How to Create the Squid Game Title Sequence in After Effects | Tutorial

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in this video we'll break down and recreate the iconic opening title sequence from the smash hit squid game all in after effects with no plugins let's jump right into it [Music] hello everybody and welcome back to tiptop today we are in after effects and that's right i'm jumping on the squid game bandwagon to show you how to recreate these really cool and iconic uh opening title sequences we're not going to recreate this exactly instead i'm going to show you the techniques i used to create something of our own because that's much more creative and fun than just tracing this so let's just jump right into it you can download the resources for this tutorial from my website www so if you're following along um exactly then once you download the resources you'll see you have two files here a video file in which i have added just some shapes to a basic um beach sort of scene here to give us our little intro shot and then there'll also be a photoshop file inside of which includes some of the hangul um shapes that we're going to need characters so let's just drag that video in first and you have to do it separately otherwise you don't get the right settings when you drag in the photoshop file and we want composition retain layer sizes and merge layer styles into footage that's totally fine okay and what this will give us is our intro background and a composition with all of the photoshop layers that we need and this includes our shapes from before just in case you want to change those on your version and our hangul characters um for what these shapes will resolve into so i'll just drop all of those into my assets layer and then we'll go to new composition here and we'll just call this one a squid game 1920x1080 30 frames per second is fine and give yourselves about 20 seconds to work with and then in there we're just going to drag our squid game intro bg.mp4 and that's going to give us our background file that we're working with now looking at the original footage here we can see that the lines of these shapes kind of burn in and scale up in their stroke width so that's what we'll be recreating first this first step and the footage in the background kind of fades away and it does take quite a long time to do this something around three or four seconds so easily then let's go to say one second in let's bring up our opacity keyframes by pressing t and then just fade that out quite slowly like so there's our first step nice and simple um what we're going to do first is recreate these shapes and the burn-in effect so to do that very simple obviously we're just going to go up to our shape layers let's long press until we get to our polygon tool and then if you click and drag and you don't see a triangle you should press shift up or down to add or decrease the amount of sides on your polygon until you get something that you're happy with get it roughly the same size as your uh sand sketch layers here and then press ctrl alt and home microphone is right in front of home and then position that triangle in the correct spot over the top make sure you deselect that layer after you name it of course triangle main so when you create your circle now by long pressing and pressing on the ellipse tool you know that you are on a separate layer to do this from the center just hold alt sorry hold ctrl and shift to scale from the center like so and it doesn't have to match up perfectly so you can just select both those layers and choose a line to selection center so that you know it's perfectly in the middle and we'll do the same thing here for the circle ctrl alt and home bring that into the middle as well and of course we'll call that circle top so let's just go through and continue to do all of that we'll know what's in a rectangle we'll need some triangles and to do the line i'm just going to use the pen tool to create like so so let's fast forward through this section so once you've done that you should have something that looks a little bit like this now the first step if we go back to our game intro scene is we need these shapes to do three things okay we need them to start blurry and resolve completely sharp we need them to start thin and become thick and we need them to kind of burn in in certain places like uh as if they're fading in slowly and patchily so that's the first step and then the second will be moving on to the transitions so this is actually a very simple technique it's a combination of three techniques i'm going to select all of my layers here i'm going to press u to collapse everything down and then double tap u to bring up all of the options now we need to do this because we need to click the stroke width of every single shape and you can't just copy and paste the keyframes because of course they're inside different shapes here one is a polystar one is a rectangle one is a stroke etc etc so we're just going to click stroke width on all of these that we see and that's perfect and then if we select and press u twice again it should collapse and down and just show the keyframes that we've got i'm going to say it's going to take about two seconds for this to resolve so i'm going to press ctrl shift right to move over by 10 frames and do that six times obviously because we're in a 30 frames per second document here let's add in another row of keyframes and then back on the first ones let's just bring that down to zero i found about 14 a stroke width of about 14 works well here so now we have our strokes coming up from 0 to 14 which is perfect for us however we need it to blur and we need to burn in as well so i'm going to press ctrl alt and y to add a new adjustment layer on top which will run into burn blur just so you know what it's doing and let's go to our effects and presets panel and in there we're going to type in our good old friend gaussian blur and we'll just drag that gaussian blur onto our adjustment layer let's keyframe the blurriness from the same time frame so we'll press u and just keyframe that and back on the first one here let's put it up to about 30 see what that looks like now obviously that's affecting the footage as well which is not