How to Render in CLO3D

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Hello creators. My name is Ann and  welcome to the rendering tutorial.   When your model is finished, it’s time to  render it to get photorealistic images.  Go to Menu - Render and select Render.  In this window, you can preview your   image with Interactive Rendering. Click  here to start it or use this button.   Once you have a preview you can start  preparing your scene for rendering.  So first thing first make sure that  you’re in the Thick textured surface mode.   I don’t, so my fabrics look thin. Switch to it  in the top left panel, this icon, and restart   Interactive render. Click on a Stop button and  then on Interactive Render again. You’ll need   to restart it from time to time to see changes  here. Now thickness is visible. If you don’t see   the seams at all, turn on Show seamlines here. You can also use this preview during modeling,   to see how your materials and fabrics look.  Displacement maps and some material types can   only be visible in a render window. For example,  these Material types with the “Render only” sign.  If you want to preview and render fast you need  to have Windows and a good Nvidia graphics card.   Clo3D uses V-Ray renderer and Nvidia’s  CUDA acceleration technology only.   Unfortunately, Mac doesn’t support Nvidia, so the  only option left for Mac users is a CPU rendering.  I checked the render speed on my CPU and  GPU and it was on average 2.5 faster on GPU,   which is huge. So the first step for Nvidia  users is to open Render Properties and   change a render engine to the GPU (CUDA). If you are going to use CPU anyway you can   notice that seams don’t look realistic. Looks  like they have inverted Normal Maps. I found   a way how to fix it. Select all seams in a 2D  window with B - Edit Sewing Tool - and you’ll   see a 3D seamline section in the Property  Editor. You need to change this Normal Map. Click on the first button and select the  second map. Here is the difference. However, they still look different on the GPU rendering,  I’d even say they look better on GPU. The next step is to choose the resolution. Let’s  open Image Properties. We will get back to the   Render Properties a little bit later. At the  right panel, you can see the image size.    You need to define dimensions of the image - width,  and height. I want to have the final render in   high resolution 2K, for example, but I don’t need  it so high for the preview stage when I check my   fabrics, rotate the camera, and set up a scene  and lighting. So, I'll set it at 720 by 720 to speed up image updating. Set the image size to  the adequate minimum depending on your computer.  Also, zoom in the image with  this button “Fit in view”.  Now you can start adding custom lighting,  adjust the camera and background. Lighting,   I believe, affects the photorealistic result  the most. In the Light Properties, open it,   you can see the dome light settings. It’s an  environmental light that is not so realistic   on its own. You can add additional  light sources using these buttons.  I’ve created custom lighting earlier so now  I’ll open it here with this “Open” button.   Here we go. The image looks a bit interesting now. The next tip is related to the Camera. You can   rotate the camera in 3d window to choose the  right shot for you. But if you want to take   several shots and don’t lose the previous positions  you can save them in the Custom Views tab.   Go to Menu - Display - Viewpoint - Custom View.  Here it is. I’ve already saved some views here.   To make a new one - choose a position  and click on a camera button here.   It will be added at the bottom of the  list. If you want to render all these   views one by one - go to the Image Properties  and change Current view to Custom views here.  In the Camera Properties, you can  adjust camera position and add physical camera properties to the camera. Then you can change a background in the Image   Properties. Here. You can choose any color, image  texture, or turn on transparency. Also, there is a   library of textures, or rather masks. Click on  this button and you’ll see them. You can apply   these masks on a solid color background to get  some interesting effects. For example Gradation   or Vignette. I’ll choose this one. It corresponds  to the light source's position in my scene.  And now we’re approaching the most  important part of rendering - speed.  What if I tell you that this image can be rendered  in 30 min, 10 min, or 40 sec depending on the   Render Properties? The first one is rendered on  CPU, the second one on GPU, both with maximum   render properties. The third is rendered on  GPU but with optimized render properties.   