How to Sculpt in Fusion 360 | Beginner Concepts Explained

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by the end of this video you'll know how to sculpt a watering can in fusion 360 hey there it's Kevin Kennedy and welcome to the product design online YouTube channel where I demo all things fusion 360 if you're new here be sure to hit that red subscribe button and go ahead and comment below and let me know what you plan on using fusion 360 for to get started I'm going to create a new component I'll select the assemble drop-down list and then select new component before clicking the okay button I'll make sure Mt component is selected and I'll type out watering can for the component name the goal of this beginner sculpting lesson is to show you how to use these sweep and loft commands in combination with other sculpted bodies I'll also show you how to use the bridge command in order to merge the open ends of the sculpted bodies I'll start off by entering the sculpt environment by clicking the purple create form icon in the toolbar I'll then select the box option in the toolbar as we'll start out by creating the main body of the watering can I'll select the XY origin plane and then click on the center origin as I drag out with my mouse you'll see that we're able to type out dimensions for this sculpted box I'm going to make the width of the box 160 millimeters then I'll hit the tab key to lock the dimension in place I'll make the length 200 millimetres also followed by the tab key to lock the dimension in place after setting the length and width you'll be able to define the height of the box I'm going to type out 220 millimeters for the height and I'll change the number of faces for the height section to 3 and I'll just leave the length and width at two faces as it's easier to add faces later on then I'll click OK in the box dialog to create the box at this point we basically have an elongated cube and we want to hollow it out so we can close off the bottom and create a nice flat surface where the watering can will sit on a table I'm going to use the viewcube to look at the bottom of the cube and I'll hold down the shift key on my keyboard as I select all four faces on the bottom then I'll simply hit the Delete key on my keyboard to delete all four faces deleting the faces not only gave us an open t-spline body but it straightened out the bottom edge of the model now I want some more faces around the bottom so I can round over the bottom edge of the watering can to do this I'm going to double click on the bottom edge and you'll notice that double-clicking on an edge will select the edge all the way around then I'll right-click and I'll select edit form the Edit form mode is the main feature you'll use when working with sculpted bodies so it's extremely important that you understand what all these edit form icons do if you're not familiar with the icons then click that info card in the upper right hand corner and be sure to watch my video where I cover each icon for now I'm going to use the universal scaling icon which is the center circle if I just click and drag them icon you'll see that it scales the edge that we have selected however if I click on do and this time if I hold down the option key or it will be the Alt key if you're on a Windows computer and now if I drag the universal scaling icon you'll see that it's actually creating new faces as I slide the icon towards the center of the model I'm just going to leave the command with the new faces going about a third of the way in I'll click the enter key on my keyboard to confirm the changes or you can hit the ok button in the dialog box then to fill this hole I'll use the fill hole command now your edge should still be highlighted or selected in blue so if it's not then be sure to double click on the edge to reselect it all right click and select the fill hole option at first we get some weird results but fortunately we can change the whole type I'll change the fill hole mode to the collapse option which makes all the faces meet in the middle I'll click OK to confirm the results we now have the bottom of the watering can completed so let's take a look at the top the top is still pretty boxy as well so one thing we could do is use the bevel command to add adjacent faces around this top edge before activating most of the commands in the sculpt workspace I like to select the edges or faces that I'm going to work with as many of the commands will give you a preview of what's happening but I find it often interferes with selecting the faces the bevel command requires you to select edges and it actually won't work with faces or points so we'll need to select the edges all the way around the top because of the way these top faces converge we can't simply double-click to select all of them however you'll notice that you can select two at a time by double clicking and of course all of this I'm doing while holding down the shift key on my keyboard after all the edges are selected I'll activate the bevel edge command from the modify drop-down list you'll see the bevel command gives us this green wire preview which gives you an idea of how the bevel would be applied in the dialogue box we can also determine the bevel location and how many segments or adjacent faces that we want to create I'll leave this at the default of 0.5 for the Belleville location and 1 for the number of segments and I'll click OK you'll now see that the top of the watering can body is not only rounded over more but we also have these new adjacent faces that were just created