what we want but we'll get to that in a moment what we're also going to add now is a cc burn film so cc burn film let's drag that onto our adjustment layer as well now we've got everything we need and set up on our adjustment layer let's select the adjustment layer and all of our shapes right click and choose pre-compose and we'll move all attributes to the new composition that's fine and we'll just call this squid lines what that does is allows us to drop inside this composition here and now of course only our burn and our blurring will only affect the shape layers beneath it so let's go to about halfway so we can kind of see what's going on here and we will turn up the burn to say about 50. now as you can see this is already making it quite patchy but i'm just going to move the center of this by clicking this center option here i'm just going to bring it up to the right a little bit just so that it covers a wider area i'm going to keep dragging until our shapes are pretty much completely gone and then we're gonna go back to our first keyframe and we're gonna choose that burn let's put it on 70 so it's not on 69. uh let's press u again to bring up those keyframes and then just turn the button down to zero as you can see we now have our patchy blurry growing shapes like so now the final thing of course let's take a look at this is that there is a slow drift in on the camera here um it doesn't matter too much for us but as you can see after that our shapes begin to grow and shrink so that will be phase two which we'll move on to now but the final phase which will be phase three will be adding all of these nice ambient occlusion kind of effects here and some of the little drop shadows that you can see on the text shapes so step two the next step is the fun bit animating all these shapes so there are two uh steps to animating these shapes and that's the shapes that start in this original section here and resolve in the second section so that will of course be things like this triangle which scales down and moves over so it exists during the entire process and i think that's actually the only bit on this one the rest of the shapes either trim themselves down to nothing and then expand into something else or just start from nothing like if you watch this shape here and then just resolve into existing on the second part so stage one is deciding which of these shapes here are going to end up in our final shape to do that we need our final shape so what i'm going to do is just go back to our um squid game sand layers folder and i'm just going to drag in this after composition which is just the folder that has all of our um hangul again sorry if i'm butching that pronunciation again i got help from this hangul from a south korean friend of mine and but of course any mistakes in it are mine and mine alone so apologies if this is just gibberish i i tried my best i'm gonna bring the opacity of that down to about uh let's say 20 just so we can kind of see it we know it's not part of the finished thing and we're going to use this as a guide to see which shapes will translate well over now i can already tell if i just hide some of these layers here i can already tell that our circle is going to be useful and we already have a vertical line that i know is going to be useful and able to translate as well but none of these other shapes are going to be able to translate directly unfortunately this angle doesn't have any triangles or anything like that in it but that's not going to stop us this rectangle here might work transitioning nicely up into this kind of e shape and that sort of thing so you'll just need to decide which of these you want to remain and which you want to transition completely into new shapes we're going to start by doing the circle and the line and then i'll fast forward through the rest because by that point you should understand the process so let's jump right into it let's grab our circle and first of all i'm just going to pop this on top of everything else and for now i'm just going to hide all the other layers as well so they're not distracting and let's say i want this to start moving just before everything finishes resolving okay so let's go to our final keyframe marks and let's press ctrl shift left to go back about 10 frames um and let's do it once more time so 20 frames backwards now let's stick with 10. so now as you can see we've got it just about resolving before we begin to animate now how we're going to animate this is very simple we're just going to click add on this little drop down menu here choose add and choose trim paths if you twirl down that twin path you see you have a start and an end keyframe and i can drag these to adjust where our line starts and stops i'm just going to drag it down just a little bit and then we're going to choose the offset so that our offset animation starts from the bottom of the circle here so that's obviously going to be 180 degrees because we just rotated it around halfway what this means is we're obviously going to start with our end position at 100 so let's keyframe that and let's say maybe a second later so that's ctrl shift right three times let's drag that all the way down to zero so really simply we've now just got this shape starting to decrease like so we don't want it to be quite so linear let's say start slowly so let's select that keyframe press f9 to give it an easy ease now it's going to start a little bit slowly but we actually we don't want it to end slowly because we want this to continue to transition into a new section so i'm going to grab this circle top and i'm just going to make the layer color red so it's easier to see uh so we'll do that sorry i'm not in premiere pro i am in after effects so we'll just choose red from that little drop down menu there now at the same point that this animation stops we want the next animation to start so i want to draw with no layer selected i want to draw a new line so i'm going to go up to my pen tool here make sure my stroke width is the same i'm just going to be back just a little bit so i can see where that line begins and we're just going to click right in the middle there we're going to move over to say holding shift maybe around here to give us a perfectly