Jinhsi Optimized: A Comprehensive Deep Dive Guide【Wuthering Waves】

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Jinhsi is here !! And, she has  a kit that’s almost as big as   her damage. I’ll explain to you exactly  how she works, and then dive into some   calculations for her sequence nodes,  best builds, weapons, and teammates,   and also see some example rotations for  how she plays. Let’s get into it!  Jinshi is a character centered completely  around her burst. Without setup. her on-field   ratios leave something to be desired. In order to do big damage, you need to do 3 things: enter flying mode, basic attack 4  times, and then press her enhanced skill.   So, how do we enter flying mode? By either using your basic attack combo or Intro,   you’ll gain access to her 2nd skill, which puts  you in flying mode (Incarnation). Because of how   bad the basic combo damage is, and also because of  the Celestial Light 5pc effect (yes I see the typo), you’ll typically   want to only enter this via an Intro. During the Incarnation state, your attacks will be empowered and count  as Skill Damage, and you’ll gain a new,   more powerful skill, Radiant Crescent. After doing 4 basic attacks in this mode,   it will wear off and grant access to an even more  powerful skill, Illuminous Epiphany - this is her   hardest hitting skill, which scales significantly  with her Forte stacks. Due to how the base   damage is only a very small fraction of the  maximum potential damage, you’re going to want   to get as many of these stacks as  possible, so let’s talk about those.  Jinshi has 12 different flavors of  Incandescence stacks: one for each element,   and then one specifically for coordinated attacks,  again for each element. These different flavors   all have their own independent proc timers - with  normal elemental procs giving a single stack each,   but coordinated attacks give two stacks at a  time. Additionally, coordinated attacks can   double dip on both their own category and the  general elemental category, meaning that they   can give up to 3 stacks in a single proc if you  aren’t proccing that element otherwise.   Because of this, there is huge value in  having varied element teammates in your party,   especially if they have coordinated attacks in  their kit. Characters such as Yuanwu and Yinlin   are especially powerful. Verina, despite  being Spectro, is still a great pick due   to her general buffing capabilities, and funnily  enough still provides more stacks than Baizhi,   due to how Baizhi’s proc intervals are extremely  scuffed; normally, Incandescence can only be   stacked in each category once per 3 seconds,  shortened to 1 second after Jinshi’s Outro.   You can see how Baizhi’s awkward 2.5 second  proc interval fails to deliver here.  Jinshi’s damage split is very heavily  skewed towards skill damage, with   the biggest damage split we’ve seen in  characters so far. We’ll talk about how   this affects build options later on ~ That’s pretty much all you need to know about her kit. Her Inherent Skills are just  passive buffs, one of which waters down the   Bonus damage multiplier quite a bit. Anyway,  let’s move on to her sequence nodes! The following calculations were simulated in  a team context of Jinhsi, Yuanwu, and Verina,   using Jinhsi’s signature weapon, Ages of  Harvest, with 2 rotations. For more information   on the parameters and results, please check the  description for a link to my DPS calculator! First is her S1, which grants a stacking buff that  increases the damage of Illuminous Epiphany. Due   to how the rotation is executed, this is pretty  much always fully stacked for that. While 80%   bonus damage for her biggest nuke sounds great,  note that this modifier is extremely diluted   by all Spectro damage, and bonus damage lines  from her stats. In an endgame scenario, the   expected DPS gain from this is around 10%. It’s  not 80%, but it’s certainly a decent gain.   Her S2 grants full stacks of Incandescence when  you are completely out of combat for 4 seconds.   In content like Hologram and TOA, you’ll just  get that one large starting burst, but for the   purpose of these calculations that only use the  first two rotations, I’ll leave this effect out   as to not inflate the value of it. Her S3 gives a stacking attack buff when using her Intro, up to 2 stacks. This  is a fairly chunky boost that is easy   to maintain with a proper rotation, and is  relatively a 13% gain in DPS from her S1.  