with the bevel edge command when working with sculpted forms the fun part and really the benefit of sculpting is that you can play around with forms and shapes that would have been hard to recreate with parametric modeling looking at this model from the right side maybe I want the top of the watering can to be a bit more curved I'll click on one of the faces that I just created and while holding down the shift key on my keyboard I'll double click on the face next to it which selects the entire row of faces all the way around the model then I'll right-click to activate the Edit form feature I'm going to drag the universal scaling icon or the center circle towards the middle and if you want you can type out the scale in the input field for example I'll type out 0.8 and you'll see the body adjusted accordingly I like this soft rounded top so I'll click OK in the dialog box now create the handle for our watering can to do this we're going to create a spline path and then we'll create a sweep following the spline path I'm going to toggle open the origin folder in the fusion 360 browser I'll right-click on the Y Z plane and I'll select create sketch to create a new sketch in the middle of the watering can then I'll activate the fit points line tool from the sketch drop-down list and it's located in the spline flyout folder for the first point of this line I'm going to click where these faces meet and I'm just going to click a few points out in space here making the spline end at the top of the watering can now in order to sweep along this path we'll need a profile for the sweep command I'm going to draw a circle on the end of the path but in order to draw a circle we'll need to create a construction plane on the path I'll head to the construct drop-down list and select the plane along path option I'll click on the spline then you'll see if I type 0 the plane starts at one end of the spline and if I type 1 the plane goes to the other end of the spline now it really doesn't matter which end we draw this circle on so I'll click okay I'll right-click on the construction plane and I'll select create sketch then on this new sketch I'll draw a circle I'll hit the keyboard shortcut letter C as in Charlie to activate the center circle command I'll select the endpoint of the spline as the center point of the circle I'll drag out with my mouse and then I'll type out 25 millimeters for the dimension and I'll click enter to place the circle now that we have a profile shape and a path we can use the sweep command that's located in the create drop-down list I'll select these circle as the profile and I'll select the spline as the path once again as you're creating any new forms in the sculpt environment you'll be able to control the number of phases so I could type out 12 in the dialogue box and you'll see that increases the number of phases that I have to work with I'll go ahead and click OK for now and we'll take a look at cleaning up the ends of this handle so they don't run through the body of the watering can in order to connect or bridge the handle to the body I'm actually going to delete some faces of the handle and the body which will give us gaps or holes to use with the bridge command while holding down the shift key I'll select one of the faces that goes through the body and then I'll double click on the one above it which selects the entire row I'll hit the Delete key on my keyboard and I'll also do the same thing for the next row of faces I also want a hole on the back of the watering can but right now I only have these large faces so I'll want to first add more faces I'm going to hold down the shift key and select the bottom four faces then I'll right-click and select the subdivide option the subdivide tool lets you split faces into more faces giving you more control over your models contour however you'll notice with the simple option selected it's actually reshaping the back contour in a way that I don't want it to I'll change this option to the exact option and then I'll click OK now that I have a number of faces to work with I'll hold down the shift key and select the inner four faces and I'll hit the Delete key on my keyboard we now have two holes one on the end of the handle and one on the body which will allow us to use the bridge command I'll select the bridge command from the modify drop-down list then I'll double-click on the edge of the body hole to select the entire edge next I'll double-click on the edge of the handle edge to select it you'll see that both edges are selected in yellow the next option in the dialog is a curve so if we really wanted to define how this bridge was completed then we could reference sketch geometry such as a spline for now I'll simply click OK in the dialog box and you'll see the bridge command successfully bridges the gap between the handle and the body I'm now going to follow the same steps for the front part of the handle except this time I'll only delete the first row of the faces then I'll delete four of the top faces I'll activate the bridge command and select both edges once the edges are selected I'll click okay to compute the bridge command now that the handle is complete we'll want to create the spout of the watering can in order to complete the spout we'll need to set up some reference geometry which will then use with the loft command I'm going to create a plane at an angle by selecting that option from the construct drop-down list then I'll select the red x-axis and I'll type out 105 degrees and I'll click enter I'll now create an offset plane off of