straight line before we do anything else we're going to pop this layer in the right position we're going to call it circle line i.e the line that comes off of the circle so press enter and then rename it to circle line and then we're going to make sure it lines up correctly so once again ctrl alt and home to make it uh the anchor point in the middle and we'll just make this red as well so we know that at a glance they're all part of the same group let's zoom all the way in and let's just use the d-pad to make sure there's no unsightly marks lining up here so you want it to basically start at exactly the point where the other one stops so just line that up until that middle section disappears beautiful okay let's go back to our pen tool and with the layer selected just click on one end like so and now holding shift i'm going to try and find the middle of this circle here where we want it to resolve into and holding shift allows me to draw a perfect straight line if you're getting a little bit of um adaptive resolution you find it distracting you can turn that off down here by clicking this button choose off final quality and that'll stop that kind of quick blurring as it tries to render it as quick as possible can be quite distracting for this scenario now we want to with that layer deselected go back to our circle tool our ellipse tool and with no layer selected we're going to just fill in this circle here it doesn't have to be perfect because of course we're going to actually remove the original hangul let's pop that in the right position let's rename it to circle red and that's because this is actually going to be changing color so we'll just choose red on that one there and again we'll zoom in and we'll just make sure that it lines up nice and perfect great now back to our keyframes let's press u on these to bring them up and on our circle line here we're going to twirl this down add trim path and where our previous animation from the circle top ends we're going to begin our new one we'll keyframe this but we won't ease it because we want this animation to be linear move over a second again but again i might be tweaking this and we'll just drag that end all the way up so now as you can see we have a shape that starts off empty and transitions into the new shape we do want a little bit of overlap but let's get all of our animation sorted first and then we can go back and get the timing correct so once that line has finished animating its end let's go to our circle red add trim paths again let's crank this one down and you can see here starting in the wrong spot so we want to rotate this one let's offset it and it's going to be 90 degrees what that does is allows us to go from our end of our animation all the way through around 360 degrees so let's keyframe that let's move over one second again let's drag up to 100 and this time of course we will ease it out because we want this one not to be linear we want it to slow out so let's take a look at what we've got so far okay this circle here undoes itself extends and reconstitutes itself over there but of course we're left with this weird unsightly tail that we don't want so as you can see we have our circle starting to decrease here but we we really want it to look like it's a continuous line at the moment it completely disappears and then reappears on the next step which is no good that's a real easy fix let's just go back here to the end of our circle top animation maybe move back say 10 frames and let's just move these other 10 frames other frames back 10 frames as well so alt shift and left will move keyframes back what this means is this animation will start before the other one stops which makes it look like a continuous line okay and you'll see here that you kind of want the same amount of length on this bit so it looks a little bit short there so maybe what we can do is just move it back a few more to keep that length of line correct so boom okay that looks okay another way to do this is of course you can leave those keyframes where they are and you can just try moving this first keyframe back all the way to the start of the animation and ease that one out with f9 what this means is this line will start to grow as soon as that other line begins to shrink i look a little bit nicer okay so let's say that one shouldn't take two seconds it should just take one so we can shift that back and this will just be playing until you get something you're happy with now i think i like that that looks quite nice very smooth so now we need this line to shrink the second line this uh circle line so we can bring up our keyframes again by twirling this down and this time we need to animate the start position so let's take our start position and keyframe that as zero go to our end keyframe here and keep framing the start position again at 100 now we can just offset those changes so we'll take those keyframes alt shift right and now as that grows this other one will shrink but we obviously don't want that to begin until this one ends so we'll put that in the right position like so now as it reaches its full extent that line is just going to continue to shrink out until it disappears entirely so i'd say that section is now done looking very nice okay of course another way to do this would be to just draw your entire shape from one path um rather than doing it with separate shapes but i found that that means your circles have to be bang on perfect drawing a path of the pen which is quite difficult that's why i do it this way so final step then we've obviously got this but we want that to start at different times let's say let's do the same technique okay so here we have uh one shape ending and of course the other shape begins to move as soon as that other one begins to move as well so we'll say as soon as that shape hits here we'd like this final shape to start moving so we'll move those over it's going to be linear of course and it's going to grow like so and this one's nice and simple we don't actually want this one to end so that's all we need for that so let's take a look at our shapes very nice okay final step for this one then will be to change the colors to red and we actually need to change both the circle and this line here because