I Made Minecraft in 24 Hours
Video Statistics and Information
Channel: Sam Hogan
Views: 11,761,588
Rating: undefined out of 5
Keywords: minecraft, programming minecraft, unity, unity3d, procedural generation, voxels, game development, gamedev, minecraft in unity, unity game dev, indie game dev, programming challenge, coding challenge, minecraft in 24 hours, devlog, devblog, minecraft tutorial, perlin noise, simplex noise, unity perlin, computer science, voxel game, voxel engine, how to make minecraft, software engineering, computer programming, minecraft clone, coding minecraft in one week, coding minecraft
Id: Nj8gt_92c-M
Channel Id: undefined
Length: 13min 28sec (808 seconds)
Published: Thu Feb 27 2020
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
Here's the code if anyone's interested
Ypu should turn off the "shininess" or what you call it. The way ambient light bounces on blocks look very bad for a Minecraft game (the unit standard)
Do you mean 1 day of normal work, or 24 hours of development time? (big difference between the two).
Either way, great achievement, well done!
This is great! Good job!
One question Iβve always had is if youβre doing chunk meshing, how would you highlight/outline a single cube like Minecraft does when you aim at it?
Do you have any tips for reducing lag caused by removing / placing blocks?