that construction plane I'll make that distance 150 millimeters heading in the direction of the front of the watering can and I'll click OK I'll use this plane to create the first ellipse for the bottom of the spout all right click on the plane and I'll select create sketch I'm going to activate the ellipse command from the sketch drop down list and I'll click where the top of these taller faces converge then I'll make the major axes 50 millimeters and the minor axes 40 millimeters for now I'll stop the sketch by hitting the stop sketch button in the toolbar I'm going to follow similar steps once again creating an angled construction plane but this time off the major axis of the first ellipse I'll make this one 50 degrees then I'll create an offset plane and I'll make this one 170 millimeters once again I'll activate the ellipse command from the sketch drop-down list and I'll click on the last construction plane I created as the sketch plane I'll click to set the center point of the ellipse and I'll make the ellipse 25 millimeters in length for the major axis and 20 millimeters for the width or the minor axes I'll stop the sketch and I'll now activate the loft command from the create drop-down list for now I'll turn off the construction planes by selecting the corresponding light bulb in the fusion 360 browser so they're not in the way then I'm going to select the large ellipse and then the small ellipse you'll see that gives us a nice preview of the loft but let's go ahead and tweak some of the settings for the smaller ellipse profile I'm going to change the loft type to the direction option you'll then see that brings up the takeoff weight and angle options if I drag the blue directional arrow that will adjust the size of the loft or I can always type out 1.5 millimeters in the takeoff weight input field I'll now click OK to confirm the loft results now we'll follow the same steps to bridge the spout as we did to the handle I'll first delete four faces on the body of the watering can then I'll activate the bridge tool I'll select both edges as shown by the yellow highlight and then I'll click OK to create the bridge the last thing that we need to do is create a hole on the top of the watering can so someone can fill it with water to do so will simply delete some of the top faces in order to select the faces faster I'm going to head to the select drop-down list the selection priority and I'll select the face option then if I look at the selection filters you'll see the only option is the t-spine faces I'll also want to make sure that the select through option is unchecked so I'm not accidentally selecting faces on the other side of the body to make this even easier I'll select the paint selection option this will allow me to drag my mouse around or paint over all 12 of these top faces to quickly select them which is much easier than holding down the shift key and selecting each face one by one after all twelve faces are selected I'll hit the Delete key on my keyboard the last thing that we need to do is thicken this body since it currently has no real thickness I'll select the thicken command from the modified drop-down list then I'll select the body of the model if it's not automatically selected I'll type out three millimeters for the thickness and I'll change the thickness type to soft which will make sure that the openings of the model such as the end of the spout and the top of the hole have a soft rounded edge once the body is thickened I'll now click the finish for my con in the toolbar to finish the sculpt body which converts it to a solid body to wrap up this video I just want to point out that the emphasis of this tutorial was working with the loft sweep and bridge commands all within the sculpt workspace I encourage you to spend more time with each of them as you can really refine and better define the results for example I could have used a spline to make a path for the loft tool that would make the spouts curved and more appealing and of course you can always copy sculpted bodies and really play around with the overall shape by using the Edit form command if you made it to the end of this video then let me know by commenting below and let me know if you're going to sculpt your very own watering can if you do feel free to share the link to your file in the comments so other members of the community can see it as always I really appreciate you taking the time to watch this tutorial if you've enjoyed this tutorial please click that thumbs up icon and click on that playlist in the lower right hand corner to watch more sculpting tutorials if you're new to the channel be sure to click that red subscribe button and click that little bell icon to be notified of more fusion 360 tutorials
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Channel: Product Design Online
Views: 18,432
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Keywords: fusion 360, autodesk fusion 360, kevin kennedy fusion 360, product design online, fusion 360 tutorials, fusion tutorials, fusion 360 beginners, fusion 360 kevin kennedy, learn fusion 360 or die trying, fusion 360 sculpting tutorial, fusion 360 sculpting basics, fusion 360 sculpting tips, autodesk fusion 360 sculpting, fusion 360 advanced sculpting, product design, fusion 360 sculpt watering can, fusion 360 sculpt mode, fusion 360 sculpt modeling, fusion 360 sculpt to solid
Id: zSbJGnkPnmc
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Length: 20min 41sec (1241 seconds)
Published: Fri Mar 22 2019
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