the line continues to exist after the circle changes color so i'd say if we look back at our square game intro sequence we can see here that the shapes begin to turn red before they finish settling and become completely pink by the time that they stopped so let's go back and say let's do it from from here from this keyframe keep everything neat not only does it help you keep things neat when you're working on it but it actually gives it that nice sense of timing and rhythm if all your keyframes are aligned correctly okay so do that very simple we're just going to take circle red here we're going to press double u that's u twice until it brings up our shapes like so and we're going to twirl down stroke so we're going to click the 12 download stroke twice and that'll bring up all of the options not just the options you keyframed and we will keyframe color let's move over two seconds let's say it takes longer for the full animation to change to pink let's click this little drop down and we'll just choose a nice bright pink color not super worried about getting it exactly right that looks about correct to me press u to collapse that down and you should do the colors last because you get this huge colored bar on the timeline here which can be quite distracting so you should make sure you're fairly happy with your animation before you do the color segments let's take a look at that very nice okay as you can see you get this weird unsightly join here as this line um connects to the changing pink line very easy fix we just have to do the same thing on the other line as well so w that's you twice 12 down stroke keyframe color let's just click this arrow here to immediately jump over there and we can eye drop that pink boom very nice press u to collapse it and now our transition to pink looks seamless i'd say that's a little bit slow so let's move these back to one second see what that looks like perfect okay let's take a little look at the whole thing nice i'd say that moves a little bit quickly for my liking i'm going to grab all of my keyframes apart from these first ones here and i'm just going to press alt shift once just to drag that out make it a little bit slower there we go just so it starts a little bit slower like that you're looking for an even rhythm all the way throughout okay so that's pretty much the technique that we're going to be using for all of this um so let's take a look at our other shapes let's turn back on our other shapes here and as you can see once you once you've started animating it you can see how this is really going to come to life once all of these shapes are moving so let's do one with just a single path then rather than three different shapes and then those will be the techniques that we'll be using for pretty much all of this so i'll do the rest in fast forward mode but let's show you the other technique for now so the other technique is to do one single path for everything so let's do that with the simplest one so it doesn't get too confusing i'm going to hide everything apart from our line and i'll turn our line back on now i'm leaving the animation that we've already done on because we want to see how those other lines might intersect with it for example i don't want this line here to come upwards and cross over with that too much but i might want it to come downwards through the rectangle zigzag into position maybe following the shapes similar to one of these paths here okay so let's try something like that let's go to our first keyframe on our others here and we can just collapse these down now because we don't need them but on our line i'm going to press control at home because we need to anchor that point in the middle just in case we choose to rotate it and then with the pen tool let's select the endpoint of this line now we're going to leave this point here because that's going to give us a really easy visual aid to see where it actually started and let's say we just extend this down a bit so we'll just press shift click to bring that in and let's zoom out so we can see like the whole canvas let's have it come over let's have it come up maybe it can zigzag into position so i'm just holding shift while i click here and i want this to line up if we can roughly just roughly with the bottom of our shape here hold shift again and go to the top of our shape so now we have a completely full path that our shape line is going to take you guessed it we're going to twirl this down and choose add a trim path but starting making sure we start where we want to we're going to grab our chin path here and take this end all the way down until we can see the point in our line our original point right here and let's move over a little bit so that the blur is gone from that layer effect or of course alternatively you could just for now turn off your burn and blur adjustment layer and let's just bring that down and see where we are so it looks like nine percent is a little bit too small not and 10 is a bit too large so let's try 9.5 not quite there let's try 10.5 slightly too big 10.3 there we go perfect doesn't have to be perfect of course but now we know that our original shape here is going to continue to fit in the animation that we've already done okay which is obviously quite important so going back to our starting position let's press u because we now have our trim lines in place let's make sure it has a keyframe on it so trim paths let's trim the end and let's trim the start keyframe whilst we're here as well just so we've got that keyframe up we don't need to get it later on okay so let's hit f9 on those two keyframes there so that we start with an eased position and let's go over say three seconds and let's bring up our end position to 100 and our start position all the way up until we get just over this corner so you have to be careful here because you'll see that if you don't do it exactly you get an unsightly little bulge like this so let's try instead of 85 let's try 86 percent a little bit too short so let's try 85.3 there you go that's about perfect so now if you wanted to if you liked the way that looked you could of course leave it as it is it moves quite simply through there um i quite like the idea of it shrinking and growing as it moves