
ultra sweaty, frame-perfect optimized quickswap tech, the overall DPS of a rotation with Taoqi
building up her Outro is actually less than if you literally did nothing on her. And trust me, I’ve
tried to cook this rotation so hard - even with R5 Discord, it’s just… no. She is also doing a huge
disservice to Jinhsi by not having any coordinated damage in her kit to build stacks. All of these teamcomps have a very similar rotation. The general premise is, start on
Jinshi and use her Echo & skill, then swap to your support, and use their initial skills,
before doing Verina’s 0 to 100 Outro combo, and then Outro to Jinhsi and do her burst combo.
It’s important to rush the first burst as fast as possible, so that we have the shortened interval
for stack generation from Jinshi’s outro.
I have cooked long rotations, including the opener
and the follow-up loop that comes afterwards, for all these characters. Check the calculator
in the description for more information!
Just to show what these rotations look like,
let’s step through an example, with Yuanwu. Start out on Jinhsi, and tap Jue as well as her
skill, and then swap to Yuanwu. After his basic attack connects, use his skill, cancel it with
Bell, and swap out to Verina. Use her swap-in basic attack 345, cancel it with her Liberation,
and then use her skill, jump cancel it, and do a couple mid-air attacks to use her stacks. Use
Heron and swap to Jinhsi, tapping her skill twice, and then using her Liberation. Do your basic
attack combo, then tap your skill again for the massive nuke. (except I'm hardly geared please don't mind that) Instantly switch to Verina, and
swap out of her to Yuanwu as soon as possible to avoid her long Intro animation. Use his skill
and Liberation, then switch back to Verina for basic attacks 345, canceling it with her skill and
then 3 mid-air attacks, and then outro to Jinhsi, and repeat her burst the same as before,
while tapping her echo (Jue) immediately. And that’s about it for the guide! ! For more detailed
information on all the rotations, including the entire buff table, each individual
effect proc, etc., check out my DPS calculator, link in the description. I’ve poured hundreds of
hours into this since the last video to make it the ultimate theorycraft tool, though I still have
some older characters to be added still. Do check it out to craft your own rotation! Bye bye! SEE U NEXT TIME