As you see the quality is almost the same. I  believe you’d like to render in 40 sec then   in 30 min, wouldn’t you? So let’s see how we can   optimize it. Open the render properties. Noise Threshold significantly impacts render time.   It defines how much noise will be on the image.  Look. Clo3D renders the image in steps, gradually   adding details and reducing noise until it reaches  the target noise level or runs out of time.  For example, if I set the noise level to 100 it’ll  take 30 sec to render this image. If I set it to   50 it’ll take 40 sec. 10 noise will take 1 min  20 sec and 1 noise will take an extremely long   time - 9 min 14 sec. Each of these results took  less than 20 min, so Clo3d renders the image until   it reaches the target noise level. If I decrease  time to 1 minute and leave 1 noise threshold,   Clo3d will stop rendering when it runs out of time  and leave more noise on the image. In my case,   it roughly matches to 10 Noise Threshold.  The only thing is when you set 1 minute it   will actually take 1 min and a few  seconds, up to 20 for some reason.  You can notice that there isn’t so much difference  between the lowest and the highest Noise   Threshold. I believe it’s due to the textures.  They create a kind of grainy effect and the noise   isn’t so visible. So I can save time a bit by  picking the highest Noise Threshold. Usually,   I set time and noise to a minimum to render  images. But if you render an animation - it’s   worth picking the shortest render time and  setting the noise manually to save every second.  If we take a look at this dress, you may notice  the noise better. In 100 Noise Threshold and 10   sec, we have a very grainy image. 50 noise  and 13 sec looks better but still grainy,   10 noise and 31 sec looks good. 1 noise and almost  4 min is definitely not a great choice. There is   hardly any difference between 10 and 1 Noise  Threshold and such a huge difference in time.    So the point is to pick a sufficient Noise Threshold  or set a max time. Whatever is easier for you.  You will need more time or a lower Noise  Threshold to get a clean image for translucent,   transparent materials, fur, and  if you increase the resolution.  Again render time also depends on  your computer and render engine   so your results may differ from mine. Let’s move on with the other settings.  Check CPU Supporting to use CPU along with GPU.  It will slightly speed up rendering. Check Low   GPU priority if you want to use your Graphics  card for multiple purposes at the same time,   but it’ll increase the render time. Seam Puckering Intensity means how   noticeable your seams will be, so it basically  controls the Normal Map intensity for seams.   It doesn’t affect the render time. The quality of light and materials   also affect the render time but unlike the noise,  it’s not necessary to make them Very high quality.   The difference between Low and Very High is  too little in most cases. Clo3D manual says   that we need to increase the quality if we: Render white fur. I agree, there is a difference. To express light reflections more realistically  when textures are added to the studio environment   such as the wall and floor. I don’t quite  understand what it means, but I added a mirror   to the scene and the reflection looks better on  a Very High material and Very High light quality.  Maybe there are some other cases when we need to  make it higher but in most cases as well as for   my image Low quality is great. To sum up, do not increase   render time when it’s useless. When you are ready to render,   get back to the image properties and  increase the resolution. I’ll make it 2K.  Choose the file path here. You can name it or  use the project name. Select the image format   and press the render button. And  that’s it. Here is the final render.  Thank you for the likes and comments  that you leave. I really appreciate it.   See you in the next videos. Bye!
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Channel: My Dress Patterns
Views: 3,089
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Keywords: clo, clo3d, clo3d tutorial, tutorial, 3d, 3d modeling, 3d design, 3d fashion, digital fashion, virtual fashion, fashion, fashion design, clo 3d, clo3d render, clo3d rendering, clo virtual fashion, fashion design software, clo3d classes, clo3d уроки для начинающих, 3d clothing design software, 3d clothes design, how to render in clo, how to render in clo3d, marvelous designer, marvelous designer tutorial
Id: RG6ajCKm8IU
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Length: 8min 9sec (489 seconds)
Published: Mon Nov 15 2021
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