Next is her S4, which grants the entire team  a damage bonus after using Illuminous Epiphany   or her Liberation. This isn’t worth as much  in terms of boosting her personal damage,   but it’s a very welcome one in a teams  with powerful sub DPS such as Yinlin.  Her S5 increases her Liberation’s damage  multiplier by 120%. While her Liberation   has a huge modifier, it also has an equally huge  energy cost and cooldown - you’ll only be getting   this once off every other rotation. As such, this  isn’t a huge gain in terms of total DPS.  Finally, her S6 is a multiplicative  45% increase on Illuminous Epiphany,   including the damage bonus from stacks. This  is every bit as strong as it sounds.  In the next section, we’ll look  at her weapons options!  The following damage calculations will use the  same base team of Jinhsi, Yuanwu, and Verina,   all at S0. For the purpose of comparisons, we’ll  consider the 5* standard weapon, Lustrous Ravor,   as the baseline “100%” metric at R1. First is her signature weapon, Ages of Harvest. It synergizes with her perfectly,  granting massive boosts to skill damage,   and is quite a jump over Lustrous Razor  at R1, with double that jump at R5. Jiyan’s signature weapon, Verdant Summit,  primarily boosts heavy attack damage,   and as such, isn’t as strong as an option.  However, it still outshines Lustrous Razor   due to its crit damage mainstat on top  of its elemental damage bonus. Helios Cleaver is a reliable 4*  option, as the buff lasts long enough   to cover Jinhsi’s burst window. Autumntrace, the battlepass weapon, is an inferior choice due to how you never  get any of its buffs in a typical rotation,   but holds up ok from its crit rate mainstat. Finally, the crafted option, Broadblade#41, falls a bit flat due to its Energy Recharge  passive - on top of that, you’ll lose the damage   buff if your HP drops below 80%. Now, let’s move onto the build: How do we optimize Echo stats on her? First, let’s talk about the stat priorities, using a basic 43311 build on her. Here’s a graph  with substat values, showing the relative gain   of adding a median roll of each of the following  substats at two comparison points - the [darker]   bar represents the gain when you have absolutely 0  substats, and the [lighter] one represents that when   you have a “full” substat build. The most desired substats are critical, attack %, and skill %. And I know we just talked about flat  attack in the previous video, but Jinhsi is a   bit of an abnormal case due to how skill-damage  heavy she is - but that being said, note that a   median flat attack value is 40, which is actually  a good amount below average. If you compare a flat   attack value of 50, it’s actually better! While we’re here, let’s also talk about Energy Recharge. This varies a bit depending on the  teamcomp - the shorter the general rotation,   the more ER you’ll need. In a Yuanwu team,  for example, you’ll need roughly 30.57%   ER to get enough energy to ult every other  rotation. However, in a Yinlin team, you’ll   only need 3%, and in a Mortefi team, 14%. Now - how about the general Echo build itself? Due to how much Skill damage Jinhsi is incentivized  to stack, on top of her Skill damage boosting   signature weapon, free Spectro damage passive,  and sequence nodes, the bonus damage multiplier is   extremely diluted. In the following section, we’ll  see how builds compare, using her R1 Signature   Weapon. Note that with different weapons,  the results may vary. Feel free to simulate   your exact use case on the calculator! If you have a fleshed out build with a median Skill Damage % line on each Echo, a 43311 build  with an ATK % 3-cost is actually better than   the standard 43311 with double Spectro %, and a  44111 build is even better. If you have zero Skill   Damage % lines, the opposite is true, though 44111  is only a measly 1% under 43311 in this case.  However - recall that her S1 gives a huge bonus  damage modifier on her nuke. If we refresh the   graph using an S1 simulation, you can now see that  the gap between the 43311 builds widens in favor   of the ATK% + ELE % combination and 44111 build. If we move forward to S6, the 44111 build pulls   ahead further. Though, all these builds  are fairly close to each other at the end   of the day - whichever one is best for you  really just hinges on what rolls the best,   as the difference between the best and  worst builds at each point is just the   difference of at most a couple stat rolls! Finally, let’s talk about teamcomps ! We’ll use a base team of Jinhsi and Verina,  alongside an additional supportive unit. Let’s quickly look at an overview of the  expected DPS of each of these teams.  