however so let's have it as it approaches this first corner because you can see in the original squid grain intro scene some of these lines here as they approach the first corner they do shrink down stop and then grow in a different direction okay so let's go back and try that so have this move and as it just before it hits this corner here let's keyframe it okay let's keyframe 18.4 and we'll just delete this ending keyframe so now at the moment what's happening here let's change that to 18.3 see if we can't get rid of that little bulge 18.35 perfect um now what happens here is our shape grows the back still continues to catch up and what we want is it also to stop so let's say at the same point here let's keyframe it and it's going to go to say 16.8 let's try an even round 17 that looks about right maybe even a 17.5 we're just looking for something that's a square just before it turns the corner so 17.3 it looks like we'll do perfectly so now we have a perfect square on the corner here it's gonna come in and then of course at the moment we our ending position also needs to continue to animate but what we can do is have our square hold in this position okay so we can copy this keyframe move over say 10 frames and paste it now you might get a little bit of bumping okay that's really easy to fix you can just select all your keyframes and press f9 and that will stop that weird little bump happening there so now we have a line that moves down stops on the corner and continues into the other section here what we don't want is that weird bit where the end catches up or the start catches up with the end so we will just add in those other keyframes and now we have a portion that stops boom and then moves on okay what i don't want is it to move off to quite so fast so let's select these keyframes here f9 all of them and let's just grab these on our speed graph and if you don't see this speed graph you need to select this little box down here and choose edit speed graph not edit value graph and we can just drag these in so they start off a little bit slower okay now let's take a look at that uh with these two techniques you can see how you're going to start to resolve all of these shapes into the new section now that moves way too fast that bit there so what we can do is just bring that out a little bit so it takes much longer to resolve because some of these animations are going to take longer than the others okay okay one thing i did notice just before we do move into fast forward mode is that some of these corners do break on this line here very simple fix you just need to go and twirl down your layers until you get to the stroke here and change butt cap to projecting cap that will fix that and then obviously you just need to come back in and tweak these options here until you get a completely flat corner that's probably a little bit too much let's try 17.5 that seems to be about right so you'll just need to come through and tweak those settings that you get your square back after that but what it does mean is as that then approaches the corner you won't get any of these issues where um the corner of it breaks okay because you have a projecting cap not a butt cap so as you can see there just changing that projecting cap fixes that little corner issue and i just added another keyframe on this corner so that it stops there as well just because i like that way that it looks that was just using the same technique so now we have our line that grows shrinks moves horizontally and then nips into position right at the end there okay great with those two techniques we're gonna go through and just do all the rest of these animations now um and then we'll come back and we'll add in our ambient occlusion effects and other things like that so we'll do this in fast forward and i'll see you on the other side all right [Music] okay so one other nice thing that i like in the original squid game intro is that this triangle sort of scales down um and slides into position like so obviously we obviously don't have any triangles in our our version which are going to work well like that what we can do is still scale these triangles down but one thing you will notice if we take this triangle here and press s to bring up scale and we bring it down is that the thickness of the line decreases and you can fix this with expressions but seeing as our objects here are only going to scale once the simplest way to do it is really to just keyframe your scale and let's say it's going to take two seconds to scale down you can see i've done this on a few other shapes already let's say we want this to scale down to 50 for example the simplest way to fix this is just to go back to your stroke width and because we scaled by 50 we can increase our uh stroke width by a hundred percent so um if you were to scale to 25 you just increase it by 200 and so on and so forth so we've half the size we double the stroke width it is at 14 we push it up to 28 and keyframe it and if we just add some easing onto that you'll notice that as our triangle scales down now our stroke width remains the same which is very nice and then it's just a case of once it's scaled you just do your trim path like normal like we've been doing on the rest of our shapes so jump back into fast forward finish this up and then we'll get to the fun effects [Music] okay and there we have it so that's all of our animation lines done as you can see scaling down sliding across trimming turning pink at the end all similar stuff to what happens in the squid game example so i'm going to turn off this after layer here now because we have all of the shapes that we need so we don't need any more so the last thing to do is to add all of these effects that make it look a little bit uh grainy and more analog so a little bit of ambient occlusion as you can see as the shapes move here like so and a few shadows over the tops of other shapes now the shadows are easy enough to do there's no real issues there so let's go back to our squid lines document and basically there's going to be any point that you want your shape to be on top of another one so let's take this kind of e shape for example here if i just collapse all these layers so it's a little bit easier to see what we're working with let's collapse all of them perfect and we have our rectangle e shape here like so and that's simply a case of right clicking uh choosing layer styles and adding a drop shadow like that now because there's just black behind it i'm you're not really gonna see this anywhere else but uh it looks a little bit strong for me so what i'm actually going to do is i'm going to increase the spread to make it like a harder shape and then just decrease the opacity down a little bit like so until we get something that we're vaguely happy with now unfortunately on this example that's pretty much the only time that you could have something overlapping if you wanted to you could have it on these t-bar shapes here as well so let's collapse that one down uh this grows out from the triangle so that means it'd be triangle line left here right click layer styles drop shadow in this instance we're going to have to pop these vertical lines below it like so and because this one does turn to pink i'm going to increase the spread on this one as well and just turn the opacity of that way down and i'm actually going to change it to color burn as opposed to multiply just so it uses the color of that shading instead of um instead of the black it uses that pink shading color and as that obviously turns to another pink like that it's going to look a bit nicer now in the original example these do fade away over time so that's very simple that's just a case of finding the point where it finishes up like so and finding your layer style opacity keyframe on the drop shadow moving over say one second and just dropping it down to zero so very easy to do let's do the same thing here on rectangle e i only want it in a couple of places because i think that having it in a few places adds something having it everywhere just makes it probably a little bit of overkill so that's how to add the nice simple drop shadow that comes into effect and then obviously fades out into the flat design at the end looking quite nice lovely job the last thing to do is a little bit of analog so making this a little bit analog so next to add this kind of glitching effect we're going to use an effect called vr chromatic aberration and this is something that's supposed to be used for virtual reality as you can probably tell by the name and as soon as you drop it on you're going to see some kind of effect what we actually want is stereoscopic side by side that'll only apply it to the left and right hand side of our images and we want to crank the field of view in both cases all the way down to 60 and that gives us like a nice flat image to work with if we crank them all the way up like so you can see you get a bit more of a subtle effect but pop it all the way down to zero like this zero out all of your aberrations like that which means you bring it back to zero and then if we just give these a little bit say one or two on each one you can see you get a tiny amount on either side let's try two on both blue and red that looks brilliant and what we're going to do is as these shapes come in we're going to start them out on zero so let's keyframe them on zero around here um just after the shapes have stopped blurring in then as they start to move let's have this crank up to say two on each of these then let's have it move down to one and then by the time it's finished settling we'll have it be zero so now as you can see just as these move and blur about they're gonna get a bit more of a glitch and it's gonna settle into place and to disappear again lovely final thing to make this look a little bit more analog then is we're just going to add a simple noise effect on top of everything else we don't want color noise and we'll put it at about nine percent that just adds a little bit of speckling to our figures here now we're pretty much done inside here so let's back out into our squid game um panel here but as you can see at the moment in this composition these blacks are still visible which is not what we want so we're going to change this to screen mode which allows those blacks to fade through now as the camera is pulling out a little bit you'll also notice that this um is no longer like connected to the footage um it might have been in place sort of here you know if we were to move this backwards you can see how yes that will be in place there what we actually want to do is just scale this a little bit along with the footage so let's go over to here let's zoom out a little bit that's a pretty good guess first of all but let's leave it at that let's go to about this final point here maybe 10 seconds to give us a nice round number and let's pop that on 85 and then you've got that slow drifting out as you go so let's take a look so there you have it ladies and germs thank you so much for watching i hope you enjoyed this tutorial on this kind of squid game style effect i could have just copied them but you know what's the point of that just tracing we don't like that here um so hopefully you found this enjoyable and useful um if you did great make sure to like comment subscribe ring the bell all that jazz and if you didn't i'm sorry but let me know why and maybe i can do better next time uh thank you very much for watching i'll see you next time on tiptop and uh be good absolutely massive thanks my level two and above members you guys are super lovely and every time i'm having a bad day i remember there's a bunch of randos out there that like my content enough to give me money each month so great thanks for that [Music] remember to subscribe for more tips tricks and tutorials thanks for watching
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Keywords: squid game, squid game title sequence, squid game title, opening titles, squid game title animation, squid game opening sequence, creative, cloud, graphic, design, designers, tutorials, lessons, helpful, basic, easy, simple, beginners, designer, graphical, digital, create, theory, animation, adobe animate, tiptut, animate, tiptup, squid game after effects, after effects squid game, squid, game, squidd game iintro, squid game intro
Id: WEvx_PElKoI
Channel Id: undefined
Length: 37min 43sec (2263 seconds)
Published: Mon Oct 11 2021
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