If Yinlin is geared with Stringmaster, she is  easily the strongest ally for Jinhsi out of these   4, even at S0. Running her on Electro set is a  damage gain over trying to run support with Heron.   If she is given less premium of a weapon, expect  the results to diminish by quite a bit.  Mortefi, while good on paper,  doesn’t work too well with Jinhsi.   His coordinated attacks only proc on normal  and heavy attacks, meaning that only Verina   will be proccing them, as Jinhsi’s attacks in  Incarnation all count as skill damage. At S1,   he does a coordinated attack on skill  cast, but this also does not apply to   Incarnation basic attacks - only the actual  skill itself. At S6, his contribution to the   total party’s DPS is much higher,  but still roughly on par with Yuanwu.  Yuanwu is the ultimate budget ally. He doesn’t  need much field time, he doesn’t need much gear,   and most importantly, he doesn’t even need  a 4* weapon - he’ll instead happily take   Originite and run the healing set! However, he  doesn’t really have room to grow - better gear,   weapons, or sequences don’t increase his damage  potential by much at all. The only drawback is   that he requires you to stand in the little AOE  around his Thunder Wedge; as such, you may end   up further than normal from the theoretical  maximum DPS in most practical scenarios.  Finally, we have Taoqi. Having a massive 38%  skill damage amplify Outro makes her an extremely   tempting choice for Jinhsi. And honestly, she is  hands-down the best teammate for increasing your   DPS… if DPS means “damage per screenshot”. Yes,  38% skill damage amplify is a lot. But building   Taoqi’s Outro takes so long, that even if you do  ultra sweaty, frame-perfect optimized quickswap   tech, the overall DPS of a rotation with Taoqi  building up her Outro is actually less than if you   literally did nothing on her. And trust me, I’ve  tried to cook this rotation so hard - even with R5   Discord, it’s just… no. She is also doing a huge  disservice to Jinhsi by not having any coordinated   damage in her kit to build stacks. All of these teamcomps have a very similar rotation. The general premise is, start on  Jinshi and use her Echo & skill, then swap to   your support, and use their initial skills,  before doing Verina’s 0 to 100 Outro combo,   and then Outro to Jinhsi and do her burst combo.  It’s important to rush the first burst as fast as   possible, so that we have the shortened interval  for stack generation from Jinshi’s outro.   I have cooked long rotations, including the opener  and the follow-up loop that comes afterwards,   for all these characters. Check the calculator  in the description for more information!   Just to show what these rotations look like,  let’s step through an example, with Yuanwu. Start out on Jinhsi, and tap Jue as well as her  skill, and then swap to Yuanwu. After his basic   attack connects, use his skill, cancel it with  Bell, and swap out to Verina. Use her swap-in   basic attack 345, cancel it with her Liberation,  and then use her skill, jump cancel it, and do   a couple mid-air attacks to use her stacks. Use  Heron and swap to Jinhsi, tapping her skill twice,   and then using her Liberation. Do your basic  attack combo, then tap your skill again for the   massive nuke. (except I'm hardly geared please don't mind that) Instantly switch to Verina, and  swap out of her to Yuanwu as soon as possible to avoid her long Intro animation. Use his skill  and Liberation, then switch back to Verina for   basic attacks 345, canceling it with her skill and  then 3 mid-air attacks, and then outro to Jinhsi,   and repeat her burst the same as before,  while tapping her echo (Jue) immediately.  And that’s about it for the guide! ! For more detailed  information on all the rotations,   including the entire buff table, each individual  effect proc, etc., check out my DPS calculator,   link in the description. I’ve poured hundreds of  hours into this since the last video to make it   the ultimate theorycraft tool, though I still have  some older characters to be added still. Do check   it out to craft your own rotation! Bye bye! SEE U NEXT TIME
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Channel: Maygi
Views: 24,372
Rating: undefined out of 5
Keywords: wuthering, waves, open world, gacha, genshin, tower of fantasy, review, overview, optimization, math, theorycrafting, jinhsi, jinxi, illuminous epiphany
Id: u8S130y-ois
Channel Id: undefined
Length: 20min 4sec (1204 seconds)
Published: Tue Jul 02 2024
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